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While the early history and distinctive traits of
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
s (RPGs) in
East Asia East Asia is the eastern region of Asia, which is defined in both geographical and ethno-cultural terms. The modern states of East Asia include China, Japan, Mongolia, North Korea, South Korea, and Taiwan. China, North Korea, South Korea and ...
come from Japan, many have also been developed in South Korea and
in China IN, In or in may refer to: Places * India (country code IN) * Indiana, United States (postal code IN) * Ingolstadt, Germany (license plate code IN) * In, Russia, a town in the Jewish Autonomous Oblast Businesses and organizations * Independ ...
.


Japanese role-playing games


Japanese computer role-playing games


Origins (early 1980s)

While the Japanese
video game industry The video game industry encompasses the development, marketing, and monetization of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niches to mainstream. , ...
has long been viewed as console-centric in the Western world, due to the worldwide success of Japanese consoles beginning with the
NES The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in American ...
, the country had in fact produced thousands of commercial
PC game A personal computer game, also known as a PC game or computer game, is a type of video game played on a personal computer (PC) rather than a video game console or arcade machine. Its defining characteristics include: more diverse and user-deter ...
s from the late 1970s up until the mid-1990s, in addition to ''
dōjin soft is software created by Japanese hobbyists or hobbyist groups (referred to as "circles"), more for fun than for profit. The term includes digital , which are essentially the Japanese equivalent of independent video games or fangames (the term " ...
''
independent games An indie game, short for independent video game, is a video game typically created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. ...
. The country's computer market was very fragmented at first; ''
Lode Runner ''Lode Runner'' is a 2D puzzle-platform game, developed by Doug Smith and published by Broderbund in 1983. Its gameplay mechanics are similar to ''Space Panic'' from 1980. The player controls a character who must collect all the gold pieces in a ...
'', for example, reportedly required 34 conversions to different hardware platforms. The market eventually became dominated by the
NEC PC-8801 The , commonly shortened to PC-88, are a brand of Zilog Z80-based 8-bit home computers released by Nippon Electric Company (NEC) in 1981 and primarily sold in Japan. The PC-8800 series sold extremely well and became one of the three major Japane ...
and PC-9801, though with some competition from the
Sharp X1 The , sometimes called the Sharp X1 or CZ-800C, is a series of home computers released by Sharp Corporation from 1982 to 1988. It is based on a Zilog Z80 CPU. The RGB display monitor for the X1 had a television tuner, and a computer screen c ...
and X68000; FM-7 and
FM Towns The is a Japanese personal computer, built by Fujitsu from February 1989 to the summer of 1997. It started as a proprietary PC variant intended for multimedia applications and PC games, but later became more compatible with IBM PC compatibles. ...
; and
MSX MSX is a standardized home computer architecture, announced by Microsoft and ASCII Corporation on June 16, 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi, then vice-p ...
and MSX2. A key difference between Western and Japanese systems at the time was the latter's higher
display resolution The display resolution or display modes of a digital television, computer monitor or display device is the number of distinct pixels in each dimension that can be displayed. It can be an ambiguous term especially as the displayed resolution is ...
s (640x400) in order to accommodate Japanese text which in turn influenced game design. Japanese computers also employed Yamaha FM synthesis sound boards since the early 1980s, allowing video game music composers such as
Yuzo Koshiro is a Japanese composer and sound programmer. He is often regarded as one of the most influential innovators in chiptune and video game music, producing music in a number of genres including rock, jazz, symphonic, and various electronic genres ...
to produce highly regarded
chiptune Chiptune, also known as chip music or 8-bit music, is a style of synthesized electronic music made using the programmable sound generator (PSG) sound chips or synthesizers in vintage arcade machines, computers and video game consoles. The t ...
music for RPG companies such as Nihon Falcom. Due to hardware differences, only a small portion of Japanese computer games were released in North America, as ports to either consoles (like the NES or
Genesis Genesis may refer to: Bible * Book of Genesis, the first book of the biblical scriptures of both Judaism and Christianity, describing the creation of the Earth and of mankind * Genesis creation narrative, the first several chapters of the Book of ...
) or American PC platforms (like
MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few ope ...
). Reprinted from The '' Wizardry'' series (translated by
ASCII Entertainment was a Japanese publishing company based in Chiyoda, Tokyo. It became a subsidiary of Kadokawa Group Holdings in 2004, and merged with another Kadokawa subsidiary MediaWorks on April 1, 2008, becoming ASCII Media Works. The company published '' ...
) became popular and influential in Japan, even more so than at home. Early Japanese RPGs were also influenced by
visual novel A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with sta ...
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or Puzzle video game, puzzle-solving. The Video game genres, genre's focus on story allows it to draw ...
s, which were developed by companies such as
Enix was a Japanese video game publisher that produced video games, anime and manga. Enix is known for publishing the ''Dragon Quest'' series of role-playing video games. The company was founded by Yasuhiro Fukushima on September 22, 1975, as . Th ...
, Square, Nihon Falcom and
Koei Koei Co., Ltd. was a Japanese video game publisher, developer, and distributor founded in 1978. The company is known for its ''Dynasty Warriors'' games based on the novel ''Romance of the Three Kingdoms'', as well as simulation games based on p ...
before they moved onto developing RPGs. In the 1980s, Japanese developers produced a diverse array of creative, experimental computer RPGs, prior to mainstream titles such as ''
Dragon Quest previously published as ''Dragon Warrior'' in North America until 2005, is a franchise of Japanese role-playing video games created by Armor Project (Yuji Horii), Bird Studio (Akira Toriyama) and Sugiyama Kobo (Koichi Sugiyama) to its publi ...
'' and ''
Final Fantasy is a Japanese video game, Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fantasy and ...
'' eventually cementing genre tropes by the 1990s. Japan's earliest RPGs were released in 1982. The earliest was
Koei Koei Co., Ltd. was a Japanese video game publisher, developer, and distributor founded in 1978. The company is known for its ''Dynasty Warriors'' games based on the novel ''Romance of the Three Kingdoms'', as well as simulation games based on p ...
's ''Underground Exploration'', released in March 1982. It was followed by
Pony Canyon , also known by the shorthand form , is a Japanese mass media publishing company founded on October 1, 1966. The company publishes mainly physical home media on compact discs, including music, films and TV shows and video games. It is affiliate ...
's ''Spy Daisakusen'', released in April 1982; based on the '' Mission: Impossible'' franchise, it replaced the traditional
fantasy Fantasy is a genre of speculative fiction involving Magic (supernatural), magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy ...
setting with a modern
espionage Espionage, spying, or intelligence gathering is the act of obtaining secret or confidential information (intelligence) from non-disclosed sources or divulging of the same without the permission of the holder of the information for a tangibl ...
setting. It was then followed by Koei's ''The Dragon and Princess'' (ドラゴン&プリンセス) for the
PC-8001 The is a line of personal computers developed for the Japanese market by NEC. The PC-8001 model was also sold in the United States and Canada as the PC-8001A. Original models of the NEC PC-8001B (or sometimes the NEC PC-8000) were also sold in so ...
in 1982; it featured
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or Puzzle video game, puzzle-solving. The Video game genres, genre's focus on story allows it to draw ...
elements and revolved around rescuing a kidnapped princess.
Translation
Following a random encounter, the game transitions from a text adventure interface to a separate, graphical, overhead battle screen, where a
tactical Tactic(s) or Tactical may refer to: * Tactic (method), a conceptual action implemented as one or more specific tasks ** Military tactics, the disposition and maneuver of units on a particular sea or battlefield ** Chess tactics ** Political tacti ...
turn-based combat system is used. Also in 1982, Koei released another early Japanese RPG, ''Danchizuma no Yuwaku'' (''Seduction of the Condominium Wife''), a PC-8001 title that also featured adventure game elements in addition to '' eroge'' adult content. These early experimental Japanese RPGs from 1982 are considered "proto-JRPGs" and predated the arrival of ''Wizardry'' and ''Ultima'' in Japan.


