Hiroyuki Kobayashi (producer)
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is a Japanese video game producer. He was employed by
Capcom is a Japanese video game developer and video game publisher, publisher. It has created a number of List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil' ...
for 27 years and currently is part of
NetEase Games NetEase, Inc. () is a Chinese Internet technology company providing online services centered on content, community, communications, and commerce. The company was founded in 1997 by Ding Lei. NetEase develops and operates online PC and mobile game ...
subsidiary GPTRACK50 Studio as president.


Career

Kobayashi studied
computer science Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical discipli ...
at
Chukyo University is a private university in Aichi Prefecture, Japan, with campuses in Nagoya and Toyota. The main building is located in Yagoto, Shōwa-ku, Nagoya. Notable faculty members * Naomi Miyake, cognitive scientist * Koji Murofushi, Olympic hammer t ...
. After graduating, he was hired at
Capcom is a Japanese video game developer and video game publisher, publisher. It has created a number of List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil' ...
in 1995 as a
programmer A computer programmer, sometimes referred to as a software developer, a software engineer, a programmer or a coder, is a person who creates computer programs — often for larger computer software. A programmer is someone who writes/creates ...
on the first '' Resident Evil'' game. After working as programmer on the sequel and a planner on the first '' Dino Crisis'' game, his first producer role was on '' Dino Crisis 2'' in 2000. Starting with the first ''Sengoku Basara'' game (titled '' Devil Kings'' in North America) in 2005, Kobayashi worked as the producer for the video game series as well as a planning supervisor for the various
anime is Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japane ...
adaptations. He was very interested in the
Sengoku period The was a period in History of Japan, Japanese history of near-constant civil war and social upheaval from 1467 to 1615. The Sengoku period was initiated by the Ōnin War in 1467 which collapsed the Feudalism, feudal system of Japan under the ...
and wanted to create an
action game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform gam ...
inspired by that period. After 27 years working at Capcom, Kobayashi left the company in March 2022 and announced that he joined
NetEase Games NetEase, Inc. () is a Chinese Internet technology company providing online services centered on content, community, communications, and commerce. The company was founded in 1997 by Ding Lei. NetEase develops and operates online PC and mobile game ...
in August of that same year as a producer. In October 2022, NetEase Games announced the establishment of GPTRACK50 Studio, which Kobayashi will lead as a president.https://www.gematsu.com/2022/10/netease-games-establishes-gptrack50-osaka-based-studio-led-by-former-capcom-producer-hiroyuki-kobayashi


Works


Video games


Anime


References


External links

* * * {{DEFAULTSORT:Kobayashi, Hiroyuki 1972 births Capcom people Japanese animated film producers Japanese anime producers Japanese video game producers Living people People from Nagoya