Dice Notation
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Dice Notation
Dice notation (also known as dice algebra, common dice notation, RPG dice notation, and several other titles) is a system to represent different combinations of dice in wargames and tabletop role-playing games using simple algebra-like notation such as 2d6+12. Standard notation In most tabletop role-playing games, die rolls required by the system are given in the form AdX. ''A'' and ''X'' are variables, separated by the letter ''d'', which stands for ''die'' or ''dice''. The letter ''d'' is most commonly lower-case, but some forms of notation use upper-case ''D'' (non-English texts can use the equivalent form of the first letter of the given language's word for "dice", but also often use the English "d"). *''A'' is the number of dice to be rolled (usually omitted if 1). *''X'' is the number of faces of each dice. For example, if a game calls for a roll of d4 or 1d4, it means "roll one 4-sided die." If the final number is omitted, it is typically assumed to be a six, but in som ...
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Dice
Dice (singular die or dice) are small, throwable objects with marked sides that can rest in multiple positions. They are used for generating random values, commonly as part of tabletop games, including dice games, board games, role-playing games, and games of chance. A traditional die is a cube with each of its six faces marked with a different number of dots ( pips) from one to six. When thrown or rolled, the die comes to rest showing a random integer from one to six on its upper surface, with each value being equally likely. Dice may also have polyhedral or irregular shapes, may have faces marked with numerals or symbols instead of pips and may have their numbers carved out from the material of the dice instead of marked on it. Loaded dice are designed to favor some results over others for cheating or entertainment. History Dice have been used since before recorded history, and it is uncertain where they originated. It is theorized that dice developed from the practice ...
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Natural Number
In mathematics, the natural numbers are those numbers used for counting (as in "there are ''six'' coins on the table") and ordering (as in "this is the ''third'' largest city in the country"). Numbers used for counting are called ''Cardinal number, cardinal numbers'', and numbers used for ordering are called ''Ordinal number, ordinal numbers''. Natural numbers are sometimes used as labels, known as ''nominal numbers'', having none of the properties of numbers in a mathematical sense (e.g. sports Number (sports), jersey numbers). Some definitions, including the standard ISO/IEC 80000, ISO 80000-2, begin the natural numbers with , corresponding to the non-negative integers , whereas others start with , corresponding to the positive integers Texts that exclude zero from the natural numbers sometimes refer to the natural numbers together with zero as the whole numbers, while in other writings, that term is used instead for the integers (including negative integers). The natural ...
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The Requiem
A Requiem or Requiem Mass, also known as Mass for the dead ( la, Missa pro defunctis) or Mass of the dead ( la, Missa defunctorum), is a Mass of the Catholic Church offered for the repose of the soul or souls of one or more deceased persons, using a particular form of the Roman Missal. It is usually celebrated in the context of a funeral (where in some countries it is often called a Funeral Mass). Musical settings of the propers of the Requiem Mass are also called Requiems, and the term has subsequently been applied to other musical compositions associated with death, dying, and mourning, even when they lack religious or liturgical relevance. The term is also used for similar ceremonies outside the Roman Catholic Church, especially in Western Rite Orthodox Christianity, the Anglo-Catholic tradition of Anglicanism, and in certain Lutheran churches. A comparable service, with a wholly different ritual form and texts, exists in the Eastern Orthodox and Eastern Catholic church ...
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Star Wars Roleplaying Game (Fantasy Flight Games)
The ''Star Wars Roleplaying Game'' is a tabletop role-playing game set in the ''Star Wars'' universe, first published by Fantasy Flight Games in 2012. It consists of different standalone cross-compatible games where each one is a separate themed experience. The sourcebooks support games set from the Clone Wars era to the original ''Star Wars'' trilogy era; there is limited support for the ''Star Wars'' sequel trilogy era. Since 2020, the game line has been maintained by Asmodee's subsidiary Edge Studio. Publication history Fantasy Flight Games (2012–2020) Previous ''Star Wars'' roleplaying game publisher Wizards of the Coast declined to renew their license in 2010 after 11 years. At Gen Con 2011, Fantasy Flight Games announced they had acquired the license from Lucasfilm Ltd., and at the following Gen Con announcing ''Star Wars: Edge of the Empire'' for 2013, ''Star Wars: Age of Rebellion'' for 2014, and ''Star Wars: Force and Destiny'' for 2015, while releasing ''Sta ...
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Fantasy Flight Games
Fantasy Flight Games (FFG) is a game company based in Roseville, Minnesota, United States, that creates and publishes role-playing, board, card, and dice games. As of 2014, it is a subsidiary of Asmodée Éditions. History Fantasy Flight Publishing was founded in 1995 by its CEO Christian T. Petersen. Since the release of its first game product (''Twilight Imperium'') in 1997, the company has been doing business as Fantasy Flight Games (FFG). Since that time, FFG has become one of the biggest names in the hobby games industry, being a marketplace leader in board games and maintaining strong businesses in the card game, roleplaying game, and miniature game categories. In 2008, FFG partnered with Games Workshop to represent ''Warhammer'' and ''Warhammer 40,000'' settings in role-playing, board, and card games. FFG announced the end of that partnership on September 9, 2016. Effective February 28, 2017, FFG no longer offers for sale any games made in conjunction with Games Worksho ...
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Storyteller System
The ''Storytelling System'' is a role-playing game system created by White Wolf, Inc. for the Chronicles of Darkness (formerly known as the New World of Darkness), a game world with several pen and paper games tied in. The Storytelling System is largely based on the Storyteller System, the rule set used for White Wolf's other, older game setting, the World of Darkness (for a time known as ''old'' or ''classic'' World of Darkness). History Storyteller System While on the road to Gen Con '90, Mark Rein-Hagen came upon the idea of a new game design that would become '' Vampire: The Masquerade''. Tom Dowd, co-designer for ''Shadowrun'', worked with Rein-Hagen to adapt the core mechanics from his previous game success to use d10 instead of d6 for calculating probability. Over the next few years, several games were published under this rule set. The World of Darkness games exclusively used this ruleset, as did '' Street Fighter: The Storytelling Game'' (1995), ''Trinity'' (1999), ...