Mid-1980s

In June 1983, Koei released ''Sword & Sorcery'' (剣と魔法) for the PC-8001, and it also revolved around rescuing a princess in addition to killing a wizard. That same year, Koei released ''Secrets of Khufu'' (クフ王の秘密), a
dungeon crawl A dungeon crawl is a type of scenario in fantasy role-playing games in which heroes navigate a labyrinth environment (a "dungeon"), battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find. Video games an ...
RPG that revolved around a search for the treasure of Khufu. ASCII released its own RPG that year called ''Arfgaldt'' (アルフガルド), an FM-7 title also featuring adventure game elements. Also in 1983, Nihon Falcom released '' Panorama Toh'' (''Panorama Island'') for the PC-88. It was developed by Yoshio Kiya, who would go on to create the ''
Dragon Slayer A dragonslayer is a person or being that slays dragons. Dragonslayers and the creatures they hunt have been popular in traditional stories from around the world: they are a type of story classified as type 300 in the Aarne–Thompson classifica ...
'' and ''
Brandish Brandish may refer to: * ''Brandish'' (series), a four-game action role-playing video game series ** ''Brandish'' (video game), a 1991 action role-playing video game and the first video game in the ''Brandish'' series * Brandish Corner, a point ...
'' series of action RPGs. While its RPG elements were limited, lacking traditional statistical or
leveling Levelling or leveling (American English; see spelling differences) is a branch of surveying, the object of which is to establish or verify or measure the height of specified points relative to a datum. It is widely used in geodesy and cartogra ...
systems, the game featured
real-time Real-time or real time describes various operations in computing or other processes that must guarantee response times within a specified time (deadline), usually a relatively short time. A real-time process is generally one that happens in defined ...
combat with a gun, bringing it close to the action RPG formula that Falcom would later be known for. The game's
desert island A desert island, deserted island, or uninhabited island, is an island, islet or atoll that is not permanently populated by humans. Uninhabited islands are often depicted in films or stories about shipwrecked people, and are also used as stereot ...
overworld An overworld (sometimes referred to as a hub world) is, in a broad sense, commonly an area within a video game that interconnects all its levels or locations. They are mostly common in role-playing games, though this does not exclude other vide ...
also featured a
day-night cycle A diurnal cycle (or diel cycle) is any pattern that recurs every 24 hours as a result of one full rotation of the planet Earth around its axis. Earth's rotation causes surface temperature fluctuations throughout the day and night, as well as we ...
,
non-player character A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster o ...
s the player could attack or converse with, and the need to
survive Survival, or the act of surviving, is the propensity of something to continue existing, particularly when this is done despite conditions that might kill or destroy it. The concept can be applied to humans and other living things (or, hypotheti ...
by finding and consuming rations to restore hit points lost with each normal action. The trend of combining role-playing elements with arcade-style action mechanics was popularized by ''
The Tower of Druaga is a 1984 Arcade game, arcade action role-playing maze game developed and published in Japan by Namco. Controlling the golden-armored knight Gilgamesh, the player is tasked with scaling 60 floors of the titular tower in an effort to rescue the ...
'', an
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade v ...
released by
Namco was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Na ...
in June 1984. While the RPG elements in ''Druaga'' were very subtle, its success in Japan inspired the near-simultaneous development of three early
action role-playing game An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre. Definition The games emphasize real-time combat where the player h ...
s, combining ''Druaga''s real-time
hack-and-slash Hack and slash, also known as hack and slay (H&S or HnS) or slash 'em up, refers to a type of gameplay that emphasizes combat with melee-based weapons (such as swords or blades). They may also feature projectile-based weapons as well (such as ...
gameplay with stronger RPG mechanics, all released in late 1984: ''
Dragon Slayer A dragonslayer is a person or being that slays dragons. Dragonslayers and the creatures they hunt have been popular in traditional stories from around the world: they are a type of story classified as type 300 in the Aarne–Thompson classifica ...
'', ''Courageous Perseus'', and ''
Hydlide is an action role-playing game developed and published by T&E Soft. It was originally released for the NEC PC-6001 and PC-8801 computers in 1984, in Japan only; ports for the MSX, MSX2, FM-7 and NEC PC-9801 were released the following year. ...
''. A rivalry developed between the three games, with ''Dragon Slayer'' and ''Hydlide'' continuing their rivalry through subsequent sequels. Nihon Falcom's ''
Dragon Slayer A dragonslayer is a person or being that slays dragons. Dragonslayers and the creatures they hunt have been popular in traditional stories from around the world: they are a type of story classified as type 300 in the Aarne–Thompson classifica ...
'', released in 1984, is a historically significant title that helped lay the foundations for the Japanese role-playing game industry. ( cf. ) It was a real-time hack & slash
dungeon crawl A dungeon crawl is a type of scenario in fantasy role-playing games in which heroes navigate a labyrinth environment (a "dungeon"), battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find. Video games an ...
er that is considered the first
action role-playing game An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre. Definition The games emphasize real-time combat where the player h ...
.
Translation
''Dragon Slayer'' was a major success in Japan, and contributed to the emergence of a distinct action role-playing game subgenre on Japanese computers during the mid-1980s, with Nihon Falcom at the forefront of this new subgenre. ''
Hydlide is an action role-playing game developed and published by T&E Soft. It was originally released for the NEC PC-6001 and PC-8801 computers in 1984, in Japan only; ports for the MSX, MSX2, FM-7 and NEC PC-9801 were released the following year. ...
'', an action RPG released for the PC-8801 in 1984 and the Famicom in 1986, was an early open world game, rewarding exploration in an open world environment. It also added several innovations to the action RPG subgenre, including the ability to switch between attack mode and defense mode, quick save and load options which can be done at any moment of the game through the use of passwords as the primary back-up, and the introduction of a
health regeneration Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the f ...
mechanic where health and magic slowly regenerate when standing still, a feature also used in Falcom's ''Ys'' series from 1987 onwards. ''The Tower of Druaga'', ''Dragon Slayer'' and ''Hydlide'' were influential in Japan, where they laid the foundations for the action RPG genre, influencing titles such as '' Ys'' and ''
The Legend of Zelda ''The Legend of Zelda'' is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-rele ...
''. Also in 1984, ''
The Black Onyx is a 1984 role-playing video game released in Japan, developed by Bullet-Proof Software, with development led by Henk Rogers. It was originally released for the NEC PC-8801, and ported to several other platforms. The Famicom version featured co ...
'', developed by
Bullet-Proof Software Blue Planet Software, Inc. is an American video game developer and publisher. Established as Bullet-Proof Software, Inc. in Japan, Blue Planet Software became a separate company founded by Henk Rogers in Honolulu, Hawaii Hawaii ( ; ha ...
, led by
Henk Rogers Henk Rogers (born 24 December 1953) is a Dutch video game designer and entrepreneur. He is known for producing Japan's first major turn-based role-playing video game ''The Black Onyx'', securing the rights to distribute ''Tetris'' on video game c ...
, was released on the PC-8801 in Japan. It became one of the best-selling computer games at the time and was voted Game of the Year by '' Login'', the largest Japanese computer game magazine at the time. The game is thus credited for bringing wider attention to computer role-playing games in the country. In early 1984, ''Mugen no Shinzou'' (''Heart of Fantasy'') featured a large open world. The
cyberpunk Cyberpunk is a subgenre of science fiction in a dystopian futuristic setting that tends to focus on a "combination of lowlife and high tech", featuring futuristic technological and scientific achievements, such as artificial intelligence and cyber ...
RPG ''Psychic City'', released by HOT・B for the FM-7 and PC-8801 in 1984, departed from the
fantasy Fantasy is a genre of speculative fiction involving Magic (supernatural), magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy ...
theme common in other RPGs at the time (such as ''Hydlide'' and ''The Black Onyx'') in favour of a science fiction plot, set in a post-apocalyptic city devastated by
World War III World War III or the Third World War, often abbreviated as WWIII or WW3, are names given to a hypothetical World war, worldwide large-scale military conflict subsequent to World War I and World War II. The term has been in use ...
and where the protagonist fights using psychic/telepathic abilities. The game later served as the basis for the 1987 NES RPG ''Hoshi wo Miru Hito''. ''Dragon Slayers success led to a 1985 sequel '' Dragon Slayer II: Xanadu'', which became the best-selling PC game in Japan. It was a full-fledged RPG with character stats and a large quest, with action-based combat setting it apart from other RPGs, including both melee combat and projectile magic attacks, while incorporating a side-scrolling platform game view during exploration and an overhead view during battle. ''Xanadu'' also featured innovative gameplay mechanics such as individual experience for equipped items,
Translation
and an early
Karma Karma (; sa, कर्म}, ; pi, kamma, italic=yes) in Sanskrit means an action, work, or deed, and its effect or consequences. In Indian religions, the term more specifically refers to a principle of cause and effect, often descriptivel ...
morality system, where the
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
's Karma meter will rise if he commits sin which in turn affects the temple's reaction to him. It is also considered a "proto- Metroidvania" game, due to being an "RPG turned on its side" that allowed players to run, jump, collect, and explore. The way the ''Dragon Slayer'' series reworked the entire game system of each installment was an influence on ''Final Fantasy'', which would do the same for each of its installments. According to '' GamesTM'' and John Szczepaniak (of '' Retro Gamer'' and '' The Escapist''),
Enix was a Japanese video game publisher that produced video games, anime and manga. Enix is known for publishing the ''Dragon Quest'' series of role-playing video games. The company was founded by Yasuhiro Fukushima on September 22, 1975, as . Th ...
's ''
Dragon Quest previously published as ''Dragon Warrior'' in North America until 2005, is a franchise of Japanese role-playing video games created by Armor Project (Yuji Horii), Bird Studio (Akira Toriyama) and Sugiyama Kobo (Koichi Sugiyama) to its publi ...
'' was also influenced by ''Dragon Slayer'' and in turn defined many other RPGs. Falcom would soon become one of the three most important Japanese role-playing game developers in the 1980s, alongside Enix and Square, both of which were influenced by Falcom. '' Hydlide II: Shine of Darkness'' in 1985 featured an early morality meter, where the player can be
aligned ''Aligned'' is a 2023 drama film written and directed by Apollo Bakopoulos. The film had its world premiere at the Brooklyn Film Festival The Brooklyn Film Festival (BFF), prior to 2011 called the Brooklyn International Film Festival (BiFF) i ...
with justice, normal, or evil, which is affected by whether the player kills evil monsters, good monsters, or humans, and in turn affects the reactions of the townsfolk towards the player. Magical Zoo's ''The Screamer'', released for the PC-8801 in 1985, was an early example of a real-time shooter-based RPG. Set after
World War III World War III or the Third World War, often abbreviated as WWIII or WW3, are names given to a hypothetical World war, worldwide large-scale military conflict subsequent to World War I and World War II. The term has been in use ...
, the game also featured elements of post-apocalyptic science fiction as well as cyberpunk and bio-horror themes. Square also released their first RPG that same year, which was an early futuristic sci-fi RPG for the PC-8801, ''Genesis: Beyond The Revelation'', featuring a post-apocalyptic setting. Reprinted from Other sci-fi RPGs released in 1985 include ''
The Earth Fighter Rayieza is a role-playing video game developed and published by Enix. It was originally published in 1985 for the PC-8801, FM-7, X1, and MSX personal computer systems. The game was ported to the Famicom on December 15, 1987 by Nintendo under the title ...
'' by
Enix was a Japanese video game publisher that produced video games, anime and manga. Enix is known for publishing the ''Dragon Quest'' series of role-playing video games. The company was founded by Yasuhiro Fukushima on September 22, 1975, as . Th ...
, and
Kogado Studio is a Japanese video game studio which has released adventure, strategy, and bishōjo games for the MSX, MSX2, PlayStation 2 and Personal computer, PC, including such titles as ''Symphonic Rain'', ''Gadget Trial'', ''Little Witch Series (Kogado St ...
's
MSX MSX is a standardized home computer architecture, announced by Microsoft and ASCII Corporation on June 16, 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi, then vice-p ...
game '' Cosmic Soldier'', which introduced an early dialogue conversation system, where the player can recruit allies by talking to them, choose whether to kill or spare an enemy, and engage enemies in conversation, similar to the later more famous '' Megami Tensei''.


Golden Age (late 1980s–early 1990s)

The late 1980s to early 1990s is considered the golden age of Japanese computer gaming, which would flourish until its decline around the mid-1990s, as consoles eventually dominated the Japanese market. A notable Japanese computer RPG from around this time was ''
WiBArm Arsys Software (アルシスソフトウェア), later known as Cyberhead (サイバーヘッド), was a Japanese video game software development company active from 1985 to 2001. Overview The company was founded as Arsys Software by former Tec ...
'', the earliest known RPG to feature 3D polygonal graphics. It was a 1986 role-playing shooter released by
Arsys Software Arsys Software (アルシスソフトウェア), later known as Cyberhead (サイバーヘッド), was a Japanese video game video game developer, software development company active from 1985 to 2001. Overview The company was founded as Arsys ...
for the PC-88 in Japan and ported to
MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few ope ...
for Western release by
Brøderbund Broderbund Software, Inc. (stylized as Brøderbund) was an American maker of video games, educational software, and productivity tools. Broderbund is best known for the 8-bit video game hits ''Choplifter'', ''Lode Runner'', ''Karateka'', and '' ...
. In ''WiBArm'', the player controls a transformable mecha robot, switching between a 2D side-scrolling view during outdoor exploration to a fully 3D polygonal third-person perspective inside buildings, while bosses are fought in an arena-style 2D shoot 'em up battle. The game featured a variety of weapons and equipment as well as an
automap A mini-map or minimap is a miniature map that is often placed at a screen corner in video games to aid players in orienting themselves within the game world. They are often only a small portion of the screen and must be selective in what details ...
, and the player could upgrade equipment and earn experience to raise stats. (Reprinted from '' Retro Gamer'', Issue 67, 2009)
Translation
Unlike first-person RPGs at the time that were restricted to 90-degree movements, ''WiBArm's'' use of 3D polygons allowed full 360-degree movement. Another 1986 release was Falcom's ''
Xanadu Scenario II , also known as ''Xanadu: Dragon Slayer II'', is an action role-playing game developed by Nihon Falcom and released in 1985 for the PC-8801, X1, PC-8001, PC-9801, FM-7 and MSX computers. Enhanced remakes were later released for the Sega Saturn ...
'', an early example of an expansion pack. The game was
non-linear In mathematics and science, a nonlinear system is a system in which the change of the output is not proportional to the change of the input. Nonlinear problems are of interest to engineers, biologists, physicists, mathematicians, and many other ...
, allowing the eleven levels to be explored in any order. '' Dragon Slayer Jr: Romancia'' simplified the RPG mechanics of ''Xanadu'', such as removing the character customization and simplifying the numerical statistics into icons, and emphasized faster-paced platform action, with a strict 30-minute time limit. The action took place entirely in a side-scrolling view rather than switching to a separate overhead combat screen like its predecessor. These changes ''Romancia'' more like a side-scrolling
action-adventure game The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a story ...
.Kurt Kalata
Romancia
Hardcore Gaming 101
Square's 1986 release, ''
Cruise Chaser Blassty is a science fiction role-playing video game developed by Square for various Japanese computers, including the NEC PC-8801, PC-9801, and Sharp X1. The game featured mecha originally designed by Mika Akitaka and musical contributions by Nobuo Ue ...
'', was a sci-fi RPG that had the player control a customizable mecha robot from a first-person view. That same year also saw the arcade release of the sequel to ''The Tower of Druaga'', ''
The Return of Ishtar is an action role-playing arcade video game released by Namco in 1986. It runs on Namco System 86 hardware and is the sequel to ''The Tower of Druaga'', which was released two years earlier. The game's story directly starts after the first game, ...
'', an early action RPG to feature two-player
cooperative gameplay Cooperative game may refer to: * Cooperative board game, board games in which players work together to achieve a common goal * Cooperative game theory, in game theory, a game with competition between groups of players and the possibility of cooperat ...
, dual-stick control in single player, a female protagonist, the first heroic couple in gaming, and the first password save system in an arcade game. In 1987, '' Dragon Slayer IV: Drasle Family'' (''Legacy of the Wizard'') returned to the deeper action-RPG mechanics of ''Xanadu'' while maintaining the fully side-scrolling view of ''Romancia''. It also featured an open world and nonlinear gameplay similar to " Metroidvania" platform-adventures, making ''Drasle Family'' an early example of a non-linear, open-world action RPG. Another " Metroidvania" style open-world action RPG released that year was
System Sacom , also known as System Sacom Sales Corp., is a Japanese company which sells electronic devices. They are more notable for their past, in which they developed video games. In the 1980s, they mainly published games for computers, but they changed ...
's
Sharp X1 The , sometimes called the Sharp X1 or CZ-800C, is a series of home computers released by Sharp Corporation from 1982 to 1988. It is based on a Zilog Z80 CPU. The RGB display monitor for the X1 had a television tuner, and a computer screen c ...
computer game ''Euphory'', which was possibly the only Metroidvania-style
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
action RPG produced, allowing two-player cooperative gameplay. The fifth ''Dragon Slayer'' title, ''
Sorcerian is a 1987 action role-playing game developed by Nihon Falcom as the fifth installment in the ''Dragon Slayer'' line of games. Originally released for the PC-8801 Personal Computer, it has since been released on a wide variety of platforms. Game ...
'', was also released in 1987. It was a party-based action RPG, with the player controlling a party of four characters at the same time in a side-scrolling view. The game also featured character creation, highly customizable characters, class-based puzzles, and a new scenario system, allowing players to choose which of 15 scenarios, or quests, to play through in the order of their choice. It was also an episodic video game, with expansion disks released soon after offering more scenarios.Sorcerian (PC)
''GameCola.net'', 30 October 2010
Falcom also released the first installment of its popular, long-running ''Ys'' series in 1987. Besides Falcom's own ''Dragon Slayer'' series, ''Ys'' was also influenced by ''Hydlide'', from which it borrowed certain mechanics such as health-regeneration when standing still, a mechanic that has since become common in video games today. ''Ys'' was also a precursor to RPGs that emphasize storytelling, and it is known for its 'bump attack' system, where the protagonist Adol automatically attacks when running into enemies off-center, making the game more accessible and the usually tedious level-grinding task more swift and enjoyable for audiences at the time. ( cf. ) The game also had what is considered to be one of the best and most influential
video game music Video game music (or VGM) is the soundtrack that accompanies video games. Early video game music was once limited to sounds of early sound chips, such as programmable sound generators (PSG) or FM synthesis chips. These limitations have led to ...
soundtracks of all time, composed by
Yuzo Koshiro is a Japanese composer and sound programmer. He is often regarded as one of the most influential innovators in chiptune and video game music, producing music in a number of genres including rock, jazz, symphonic, and various electronic genres ...
and Mieko Ishikawa. In terms of the number of game releases, ''Ys'' is second only to ''
Final Fantasy is a Japanese video game, Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fantasy and ...
'' as the largest Eastern role-playing game franchise. '' Hydlide 3: The Space Memories'', released for the
MSX MSX is a standardized home computer architecture, announced by Microsoft and ASCII Corporation on June 16, 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi, then vice-p ...
in 1987 and for the Mega Drive as ''
Super Hydlide ''Super Hydlide'' is an action role-playing game for the Sega Genesis/Mega Drive. It was originally released in 1987 in Japan only under the title for the MSX, MSX2, and PC-8801mkII SR. It's the third game in the ''Hydlide'' series. Ports w ...
'' in 1989, adopted the morality meter of its predecessor, expanded on its time option with the introduction of an in-game clock setting day-night cycles and a need to sleep and eat, and made other improvements such as cut scenes for the opening and ending, a combat system closer to ''The Legend of Zelda'', the choice between four distinct character classes, a wider variety of equipment and spells, and a weight system affecting the player's movement depending on the overall weight of the equipment carried. That same year,
Kogado Studio is a Japanese video game studio which has released adventure, strategy, and bishōjo games for the MSX, MSX2, PlayStation 2 and Personal computer, PC, including such titles as ''Symphonic Rain'', ''Gadget Trial'', ''Little Witch Series (Kogado St ...
's sci-fi RPG '' Cosmic Soldier: Psychic War'' featured a unique " tug of war" style real-time combat system, where battles are a clash of energy between the party and the enemy, with the player needing to push the energy towards the enemy to strike them, while being able to use a shield to block or a suction ability to absorb the opponent's power. It also featured a unique non-linear conversation system, where the player can recruit allies by talking to them, choose whether to kill or spare an enemy, and engage enemies in conversation, similar to '' Megami Tensei''. Also in 1987, the survival horror game '' Shiryou Sensen: War of the Dead'', an MSX2 title developed by Fun Factory and published by
Victor Music Industries , also known as in Japan, is a subsidiary of JVCKenwood that produces and distributes music, movies and other entertainment products such as anime and television shows in Japan. It is known as JVC Entertainment in countries where Sony Music Ente ...
, was the first true survival horror RPG.Kevin Gifford
Shiryō Sensen: War of the Dead
, ''Magweasel.com'', 10 November 2009
John Szczepaniak

