Rebecca Chambers (character)
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Rebecca Chambers (character)
is a character in ''Resident Evil'' (''Biohazard'' in Japan), a survival horror video game series created by Japanese company Capcom. She was first introduced as a supporting character in the original ''Resident Evil'' (1996) and became player character of the prequel game '' Resident Evil Zero'' (2002). In the first ''Resident Evil'', Rebecca is a young officer with the Raccoon City Police Department's Special Tactics And Rescue Service (S.T.A.R.S.) unit and is trapped in a zombie-infested mansion. ''Zero'' depicts the events before that ordeal, during which she is separated from her team and forced to partner with escaped convict Billy Coen to survive similar circumstances. After escaping the Raccoon City outbreak, Rebecca became a university professor, creating medicines for viruses. Rebecca also appears in several ''Resident Evil'' games and is one of the heroes of the ''Resident Evil'' novel series, that includes novelizations of earlier series materials as well as ...
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Resident Evil Zero
''Resident Evil Zero'' (or ''Resident Evil 0'') is a survival horror game developed and published by Capcom for the GameCube in 2002. It is a prequel to ''Resident Evil'' (1996), covering the ordeals experienced in the Arklay Mountains by special police force unit, the S.T.A.R.S. Bravo Team. The story follows officer Rebecca Chambers and convict Billy Coen as they explore an abandoned training facility for employees of the pharmaceutical company Umbrella. The gameplay is similar to other ''Resident Evil'' games, but adds the ability to switch between characters to solve puzzles and use unique abilities. Development for ''Resident Evil Zero'' began for the Nintendo 64 in 1998. The partner system was created to take advantage of the short load times possible with the capabilities of the Nintendo 64 Game Pak. The cartridge format also provided limitations, as the storage capacity was significantly less than that of a CD-ROM. The team had to approach the design differently from p ...
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Video Game Journalism
Video game journalism is a branch of journalism concerned with the reporting and discussion of video games, typically based on a core "reveal–preview–review" cycle. With the prevalence and rise of independent media online, online publications and blogs have grown. History Print-based The first magazine to cover the arcade game industry was the subscription-only trade periodical, ''Play Meter'' magazine, which began publication in 1974 and covered the entire coin-operated entertainment industry (including the video game industry). Consumer-oriented video game journalism began during the golden age of arcade video games, soon after the success of 1978 hit ''Space Invaders'', leading to hundreds of favourable articles and stories about the emerging video game medium being aired on television and printed in newspapers and magazines. In North America, the first regular consumer-oriented column about video games, " Arcade Alley" in ''Video'' magazine, began in 1979 and was pe ...
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