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Rotation Distance
In discrete mathematics and theoretical computer science, the rotation distance between two binary trees with the same number of nodes is the minimum number of tree rotations needed to reconfigure one tree into another. Because of a combinatorial equivalence between binary trees and triangulations of convex polygons, rotation distance is equivalent to the flip distance for triangulations of convex polygons. Rotation distance was first defined by Karel Čulík II and Derick Wood in 1982. Every two -node binary trees have rotation distance at most , and some pairs of trees have exactly this distance. The computational complexity of computing the rotation distance is unknown. Definition A binary tree is a structure consisting of a set of nodes, one of which is designated as the root node, in which each remaining node is either the ''left child'' or ''right child'' of some other node, its ''parent'', and in which following the parent links from any node eventually leads to the root ...
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Discrete Mathematics
Discrete mathematics is the study of mathematical structures that can be considered "discrete" (in a way analogous to discrete variables, having a bijection with the set of natural numbers) rather than "continuous" (analogously to continuous functions). Objects studied in discrete mathematics include integers, graphs, and statements in logic. By contrast, discrete mathematics excludes topics in "continuous mathematics" such as real numbers, calculus or Euclidean geometry. Discrete objects can often be enumerated by integers; more formally, discrete mathematics has been characterized as the branch of mathematics dealing with countable sets (finite sets or sets with the same cardinality as the natural numbers). However, there is no exact definition of the term "discrete mathematics". The set of objects studied in discrete mathematics can be finite or infinite. The term finite mathematics is sometimes applied to parts of the field of discrete mathematics that deals with finite se ...
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Flip Graphs
Flip, FLIP, or flips may refer to: People * Flip (nickname), a list of people * Lil' Flip (born 1981), American rapper * Flip Simmons, Australian actor and musician * Flip Wilson, American comedian Arts and entertainment Fictional characters * Flip (''Little Nemo''), a cartoon character * Flip, the title character of '' Flip's Twisted World'', a video game * Flip the Frog, a cartoon character * Flip the grasshopper, a character in the children's book '' The Adventures of Maya the Bee'' Music * Flip Records (1950s), a rhythm and blues and doo-wop label based in Los Angeles * Flip Records (1994), a record label in California * Flips, a short name of The Flaming Lips, an American rock band formed in 1983 * ''Flip'' (album), a 1985 solo album by Nils Lofgren * ''The Flip'' (album), a 1969 album by jazz saxophonist Hank Mobley Business * Flip or Flipping, an American term for buying and reselling something quickly, particularly real estate * Flip Burger Boutique, a chain of g ...
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Polynomial Time
In computer science, the time complexity is the computational complexity that describes the amount of computer time it takes to run an algorithm. Time complexity is commonly estimated by counting the number of elementary operations performed by the algorithm, supposing that each elementary operation takes a fixed amount of time to perform. Thus, the amount of time taken and the number of elementary operations performed by the algorithm are taken to be related by a constant factor. Since an algorithm's running time may vary among different inputs of the same size, one commonly considers the worst-case time complexity, which is the maximum amount of time required for inputs of a given size. Less common, and usually specified explicitly, is the average-case complexity, which is the average of the time taken on inputs of a given size (this makes sense because there are only a finite number of possible inputs of a given size). In both cases, the time complexity is generally expresse ...
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NP-complete
In computational complexity theory, a problem is NP-complete when: # it is a problem for which the correctness of each solution can be verified quickly (namely, in polynomial time) and a brute-force search algorithm can find a solution by trying all possible solutions. # the problem can be used to simulate every other problem for which we can verify quickly that a solution is correct. In this sense, NP-complete problems are the hardest of the problems to which solutions can be verified quickly. If we could find solutions of some NP-complete problem quickly, we could quickly find the solutions of every other problem to which a given solution can be easily verified. The name "NP-complete" is short for "nondeterministic polynomial-time complete". In this name, "nondeterministic" refers to nondeterministic Turing machines, a way of mathematically formalizing the idea of a brute-force search algorithm. Polynomial time refers to an amount of time that is considered "quick" for a de ...
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NP (complexity)
In computational complexity theory, NP (nondeterministic polynomial time) is a complexity class used to classify decision problems. NP is the set of decision problems for which the problem instances, where the answer is "yes", have proofs verifiable in polynomial time by a deterministic Turing machine, or alternatively the set of problems that can be solved in polynomial time by a nondeterministic Turing machine.''Polynomial time'' refers to how quickly the number of operations needed by an algorithm, relative to the size of the problem, grows. It is therefore a measure of efficiency of an algorithm. An equivalent definition of NP is the set of decision problems ''solvable'' in polynomial time by a nondeterministic Turing machine. This definition is the basis for the abbreviation NP; " nondeterministic, polynomial time". These two definitions are equivalent because the algorithm based on the Turing machine consists of two phases, the first of which consists of a guess abou ...
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Complexity Class
In computational complexity theory, a complexity class is a set of computational problems of related resource-based complexity. The two most commonly analyzed resources are time and memory. In general, a complexity class is defined in terms of a type of computational problem, a model of computation, and a bounded resource like time or memory. In particular, most complexity classes consist of decision problems that are solvable with a Turing machine, and are differentiated by their time or space (memory) requirements. For instance, the class P is the set of decision problems solvable by a deterministic Turing machine in polynomial time. There are, however, many complexity classes defined in terms of other types of problems (e.g. counting problems and function problems) and using other models of computation (e.g. probabilistic Turing machines, interactive proof systems, Boolean circuits, and quantum computers). The study of the relationships between complexity classes is a ma ...
