Sadness (video Game)
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''Sadness'' was a
survival horror Survival horror is a subgenre of survival of the players as the game tries to frighten them with either horror graphics or scary ambience. Although combat can be part of the gameplay, the player is made to feel less in control than in typical ac ...
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
in development by Nibris for the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other Regional lockout, regions of the world. It is Nintendo's fifth major ho ...
console Console may refer to: Computing and video games * System console, a physical device to operate a computer ** Virtual console, a user interface for multiple computer consoles on one device ** Command-line interface, a method of interacting with ...
, and was one of the earliest titles announced for the system. While the game initially drew positive attention for its unique gameplay concepts, such as
black-and-white Black-and-white (B&W or B/W) images combine black and white in a continuous spectrum, producing a range of shades of grey. Media The history of various visual media began with black and white, and as technology improved, altered to color. ...
graphics and emphasis on
psychological horror Psychological horror is a genre, subgenre of horror fiction, horror and psychological fiction with a particular focus on mental, emotional, and Mental state, psychological states to frighten, disturb, or unsettle its audience. The subgenre frequent ...
over violence, ''Sadness'' became notorious when no evidence of a playable build was ever publicly released during the four years it spent in development. It was revealed that ''Sadness'' had entered
development hell Development hell, development purgatory, and development limbo are media and software industry jargon for a project, concept, or idea that remains in development for an especially long time, often moving between different crews, scripts, game engi ...
due to problems with deadlines and relationships with external developers, leading to its eventual cancellation by 2010, along with the permanent closure of the company.


Concept

''Sadness'' was promoted as a unique and realistic
survival horror Survival horror is a subgenre of survival of the players as the game tries to frighten them with either horror graphics or scary ambience. Although combat can be part of the gameplay, the player is made to feel less in control than in typical ac ...
game that would "surprise players," focusing on
psychological horror Psychological horror is a genre, subgenre of horror fiction, horror and psychological fiction with a particular focus on mental, emotional, and Mental state, psychological states to frighten, disturb, or unsettle its audience. The subgenre frequent ...
rather than violence, containing "associations with
narcolepsy Narcolepsy is a long-term neurological disorder that involves a decreased ability to regulate sleep–wake cycles. Symptoms often include periods of excessive daytime sleepiness and brief involuntary sleep episodes. About 70% of those affec ...
,
nyctophobia Fear of the dark is a common fear or phobia among children and, to a varying degree, adults. A fear of the dark does not always concern darkness itself; it can also be a fear of possible or imagined dangers concealed by darkness. Some degree of ...
and
paranoid schizophrenia Schizophrenia is a mental disorder characterized by continuous or relapsing episodes of psychosis. Major symptoms include hallucinations (typically Auditory hallucination#Schizophrenia, hearing voices), delusions, and disorganized thinking. ...
." More notable was the announcement that the game would sport
black-and-white Black-and-white (B&W or B/W) images combine black and white in a continuous spectrum, producing a range of shades of grey. Media The history of various visual media began with black and white, and as technology improved, altered to color. ...
visuals stylized as
gothic horror Gothic fiction, sometimes called Gothic horror in the 20th century, is a loose literary aesthetic of fear and haunting. The name is a reference to Gothic architecture of the European Middle Ages, which was characteristic of the settings of ea ...
. Nibris promised that ''Sadness'' would provide "extremely innovative game play," fully utilizing the
motion sensing Motion detection is the process of detecting a change in the position of an object relative to its surroundings or a change in the surroundings relative to an object. It can be achieved by either mechanical or electronic methods. When it is done by ...
capabilities of both the
Wii Remote The Wii Remote, also known colloquially as the Wiimote, is the primary game controller for Nintendo's Wii home video game console. An essential capability of the Wii Remote is its motion sensing capability, which allows the user to interact with ...
and the
Nunchuk is a traditional Okinawan martial arts weapon consisting of two sticks (traditionally made of wood), connected to each other at their ends by a short metal chain or a rope. It is approximately 30 cm (sticks) and 1 inch (rope). A person wh ...
. For example, it was suggested that players would use the Wii Remote to wield a torch and wave it to scare off rats; swinging the controller like a lasso in order to throw a rope over a wall; or picking up items by reaching out with the Wii Remote and grabbing them. ''Sadness'' was also planned to have open-ended interactivity between the player and the game's objects, being able to use any available item as a weapon. Suggestions included breaking a glass bottle and using the shards as a knife, or breaking the leg off a chair and using it as a
club Club may refer to: Arts, entertainment, and media * ''Club'' (magazine) * Club, a ''Yie Ar Kung-Fu'' character * Clubs (suit), a suit of playing cards * Club music * "Club", by Kelsea Ballerini from the album ''kelsea'' Brands and enterprises ...
. The game would also not utilize in-game menus (all game saves would be done in the background) nor a
HUD Hud or HUD may refer to: Entertainment * ''Hud'' (1963 film), a 1963 film starring Paul Newman * ''Hud'' (1986 film), a 1986 Norwegian film * ''HUD'' (TV program), or ''Heads Up Daily'', a Canadian e-sports television program Places * Hud, Fa ...
in favor of greater
immersion Immersion may refer to: The arts * "Immersion", a 2012 story by Aliette de Bodard * ''Immersion'', a French comic book series by Léo Quievreux#Immersion, Léo Quievreux * Immersion (album), ''Immersion'' (album), the third album by Australian gro ...
.


