Resident Evil Zero
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Resident Evil Zero
''Resident Evil Zero'' (or ''Resident Evil 0'') is a survival horror game developed and published by Capcom for the GameCube in 2002. It is a prequel to ''Resident Evil'' (1996), covering the ordeals experienced in the Arklay Mountains by special police force unit, the S.T.A.R.S. Bravo Team. The story follows officer Rebecca Chambers and convict Billy Coen as they explore an abandoned training facility for employees of the pharmaceutical company Umbrella. The gameplay is similar to other ''Resident Evil'' games, but adds the ability to switch between characters to solve puzzles and use unique abilities. Development for ''Resident Evil Zero'' began for the Nintendo 64 in 1998. The partner system was created to take advantage of the short load times possible with the capabilities of the Nintendo 64 Game Pak. The cartridge format also provided limitations, as the storage capacity was significantly less than that of a CD-ROM. The team had to approach the design differently from p ...
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Capcom
is a Japanese video game developer and video game publisher, publisher. It has created a number of List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster Hunter'', ''Street Fighter'', ''Mega Man'', ''Devil May Cry'', ''Dead Rising'', and ''Marvel vs. Capcom''. Mega Man (character), Mega Man himself serves as the official mascot of the company. Established in 1979, it has become an international enterprise with subsidiaries in East Asia (Hong Kong), Europe (London, England), and North America (San Francisco, California). History Capcom's predecessor, I.R.M. Corporation, was founded on May 30, 1979 by Kenzo Tsujimoto, who was still president of Irem, Irem Corporation when he founded I.R.M. He worked concomitantly in both companies until leaving the former in 1983. The original companies that spawned Capcom's Japan branch were I.R.M. and its subsidiary Japan Capsule Computers Co. ...
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List Of Resident Evil Characters
This is a list of ''Resident Evil'' characters, which includes playable and recurring characters that were introduced in ''Resident Evil'', a series of survival horror video games. Appearances P - Playable character (campaign/unlockable-mini campaign) P* - Playable character (minigame/DLC) Protagonists Chris Redfield Chris is first introduced in ''Resident Evil'' as a pointman for the Raccoon City Police Department's S.T.A.R.S. Alpha Team. In the fight against B.O.W Chris becomes a co-founder of the B.S.A.A, a counter terrorism organization dedicated to fighting the threat of Bio-Organic Weapons (B.O.W) unleashed by criminal or terrorist elements on a global scale. Jill Valentine Jill is first introduced in ''Resident Evil'' as a member of the Raccoon Police departments's S.T.A.R.S. Alpha Team, Jill is a co-founder of the B.S.A.A, a counter terrorism organization dedicated to fighting the threat of Bio-Organic Weapons (B.O.W) unleashed by criminal or terrorist ...
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Artificial Intelligence In Video Games
In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-player characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of video games since their inception in the 1950s. AI in video games is a distinct subfield and differs from academic AI. It serves to improve the game-player experience rather than machine learning or decision making. During the golden age of arcade video games the idea of AI opponents was largely popularized in the form of graduated difficulty levels, distinct movement patterns, and in-game events dependent on the player's input. Modern games often implement existing techniques such as pathfinding and decision trees to guide the actions of NPCs. AI is often used in mechanisms which are not immediately visible to the user, such as data mining and procedural-content generation. In general, game AI does not, as might be thought and sometimes i ...
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Billy Coen
This is a list of ''Resident Evil'' characters, which includes playable and recurring characters that were introduced in ''Resident Evil'', a series of survival horror video games. Appearances P - Playable character (campaign/unlockable-mini campaign) P* - Playable character (minigame/DLC) Protagonists Chris Redfield Chris is first introduced in ''Resident Evil'' as a pointman for the Raccoon City Police Department's S.T.A.R.S. Alpha Team. In the fight against B.O.W Chris becomes a co-founder of the B.S.A.A, a counter terrorism organization dedicated to fighting the threat of Bio-Organic Weapons (B.O.W) unleashed by criminal or terrorist elements on a global scale. Jill Valentine Jill is first introduced in ''Resident Evil'' as a member of the Raccoon Police departments's S.T.A.R.S. Alpha Team, Jill is a co-founder of the B.S.A.A, a counter terrorism organization dedicated to fighting the threat of Bio-Organic Weapons (B.O.W) unleashed by criminal or terrorist ...
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Force Reconnaissance
Force Reconnaissance (FORECON) is one of the United States Marine Corps' special operations capable forces (SOC) which supplies military intelligence to the command element of the Marine Air-Ground Task Force (MAGTF). Force Reconnaissance companies unlike USMC division reconnaissance report to the Marine expeditionary force (MEF) and provide direct action and deep reconnaissance during large-scale operations. The Marine Corps also has Marine Forces Special Operations Command (MARSOC) Raider Battalions that were originally composed of Marine Special Operations Teams formed from Force Recon platoons (Det One) in 2006. MARSOC now has its own separate training pipeline. Force Recon companies continue to operate and focus primarily on direct action, intelligence gathering and maritime raid operations in the visit, board, search, and seizure (VBSS) role. Mission Two different mission types emerged during the Vietnam War, which are still implemented in the Force Reconnaissance mot ...
