Sadness (video Game)
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Sadness (video Game)
''Sadness'' was a survival horror video game in development by Nibris for the Wii console, and was one of the earliest titles announced for the system. While the game initially drew positive attention for its unique gameplay concepts, such as black-and-white graphics and emphasis on psychological horror over violence, ''Sadness'' became notorious when no evidence of a playable build was ever publicly released during the four years it spent in development. It was revealed that ''Sadness'' had entered development hell due to problems with deadlines and relationships with external developers, leading to its eventual cancellation by 2010, along with the permanent closure of the company. Concept ''Sadness'' was promoted as a unique and realistic survival horror game that would "surprise players," focusing on psychological horror rather than violence, containing "associations with narcolepsy, nyctophobia and paranoid schizophrenia." More notable was the announcement that the game would ...
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Nibris
Nibris was a video game developer, video game development company located in Kraków, Poland, developing primarily for the Nintendo DS and Wii video game consoles. Nibris was most known for its cancelled Wii project ''Sadness (video game), Sadness'', a survival horror game. The company no longer exists; its official website closed in February 2010, making ''Double Bloob'' their only game developed, and was reported later in October to have been transformed into a coordinator for the European Center of Games, ceasing game development permanently. Remaining Nibris staff and projects were also reported to have been handed over to Bloober Team, another game developer. Announced projects * ''Sadness (video game), Sadness'' (Wii) (Cancelled) * ''The Children of the Night'' (Nintendo DS) (Cancelled) * ''Raid over the River'' (Wii, Nintendo DS) (Cancelled) * ''Double Bloob'' (Wii, Nintendo's DSiWare) (Released December 1, 2010){{Cite web, url=http://www.joystiq.com/2011/12/01/nintendoware-w ...
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Wii Remote
The Wii Remote, also known colloquially as the Wiimote, is the primary game controller for Nintendo's Wii home video game console. An essential capability of the Wii Remote is its motion sensing capability, which allows the user to interact with and manipulate items on screen via motion sensing, gesture recognition, and pointing which is used for the console, using accelerometer and optical sensor technology. It is expandable by adding attachments. The attachment bundled with the Wii console is the Nunchuk, which complements the Wii Remote by providing functions similar to those in gamepad controllers. Some other attachments include the Classic Controller, Wii Zapper, and the Wii Wheel, which has originally been used for the racing game, ''Mario Kart Wii''. The controller was revealed at both E3 2005 and E3 2006 and the Tokyo Game Show on September 14, 2005, with the name "Wii Remote" announced April 27, 2006. It received much attention due to its unique features, not supported ...
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Lviv
Lviv ( uk, Львів) is the largest city in western Ukraine, and the seventh-largest in Ukraine, with a population of . It serves as the administrative centre of Lviv Oblast and Lviv Raion, and is one of the main cultural centres of Ukraine. It was named in honour of Leo, the eldest son of Daniel, King of Ruthenia. Lviv emerged as the centre of the historical regions of Red Ruthenia and Galicia in the 14th century, superseding Halych, Chełm, Belz and Przemyśl. It was the capital of the Kingdom of Galicia–Volhynia from 1272 to 1349, when it was conquered by King Casimir III the Great of Poland. From 1434, it was the regional capital of the Ruthenian Voivodeship in the Kingdom of Poland. In 1772, after the First Partition of Poland, the city became the capital of the Habsburg Kingdom of Galicia and Lodomeria. In 1918, for a short time, it was the capital of the West Ukrainian People's Republic. Between the wars, the city was the centre of the Lwów Voivodeship in th ...
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Hungarian People
Hungarians, also known as Magyars ( ; hu, magyarok ), are a nation and ethnic group native to Hungary () and Kingdom of Hungary, historical Hungarian lands who share a common Hungarian culture, culture, Hungarian history, history, Magyar tribes, ancestry, and Hungarian language, language. The Hungarian language belongs to the Uralic languages, Uralic language family. There are an estimated 15 million ethnic Hungarians and their descendants worldwide, of whom 9.6 million live in today's Hungary. About 2–3 million Hungarians live in areas that were part of the Kingdom of Hungary before the Treaty of Trianon in 1920 and are now parts of Hungary's seven neighbouring countries, Hungarians in Slovakia, Slovakia, Hungarians in Ukraine, Ukraine, Hungarians in Romania, Romania, Hungarians in Serbia, Serbia, Hungarians of Croatia, Croatia, Prekmurje, Slovenia, and Hungarians in Austria, Austria. Hungarian diaspora, Significant groups of people with Hungarian ancestry live in various oth ...
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Polish People
Poles,, ; singular masculine: ''Polak'', singular feminine: ''Polka'' or Polish people, are a West Slavic nation and ethnic group, who share a common history, culture, the Polish language and are identified with the country of Poland in Central Europe. The preamble to the Constitution of the Republic of Poland defines the Polish nation as comprising all the citizens of Poland, regardless of heritage or ethnicity. The majority of Poles adhere to Roman Catholicism. The population of self-declared Poles in Poland is estimated at 37,394,000 out of an overall population of 38,512,000 (based on the 2011 census), of whom 36,522,000 declared Polish alone. A wide-ranging Polish diaspora (the '' Polonia'') exists throughout Europe, the Americas, and in Australasia. Today, the largest urban concentrations of Poles are within the Warsaw and Silesian metropolitan areas. Ethnic Poles are considered to be the descendants of the ancient West Slavic Lechites and other tribes that inhabite ...