Hardcore Gaming 101, 15 January 2011
Designed by Katsuya Iwamoto, the game revolved around a female
SWAT In the United States, a SWAT team (special weapons and tactics, originally special weapons assault team) is a police tactical unit that uses specialized or military equipment and tactics. Although they were first created in the 1960s to ...
member Lila rescuing survivors in an isolated monster-infested town and bringing them to safety in a church. It was open-ended like ''
Dragon Quest previously published as ''Dragon Warrior'' in North America until 2005, is a franchise of Japanese role-playing video games created by Armor Project (Yuji Horii), Bird Studio (Akira Toriyama) and Sugiyama Kobo (Koichi Sugiyama) to its publi ...
'' and had
real-time Real-time or real time describes various operations in computing or other processes that must guarantee response times within a specified time (deadline), usually a relatively short time. A real-time process is generally one that happens in defined ...
side-view battles like ''
Zelda II ''Zelda II: The Adventure of Link'' is an action role-playing video game with platforming elements developed and published by Nintendo. It is the second installment in the '' Legend of Zelda'' series, and was released in Japan for the Famicom D ...
''. Unlike other RPGs at the time, however, the game had a dark and creepy atmosphere expressed through the story, graphics, and music, while the gameplay used shooter-based combat and gave limited ammunition for each weapon, forcing the player to search for ammo and often run away from monsters in order to conserve ammo. That same year saw the release of '' Laplace no Ma'', another hybrid of survival horror and RPG, though with more traditional RPG elements such as turn-based combat. It was mostly set in a mansion infested with
undead The undead are beings in mythology, legend, or fiction that are deceased but behave as if alive. Most commonly the term refers to corporeal forms of formerly-alive humans, such as mummies, vampires, and zombies, who have been reanimated by super ...
creatures, and the player controlled a party of several characters with different professions, including a scientist who constructs tools and a journalist who takes pictures. In 1988, Arsys Software's ''
Star Cruiser is a role-playing first-person shooter video game developed by Arsys Software and released in Japan for the PC-8801 and X1 home computers in 1988. The game was released for the PC-9801 and X68000 computers in 1989, and then ported by Masaya ...
'' was an innovative action RPG released for the PC-8801. It was notable for being an early example of an RPG with fully 3D polygonal graphics,
translation
combined with
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the pl ...
gameplay, which would occasionally switch to Space flight simulator game, space flight simulator gameplay when exploring outer space with six degrees of freedom. All the backgrounds, objects and opponents in the game were rendered in 3D polygons, many years before they were widely adopted by the
video game industry The video game industry encompasses the development, marketing, and monetization of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niches to mainstream. , ...
. The game also emphasized storytelling, with plot twists and extensive character dialogues, taking place in a futuristic science fiction setting. It won the 1988 Game of the Year awards from the Japanese video game journalism, computer game magazines '':jp:POPCOM, POPCOM'' and '':jp:Oh!X, Oh!X''. ''Star Cruiser'' was later ported to the Mega Drive console in 1990. Another 1988 release, ''Last Armageddon'', produced for the PC-8801 and later ported to the PC Engine CD and NES consoles in 1990, featured a unique post-apocalyptic storyline set in a desolate future where humanity has become extinct and the protagonists are demon monsters waging war against an alien species. ''The Scheme'', released by Quest Corporation, Bothtec for the PC-8801 in 1988, was an action RPG with a similar side-scrolling Open world, open-world gameplay to ''Metroid''. That same year, ''Ys II'' introduced the unique ability to transform into a monster, which allows the player to both scare human
non-player character A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster o ...
s for unique dialogues as well as interact with all the monsters. This is a recurring highlight in the series, offering the player insight into the enemies. Also that same year, ''War of the Dead Part 2'' for the MSX2 and PC-88 abandoned certain RPG elements of its predecessor, such as random encounters, and instead adopted more action-adventure elements from ''Metal Gear (video game), Metal Gear'' while retaining the horror atmosphere of its predecessor. 1988 also saw the debut of Telenet Japan's ''Exile (1988 video game series), Exile'', a series of action-platform RPGs, beginning with ''XZR: Idols of Apostate''. The series was controversial for its plot, which revolves around a time-traveling Crusades-era Syrian Order of Assassins, Islamic Assassin who assassinates various religious/historical figures as well as modern-day political leaders, with similarities to the present-day ''Assassin's Creed'' action game series. The gameplay of ''Exile'' included both overhead exploration and side-scrolling combat, featured a Electrocardiography, heart monitor to represent the player's Attack Power and Armour Class statistics, and another controversial aspect of the game involved taking drugs (instead of potions) that increase/decrease attributes but with side-effects such as affecting the heart-rate or causing death. An early attempt at incorporating a point-and-click interface in a real-time overhead action RPG was ''Silver Ghost'', a 1988
NEC PC-8801 The , commonly shortened to PC-88, are a brand of Zilog Z80-based 8-bit home computers released by Nippon Electric Company (NEC) in 1981 and primarily sold in Japan. The PC-8800 series sold extremely well and became one of the three major Japane ...
game by Kure Software Koubou. It was an action-Tactical role-playing game, strategy RPG where characters could be controlled using a cursor. It was cited by Camelot Software Planning's Hiroyuki Takahashi as inspiration for the ''Shining (series), Shining'' series of tactical RPGs. According to Takahashi, ''Silver Ghost'' was "a simulation action type of game where you had to direct, oversee and command multiple characters."Behind The Scenes – Shining Force
''GamesTM''
Unlike later tactical RPGs, however, ''Silver Ghost'' was not turn-based, but instead used real-time strategy and
action role-playing game An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre. Definition The games emphasize real-time combat where the player h ...
elements. A similar game released by Kure Software Koubou that same year was ''First Queen'', a unique hybrid between a real-time strategy, action RPG, and strategy RPG. Like an RPG, the player can explore the world, purchase items, and level up, and like a strategy video game, it focuses on recruiting soldiers and fighting against large armies rather than small parties. The game's "Gochyakyara" ("Multiple Characters") system let the player control one character at a time while the others are controlled by computer Artificial intelligence, AI that follow the leader, and where battles are large-scale with characters sometimes filling an entire screen. ''Dragon Slayer: The Legend of Heroes'' in 1989 departed from the action-oriented gameplay of previous ''Dragon Slayer'' titles, and instead used a more traditional turn-based combat system. In 1990, Data East's ''Gate of Doom'' was an Arcade game, arcade action RPG that combined beat 'em up fighting gameplay with fantasy role-playing and introduced an Isometric graphics in video games, isometric perspective. That same year,
Enix was a Japanese video game publisher that produced video games, anime and manga. Enix is known for publishing the ''Dragon Quest'' series of role-playing video games. The company was founded by Yasuhiro Fukushima on September 22, 1975, as . Th ...
released a unique Life simulation#Biological simulations, biological simulation action RPG by Givro, Almanic that revolved around the theme of evolution, ''46 Okunen Monogatari'', a revised version of which was released in 1992 as ''E.V.O.: Search for Eden''. That same year, Alpha Denshi's ''Crossed Swords (video game), Crossed Swords'' for the Video arcade, arcades combined the first-person beat 'em up gameplay of SNK's ''The Super Spy'' (released the same year) with RPG elements, while replacing the first-person shooting with hack & slash combat. Also in 1990, Hideo Kojima's ''SD Snatcher'', while turn-based, abandoned random encounters and introduced an innovative first-person shooter-based battle system where firearm weapons (each with different abilities and target ranges) have limited ammunition and the player can aim at specific parts of the enemy's body with each part weakening the enemy in different ways; an auto-battle feature could also be enabled. Such a battle system has rarely been used since, though similar battle systems based on targeting individual body parts can later be found in Square's ''Vagrant Story'' (2000), Bethesda Softworks, Bethesda's ''Fallout 3'' (2008), and Nippon Ichi's ''Last Rebellion'' (2010).
Translation
In 1991, Nihon Falcom's ''Brandish (video game), Brandish'' was an early overhead action RPG to use mouse controls, where the player could move forward, backward, turn, strafe and attack by clicking on boxes surrounding the
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
. The 1991 ''Dragon Slayer'' title ''Lord Monarch'' departed from the action RPG gameplay of its predecessors, instead using an early form of real-time strategy gameplay. The Eroge, erotic Adult video game, adult RPG ''Knights of Xentar, Dragon Knight III'', released in 1991 for the PC-8801 and as ''Knights of Xentar'' for
MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few ope ...
, introduced a unique Time-keeping systems in games#Pausable real-time, pausable real-time battle system, where characters automatically attack based on a list of different Artificial intelligence, AI scripts, though this meant the player had no control over the characters during battle other than to give commands for spells, item use, and AI routines. That same year, ''Arcus Odyssey'' by Wolf Team (now Namco Tales Studio) was an action RPG that featured an isometric perspective and co-operative multiplayer gameplay. The sequel to the first-person shooter role-playing game ''Star Cruiser'', simply called ''Star Cruiser 2'', was released in 1992, for the NEC PC-9801, PC-9821 and
FM Towns The is a Japanese personal computer, built by Fujitsu from February 1989 to the summer of 1997. It started as a proprietary PC variant intended for multimedia applications and PC games, but later became more compatible with IBM PC compatibles. ...
computers. Technology and Entertainment Software, T&E Soft released the PC-98 game ''Sword World RPG#Video games, Sword World PC'' in 1992 and a console version ''Sword World RPG#Video games, Sword World SFC'' for the Super Nintendo Entertainment System, Super Famicom in 1993. It was officially based on ''Sword World RPG'', a popular Tabletop role-playing games in Japan, Japanese table-top role-playing game. The video game versions were Multiplayer video game, multiplayer titles and early attempts at recreating an open-ended, table-top role-playing experience on video game platforms, being set in the same world as ''Sword World'' and implementing the same rules and scenarios. Wolf Team's ''Dark Kingdom'', released for the PC-98 in 1992 and ported to the Super Nintendo Entertainment System, SNES console in 1994, featured a unique storyline that revolved around the players conquering the world as a villain instead of saving the world.


Decline and independent titles (late 1990s–2000s)

From the mid-1990s, the Japanese video game industry began declining. This was partly due to the death of the NEC PC-9801 computer format, as the Sega Saturn and PlayStation (console), Sony PlayStation became increasingly powerful in the console market while the computer market became increasingly dominated by the IBM Personal Computer and Windows 95, Microsoft Windows 95. This led to many Japanese PC manufacturers either continuing to develop for Windows 95 or moving over to the more lucrative console market. While most developers turned their attention to the console market, some developers dedicated to content unsuitable for consoles (such as eroge and complex military strategy games) continued their focus on the PC market. In 1996, ''Night Slave'' was a Role-playing shooters, shooter RPG released for the NEC PC-9801, PC-98 that combined the Scrolling shooter, side-scrolling shooter gameplay of ''Cybernator, Assault Suits Valken'' and ''Gradius'', including an armaments system that employs recoil Game physics, physics, with many RPG elements such as permanently levelling up the mecha and various weapons using power-orbs obtained from defeating enemies as well as storyline cut scenes. These cut scenes also occasionally LGBT themes in video games, contain lesbian adult content. Lastly, in the late 1990s, a new Internet fad began, owing to simplistic software development kits such as the Japanese RPG Maker series (1988 onwards). Influenced by console RPGs and based mostly on the gameplay and style of the Super Nintendo Entertainment System, SNES and Sega Genesis games, a large group of young programmers and aficionados across the world began creating independent console-style computer RPGs and sharing them online. An early successful example was ''Corpse Party'' (1996), a survival horror indie game created using the RPG Maker engine. Much like the survival horror
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or Puzzle video game, puzzle-solving. The Video game genres, genre's focus on story allows it to draw ...
s ''Clock Tower (series), Clock Tower'' (1995 onwards) and later ''Haunting Ground'' (2005), the
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
s in ''Corpse Party'' lack any means of defending themselves; the game also featured up to 20 multiple endings, possible endings. However, the game would not be released in Western markets until 2011. In an interview with GameDaily in 2007, MTVN's Dave Williams remarked that, "Games like this [user generated] have been sort of under the radar for something that could be the basis of a business. We have the resources and we can afford to invest more... I think it's going to be a great thing for the consumer."