Story

Set in pre-
World War I World War I (28 July 1914 11 November 1918), often abbreviated as WWI, was one of the deadliest global conflicts in history. Belligerents included much of Europe, the Russian Empire, the United States, and the Ottoman Empire, with fightin ...
Russian Empire The Russian Empire was an empire and the final period of the Russian monarchy from 1721 to 1917, ruling across large parts of Eurasia. It succeeded the Tsardom of Russia following the Treaty of Nystad, which ended the Great Northern War. ...
(modern Ukraine), ''Sadness'' was to follow the
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
Maria Lengyel, a
Victorian era In the history of the United Kingdom and the British Empire, the Victorian era was the period of Queen Victoria's reign, from 20 June 1837 until her death on 22 January 1901. The era followed the Georgian period and preceded the Edwardia ...
aristocrat The aristocracy is historically associated with "hereditary" or "ruling" social class. In many states, the aristocracy included the upper class of people (aristocrats) with hereditary rank and titles. In some, such as ancient Greece, ancient Ro ...
of
Polish Polish may refer to: * Anything from or related to Poland, a country in Europe * Polish language * Poles, people from Poland or of Polish descent * Polish chicken *Polish brothers (Mark Polish and Michael Polish, born 1970), American twin screenwr ...
- Hungarian descent who has to protect her son Alexander after their train to
Lviv Lviv ( uk, Львів) is the largest city in western Ukraine, and the seventh-largest in Ukraine, with a population of . It serves as the administrative centre of Lviv Oblast and Lviv Raion, and is one of the main cultural centres of Ukraine ...
derails in the countryside. Alexander, who is struck blind by the accident, begins to exhibit strange behavior that progressively worsens. The game's scenarios and enemies, such as those based on the
werewolf In folklore, a werewolf (), or occasionally lycanthrope (; ; uk, Вовкулака, Vovkulaka), is an individual that can shapeshift into a wolf (or, especially in modern film, a therianthropic hybrid wolf-like creature), either purposely or ...
and the
likho Likho, liho ( uk, Лихо, be, лі́ха, pl, licho russian: Лихо) is an embodiment of evil fate and misfortune in Slavic mythology, a creature with one eye, often depicted as an old, skinny woman in black (Лихо одноглазое, ...
, are inspired by
Slavic mythology Slavic mythology or Slavic religion is the religious beliefs, myths, and ritual practices of the Slavs before Christianisation, which occurred at various stages between the 8th and the 13th century. The South Slavs, who likely settled in the B ...
. In order to "make the player feel that he is participating in events ndnot merely playing a game," the game was planned to feature a branching storyline, influenced by the player's actions and concluding with one out of ten possible endings.