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Aristocracy
Aristocracy (, ) is a form of government that places strength in the hands of a small, privileged ruling class, the aristocracy (class), aristocrats. The term derives from the el, αριστοκρατία (), meaning 'rule of the best'. At the time of the word's origins in ancient Greece, the Greeks conceived it as rule by the best-qualified citizens—and often contrasted it favorably with monarchy, rule by an individual. The term was first used by such ancient Greeks as Aristotle and Plato, who used it to describe a system where only the best of the citizens, chosen through a careful process of selection, would become rulers, and hereditary rule would actually have been forbidden, unless the rulers' children performed best and were better endowed with the attributes that make a person fit to rule compared with every other citizen in the polity. Hereditary rule in this understanding is more related to oligarchy, a corrupted form of aristocracy where there is rule by a few, bu ...
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Victorian Era
In the history of the United Kingdom and the British Empire, the Victorian era was the period of Queen Victoria's reign, from 20 June 1837 until her death on 22 January 1901. The era followed the Georgian period and preceded the Edwardian period, and its later half overlaps with the first part of the '' Belle Époque'' era of Continental Europe. There was a strong religious drive for higher moral standards led by the nonconformist churches, such as the Methodists and the evangelical wing of the established Church of England. Ideologically, the Victorian era witnessed resistance to the rationalism that defined the Georgian period, and an increasing turn towards romanticism and even mysticism in religion, social values, and arts. This era saw a staggering amount of technological innovations that proved key to Britain's power and prosperity. Doctors started moving away from tradition and mysticism towards a science-based approach; medicine advanced thanks to the adoption ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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Russian Empire
The Russian Empire was an empire and the final period of the Russian monarchy from 1721 to 1917, ruling across large parts of Eurasia. It succeeded the Tsardom of Russia following the Treaty of Nystad, which ended the Great Northern War. The rise of the Russian Empire coincided with the decline of neighbouring rival powers: the Swedish Empire, the Polish–Lithuanian Commonwealth, Qajar Iran, the Ottoman Empire, and Qing China. It also held colonies in North America between 1799 and 1867. Covering an area of approximately , it remains the third-largest empire in history, surpassed only by the British Empire and the Mongol Empire; it ruled over a population of 125.6 million people per the 1897 Russian census, which was the only census carried out during the entire imperial period. Owing to its geographic extent across three continents at its peak, it featured great ethnic, linguistic, religious, and economic diversity. From the 10th–17th centuries, the land ...
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World War I
World War I (28 July 1914 11 November 1918), often abbreviated as WWI, was one of the deadliest global conflicts in history. Belligerents included much of Europe, the Russian Empire, the United States, and the Ottoman Empire, with fighting occurring throughout Europe, the Middle East, Africa, the Pacific, and parts of Asia. An estimated 9 million soldiers were killed in combat, plus another 23 million wounded, while 5 million civilians died as a result of military action, hunger, and disease. Millions more died in genocides within the Ottoman Empire and in the 1918 influenza pandemic, which was exacerbated by the movement of combatants during the war. Prior to 1914, the European great powers were divided between the Triple Entente (comprising France, Russia, and Britain) and the Triple Alliance (containing Germany, Austria-Hungary, and Italy). Tensions in the Balkans came to a head on 28 June 1914, following the assassination of Archduke Franz Ferdin ...
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Immersion (virtual Reality)
Immersion into virtual reality (VR) is a perception of being physically present in a non-physical world. The perception is created by surrounding the user of the VR system in images, sound or other stimuli that provide an engrossing total environment. Etymology The name is a metaphoric use of the experience of submersion applied to representation, fiction or simulation. Immersion can also be defined as the state of consciousness where a "visitor" (Maurice Benayoun) or "immersant" (Char Davies)'s awareness of physical self is transformed by being surrounded in an artificial environment; used for describing partial or complete suspension of disbelief, enabling action or reaction to stimulations encountered in a virtual or artistic environment. The greater the suspension of disbelief, the greater the degree of presence achieved. Types According to Ernest W. Adams, immersion can be separated into three main categories: * Tactical immersion: Tactical immersion is experienced whe ...
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HUD (video Gaming)
In video gaming, the HUD (heads-up display) or status bar is the method by which information is visually relayed to the player as part of a game's user interface. It takes its name from the head-up displays used in modern aircraft. The HUD is frequently used to simultaneously display several pieces of information including the main character's health, items, and an indication of game progression (such as score or level). Shown on the HUD While the information that is displayed on the HUD depends greatly on the game, there are many features that players recognize across many games. Most of them are static onscreen so that they stay visible during gameplay. Common features include: * Health/lives – this might include the player's character and possibly other important characters, such as allies or bosses. Real-time strategy games usually show the health of every unit visible on screen. Also, in many (but not all) first- and third-person shooters, when the player is damage ...
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