Steam and resurgence (2010s)

In the 2010s, Japanese RPGs have been experiencing a resurgence on PC, with a significant increase in the number of Japanese RPGs releasing for the Steam (service), Steam platform. This began with the 2010 release of doujin/indie game ''Recettear'' (2007) for Steam, selling over 500,000 units on the platform. This led to many Japanese doujin/indie games releasing on Steam in subsequent years. The early part of the decade also saw the debut of Nihon Falcom's '' Ys'' series on PC as well as FromSoftware's ''Dark Souls (video game), Dark Souls'', which sold millions on the platform. Other Japanese RPGs were subsequently ported to the platform, such as the previously niche ''Valkyria Chronicles'' and ''The Legend of Heroes: Trails in the Sky'', as well as ports of several ''
Final Fantasy is a Japanese video game, Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fantasy and ...
'' games. By 2015, Japan had become the world's fourth largest
PC game A personal computer game, also known as a PC game or computer game, is a type of video game played on a personal computer (PC) rather than a video game console or arcade machine. Its defining characteristics include: more diverse and user-deter ...
market, behind only China, the United States, and South Korea. The Japanese game development engine RPG Maker has also gained popularity, with hundreds of games being created with it and released on Steam by the late 2010s.


Japanese console role-playing games


Origins (mid-1980s)

The earliest RPG on a console was ''Dragonstomper'' on the Atari 2600 in 1982. ''Bokosuka Wars'', originally released for the
Sharp X1 The , sometimes called the Sharp X1 or CZ-800C, is a series of home computers released by Sharp Corporation from 1982 to 1988. It is based on a Zilog Z80 CPU. The RGB display monitor for the X1 had a television tuner, and a computer screen c ...
computer in 1983, was ported to the
NES The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in American ...
console in 1985, and was a commercial success in Japan, where it laid the foundations for the tactical role-playing game subgenre. Other notable early console RPGs included ports of
Namco was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Na ...
's 1984 Arcade game, arcade
action role-playing game An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre. Definition The games emphasize real-time combat where the player h ...
s: ''
The Tower of Druaga is a 1984 Arcade game, arcade action role-playing maze game developed and published in Japan by Namco. Controlling the golden-armored knight Gilgamesh, the player is tasked with scaling 60 floors of the titular tower in an effort to rescue the ...
'', which was ported to the NES in 1985, and ''Dragon Buster'', the first video game to feature a Health (gaming)#Display, life meter (called "Vitality" in-game), also ported to the NES in 1987. In 1985, Yuji Horii and his team at Chunsoft began production on ''Dragon Warrior, Dragon Quest'' (''Dragon Warrior''). After
Enix was a Japanese video game publisher that produced video games, anime and manga. Enix is known for publishing the ''Dragon Quest'' series of role-playing video games. The company was founded by Yasuhiro Fukushima on September 22, 1975, as . Th ...
published the game in early 1986, it became the template for future console RPGs. The game was influenced by the first-person random battles in ''Wizardry'', the overhead movement in ''Ultima I: The First Age of Darkness, Ultima'', and the mystery storytelling in Horii's own 1983
visual novel A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with sta ...
game ''Portopia Renzoku Satsujin Jiken, Portopia Serial Murder Case''. Horii's intention behind ''Dragon Quest'' was to create a RPG that appealed to a wider audience unfamiliar with the genre or video games in general. This required the creation of a new kind of RPG, that did not rely on previous ''D&D'' experience, nor require Grinding (video games), hundreds of hours of rote fighting, and that could appeal to any kind of gamer. Compared to statistics-heavy computer RPGs, ''Dragon Quest'' was a more streamlined, faster-paced game based on exploration and combat, and featured a Top-down perspective, top-down view in dungeons, in contrast to the First-person (video games), first-person view used for dungeons in earlier computer RPGs. The streamlined gameplay of ''Dragon Quest'' thus made the game more accessible to a wider audience than previous computer RPGs. The game also placed a greater emphasis on storytelling and emotional involvement, building on Horii's previous work ''Portopia Serial Murder Case'', but this time introducing a coming of age tale for ''Dragon Quest'' that audiences could relate to, making use of the RPG level-building gameplay as a way to represent this. It also featured elements still found in most console RPGs, like major quests interwoven with minor subquests, an incremental spell system, the damsel-in-distress storyline that many RPGs follow, and a romance element that remains a staple of the genre, alongside anime-style art by Akira Toriyama and a Classical music, classical score by Koichi Sugiyama that was considered revolutionary for console
video game music Video game music (or VGM) is the soundtrack that accompanies video games. Early video game music was once limited to sounds of early sound chips, such as programmable sound generators (PSG) or FM synthesis chips. These limitations have led to ...
. The gameplay of ''Dragon Quest'' itself was
non-linear In mathematics and science, a nonlinear system is a system in which the change of the output is not proportional to the change of the input. Nonlinear problems are of interest to engineers, biologists, physicists, mathematicians, and many other ...
, with most of the game not blocked in any way other than by being infested with monsters that can easily kill an unprepared player. This was balanced by the use of bridges to signify a change in difficulty and a new level progression that departed from ''D&D'', where in the 1st and 2nd editions, players are given random initial stats and a constant growth rate. ''Dragon Quest'' instead gave the player some extra hit points at the start and a level progression where the effective rate of character growth decelerates over time, similar to how the more recent Editions of Dungeons & Dragons, editions of ''D&D'' have balanced the gameplay. ''Dragon Quest'' also gave players a clear objective from the start of the game and a series of smaller scenarios to build up the player's strength in order to achieve that objective. The ending could also be altered depending on the moral dialogue choice of whether or not the protagonist should join the antagonist on his evil conquest towards the end of the game. The game also had a limited inventory requiring item management, while the caves were dark, requiring the use of a torch to display a field of vision around the character. With ''Dragon Quest'' becoming widely popular in Japan, such that local municipalities were forced to place restrictions on where and when the game could be sold, the Dragon Quest, ''Dragon Quest'' series is still considered a bellwether for the Japanese video game market. ''Dragon Quest'' did not reach North America until 1989, when it was released as ''Dragon Warrior'', the first NES RPG to be released in North America. The release of ''Dragon Quest'' was followed by NES remakes of the early ''Wizardry'' and ''Ultima'' titles over the next several years by
Pony Canyon , also known by the shorthand form , is a Japanese mass media publishing company founded on October 1, 1966. The company publishes mainly physical home media on compact discs, including music, films and TV shows and video games. It is affiliate ...
. Other releases at the time were the action role-playing games ''Deadly Towers'' (1986) and ''Rygar (Nintendo Entertainment System), Rygar'' (1987), which were notable as some of the first Japanese console RPGs to be released in North America, where they were well received for being a new kind of RPG that differed from both the console Action-adventure game, action-adventures (such as ''Castlevania (1986 video game), Castlevania'', ''Trojan (video game), Trojan'', and ''Wizards & Warriors'') and History of Western role-playing video games, American computer RPGs (such as ''Wizardry'', ''Ultima (series), Ultima'', and ''Might and Magic, Might & Magic'') that American gamers were previously more familiar with at the time. ''Deadly Towers'' and ''Rygar'' were particularly notable for their Experience point#Perks, permanent power-up mechanic, which at the time blurred the line between the power-ups used in action-adventures and the experience points used in RPGs.


Evolution (late 1980s)

In 1987, ''Digital Devil Story: Megami Tensei'' by Atlus for the Nintendo Famicom abandoned the common medieval fantasy setting and sword and sorcery theme in favour of a modern science-fiction setting and horror theme. It also introduced the Digital pet, monster-catching mechanic with its demon-summoning system, which allowed the player to recruit enemies into their party, through a conversation system that gives the player a choice of whether to kill or spare an enemy and allows them to engage any opponent in conversation. Sega's Phantasy Star (video game), original ''Phantasy Star'' for the Master System established a number of genre conventions, and its setting combined sci-fi and fantasy in a way that set it apart from the ''D&D'' staple. It also featured pre-defined
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
s with their own backstories, which would later become common in console RPGs. It was also one of the first games to feature a female protagonist and animated monster encounters, and allowed inter-planetary travel between three planets. ''Boys' Life'' magazine in 1988 predicted that ''Phantasy Star'' as well as the ''Zelda'' games may represent the future of home video games, combining the qualities of both Arcade game, arcade and PC game, computer games. Another 1987 title ''Miracle Warriors: Seal of the Dark Lord'' was a third-person RPG that featured a wide open world and a mini-map on the corner of the screen. The ''Dragon Slayer'' series also made its debut on the NES console (and thus to American audiences) in 1987, with the port of ''Legacy of the Wizard'' (''Dragon Slayer IV''), a
non-linear In mathematics and science, a nonlinear system is a system in which the change of the output is not proportional to the change of the input. Nonlinear problems are of interest to engineers, biologists, physicists, mathematicians, and many other ...
action RPG featuring a Metroidvania-style open world, and the release of ''Faxanadu'', a side-story to ''Xanadu''. ''Wonder Boy in Monster Land'' combined the platform gameplay of the original ''Wonder Boy (video game), Wonder Boy'' with many RPG elements, which would inspire later action RPGs such as ''Popful Mail'' (1991).The Legend of Wonder Boy
IGN, 14 November 2008
''The Magic of Scheherazade'', released in 1987, was notable for several innovations, including a unique setting based on the ''One Thousand and One Nights, Arabian Nights'', time travel between five different time periods, a unique combat system featuring both real-time solo action and turn-based team battles, and the introduction of team attacks where two party members could join forces to perform an extra-powerful attack. ''Castlevania II: Simon's Quest'' was an action RPG that combined the Platform game, platform-action mechanics of the original ''Castlevania (1986 video game), Castlevania'' with the open world of an action-adventure and RPG mechanics such as experience points. It also introduced a day-night cycle that affects when certain Non-player character, NPCs appear in certain locations and offered three possible multiple endings depending on the time it took to complete the game. Square's ''Cleopatra no Mahō'' was an Adventure game, adventure RPG with a unique plot revolving around archeology. Square's Final Fantasy (video game), original ''Final Fantasy'' for the NES had a character creation system that allowed the player to create their own parties and assign different character classes to party members, who in turn evolve through an early class change system later in the game. It also featured concepts such as time travel; side-view battles, with the
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
s on the right and the enemies on the left, which soon became the norm for numerous console RPGs; and the use of transportation for travel, "by ship, canoe, and even flying airship." While creating ''Final Fantasy'', Hironobu Sakaguchi took inspiration from certain elements in Hayao Miyazaki's anime films, such as the Airships in Final Fantasy, airships being inspired by ''Castle in the Sky''. Some of these 1987 releases proved popular and went on to spawn their own RPG franchises, particularly the '' Megami Tensei'', ''Phantasy Star'' and ''
Final Fantasy is a Japanese video game, Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fantasy and ...
'' series. In particular, the ''Final Fantasy'' and ''Dragon Quest'' series remain popular today, ''Final Fantasy'' more so in the West and ''Dragon Quest'' more so in Japan. In 1988, ''Dragon Quest III'' introduced a character progression system allowing the player to change the party's character classes during the course of the game, and keep a character's stats and skills learned from previous classes. This class-changing system shaped the gameplay of future console RPGs, especially the ''Final Fantasy'' series, While the earlier ''Dragon Quest'' games were also non-linear, ''Dragon Quest III'' was the most substantial example of open-world gameplay among the early ''Dragon Quest'' games. It also allowed the player to swap characters in and out of the party at will, and another "major innovation was the introduction of day/night cycles; certain items, characters, and quests are only accessible at certain times of day." ''Final Fantasy II'', is considered "the first true ''Final Fantasy'' game", introducing an "emotional story line, morally ambiguous characters, tragic events," and a story to be "emotionally experienced rather than concluded from gameplay and conversations." It also replaced traditional levels and experience points with an Experience point#Activity-based progression, activity-based progression system, where "the more you use a skill, the better you are with it," a mechanic that later appeared in ''SaGa (series), SaGa'', ''Grandia (series), Grandia'', ''Final Fantasy XIV (2010 video game), Final Fantasy XIV'', and ''The Elder Scrolls''. ''Final Fantasy II'' also featured open-ended exploration, and had a Dialog tree, dialogue system where keywords or phrases can be memorized and mentioned during conversations with NPCs, the theme of an evil empire against a small band of rebels (similar to ''Star Wars''), and the iconic chocobo, a fictional creature inspired by Hayao Miyazaki's ''Nausicaä of the Valley of the Wind (film), Nausicaa of the Valley of the Wind''. That same year, ''World Court (arcade game), World Court Tennis'' for the TurboGrafx-16 introduced a new form of gameplay: a unique tennis-themed Sports game, sports RPG mode. In 1989, ''Phantasy Star II'' for the
Genesis Genesis may refer to: Bible * Book of Genesis, the first book of the biblical scriptures of both Judaism and Christianity, describing the creation of the Earth and of mankind * Genesis creation narrative, the first several chapters of the Book of ...
established many conventions of the genre, including an epic (genre), epic, dramatic, character-driven storyline dealing with serious themes and subject matter, and a strategy-based battle system. Its purely science fiction setting was also a major departure for RPGs, which had previously been largely restricted to
fantasy Fantasy is a genre of speculative fiction involving Magic (supernatural), magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy ...
or science fantasy settings. The game's science fiction story was also unique, reversing the common alien invasion scenario by instead presenting Earth in science fiction, Earthlings as the invading antagonists rather than the defending protagonists. The game's strong characterization, and use of Journey of self-discovery, self-discovery as a motivating factor for the characters and the player, was a major departure from previous RPGs and had a major influence on subsequent RPGs such as the ''Final Fantasy'' series. It also made a bold attempt at social commentary years before the ''Final Fantasy'' series started doing the same. Capcom's ''Sweet Home (video game), Sweet Home'' for the NES introduced a modern J-Horror, Japanese horror theme and laid the foundations for the survival horror genre, later serving as the main inspiration for ''Resident Evil'' (1996). Like ''Resident Evil'', ''Sweet Home'' featured the use of scattered notes as a storytelling mechanic and a number of multiple endings depending on which characters survived to the end. ''Tengai Makyo, Tengai Makyo: Ziria'' released for the PC Engine CD that same year was the first RPG released on CD-ROM and the first in the genre to feature animated cut scenes and voice acting. The game's plot was also unusual for its feudal Japan setting and its emphasis on humour; the plot and characters were inspired by the Japanese folk tale ''Jiraiya, Jiraiya Goketsu Monogatari''. The music for the game was also composed by noted musician Ryuichi Sakamoto. Also in 1989, the early Video game remake, enhanced remake ''Ys I & II'' was one of the first games to use CD-ROM, utilized to provide enhanced graphics, animated cut scenes, ( cf. ) a Red Book (audio CD standard), Red Book CD soundtrack, ( cf. ) and voice acting. The game offered a "much larger, more colorful world, populated with lifelike characters who communicated with voice instead of text," heralding "the evolution of the standard role-playing game" according to RPGFan. Its Language localisation, English localization was also one of the first to use Dub localization, voice dubbing. ''Ys I & II'' went on to receive the Game of the Year award from ''OMNI Magazine'' in 1990, as well as many other prizes. 1989 also saw the release of ''Dungeon Explorer (1989 video game), Dungeon Explorer'', developed by Atlus for the TurboGrafx-16, which is considered a pioneer title in the action RPG genre with its
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
cooperative gameplay Cooperative game may refer to: * Cooperative board game, board games in which players work together to achieve a common goal * Cooperative game theory, in game theory, a game with competition between groups of players and the possibility of cooperat ...
, allowing up to five players to play simultaneously. That year also saw the release of ''
Super Hydlide ''Super Hydlide'' is an action role-playing game for the Sega Genesis/Mega Drive. It was originally released in 1987 in Japan only under the title for the MSX, MSX2, and PC-8801mkII SR. It's the third game in the ''Hydlide'' series. Ports w ...
'', the Mega Drive port of the 1987
MSX MSX is a standardized home computer architecture, announced by Microsoft and ASCII Corporation on June 16, 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi, then vice-p ...
action RPG '' Hydlide 3: The Space Memories'', which adopted the morality meter of its 1985 predecessor '' Hydlide II: Shine of Darkness'' where the player's Alignment (role-playing games), alignment changes depending on whether the player kills humans, good monsters, or evil monsters, and expanded its predecessor's time option, which speeds up or slows down the gameplay, with the introduction of an in-game clock setting day-night cycles and a need to sleep and eat. It also made other improvements such as cut scenes for the opening and ending, a combat system closer to ''The Legend of Zelda'', the choice between distinct character classes, and a weight system affecting the player's movement depending on the weight of carried equipment. ''The Final Fantasy Legend'', the first in the ''SaGa'' series, adopted ''Final Fantasy II's'' activity-based progression, expanding it with weapons that shatter with repeated use, and added new ideas such as a race of monsters that mutate depending on which fallen foes they consume. The game also introduced the concept of memento mori, with a theme revolving around death, while the plot consisted of loosely connected stories and sidequests rather than an epic narrative. That same year, ''River City Ransom'' featured elements of both the beat 'em up and action RPG genres, combining brawler combat with many RPG elements, including an inventory, buying and selling items, learning new abilities and skills, needing to listen for clues, searching to find all the bosses, shopping in the malls, buying items to heal, and increasing stats. It was also an early Open world, sandbox brawler reminiscent of ''Grand Theft Auto''.