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Hyperbolic Geometry
In mathematics, hyperbolic geometry (also called Lobachevskian geometry or Bolyai– Lobachevskian geometry) is a non-Euclidean geometry. The parallel postulate of Euclidean geometry is replaced with: :For any given line ''R'' and point ''P'' not on ''R'', in the plane containing both line ''R'' and point ''P'' there are at least two distinct lines through ''P'' that do not intersect ''R''. (Compare the above with Playfair's axiom, the modern version of Euclid's parallel postulate.) Hyperbolic plane geometry is also the geometry of pseudospherical surfaces, surfaces with a constant negative Gaussian curvature. Saddle surfaces have negative Gaussian curvature in at least some regions, where they locally resemble the hyperbolic plane. A modern use of hyperbolic geometry is in the theory of special relativity, particularly the Minkowski model. When geometers first realised they were working with something other than the standard Euclidean geometry, they described their geomet ...
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Tetrahedron
In geometry, a tetrahedron (plural: tetrahedra or tetrahedrons), also known as a triangular pyramid, is a polyhedron composed of four triangular faces, six straight edges, and four vertex corners. The tetrahedron is the simplest of all the ordinary convex polyhedra and the only one that has fewer than 5 faces. The tetrahedron is the three-dimensional case of the more general concept of a Euclidean simplex, and may thus also be called a 3-simplex. The tetrahedron is one kind of pyramid, which is a polyhedron with a flat polygon base and triangular faces connecting the base to a common point. In the case of a tetrahedron the base is a triangle (any of the four faces can be considered the base), so a tetrahedron is also known as a "triangular pyramid". Like all convex polyhedra, a tetrahedron can be folded from a single sheet of paper. It has two such nets. For any tetrahedron there exists a sphere (called the circumsphere) on which all four vertices lie, and another sphere ...
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Hamiltonian Circuit
In the mathematical field of graph theory, a Hamiltonian path (or traceable path) is a path in an undirected or directed graph that visits each vertex exactly once. A Hamiltonian cycle (or Hamiltonian circuit) is a cycle that visits each vertex exactly once. A Hamiltonian path that starts and ends at adjacent vertices can be completed by adding one more edge to form a Hamiltonian cycle, and removing any edge from a Hamiltonian cycle produces a Hamiltonian path. Determining whether such paths and cycles exist in graphs (the Hamiltonian path problem and Hamiltonian cycle problem) are NP-complete. Hamiltonian paths and cycles are named after William Rowan Hamilton who invented the icosian game, now also known as ''Hamilton's puzzle'', which involves finding a Hamiltonian cycle in the edge graph of the dodecahedron. Hamilton solved this problem using the icosian calculus, an algebraic structure based on roots of unity with many similarities to the quaternions (also invented by Hamilt ...
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Convex Polyhedron
A convex polytope is a special case of a polytope, having the additional property that it is also a convex set contained in the n-dimensional Euclidean space \mathbb^n. Most texts. use the term "polytope" for a bounded convex polytope, and the word "polyhedron" for the more general, possibly unbounded object. Others''Mathematical Programming'', by Melvyn W. Jeter (1986) p. 68/ref> (including this article) allow polytopes to be unbounded. The terms "bounded/unbounded convex polytope" will be used below whenever the boundedness is critical to the discussed issue. Yet other texts identify a convex polytope with its boundary. Convex polytopes play an important role both in various branches of mathematics and in applied areas, most notably in linear programming. In the influential textbooks of Grünbaum and Ziegler on the subject, as well as in many other texts in discrete geometry, convex polytopes are often simply called "polytopes". Grünbaum points out that this is solely to avoi ...
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Fan Triangulation
In computational geometry, a fan triangulation is a simple way to triangulate a polygon by choosing a vertex and drawing edges to all of the other vertices of the polygon. Not every polygon can be triangulated this way, so this method is usually only used for convex polygons. Properties Aside from the properties of all triangulations, fan triangulations have the following properties: * All convex polygons, but not all polygons, can be fan triangulated. * Polygons with only one concave vertex can always be fan triangulated, as long as the diagonals are drawn from the concave vertex. * It can be known if a polygon can be fan triangulated by solving the Art gallery problem, in order to determine whether there is at least one vertex that is visible from every point in the polygon. * The triangulation of a polygon with n vertices uses n - 3 diagonals, and generates n - 2 triangles. * Generating the list of triangles is trivial if an ordered list of vertices is available, and can be ...
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Manifold
In mathematics, a manifold is a topological space that locally resembles Euclidean space near each point. More precisely, an n-dimensional manifold, or ''n-manifold'' for short, is a topological space with the property that each point has a neighborhood that is homeomorphic to an open subset of n-dimensional Euclidean space. One-dimensional manifolds include lines and circles, but not lemniscates. Two-dimensional manifolds are also called surfaces. Examples include the plane, the sphere, and the torus, and also the Klein bottle and real projective plane. The concept of a manifold is central to many parts of geometry and modern mathematical physics because it allows complicated structures to be described in terms of well-understood topological properties of simpler spaces. Manifolds naturally arise as solution sets of systems of equations and as graphs of functions. The concept has applications in computer-graphics given the need to associate pictures with coordinates (e.g ...
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