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Ghostbusters (role-playing Game)
''Ghostbusters'' is a comedy role-playing game designed by Sandy Petersen, Lynn Willis and Greg Stafford and published by West End Games in 1986. It is based on the 1984 film ''Ghostbusters''. Setting The ''Ghostbusters'' role-playing game is set in the same fictional universe as the ''Ghostbusters'' films, but in a period sometime after the first film. In the game, the original Ghostbusters have created a corporation known as Ghostbusters International, which sells Ghostbusters franchising, franchises to individuals around the world. Most player characters in the ''Ghostbusters'' role-playing game are franchisees who operate in cities outside the film's New York locale. The game does, however, include profiles of the original four Ghostbusters for gamers who wish to role-play the cinematic characters or have them appear as non-player characters. While the ''Ghostbusters'' films limit the Ghostbusters to combating ectoplasmic entities such as ghosts and demons, the ''Ghostb ...
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White Fudge Dice
White is the lightest color and is achromatic (having no hue). It is the color of objects such as snow, chalk, and milk, and is the opposite of black. White objects fully reflect and scatter all the visible wavelengths of light. White on television and computer screens is created by a mixture of red, blue, and green light. The color white can be given with white pigments, especially titanium dioxide. In ancient Egypt and ancient Rome, priestesses wore white as a symbol of purity, and Romans wore white togas as symbols of citizenship. In the Middle Ages and Renaissance a white unicorn symbolized chastity, and a white lamb sacrifice and purity. It was the royal color of the kings of France, and of the monarchist movement that opposed the Bolsheviks during the Russian Civil War (1917–1922). Greek and Roman temples were faced with white marble, and beginning in the 18th century, with the advent of neoclassical architecture, white became the most common color of new churches ...
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Plot Point (role-playing Games)
In tabletop role-playing games, a plot point is a resource possessed by a player which can be spent to alter the plot of the game. The name is a pun on the TV and film term plot point. Description In most commercial RPGs, plot points represent the heroic quality of player characters, which separates them from other people in the game world, and as such are spent to increase a character's chance of success in combat or other actions. Examples include Fate points in ''FATE'' (also RPGs based on the ''FATE'' system), Edge in '' MechWarrior'', Fortune dice in '' Feng Shui'' or Force points in the ''Star Wars'' role-playing games from West End Games ('' Star Wars: The Roleplaying Game'') and Wizards of the Coast (the '' Star Wars Roleplaying Game''). In some RPGs, mostly indie RPGs, plot points are rather a way of involving the player in the story. They can be spent to introduce something into the game, or to add a previously unrevealed fact about a character. Examples include st ...
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Cortex Plus
The Cortex Plus System is a toolkit RPG system that evolved from Margaret Weis Productions, Ltd's Cortex System. It has been used for four published games and one published preview to date, and the design principles are in the ''Cortex Plus Hacker's Guide'', a book of advice in how to create new games using Cortex Plus, and list of new games produced via Kickstarter. According to the Hacker's Guide there are three basic 'flavors' of Cortex Plus; Action, Drama, and Heroic. Of the four games published using this system, '' Leverage: The Roleplaying Game'' was nominated for the 2011 Origins Award for best Role Playing Game, and ''Marvel Heroic Roleplaying'' won the 2013 award and the award for best support as well as the 2012 ENnie Award for Best Rules and runner up for Best Game. System Unlike the Cortex System, Cortex Plus is a roll and keep system in which you roll one die from each category and keep the two highest dice in your dice pool. What goes into your dice pool is wh ...
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Legend Of The Five Rings Roleplaying Game
The ''Legend of the Five Rings Roleplaying Game'' is a role-playing game originally written by John Wick and published by Alderac Entertainment Group, under license from Five Rings Publishing Group, in 1997. The game uses the Legend of the Five Rings setting, primarily the nation of Rokugan, which is based on feudal Japan with influences from other East Asian cultures. Like most role-playing games, ''Legend of the Five Rings'' is played by one or more players and a game master, who controls the events that happen during the game as well as the non-player characters (NPCs). ''Legend of the Five Rings'' features many courtiers and other non-combatant character types as valid player characters. In September 2015, AEG and Fantasy Flight Games (FFG) jointly announced that the intellectual property had been sold to FFG. Fantasy Flight Games released a new role-playing game based on the ''Legend of the Five Rings'' setting in October, 2018. Setting The fictional setting of ''Legend o ...
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7th Sea (role-playing Game)
''7th Sea'' is a "swashbuckling and sorcery"-themed tabletop role-playing game by John Wick. It is set in the fictional world of Théah, a fantasy version of 17th century Earth. Originally published by AEG, ''7th Sea'' is currently published by Chaosium. Setting The ''7th Sea'' RPG is set in a world that draws direct influence from the literature of 17th century Europe. Each country in the world can be compared to a European kingdom but is an exaggerated representation. Sorcery is a large part of the world with many types available to players. The dominant religion in the world, the belief in Theus and his prophets, is based on a form of Gnostic Christianity and features a parallel of the Spanish Inquisition. There are also references to the Knights Templars, Masons and the Invisible College of scientists. All major European powers have their representations in Théah. Avalon (England), Castille (Spain), Montaigne (France), Eisen (Germany), Ussura (Russia), Vendel (Netherl ...
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