Golden Age (1990s–mid-2000s)

The 'golden age' of console RPGs is often dated from the 1990s to the early 2000s. Console RPGs distinguished themselves from computer RPGs to a greater degree in the early 1990s. As console RPGs became more heavily story-based than their computer counterparts, one of the major differences that emerged during this time was in the portrayal of the characters, with most American computer RPGs at the time having characters devoid of personality or background as their purpose was to represent Avatar (computing), avatars which the player uses to interact with the world, in contrast to Japanese console RPGs which depicted pre-defined characters who had distinctive personalities, traits, and relationships, such as ''
Final Fantasy is a Japanese video game, Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fantasy and ...
'' and ''Lufia'', with players assuming the roles of people who cared about each other, fell in love or even had families. Romance in particular was a theme that was common in most console RPGs but alien to most computer RPGs at the time. Japanese console RPGs were also generally more faster-paced and Action-adventure game, action-adventure-oriented than their American computer counterparts. The console RPG market became more profitable, which led to several American manufacturers releasing console ports of traditional computer RPGs such as ''Ultima'', though they received mixed reviews due to console gamers at the time considering them to be not "as exciting as the Japanese imports." During the 1990s, console RPGs had become increasingly dominant. Console RPGs had eclipsed computer RPGs for some time, though computer RPGs began making a comeback towards the end of the decade.


=Early 1990s

= In 1990, ''Dragon Quest IV: Chapters of the Chosen, Dragon Quest IV'' segmented its plot into segregated chapters, making the game more linear than its predecessor while allowing for greater characterization. The game also introduced an Artificial intelligence (video games), AI system called "Tactics" which allowed the player to modify the strategies used by the allied party members while maintaining full control of the hero. This "Tactics" system is seen as a precursor to ''Final Fantasy XIIs "Time-keeping systems in games#Pausable real-time, Gambits" system. ''Final Fantasy III'' introduced the classic "job system", a character progression engine allowing the player to change the character classes, as well as acquire new and advanced classes and combine class abilities, during the course of the game. That same year also saw the release of Nintendo's ''Fire Emblem: Ankoku Ryu to Hikari no Tsurugi'', a game that set the template for the tactical role-playing game genre and was the first entry in the ''Fire Emblem'' series. Another notable strategy RPG that year was
Koei Koei Co., Ltd. was a Japanese video game publisher, developer, and distributor founded in 1978. The company is known for its ''Dynasty Warriors'' games based on the novel ''Romance of the Three Kingdoms'', as well as simulation games based on p ...
's ''Bandit Kings of Ancient China'', which was successful in combining the strategy RPG and Construction and management simulation, management simulation genres, building on its own ''Nobunaga's Ambition'' series that began in 1983. Several early RPGs set in a post-apocalyptic future were also released that year, including ''Digital Devil Story: Megami Tensei II'', and ''Crystalis'', which was inspired by Hayao Miyazaki's ''Nausicaä of the Valley of the Wind (film), Nausicaa of the Valley of the Wind''. ''Crystalis'' also made advances to the action role-playing game subgenre, being a true action RPG that combined the real-time Action-adventure game, action-adventure combat and open world of ''The Legend of Zelda (video game), The Legend of Zelda'' with the level-building and spell-casting of traditional RPGs like ''Final Fantasy''. That year also saw the release of ''Phantasy Star III: Generations of Doom'', which featured an innovative and original branching storyline, which spans three generations of characters and can be altered depending on which character the protagonist of each generation marries, leading to four possible endings. In 1991, ''Final Fantasy Adventure'', the first in the ''Mana (series), Mana'' series, featured the ability to kill townspeople. The most important RPG that year, however, was ''Final Fantasy IV'', one of the first role-playing games to feature a complex, involving plot, placing a much greater emphasis on character development, personal relationships, and dramatic storytelling. It also introduced a new Role-playing battle systems, battle system: the "Active Time Battle" system, developed by Hiroyuki Ito, where the Time-keeping systems in games, time-keeping system does not stop. In ''Final Fantasy IV'', the ATB system would be hidden to the player. However, starting with ''Final Fantasy V'', the meter would be visible to the player. On the battle screen, each character has an ATB meter that gradually fills, and the player is allowed to issue a command to that character once the meter is full. The fact that enemies can attack or be attacked at any time is credited with injecting urgency and excitement into the combat system. The ATB combat system was considered revolutionary for being a hybrid between Turn-based game, turn-based and
real-time Real-time or real time describes various operations in computing or other processes that must guarantee response times within a specified time (deadline), usually a relatively short time. A real-time process is generally one that happens in defined ...
combat, with its requirement of faster reactions from players appealing to those who were more used to action games. That same year, :Crea-Tech games, Crea-Tech's ''Metal Max'' was an early
non-linear In mathematics and science, a nonlinear system is a system in which the change of the output is not proportional to the change of the input. Nonlinear problems are of interest to engineers, biologists, physicists, mathematicians, and many other ...
, open-ended, post-apocalyptic, Vehicular combat game, vehicle combat RPG that lacked a predetermined story path and instead allowed the player to choose which Quest (video games), missions to follow in whatever order while being able to visit any place in the game world. The ending also can be determined by the player's actions, while they can continue playing the game even after the ending.
Translation
The game also allowed the player to choose the character classes for each
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
as well as create and modify the tanks used in battle.
Translation
The Metal Max (series), ''Metal Max'' series continued to allow tank customization and open-ended gameplay, while also allowing the player to obtain an ending at almost any time, particularly ''Metal Saga'', which could be completed with an ending scenario just minutes into the game, making it the shortest possible RPG. Telenet Japan released a console remake of its 1988 action-platform RPG ''Exile (1988 video game series), Exile'', which was controversial, with a plot revolving around a time-traveling Crusades-era Syrian Order of Assassins, Islamic Assassin who assassinates various religious/historical figures as well as modern-day political leaders, with similarities to the present-day ''Assassin's Creed'' action game series, while the gameplay of ''Exile'' involved taking drugs that increase or decrease statistics and affect the player's heart-rate, displayed using a Electrocardiography, heart monitor. In 1992, ''Final Fantasy V'' improved on the ATB system by introducing a time gauge to indicate to the player which character's turn is next, and it expanded the job system by offering more customization options with more than 22 job classes and giving each character greater flexibility by allowing them to learn secondary abilities from each job before changing classes. The job and ATB systems continued to be used in later ''Final Fantasy'' titles, and helped differentiate the series from the character class systems and turn-based systems of traditional CRPGs. 1992 also saw the release of ''Dragon Quest V'', a game that has been praised for its involving, emotional family-themed narrative divided by different periods of time, something that has appeared in very few video games before or since. It has also been credited as the first known video game to feature a playable pregnancy, a concept that has since appeared in later games such as ''Story of Seasons (series), Story of Seasons'', ''The Sims 2'' and ''Fable II''. ''Dragon Quest V's'' monster-collecting mechanic, where monsters can be defeated, captured, added to the party, and gain their own experience levels, also influenced many later franchises such as ''Pokémon'', ''Digimon'' and ''Dokapon''. In turn, the concept of collecting everything in a game, in the form of Achievement (video games), achievements or similar rewards, has since become a common trend in video games. ''Dragon Quest V'' also expanded the Artificial intelligence (video games), AI "Tactics" system of its predecessor by allowing each ally's AI routines to be set individually. ''Shin Megami Tensei'', released in 1992 for the SNES, introduced an early moral Alignment (role-playing games), alignment system that influences the direction and outcome of the storyline. It gave the player the freedom to choose between three different paths: Chaos, Law, and Neutral, none of which is portrayed as right or wrong. The deep personal choices the player makes throughout the game affects the protagonist's alignment, leading to different possible paths and multiple endings. This has since become a hallmark of the '' Megami Tensei'' series. Another non-linear RPG released that year was ''Romancing Saga'', an open-world RPG by Square that offered many choices and allowed players to complete quests in any order, with the decision of whether or not to participate in any particular quest affecting the outcome of the storyline. The game also allowed players to choose from eight different characters, each with their own stories that start in different places and offer different outcomes. ''Romancing SaGa'' thus succeeded in providing a very different experience during each run through the game, something that later non-linear RPGs such as ''SaGa Frontier'' and ''Fable (video game series), Fable'' had promised but were unable to live up to. The ''SaGa (series), SaGa'' series has since become known for its open-ended gameplay. The series is also known for having an activity-based progression system instead of experience levels, and since ''Romancing Saga'', a combo system where up to five party members can perform a combined special attack. Unlike other RPGs at the time, ''Romancing SaGa'' also required characters to pay mentors to teach them abilities, whether it was using certain weapons or certain proficiencies like opening a chest or dismantling a trap. Data East's ''Glory of Heracles (series), Heracles no Eikō III'', written by Kazushige Nojima, introduced the plot element of a nameless Immortality, immortal suffering from amnesia, and Nojima would later revisit the amnesia theme in ''Final Fantasy VII'' and ''Glory of Heracles''. Climax Entertainment's ''Landstalker: The Treasures of King Nole'' was an early Isometric graphics in video games and pixel art, isometric RPG that combined the gameplay of an open-world action RPG with an Isometric adventure game, isometric platformer, alongside an emphasis on varied Puzzle game, puzzle-solving as well as strong characterization and humorous conversations. The TurboGrafx-CD port of ''Dragon Knight II'' released that year was also notable for introducing Eroge, erotic Adult video game, adult content to consoles, though such content had often appeared in Japanese computer RPGs since the early 1980s. That same year, Game Arts began the ''Lunar (series), Lunar'' series on the Sega CD with ''Lunar: The Silver Star'', one of the first successful CD-ROM RPGs, featuring both voice and text, and considered one of the best RPGs in its time. The game was praised for its soundtrack, emotionally engaging storyline, and strong characterization. It also introduced an early form of level-scaling where the bosses would get stronger depending on the protagonist's level, a mechanic that was later used in Enix's ''The 7th Saga'' and extended to normal enemies in Square's ''Romancing Saga 3'' and later ''Final Fantasy VIII''.


