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Renegade Software
Renegade Software was a UK-based games publisher, founded in 1991 by the Bitmap Brothers. Initially, the Bitmap Brothers used the new label to publish their own games, after they had become dissatisfied with the practices of publishing companies (their previous games were published by Mirrorsoft). Their stated goal was to give game developers more artistic freedom and more recognition. One of the first games released by Renegade Software was Magic Pockets, for which they had struck a deal with music publisher Rhythm King to include a Betty Boo song in the game. Later Renegade also published games by other developers and went on as one of the successful independent publishers of its time, until it was acquired by WarnerMedia, Time Warner in 1995 to become "Warner Interactive Entertainment Ltd", still publishing under the Renegade label. before being merged with the European arm of Time Warner Interactive in the same year, rebranding as Warner Interactive Europe. Subsequently, in No ...
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Renegade
Renegade or The Renegade may refer to: Aircraft *Lake Renegade, an American amphibious aircraft design *Murphy Renegade, a Canadian ultralight biplane design *Southern Aeronautical Renegade, an American racing aircraft design Games *'' Command & Conquer: Renegade'', a 2002 first-person shooter video game * ''Renegade'' (video game), a 1986 video game *''Renegade Legion'', a 1990 board game series including the video game '' Renegade: the Battle for Jacob's Star'' *Renegade Software, a games publisher of the 1990s *'' Jak II: Renegade'', the second game in the Jak and Daxter series *Renegade points, a type of scoring/level system in the game series ''Mass Effect'' Literature *''Renegade'', a 1989 novel by Cordell Scotten in the ''Isaac Asimov's Robots and Aliens'' series * "The Renegade" (short story), a 1957 short story by Albert Camus * "The Renegade" (poem), a poem by David Diop Music *Renegade (band), an American rock band, also referred to throughout Latin America as ...
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Sensible Soccer Series
''Sensible Soccer'', often called ''Sensi'', is an association football video game series which was highly popular in the early 1990s and which still retains a cult following. It was developed by Sensible Software and first released for Amiga and Atari ST computers in 1992 as well as for the PC. The series was created by Jon Hare and Chris Yates, as a successor to their previous football game ''MicroProse Soccer'' (1988), which in turn was inspired by the arcade video game '' Tehkan World Cup'' (1985). It featured a zoomed-out bird's-eye view (the majority of games until then such as '' Kick Off'' and '' Match Day'' used a closer top-down or side view), editable national, club and custom teams and gameplay utilising a simple and user-friendly control scheme. One of the defining gameplay elements was the "aftertouch" feature, which enabled effective but unrealistic swerves. The game topped charts such as ''Amiga Powers "All Time Top 100". The graphic style of the game was used ...
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Video Game Companies Established In 1991
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical vid ...
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Defunct Video Game Companies Of The United Kingdom
Defunct (no longer in use or active) may refer to: * ''Defunct'' (video game), 2014 * Zombie process or defunct process, in Unix-like operating systems See also * * :Former entities * End-of-life product * Obsolescence Obsolescence is the state of being which occurs when an object, service, or practice is no longer maintained or required even though it may still be in good working order. It usually happens when something that is more efficient or less risky r ...
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Z (video Game)
''Z'' is a 1996 real-time strategy computer game by The Bitmap Brothers. It is about two armies of robots (red and blue) battling to conquer different planets. A sequel, '' Z: Steel Soldiers'', was published in 2001. Plot The game opens with Commander Zod shooting the Bitmap Brothers Logo off the screen. Meanwhile, a Supply Ship is adrift in space. Its occupants, two robots named Brad and Allan, wake up to the radio buzzer. The two find two new messages from Commander Zod. The first shows Zod telling about his delivery, one hour overdue; the second shows him threatening to "kick their red butts" if he finds out about them slacking off. Allan and Brad just resume their mission. The two constantly steer the ship in a bunch of twists and turns (one sends them knocking the game's title into the opening credits, which are just visible in space), and finally arriving at their first destination. Their mission sends them across twenty levels on five planets, fighting enemy soldiers. Only ...
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The Chaos Engine 2
''The Chaos Engine 2'' is a top-down shooter video game, and sequel to ''The Chaos Engine'', released for the Amiga in 1996 and developed by The Bitmap Brothers. A Sega Mega Drive version was planned but never released. Plot During the original game, the protagonists succeed in destroying the Chaos Engine, a time-travel device. Its creator, Baron Fortesque, appears to have been defeated. However, in ''The Chaos Engine 2'', it transpires that he and the protagonists are all trapped within a temporal singularity created by the destruction of the Chaos Engine device. In order to survive they must assist the Baron in rebuilding the device, though only one of them will be able to escape the singularity. Gameplay Unlike its predecessor, ''The Chaos Engine 2'' is a split-screen deathmatch between two players, one of which may be controlled by the computer: there is no co-operative mode available. Instead, each player must try to obtain the greatest score, either by simply killing the opp ...