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Third-person (video Games)
In 3D video games, a virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in video games where their purpose is to show the action at the best possible angle; more generally, they are used in 3D virtual worlds when a third-person view is required. As opposed to filmmakers, virtual camera system creators have to deal with a world that is interactive and unpredictable. It is not possible to know where the player character is going to be in the next few seconds; therefore, it is not possible to plan the shots as a film maker would do. To solve this issue, the system relies on certain rules or artificial intelligence to select the most appropriate shots. There are mainly three types of camera systems. In ''fixed camera systems'', the camera does not move at all and the system displays the player's character in a succession of still shots. ''Tracking cameras'', on the other hand, follow the characte ...
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Resident Evil Zero Screenshot
Resident may refer to: People and functions * Resident minister, a representative of a government in a foreign country * Resident (medicine), a stage of postgraduate medical training * Resident (pharmacy), a stage of postgraduate pharmaceutical training *Resident engineer, an engineer or expert who works at client-side * Resident, a person who maintains residency (domicile) in a given place * Resident, a person who has tax residence in a country or jurisdiction * Resident, a patient at a long-term care facility or senior center * Resident (Second Life), a member of the Second Life community * Resident DJ, a DJ who performs at a venue on a regular basis or permanently * Resident spy, a spy who operates in a foreign country Culture * ''Resident'' (magazine), an Austrian music magazine * ''The Resident'' (film), a 2011 film starring Hilary Swank, Jeffrey Dean Morgan and Christopher Lee * ''The Resident'' (TV series), a 2018 American medical drama television series airing on ...
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High-definition Video
High-definition video (HD video) is video of higher resolution and quality than standard-definition. While there is no standardized meaning for ''high-definition'', generally any video image with considerably more than 480 vertical scan lines (North America) or 576 vertical lines (Europe) is considered high-definition. 480 scan lines is generally the minimum even though the majority of systems greatly exceed that. Images of standard resolution captured at rates faster than normal (60 frames/second North America, 50 fps Europe), by a high-speed camera may be considered high-definition in some contexts. Some television series shot on high-definition video are made to look as if they have been shot on film, a technique which is often known as filmizing. History The first electronic scanning format, 405 lines, was the first ''high definition'' television system, since the mechanical systems it replaced had far fewer. From 1939, Europe and the US tried 605 and 441 lines until, in 1 ...
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Tank Controls
Tank controls are a control system used in Video game, video games whereby players control movement relative to the position of the player character, rather than the perspective of the Virtual camera system, game camera. Mechanism In a game with tank controls, pressing up (for example on a D-pad, analog stick, or Arrow keys, cursor movement keys) on the game controller moves the character in the direction they face, down reverses them, and left and right rotates them. This differs from many 3D games, in which characters move in the direction players push from the perspective of the Virtual camera system, camera. The term "tank controls" comes from the Tank steering systems, steering mechanisms of old tanks, which had to stop completely before turning. Tank controls were common in 3D games in the 1990s, such as ''Grim Fandango'' and the early ''Resident Evil'' and ''Tomb Raider'' games. Tank controls allow players to maintain a direction when the camera angle changes. ''Grim Fa ...
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Sweet Home (video Game)
''Sweet Home'' is a survival horror role-playing video game developed and published by Capcom for the Nintendo Entertainment System, Family Computer in 1989. It is based on the Japanese Sweet Home (1989 film), horror film of the same name and tells the story of a team of five filmmakers exploring an old mansion in search of precious frescos hidden there. As they explore the mysterious mansion, they encounter hostile ghosts and other supernatural enemies. The player must navigate the intricately laid out mansion, battling with the enemies, and the five main characters with the limited weapons and health restorative items available. The narrative moves forward regardless of whether the characters stay alive, and leads to its five different endings. The game was directed by Tokuro Fujiwara, who previously worked primarily on arcade games such as ''Ghosts 'n Goblins (video game), Ghosts 'n Goblins'' (1985). Fujiwara toured the film's set to gather inspiration for the game, and the f ...
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CD-ROM
A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains data. Computers can read—but not write or erase—CD-ROMs. Some CDs, called enhanced CDs, hold both computer data and audio with the latter capable of being played on a CD player, while data (such as software or digital video) is only usable on a computer (such as ISO 9660 format PC CD-ROMs). During the 1990s and early 2000s, CD-ROMs were popularly used to distribute software and data for computers and fifth generation video game consoles. DVD started to replace it in these roles starting in the early 2000s. History The earliest theoretical work on optical disc storage was done by independent researchers in the United States including David Paul Gregg (1958) and James Russel (1965–1975). In particular, Gregg's patents were used as the basis of the LaserDisc specification that was co-developed between MCA and Philips after MCA purchased ...
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Nintendo 64 Game Pak
Nintendo 64 Game Pak (part number NUS-006) is the brand name of the consumer ROM cartridge product that stores game data for the Nintendo 64, released in 1996. As with Nintendo's previous consoles, the Game Pak's design tradeoffs were intended to achieve maximal system speed and minimal base console costwith lesser storage space and a higher unit cost per game. Integrating a CD-ROM drive, with its expensive and slow moving parts, would have drastically increased the console's price and reduced its performance. As with the Famicom Disk System floppy drive of the 1980s, Nintendo's strategy with the Nintendo 64 had always been to develop a higher-capacity and cheaper medium to complement the Game Pak. This strategy resulted in the 64DD, a floppy drive which was launched two years late in 1999 and only in Japan, leaving it as a commercial failure and the Game Pak as the Nintendo 64's sole storage medium. From the console's first year from late 1996 through 1997, Game Pak sizes are wi ...
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