=Mid-1990s

= In 1993, Square's ''Secret of Mana'', the second in the ''Mana'' series, further advanced the Action role-playing game, action RPG subgenre with its introduction of Cooperative video game, cooperative multiplayer into the genre. The game was created by a team previously responsible for the first three ''Final Fantasy'' titles: Nasir Gebelli, Koichi Ishii, and Hiromichi Tanaka. It was intended to be one of the first CD-ROM RPGs, as a launch title for the PlayStation (console), SNES CD add-on, but had to be altered to fit onto a standard game cartridge after the SNES CD project was dropped. The game received considerable acclaim, for its innovative Time-keeping systems in games#Pausable real-time, pausable real-time battle system, the "Radial menu, Ring Command" menu system, its innovative cooperative
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
gameplay, where the second or third players could drop in and out of the game at any time rather than players having to join the game at the same time, and the customizable AI settings for computer-controlled allies. The game has influenced a number of later action RPGs. That same year also saw the release of ''Phantasy Star IV: The End of the Millennium'', which introduced the use of pre-programmable combat manoeuvers called 'macros', a means of setting up the player's party AI to deliver custom attack combos. ''Madou Monogatari'', a 1989 MSX and NEC PC-9801, PC-98 computer RPG ported to the Game Gear handheld console in 1993, had several unique features, including magic-oriented turn-based combat that completely lacked physical attacks, and the replacement of numerical statistics with visual representations, where the protagonist's condition is represented by her facial expressions and Sprite (computer graphics), sprite graphics while experience is measured in jewels that encircle the screen, with the only visible numerical statistic being the collected gold. That year also saw the release of ''Romancing Saga 2'', which further expanded the non-linear gameplay of its predecessor. While in the original ''Romancing Saga'', scenarios were changed according to dialogue choices during conversations, ''Romancing Saga 2'' further expanded on this by having unique storylines for each character that can change depending on the player's actions, including who is chosen, what is said in conversation, what events have occurred, and who is present in the party. ''PCGamesN'' credits ''Romancing SaGa 2'' for having laid the foundations for modern Japanese RPGs with its progressive, non-linear, open world design and subversive themes. In 1994, ''Final Fantasy VI'' moved away from the Middle Ages, medieval setting of its predecessors, instead being set in a steampunk environment,. The game received considerable acclaim, and is seen as one of the greatest RPGs of all time, for improvements such as its broadened thematic scope, plotlines, characters, multiple-choice scenarios, and variation of play. ''Final Fantasy VI'' dealt with mature themes such as suicide, war crimes, child abandonment, teen pregnancy, and coping with the deaths of loved ones. Square's ''Live A Live'', released for the Super Famicom in Japan, featured eight different characters and stories, with the first seven unfolding in any order the player chooses, as well as four different endings. The game's ninja chapter in particular was an early example of stealth game elements in an RPG, requiring the player to infiltrate a castle, rewarding the player if the entire chapter can be completed without engaging in combat. Other chapters had similar innovations, such as Akira's chapter where the character uses telepathic powers to discover information. That same year saw the release of the 3DO Console, 3DO console port of the 1991 PC RPG ''Knights of Xentar'', which had introduced a unique pausable real-time battle system, where characters automatically attack based on a list of different AI scripts chosen by the player. FromSoftware's first video game title, ''King's Field (video game), King's Field'', a first-person RPG, is noted for being one of the earliest known 3D computer graphics, 3D console role-playing games. In addition, the game is known for its difficulty and unconventional structure, and would go on to influence FromSoftware's future RPG titles including ''Shadow Tower'' and ''Demon's Souls'', the latter described by its staff as a spiritual successor to ''King's Field''. ''Robotrek'' by Quintet (developer), Quintet and Ancient (company), Ancient was a predecessor to ''Pokémon'' in the sense that the protagonist does not himself fight, but sends out his robots to do so. Like ''Pokémon'', ''Robotrek'' was designed to appeal to a younger audience, allowed team customization, and each robot was kept in a ball. However, unlike the mentioned game, the protagonist sometimes use Big Bombs or Weather as a defense. During this period, comparatively few Eastern RPGs were released in Europe. The market for the genre was not as large as in Asia or North America, and the increasing amount of time and money required for translation as JRPGs became more text-heavy, in addition to the usual need to optimize the games for PAL systems, often made localizing the games to Europe a high-cost venture with little potential payoff. As a result, JRPG releases in Europe were largely limited to games which had previously been localized for North America, thus reducing the amount of translation required. In 1995, Square's ''Chrono Trigger'' raised the standards for the genre, with certain aspects that were considered revolutionary in its time, including its nonlinear gameplay, branching plot, the "Active Time Event Logic" system, more than a dozen different endings, plot-related sidequests, a unique battle system with innovations such as combo attacks, and lack of random encounters. It also popularized the concept of New Game Plus, New Game+. ''Chrono Trigger'' is frequently listed as one of the List of video games considered the best, greatest video games of all time. That same year, Square's ''Romancing Saga 3'' featured a storyline that could be told differently from the perspectives of up to eight different characters and introduced a level-scaling system where the enemies get stronger as the characters do, a mechanic that was later used in ''Final Fantasy VIII''. Enix's ''Dragon Quest VI'' introduced an innovative scenario with a unique real world and dream world setting, which seems to have had an influence on the later Square role-playing games ''Chrono Cross'' and ''Final Fantasy X''. ''Dragon Quest VI'' also improved on the inventory management of its predecessors with the addition of a bag to store extra items. Meanwhile, Quintet (company), Quintet's ''Terranigma'' allowed players to shape the game world through City-building game, town-building Simulation game, simulation elements, expanding on its 1992 predecessor ''Soul Blazer'', while Square's ''Seiken Densetsu 3'' allowed a number of different possible storyline paths and endings depending on which combination of characters the player selected. ''Beyond the Beyond'' introduced a Turn-based strategy, turn-based battle system dubbed the "Active Playing System," which allows the player to increase the chances of landing an improved attack or defending from an attack by pressing the X button at the correct time during battle, similar to the timing-based attacks in the later game ''Final Fantasy VIII''. In 1996, the tactical RPG ''Fire Emblem: Genealogy of the Holy War'' gave players the ability to affect the relationships between different characters, which in turn affected the storyline as these relationships led to different characters appearing in the second generation of the game's plot.
Enix was a Japanese video game publisher that produced video games, anime and manga. Enix is known for publishing the ''Dragon Quest'' series of role-playing video games. The company was founded by Yasuhiro Fukushima on September 22, 1975, as . Th ...
released tri-Ace's sci-fi action RPG ''Star Ocean'', which also gave players the ability to affect the relationships between different characters through its "private actions" social system, where the protagonist's relationship points with the other characters are affected by the player's choices, which in turn affects the storyline, leading to branching paths and multiple different endings. Treasure (company), Treasure's ''Guardian Heroes'' allowed players to alter the storyline through their actions, such as choosing between a number of branching paths leading to multiple different endings and through the Karma meter which changes depending on whether the player kills civilians or shows mercy to enemies. That same year, the Harvest Moon (video game), first installment of the ''Story of Seasons (series), Story of Seasons'' series introduced a new form of gameplay: a role-playing simulation centred around managing a farm. The series would later inspire popular social network games such as ''FarmVille'' in the late 2000s.


=Late 1990s

= Sega's ''Sakura Wars (1996 video game), Sakura Wars'' for the Sega Saturn, Saturn combined tactical RPG combat with dating sim and
visual novel A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with sta ...
elements, introducing a
real-time Real-time or real time describes various operations in computing or other processes that must guarantee response times within a specified time (deadline), usually a relatively short time. A real-time process is generally one that happens in defined ...
Nonlinear gameplay#Branching storylines, branching choice system where, during an event or conversation, the player must choose an action or Dialog tree, dialogue choice within a time limit, or not to respond at all within that time; the player's choice, or lack thereof, affects the
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
's relationship with other characters and in turn the characters' performance in battle, the direction of the storyline, and the ending. Later games in the series added several variations, including an action gauge that can be raised up or down depending on the situation, and a gauge that the player can manipulate using the analog stick depending on the situation. The success of ''Sakura Wars'' led to a wave of games that combine the RPG and dating sim genres, including ''Thousand Arms'' in 1998, ''Riviera: The Promised Land'' in 2002, and ''Luminous Arc (video game), Luminous Arc'' in 2007. The next major revolution came in the late 1990s, which saw the rise of 3D computer graphics and optical discs in History of video game consoles (fifth generation), fifth generation consoles. The implications for RPGs were enormous—longer, more involved quests, better audio, and full-motion video. This was clearly demonstrated in 1997 by the phenomenal success of ''Final Fantasy VII'', which is considered one of the most influential games of all time, akin to that of ''Star Wars'' in the movie industry. With a record-breaking production budget of around $45 million, the ambitious scope of ''Final Fantasy VII'' raised the possibilities for the genre, with its more expansive world to explore, much longer quest, more numerous sidequests, Minigames of Final Fantasy, dozens of minigames, and much higher production values. The latter includes innovations such as the use of 3D characters on pre-rendered backgrounds, battles viewed from multiple different angles rather than a single angle, and for the first time full-motion Computer-generated imagery, CGI video seamlessly blended into the gameplay, effectively integrated throughout the game. Gameplay innovations included the materia system, which allowed a considerable amount of customization and flexibility through materia that can be combined in many different ways and exchanged between characters at any time, and the limit breaks, special attacks that can be performed after a character's limit meter fills up by taking hits from opponents. The materia system is similar to, but more sophisticated than, the slotted item system in ''Diablo II'' (2000). ''Final Fantasy VII'' continues to be listed among the List of video games considered the best, best games of all time, for its highly polished gameplay, high playability, lavish production, well-developed characters, intricate storyline, and an emotionally engaging narrative that is much darker and sophisticated than most other RPGs. The game's storytelling and character development was considered a major narrative jump forward for video games and was often compared to films and novels at the time. The explosion of ''Final Fantasy VII'''s sales and the ascendance of the PlayStation represented the dawning of a new era of RPGs. Backed by a clever multimillion-dollar marketing campaign, ''Final Fantasy VII'' brought RPGs to a much wider console audience and played a key role in the success of the PlayStation gaming console. Following the success of ''Final Fantasy VII'', console RPGs, previously a niche genre outside Japan, skyrocketed in popularity across the world. The game was soon ported to the PC. The game was also responsible not only for popularizing RPGs on consoles, but its high production budget played a key role in the rising costs of video game development in general, and it led to Square's foray into films with ''Final Fantasy: The Spirits Within''. Later in 1997, Square released ''SaGa Frontier'', which expands on the non-linear gameplay of its ''Romancing Saga'' predecessors. It has a setting that spans multiple planets and an overarching plot that becomes apparent after playing through each of the different characters' quests that tie together at certain places. The characters have several different possible endings each, and there can be up to 15 characters in the party at the same time, organized into three groups of five characters. The ambitious amount of freedom the game offered was a departure from most RPGs in its time, but this led to a mixed reception due to its lack of direction. Quintet's 1997 release ''The Granstream Saga'' was an early fully 3D action RPG that had a unique third-person one-on-one combat system and a storyline that, while being mostly linear, offered a difficult moral choice towards the end of the game regarding which of two characters to save, each leading to a different ending. ''LandStalker's'' 1997 spiritual successor ''Alundra'' is considered "one of the finest examples of action/RPG gaming," combining platforming elements and challenging puzzles with an innovative storyline revolving around entering people's dreams and dealing with mature themes. In 1998, Square's ''Xenogears'' was acclaimed for the ambitious scope of its storyline, which spanned millennia and explored themes rarely dealt with in video games, including topics such as religion and the origin of mankind, and social commentary dealing with racism, poverty, war, and human psychology, along with narrative references to the philosophies of Sigmund Freud, Carl Jung and Friedrich Nietzsche. It is today considered one of the greatest examples of video game storytelling. That year also saw the rise of Digital pet, monster-collecting RPGs which, although originating from ''Megami Tensei'', ''Dragon Quest V'', and ''Robotrek'', was further advanced and popularized by ''Pokémon'', which featured
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
gameplay and was released in North America that year. ''Pokémon'' has since become the best-selling RPG franchise of all time. Another 1998 title, ''Suikoden II'', was acclaimed for its "winding, emotionally charged narrative" that involved recruiting an army and gave players the choice of whether to "redeem or kill" key characters. The same year also saw the release of ''The Legend of Zelda: Ocarina of Time'', which was considered an action RPG at the time and was "poised to shape the action RPG genre for years to come." While it is still considered one of the best games of all time, its status as an action RPG continues to be debated, much likes its predecessors. In 1999, the cinematic trend set by ''Final Fantasy VII'' continued with ''Final Fantasy VIII'', which introduced characters with a proportionately sized human appearance. The game also featured a level-scaling system where the enemies scale in level along with the player's party. Similar level-scaling mechanics have been used in a number of later RPGs, including ''The Elder Scrolls IV: Oblivion'', ''Silverfall'', ''Dragon Age: Origins'', ''Fable II'', ''Fallout 3'', and ''The Elder Scrolls V: Skyrim, Elder Scrolls V: Skyrim''. Square also expanded on the non-linearity of ''SaGa Frontier'' with their 1999 action RPG ''Legend of Mana'', the most open-ended in the ''Mana (series), Mana'' series, allowing the player to build the game world however they choose, complete any quests and subplots they choose in any order of their choice, and choose which storyline paths to follow, departing from most other action RPGs in its time. That same year, Square's survival horror RPG ''Parasite Eve II'' featured branching storylines and up to three different possible endings, while the sci-fi RPG ''Star Ocean: The Second Story'' boasted as many as 86 different endings, with each of the possible permutations to these endings numbering in the hundreds, setting a benchmark for the amount of outcomes possible for a video game. Using a relationship system inspired by dating sims, each of the characters in ''Star Ocean'' had friendship points and relationship points with each of the other characters, allowing the player to pair together, or Shipping (fandom), ship, any couples (both romantic heterosexual relationships as well as friendships) of their choice, allowing a form of fan fiction to exist within the game itself. This type of social system was later extended to allow romantic lesbian relationships in BioWare's 2007 sci-fi RPG ''Mass Effect''. However, the relationship system in ''Star Ocean'' not only affected the storyline, but also the gameplay, affecting the way the characters behave towards each other in battle. Another 1999 RPG, ''Persona 2: Innocent Sin, Persona 2'', also featured dating elements, including the option to engage in a homosexual relationship. That same year saw the release of ''Chrono Cross'', which became the third game to receive a perfect score from GameSpot, after ''The Legend of Zelda: Ocarina of Time'' and ''Soulcalibur (video game), Soulcalibur''. The game featured two major parallel universe (fiction), parallel dimensions, where the player must go back and forth between the worlds to recruit party members, obtain items, and advance the plot, with events in one dimension influencing the other. Like its predecessor ''Chrono Trigger'', ''Chrono Cross'' featured a New Game Plus, New Game+ option and multiple endings, with at least a dozen possible endings based on the player's actions.