History

''Sadness'' was announced by Nibris on March 7, 2006 as a title for
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
's Revolution (before its final name "Wii" was announced), later releasing a
live action Live action (or live-action) is a form of cinematography or videography that uses photography instead of animation. Some works combine live-action with animation to create a live-action animated film. Live-action is used to define film, video ga ...
concept trailer which demonstrated potential
Wii Remote The Wii Remote, also known colloquially as the Wiimote, is the primary game controller for Nintendo's Wii home video game console. An essential capability of the Wii Remote is its motion sensing capability, which allows the user to interact with ...
control in gameplay. Nibris partnered with Frontline Studios, who would be in charge of the
game programming Game programming, a subset of game development, is the software development of video games. Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or mor ...
, and Digital Amigos, who would develop the game visuals, and it was reported that the game would be released by the fourth quarter of 2007. From 2007 onward, Nibris drew criticism from various websites and blogs for lack of evidence of the game in action, such as
playable demo A game demo is a trial version of a video game that is limited to a certain time limit or a point in progress, which leads to the player buying the game if they liked it. A game demo comes in forms such as shareware, demo disc, downloadable sof ...
s, trailers, or
screenshot screenshot (also known as screen capture or screen grab) is a digital image that shows the contents of a computer display. A screenshot is created by the operating system or software running on the device powering the display. Additionally, s ...
s. Speculation that ''Sadness'' was
vaporware In the computer industry, vaporware (or vapourware) is a product, typically computer hardware or software, that is announced to the general public but is late or never actually manufactured nor officially cancelled. Use of the word has broade ...
intensified following a number of events, particularly the announcement that Frontline Studios was no longer working on the project (citing "artistic differences") and the game's delay to 2009. Several Nibris announcements were never realized, such as a new trailer by late 2007 or an appearance at the 2008
Game Developer's Conference The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tut ...
.
Joystiq ''Joystiq'' was a video gaming blog founded in June 2004 as part of the Weblogs, Inc. family of weblogs, now owned by AOL. It was AOL's primary video game blog, with sister blogs dealing with MMORPG gaming in general and the popular MMORPG ''W ...
labeled ''Sadness'' as both a "comedy of errors" and a "public embarrassment." Fog Studios, Nibris' marketing partner, responded to the accusations on vaporware on at least two occasions, once in June 2008 and again in September 2009, insisting that ''Sadness'' development was still underway, but was in need of a
publisher Publishing is the activity of making information, literature, music, software and other content available to the public for sale or for free. Traditionally, the term refers to the creation and distribution of printed works, such as books, newsp ...
. In May 2009, N-Europe interviewed Adam Artur Antolski, a former Nibris employee and scriptwriter for ''Sadness'', who revealed that constant failures to meet deadlines were caused by prolonged dispute over its design, with little consensus made among the staff and with Frontline. Antolski stated that progress made during the first year included completion of the script, concept design, and "only one 3D object – some minecart I believe." When asked regarding an announcement that Nibris would be present at that year's
Electronic Entertainment Expo E3 (short for Electronic Entertainment Expo or Electronic Entertainment Experience in 2021) is a trade event for the video game industry. The Entertainment Software Association (ESA) organizes and presents E3, which many developers, publisher ...
, Antolski responded "Nibris always was better in promoting than making anything." Nibris was later absent from E3 2009, and the game silently missed the projected 2009 release date. Nibris' official website, which had not been updated since its announcement of appearing at GDC 2008, closed in February 2010. On April 5, N-Europe reported that Arkadiusz Reikowski, one of the game's
music composer A composer is a person who writes music. The term is especially used to indicate composers of Western classical music, or those who are composers by occupation. Many composers are, or were, also skilled performers of music. Etymology and Defi ...
s, released some of his unfinished work to the public and confirmed that ''Sadness'' had been abandoned by Nibris and was no longer in the works. In October, Nibris itself transformed into a coordinator for the European Center of Games, ceasing game development permanently, and remaining staff and projects were also reported to have been handed over to
Bloober Team Bloober Team S.A. is a Polish video game developer based in Kraków. Founded in November 2008 by Peter Babieno and Peter Bielatowicz, the company is best known for developing ''Layers of Fear'' (2016), ''Observer'' (2017), ''Blair Witch'' (201 ...
, another game developer.


References

{{reflist, 30em


External links


Sadness Website
(Dutch) Cancelled Wii games Gamebryo games Monochrome video games Psychological horror games Video games developed in Poland Video games featuring female protagonists