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Virocop
Virocop is a run and gun video game developed by Graftgold and published by Renegade Software in 1995. It is regarded as the third game in the ''Quazatron'' series, the others being ''Quazatron'' and ''Magnetron''. An Amiga Advanced Graphics Architecture version, with enhanced visuals and audio, was also released. Gameplay In the game, the player takes the role of a robot called DAVE, who has to clear a virtual games park from a virus which has spread there. There are different zones in the game world, all inspired by other games, like a sports world, the urban jungle world, the gods world, the adventure world and as final world "Silicon Valley". DAVE has several weapons to shoot enemies, with the possibility to buy upgrades after collecting enough powerups.CU Amiga Magazine (Jul 1995) pages 48-49] At certain points in the levels, there are checkpoints which, should DAVE get destroyed, will automatically place the player back at the last checkpoint they passed, and are activated ...
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Harpoon (computer Game)
''Harpoon'' is a computer wargame published by Three-Sixty Pacific in 1989 for DOS. This was the first game in the ''Harpoon'' series. It was ported to the Amiga and Macintosh. Development history In the late 1970s, a manual wargame called SEATAG was introduced by the United States Navy for exploring tactical options. It was available in both classified and unclassified versions. SEATAG was developed into a true tactical training game called NAVTAG that ran on three networked microcomputers for the Red Side, Blue Side, and Game Control. Former naval officer and future author Larry Bond's exposure to this system in 1980 while on active duty led to the eventual development of Harpoon. The original game was expanded with additional releases including ''Harpoon BattleSet 2: North Atlantic Convoys'' (1989), ''Harpoon Battleset 3: The MED Conflict'' (1991), ''Harpoon BattleSet 4: Indian Ocean / Persian Gulf'' (1991), and ''Harpoon Designers' Series: BattleSet Enhancer'' (1992). Plot ...
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Flight Of The Amazon Queen
''Flight of the Amazon Queen'' is a graphical point-and-click adventure game by Interactive Binary Illusions, originally released in 1995 for Amiga and MS-DOS. The game was re-released as freeware in 2004 for use with ScummVM. In January 2022, a sequel was announced, titled '' Return of the Amazon Queen''. Development The game was developed on Amiga 500 using AMOS and ported to C for release on MS-DOS. The game engine was called JASPAR: while developers had read about Lucasfilm's SCUMM, the engine was designed in a different way. Deluxe Paint was used for art. Gameplay is very similar in style to many of LucasArts' popular point-and-click adventures of the 1990s, and was inspired by ''Monkey Island''. The game was inspired by the Indiana Jones film ''Raiders of the Lost Ark'': while the developers knew there was an adventure game of Indiana Jones, at the time it was dismissed as a movie tie-in. Plot In 1949, Joe King, pilot for hire and owner of the ''Amazon Queen'' airpla ...
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Ruff 'n' Tumble
''Ruff 'n' Tumble'' is a 1994 platform run and gun video game developed by Wunderkind and published by Renegade Software for the Amiga. An Amiga CD32 version was planned but never released. It was the only game made by Wunderkind. It stars Ruff Rodgers, embarking on a quest across an alien planet to reclaim his marbles after one of them fell into a portal inside a rabbit hole while playing with his collection in the park, and free the planet from Dr. Destiny and his Tinhead army. Through the journey, the player explores and search through each level for items and power-ups, as well as fight enemies and defeat bosses. ''Ruff 'n' Tumble'' was the creation of Wunderkind, a group within Renegade consisting of programmer Jason Perkins, artist Robin Levy, and composer Jason Page. Levy was contacted by Perkins, due to their previous working experience on ''Apocalypse'' (1994) for Virgin Interactive Entertainment, and was asked if he was interested in making a game with him. Perkins w ...
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Elfmania
''Elfmania'' is a 2D fighting game developed by Terramarque and released by Renegade Software in 1994 for the Amiga. Gameplay The gameplay is a standard fighting game, but Elfmania does not have special moves triggered by various button combinations, as is typical in most other games of this type. Instead, there are only a few standard attacks and one special move for each character. In order to win the game, different characters have to be used, which need to be bought. To buy more expensive and stronger characters, the player collects gold coins as a reward for beating enemies. Multiplayer fights use an odd variation of tic-tac-toe: the game has an overhead map consisting of squares. Players choose where to fight, and the square is marked with the winner's symbol. Getting a line of six squares wins the game. Characters There are a total of six characters to choose from, in order of cost to hire and with the first three costing the same amount of gold. *Janika, an elf who chos ...
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Mega Turrican
''Mega Turrican'' is a shooter game, developed by Factor 5 in 1993 and marketed by Data East in 1994. This game of the ''Turrican'' series was initially designed for the Mega Drive/Genesis, and later followed by an Amiga port converted by Kaiko and Neon Studios under the title of ''Turrican 3: Payment Day''. However, despite not being the original, the Amiga version was the one that was first commercially released in 1993, published by Rainbow Arts in Germany and Renegade in the rest of Europe. The Mega Drive version did not have a publisher and stayed unreleased from spring 1993 until 1994, when Data East took over its worldwide distribution. Data East itself released the game in North America, and contracted Sony Imagesoft for the game's distribution in Europe. The Mega Drive version of the game was re-released on the Wii's Virtual Console service in Europe and Australia on March 22, 2008 and on April 14, 2008 in North America. Plot Time has passed since mankind last heard of T ...
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