=Early 2000s

= In 2000, ''Phantasy Star Online'' on the Dreamcast introduced online gaming to consoles and was responsible for pushing console gamers "to dial up with the Dreamcast to play online and to experience a new style of play." It resulted in taking "consoles online" and defining "small-scale multiplayer RPGs," paving the way for larger-scale Massively multiplayer online role-playing game, MMORPG efforts such as ''Final Fantasy XI'', setting the template for small-scale online RPGs such as Capcom's ''Monster Hunter'' series and some of the later ''Dragon Quest'' and ''Final Fantasy'' games, and giving rise to "an entire pantheon of multiplayer
dungeon crawl A dungeon crawl is a type of scenario in fantasy role-playing games in which heroes navigate a labyrinth environment (a "dungeon"), battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find. Video games an ...
ers that continue to dominate the Japanese sales charts." More generally, ''Phantasy Star Online'' made "both online gaming and the concept of fee-based services a reality for consoles," paving the way for the online gaming services later provided by all three of the History of video game consoles (seventh generation), seventh-generation consoles. That same year, ''Vagrant Story'' introduced a Time-keeping systems in games#Pausable real-time, pausable real-time battle system based on targeting individual body parts, using both melee and bow & arrow weapons; similar body-targeting battle systems were later used in Bethesda Softworks, Bethesda's ''Fallout 3'' (2008) and Nippon Ichi's ''Last Rebellion'' (2010). That year also saw the release of the PlayStation 2, which would become the List of best-selling game consoles, best-selling game console of all time, due in large part to its large variety of Japanese RPGs (including franchises such as ''Final Fantasy'', ''Grandia (series), Grandia'', and ''Tales (video game series), Tales'') that established its dominance over the RPG market. In 2001, ''Final Fantasy X'' made advancements in portraying realistic emotions through voice-overs and detailed facial expressions, which have since become a staple of the series, with ''Final Fantasy X-2'' and other subsequent titles (such as ''Dirge of Cerberus: Final Fantasy VII'' and ''Final Fantasy XII'') also featuring this development. It also replaced an
overworld An overworld (sometimes referred to as a hub world) is, in a broad sense, commonly an area within a video game that interconnects all its levels or locations. They are mostly common in role-playing games, though this does not exclude other vide ...
map with the traversing of real-time 3D environments, which has also become a standard of the series, as demonstrated in ''Final Fantasy XI'', ''Final Fantasy XII'' and ''Final Fantasy XIII''. The game introduced several other gameplay elements to the series, such as its Conditional Turn-Based Battle System and Overdrive Limit Breaks. It became a major worldwide success, largely due to its "dynamic" presentation, "movie-quality CGI" cutscenes, and "well-scripted, well-acted dialogue," that helped it become a major success, helping to establish the PlayStation 2 as "the console of choice for gamers looking for a cinematic experience and narrative polish" that had been lacking in most previous RPGs. Around the same time, the Shadow Hearts, first entry in the ''Shadow Hearts (series), Shadow Hearts'' series was released. The series would later be acclaimed for its darker Lovecraftian horror narrative revolving around "an emotional journey through the reluctant Antihero, anti-hero's quest toward redemption." Much like the ''Chrono'' series, the ''Shadow Hearts'' games offer multiple endings. In 2002, ''Final Fantasy XI'' for the PlayStation 2 (and later the IBM PC compatible, PC and Xbox 360) introduced the massively multiplayer online role-playing game genre to consoles. In 2003, ''Final Fantasy X-2'' for the PlayStation 2 followed the "stylish narrative formula" established by ''Final Fantasy X'', though with a more "''Charlie's Angels''-esque" approach. That same year saw the release of the more experimental ''Shin Megami Tensei: Nocturne, Shin Megami Tensei III: Nocturne'', the third main entry in the ''Megami Tensei, Shin Megami Tensei'' series. Much like its predecessors, it was "psychologically challenging" and featured a branching narrative with multiple endings. ''Nocturne'' "carved out a toehold for the series in America with its post-apocalyptic adventure set in a bombed-out Japan" where instead of "trying to stop the apocalypse," the "demonic main character's end goal is to assert his will on the new world."


=Mid 2000s

= In 2003, Konami's Game Boy Advance handheld video game ''Boktai: The Sun Is in Your Hand'' had a unique Stealth game, stealth-based action gameplay that made use of a solar energy, solar-power sensor. In 2004, ''Dragon Quest VIII'' was released and became the first game in the ''
Dragon Quest previously published as ''Dragon Warrior'' in North America until 2005, is a franchise of Japanese role-playing video games created by Armor Project (Yuji Horii), Bird Studio (Akira Toriyama) and Sugiyama Kobo (Koichi Sugiyama) to its publi ...
'' series to have 3D graphics and voice acting. Capcom released ''Monster Hunter (video game), Monster Hunter'', the first title of the franchise, for the PlayStation 2. The game introduced up-to 8 players team based online hunting gameplay-style. On handhelds, ''Kingdom Hearts: Chain of Memories,'' ''Dragon Quest V: Hand of the Heavenly Bride, Dragon Quest V: Tenku no Hanayome, and Fire Emblem: The Sacred Stones'' were released. In 2005, ''Kingdom Hearts II'' was released, which solidified the ''Kingdom Hearts'' series as the new JRPG series. ''Fire Emblem: Path of Radiance'', developed by Intelligent Systems and published by Nintendo, was released for the GameCube. Other notable releases include ''Drakengard 2,'' ''Xenosaga Episode II: Jenseits von Gut und Böse,'' ''Radiata Stories, Romancing SaGa -Minstrel Song-'', ''Tales of the Abyss, and Tales of Legendia''. On handhelds, ''Pokémon Mystery Dungeon'', ''Final Fantasy IV Advance'' and ''Metal Gear Acid'' were released. In 2006, ''Final Fantasy XII'' was released. It was the first ''
Final Fantasy is a Japanese video game, Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fantasy and ...
'' game to have enemies on the field, seamless battle transitions, an open world, a controllable camera and customizable AI. When it was released it became the first ''Final Fantasy'' game to get a perfect score from ''Famitsu Weekly'' magazine. Other notable releases are ''Suikoden V, Xenosaga Episode III: Also sprach Zarathustra'', and ''.hack//G.U., .hack//G.U. vol.3//Redemption.''


Relative decline (late 2000s)

With the arrival of the Xbox 360 and PlayStation 3, mainstream interest in Japanese console role-playing games has steadily begun to decline. The first indication of this decline began with the revival of WRPGs on home consoles that started with the release of ''The Elder Scrolls IV: Oblivion'' on the Xbox 360 in 2006. Western console role-playing games have since become far more popular in the West than Japanese console role-playing games on home consoles. Though, JRPGs have continued to be released, their sales in North America and Europe have greatly fallen compared to WRPGs. Subsequent games like ''Fallout 3'', ''Fable II'' and ''Mass Effect (video game), Mass Effect'' received far more attention on consoles, especially in the Western media. Also, Western critics have generally considered most newer JRPGs to be either average or subpar. Mainstream JRPG series such as ''Final Fantasy XIII'' and its ''Final Fantasy XIII-2, sequel'', other games such as ''Star Ocean: The Last Hope'' and ''Nier (video game), Nier'' have been seen as only decent, not great. In 2006, ''Persona 3'', developed by Atlus for the PlayStation 2, was released. Other notable releases are ''Wild ARMs 5, Eternal Sonata, Final Fantasy Crystal Chronicles: My Life as a King'' and ''Tales of Symphonia: Knight of Ratatosk.'' In 2008, ''Lost Odyssey,'' developed by Mistwalker and Feelplus for the Xbox 360, was released. Other notable releases are ''Persona 4, Tales of Vesperia, Disgaea 3: Absence of Justice,'' and ''Valkyria Chronicles.'' In 2009, ''Demon's Souls'', developed by FromSoftware for the PlayStation 3, was released. The game received notable awards by video game media including GameSpot's Game of the Year, GameTrailers' Best RPG, IGN's Best RPG for the PS3, and PC World (magazine), PC World's Game of the Year. Handheld game consoles, however, particularly Nintendo handhelds such as the Nintendo DS, have featured a number of innovative RPGs during the late 2000s. Square Enix's ''The World Ends with You'' (2007) featured a unique Multi-monitor, dual-screen action combat system that involves controlling two characters at the same time. Level-5 (company), Level-5's ''Inazuma Eleven'' (2008) introduced unique Association football, soccer football RPG gameplay incorporating sports game elements. The Atlus title ''Shin Megami Tensei: Devil Survivor'' (2009) blends together both traditional and Tactical role-playing game, tactical RPG gameplay along with non-linear
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or Puzzle video game, puzzle-solving. The Video game genres, genre's focus on story allows it to draw ...
elements as well as an innovative demon auction system and a death clock system where each character has a specified time of death and the player's actions has consequences on who lives and dies. On the PlayStation Portable (PSP), ''Half-Minute Hero'' (2009) is a Role-playing shooters, role-playing shooter featuring self-referential humour and a 30-second time limit for each level and boss encounter. ''Infinite Space'' (2009) by PlatinumGames is a hybrid of tactical role-playing game, real-time strategy and Space flight simulator game, space simulator elements, and features a nonlinear gameplay, non-linear branching narrative with numerous choices that can have dramatic consequences, and an epic scale spanning hundreds of planets.


Aftermath (early 2010s)

In the early 2010s, new intellectual properties such as ''Xenoblade Chronicles (video game), Xenoblade Chronicles'' from Monolith Soft and ''The Last Story'' from Mistwalker found a home on Nintendo's Wii console late in its lifespan, gaining unanimously solid reviews. Many reviewers claimed the games revitalized the genre, keeping its best traits while modernizing other gameplay elements which could appeal to a wide audience. ''Xenoblade'', in particular, revitalized the genre with an extremely expansive open world. However, Nintendo of America announced its decision to not localize the games, not having enough faith in their commercial appeal to American audiences. In response, a widespread internet campaign known as "Operation Rainfall" petitioned the release of ''Xenoblade, ''The Last Story'', and ''Pandora's Tower'' in America, with participants flooding Nintendo's official Facebook page with requests and sending mail to NOA's headquarters. The former two games were released in America in 2012, with ''Xenoblade'' debuting at the top of GameStop's best seller list the week of its release. However, despite this, the sales of both games were far less than those of console WRPGs such as ''Mass Effect 2'' and ''Fallout 3''. On handhelds, the 2010 Atlus title ''Radiant Historia'' introduced a unique take on the concept of
non-linear In mathematics and science, a nonlinear system is a system in which the change of the output is not proportional to the change of the input. Nonlinear problems are of interest to engineers, biologists, physicists, mathematicians, and many other ...
branching storylines that gives the player the freedom to alter the course of history through time travel across two Parallel universe (fiction), parallel timelines. The 2010 PlayStation Portable, PSP version of ''Tactics Ogre: Let Us Cling Together, Tactics Ogre'' features a similar "World" system that allows players to revisit key plot points and make different choices to see how the story unfolds differently. Imageepoch's 2011 title ''Saigo no Yakusoku no Monogatari'' (''Final Promise Story'') for the PSP has a strategic command-based battle system where enemies learn from previous skirmishes and where characters can die permanently during gameplay which in turn affects the game's storyline. In 2011, Nintendo made a conscious effort to revitalize the Pokémon brand with the Pokémon Black and White, ''Pokémon Black'' & ''White'' duology, which streamlined the battle system and introduced an entirely new lineup of characters in a new region based on New York City. These games were followed up with a Pokémon Black 2 and White 2, direct numbered sequel in 2012, a first for the main series. 2012 also saw the release of ''Pokémon Conquest'', a crossover with the ''Nobunaga's Ambition'' series of strategy role-playing games. In 2012 and onwards, a surge in new JRPGs such as ''Xenoblade Chronicles (video game), Xenoblade Chronicles'', ''Persona 4 Golden'', ''Fire Emblem Awakening'', ''Shin Megami Tensei 4'', ''Tales of Graces'', ''Kingdom Hearts 3D: Dream Drop Distance'', ''Etrian Odyssey IV: Legends of the Titan'', ''Ni no Kuni: Wrath of the White Witch'' and ''Tales of Xillia'' are generally well received by fans of the genre and some critics while a number of popular WRPGs such as ''Mass Effect 3'' and the PC version of ''Diablo III'' suffered from poor feedback by non-critic reviewers, especially on Metacritic. However, JRPG installments from mainstream franchises such as ''Paper Mario: Sticker Star'' performed well below expectations, continuing the decline of mainstream JRPG franchises except Pokémon. With the exception of Pokémon games, individual JRPG sales continue to pale in comparison against individual WRPGs such as ''The Elder Scrolls V: Skyrim'' and ''Guild Wars 2''. However, JRPGs released by Nintendo continue to prosper, with Dragon Quest IX, Fire Emblem Awakening, and Bravely Default selling well above expectations for the genre, and Final Fantasy XIV has reported such a strong revenue that Square Enix, its publisher, had expected turning a profit, so while certain games may still be ill-received, others are performing fairly well.


New directions and renaissance (2010s-Present)

Hunting RPGs are a type of action RPG subgenre featuring the player and an optional team of up to three other players hunting down larger monsters with a set amount of time, using weapons crafted from the materials extracted from the map and/or from the monsters themselves. Unlike most RPG genres, the monsters have no health bars or hit points, but have stronger attack and defense stats, forcing the players to use survival items and coordinated strategies to eliminate a specific monster. First appeared in Capcom's ''Monster Hunter'' franchise, these games later expanded the hunting RPG genre into other games as well, such as Bandai Namco Entertainment's ''God Eater (series), God Eater'' franchise. Soulslike games are a relatively new genre born due to popularity of the ''Dark Souls'' series. Those games generally have common elements like high difficulty, high-risk combat with hard-hitting enemies, sparse checkpoints, and enemies dropping souls (or some other resource used for upgrading stats and/or weapons that is lost upon death), but the player has one chance to regain the dropped souls if they can reach the place of their death without dying again. Since 2016, Japanese RPGs have been experiencing a resurgence, as part of a renaissance for the Japanese video game industry. In 2016, the global success of ''Pokémon Go'' helped ''Pokémon Sun and Moon'' set sales records around the world. ''Final Fantasy XV'' was also a major success, selling millions. There were also other Japanese RPGs that earned commercial success and/or critical acclaim that year, including ''Dragon Quest VII: Fragments of the Forgotten Past'', ''Shin Megami Tensei IV: Apocalypse'', ''Bravely Second'', ''Fire Emblem Fates'', ''Dragon Quest Builders'', ''World of Final Fantasy'', ''Exist Archive'', and ''I Am Setsuna''. In 2017, Japanese RPGs gained further commercial success and greater critical acclaim. The year started with ''Gravity Rush 2'', followed by ''Yakuza 0'', which some critics consider the best in the ''Yakuza (series), Yakuza'' series, ''Nioh'' which is considered to have one of the Eighth generation of video game consoles, eighth-generation's best RPG combat systems, and then ''Nier Automata'' which has gameplay and storytelling thought to be some of the best in recent years. ''Persona 5'' won the Best Role Playing Game award at The Game Awards 2017. Some Japanese RPGs that were previously considered niche gained notoriety, and became million-sellers in 2017, including ''Persona 5'', ''Nier: Automata'', ''Nioh'', and ''Xenoblade Chronicles 2'' on the Nintendo Switch. 2017 was considered a strong year for Japanese RPGs, with other notable releases including ''Dragon Quest VIII'' on the Nintendo 3DS, ''Tales of Berseria'', ''Valkyria Revolution'', ''Ever Oasis'', ''Final Fantasy XII: The Zodiac Age'', ''Ys VIII'', ''Etrian Odyssey V'', ''Dragon Quest Heroes II'', ''The Legend of Heroes: Trails in the Sky the 3rd'', ''Fire Emblem Echoes: Shadows of Valentia'', ''Final Fantasy XIV: Stormblood'', and ''Tokyo Xanadu''. 2018's ''Monster Hunter: World'' sold over 10 million copies, becoming Capcom's best-selling single software title. Square Enix's ''Dragon Quest XI: Echoes of an Elusive Age'' sold over four million copies. Its launch was the franchise's best in North America. A retro-inspired turn-based JRPG ''Octopath Traveler'' sold over 1 million units exclusively on the Nintendo Switch. Dragon Quest spin-off sandbox action RPG ''Dragon Quest Builders'' debuted in the west. ''Ni no Kuni II: Revenant Kingdom'' earned critical acclaims and sold over a million copies. The first main game on a home console ''Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!'' sold 10 million units. Sega, SEGA's Ryu Ga Gotoku Studio, Ryu ga Gotoku Stadio released ''Yakuza 6: The Song of Life, Yakuza Kiwami 2'' and ''Fist of the North Star: Lost Paradise.'' 2018 saw a decent amount of JRPG remasters from the past generations including ''Dark Souls: Remastered, Shining Resonance Refrain, The World Ends with You: Final Remix, The Last Remnant, The Last Remnant: Remastered, Secret of Mana'', ''Dragon's Crown Pro'' and ''Shenmue I & II.'' On handhelds, Atlus released ''The Alliance Alive, Radiant Historia, Radiant Historia: Perfect Chronology'', and ''Shin Megami Tensei: Strange Journey Redux''. Other notable games include ''The Legend of Heroes: Trails of Cold Steel II'', ''Lost Sphear'', ''Valkyria Chronicles 4'', ''Monster Hunter Generations, Monster Hunter Generations Ultimate'', and ''Xenoblade Chronicles 2: Torna – The Golden Country''. In 2019, Square Enix released ''Kingdom Hearts III'' selling over 5 million copies in the first month. ''Sekiro: Shadows Die Twice'' earned both critical and commercial success reaching nearly 4 million sales. With the release of a large expansion ''Final Fantasy XIV: Shadowbringers'', the game marked over a million active players. Nintendo's tactical role-playing game ''Fire Emblem: Three Houses'' earned critical acclaim. Capcom released ''Monster Hunter: World, Monster Hunter World: Iceborne''. Square Enix released ''Dragon Quest XI S: Echoes of an Elusive Age – Definitive Edition'' for the Nintendo Switch. There were notable remasters released in 2019 including ''Tales of Vesperia, Tales of Vesperia: Definitive Edition'', ''Final Fantasy VIII Remastered'', and ''Ni no Kuni: Wrath of the White Witch, Ni no Kuni: Wrath of the White Witch Remastered''. On handhelds, ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' and ''Persona Q2: New Cinema Labyrinth'' both for the 3DS were released. Other notable JRPGs include ''God Eater 3'', ''Dragon Quest Builders 2'', ''Oninaki'', and ''Code Vein''.


South Korean role-playing games


1980s–1990s

South Korea's RPG industry began in the early 1980/ with licensed and translated versions of internation titles. Later on, The country's first fully-fledged computer RPG was ''Sin'geom-ui Jeonseol'', also known as ''Legend of the Sword'', released for the Apple II computer platform in 1987. It was programmed by Nam In-Hwan and distributed by Aproman, and was primarily influenced by the ''Ultima (series), Ultima'' series. In the late 1980s, the Korean company Topia began producing
action role-playing game An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre. Definition The games emphasize real-time combat where the player h ...
s, one of which was ''Pungnyu Hyeopgaek'' for the
MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few ope ...
in 1989. It was the first Korean title published for IBM PC compatibles and is set in ancient Korea and ancient China. Another action RPG released by Topia that same year was ''Mirae Sonyeon Conan'', a video game adaptation of Hayao Miyazaki's Japanese 1978 anime series ''Future Boy Conan'', for the MSX2 platform. 1994 saw the release of two major Korean RPGs: ''Astonishia Story'', and an
MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few ope ...
Video game remake, enhanced remake ''Ys II: Ancient Ys Vanished – The Final Chapter, Ys II Special'', developed by Mantra. The latter was a mash-up of Nihon Falcom's game ''Ys II'' (1988) with the anime ''Ys (anime), Ys II: Castle in the Heavens'' (1992) along with a large amount of new content, including more secrets than any other version of ''Ys II''. Both games were a success in Korea, ''Astonishia Story'' more so. ( cf. ) Commercial online game, online gaming became very popular in South Korea from the mid-1990s. ''Nexus: The Kingdom of the Winds'', designed by Jake Song, was commercially released in 1996 and eventually gained over one million subscribers. It was one of the earliest massively multiplayer online role-playing games. Song's next game, ''Lineage (video game), Lineage'' (1998), enjoyed even greater success gaining millions of subscribers in Korea and Taiwan. This helped to secure developer NCsoft's dominance in the global MMORPG market for several years.


2000s–present

In 2002, the Sprite (computer graphics), sprite-based ''Ragnarok Online'', produced by Korean company Gravity (Korean company), Gravity Corp, was released. Though unknown to many Western players, the game took Asia by storm as ''Lineage'' had done. The publisher has claimed in excess of 25 million subscribers of the game, although this number is based upon a quantity of registered users (rather than active subscribers). 2002 also saw the release of ''MapleStory'', another sprite-based title, which was completely free-to-play—instead of charging a monthly fee, it generated revenue by selling in-game "enhancements". ''MapleStory'' would go on to become a major player in the new market for free-to-play MMORPGs (generating huge numbers of registered accounts across its many versions), if it did not introduce the market by itself. In October 2003, ''Lineage II'' (NCsoft's sequel to ''Lineage'') became the latest MMORPG to achieve huge success across Asia. It received the Presidential Award at the 2003 Korean Game awards, and is now the second most popular MMORPG in the world. As of the first half of 2005 ''Lineage II'' counted over 2.25 million subscribers worldwide, with servers in Japan, China, North America, Taiwan, and Europe, once the popularity of the game had surged in the West. To date, the ''Lineage'' franchise has attracted 43 million players.


Chinese and Taiwanese role-playing games

Taiwanese people, Taiwanese released ''Ruyiji'' in 1986. It's a role-playing game and the first commercial Chinese game. ''Xuan-Yuan Sword'' (1990), a Taiwanese role-playing game based on Chinese mythology, It has become a series and released latest sequel in 2020. ''Heroes of Jin Yong'' (1996), a Taiwanese tactical role-playing game based on the popular historical wuxia novels by Jin Yong, featured a number of melee and ranged kung fu skills to train and develop, as well as a grid-based movement system. China has a number of domestically produced games. These include ''Westward Journey Online II, Westward Journey'', ''Perfect World (video game), Perfect World'', and ''The Incorruptible Warrior''. There are a large number of domestically-produced Massively multiplayer online role-playing game, MMORPGs in China, although many generally remain unheard of outside the country. ''Genshin Impact'' (2020), a Chinese Open world, open-world
action role-playing game An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre. Definition The games emphasize real-time combat where the player h ...
, features an action-based battle system involving elemental magic and character switching, and it also uses gacha game Video game monetization, monetization for players to obtain new characters, weapons, and other resources. According to some media reports, ''Genshin Impact'' was the biggest international launch of any Chinese video game at the time of its release.


See also

* List of best-selling Japanese role-playing game franchises * Cultural differences in role-playing video games * Dating sim * Visual novel


References


Further reading

* * * * * * * * *


External links

* {{cite web, first=Oleg, last= Roschin, title=The World of Asian RPGs, publisher=MobyGames, url=http://www.mobygames.com/featured_article/feature,25, date=26 March 2006, access-date=10 September 2009, ref=mobyoleg History of video games, Role-playing games, Eastern Video games developed in China, Video games developed in Japan, Video games developed in South Korea, Video games developed in Taiwan, Video games in East Asia Role-playing video games, *