Harpoon (computer Game)
   HOME

TheInfoList



OR:

''Harpoon'' is a
computer wargame A computer wargame is a wargame played on a digital device. Descended from board wargaming, it simulates military conflict at the tactical, operational or strategic level. Computer wargames are both sold commercially for recreational use an ...
published by
Three-Sixty Pacific Three-Sixty Pacific is an American video game publisher and developer. Founded in the late 1980s by avid wargamers and military history enthusiasts, they were acquired by IntraCorp Entertainment Inc. in 1994. Games They have developed the most ...
in 1989 for DOS. This was the first game in the ''Harpoon'' series. It was ported to the
Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
and
Macintosh The Mac (known as Macintosh until 1999) is a family of personal computers designed and marketed by Apple Inc., Apple Inc. Macs are known for their ease of use and minimalist designs, and are popular among students, creative professionals, and ...
.


Development history

In the late 1970s, a manual
wargame A wargame is a strategy game in which two or more players command opposing armed forces in a realistic simulation of an armed conflict. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to s ...
called SEATAG was introduced by the
United States Navy The United States Navy (USN) is the maritime service branch of the United States Armed Forces and one of the eight uniformed services of the United States. It is the largest and most powerful navy in the world, with the estimated tonnage ...
for exploring
tactical Tactic(s) or Tactical may refer to: * Tactic (method), a conceptual action implemented as one or more specific tasks ** Military tactics, the disposition and maneuver of units on a particular sea or battlefield ** Chess tactics ** Political tacti ...
options. It was available in both classified and unclassified versions. SEATAG was developed into a true tactical training game called NAVTAG that ran on three
network Network, networking and networked may refer to: Science and technology * Network theory, the study of graphs as a representation of relations between discrete objects * Network science, an academic field that studies complex networks Mathematics ...
ed
microcomputer A microcomputer is a small, relatively inexpensive computer having a central processing unit (CPU) made out of a microprocessor. The computer also includes memory and input/output (I/O) circuitry together mounted on a printed circuit board (PC ...
s for the Red Side, Blue Side, and Game Control. Former naval officer and future author
Larry Bond Lawrence L. Bond (born June 11, 1951) is an American author and wargame designer. He is the designer of the ''Harpoon'' and ''Command at Sea'' gaming systems, and several supplements for the games. Examples of his numerous novels include ''Dange ...
's exposure to this system in 1980 while on active duty led to the eventual development of Harpoon. The original game was expanded with additional releases including ''Harpoon BattleSet 2: North Atlantic Convoys'' (1989), ''Harpoon Battleset 3: The MED Conflict'' (1991), ''Harpoon BattleSet 4: Indian Ocean / Persian Gulf'' (1991), and ''Harpoon Designers' Series: BattleSet Enhancer'' (1992).


Plot

The player is the commander of either NATO or Soviet forces, commanding ships and aircraft, selecting from over 100 different weapon systems, and taking responsibility for judgment calls. The game mainly focuses on combat in the
GIUK Gap The GIUK gap (sometimes written G-I-UK) is an area in the northern Atlantic Ocean that forms a naval choke point. Its name is an acronym for ''Greenland, Iceland'', and the ''United Kingdom The United Kingdom of Great Britain and Northe ...
.


Gameplay

''Harpoon'' is a naval simulator that uses data reflecting real-world equipment and weaponry, based on a miniatures wargame. There are no preset battle algorithms that dictate combat outcomes, and no play balance between sides. The game includes a user's guide with an appendix on superpower politics and maritime strategies in modern warfare, a ''Harpoon Tactical Guide'' by Larry Bond, and a booklet by author
Tom Clancy Thomas Leo Clancy Jr. (April 12, 1947 – October 1, 2013) was an American novelist. He is best known for his technically detailed espionage and military science, military-science storylines set during and after the Cold War. Seventeen of ...
that deals with Russian destroyers. Clancy used the simulation to test the naval battles for ''
Red Storm Rising ''Red Storm Rising'' is a war novel, written by Tom Clancy and co-written with Larry Bond, and released on August 7, 1986. Set in the mid-1980s, it features a Third World War between the North Atlantic Treaty Organization and Warsaw Pact force ...
'', which he co-authored with Bond.


Reception

Sales of ''Harpoon'' surpassed 80,000 copies by 1993. In the February 1990 edition of ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
'', M. Evan Brooks, a United States military officer, gave the game five stars out of five. He stated that "there is no question that ''Harpoon'' is the most detailed simulation to appear in the civilian marketplace ... a must-have for the serious naval gamer", and that he had learned more from six hours with the game than one year at the
Naval War College The Naval War College (NWC or NAVWARCOL) is the staff college and "Home of Thought" for the United States Navy at Naval Station Newport in Newport, Rhode Island. The NWC educates and develops leaders, supports defining the future Navy and associat ...
. In the April 1990 edition of ''
Dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as ...
'' (Issue 156), Patricia, Kirk and Hartley Lesser called this "is a true simulation with data reflecting real-world equipment and weaponry." They thought the game was "a graphical masterpiece". They concluded by giving the PC DOS/MS-DOS version of the game a perfect score of 5 out of 5, saying, "a simulation that is far more than a game – it's war!". A year later, they gave the
Macintosh The Mac (known as Macintosh until 1999) is a family of personal computers designed and marketed by Apple Inc., Apple Inc. Macs are known for their ease of use and minimalist designs, and are popular among students, creative professionals, and ...
version a perfect score as well. Six months after that, the Lessers gave the
Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
version another perfect score. In the May 1990 edition of ''
Games International ''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 19 ...
'', Mike Siggins noted the complexity of the game and said it "is not a game for wimps." He liked the graphics, saying, "''Harpoon'' looks superb in high resolution colour." He also thought the user interface was "well-handled". He concluded by giving both the game and the graphics an above-average rating of 8 out of 10, saying, "If tactical modern naval is your field, this is the program you've been waiting for." In the December 1990–January 1991 edition of ''
Info Info is shorthand for "information". It may also refer to: Computing * .info, a generic top-level domain * info:, a URI scheme for information assets with identifiers in public namespaces * info (Unix), a command used to view documentation produc ...
'', Judith Kilbury-Cobb wrote that a preview copy of the Amiga version of ''Harpoon'' "looks killer", saying it had "more technical detail than any game has a right to." In the next issue, her comments about the finished product were more nuanced. While she acknowledged that "the wealth of tactical and strategic data on weapons, ships, subs, etc., is overwhelming", she found performance on a basic Amiga was "unbearably sluggish". She concluded by giving the game an average rating of 3.5 out of 5, saying, "Long on realism, somewhat short on playability." ''
The One The ONE is a shopping centre in Tsim Sha Tsui, Kowloon, Hong Kong. It is built on the site of the former Tung Ying Building at 100 Nathan Road. It was developed by Chinese Estates Holdings and opened in 2010. Owner Joseph Lau Luen-hung g ...
'' reviewed ''Harpoon'' in 1991, calling it a "combat simulation for purists", due to the lack of "flashy action scenes" or joystick controls. ''The One'' furthermore states that the game requires "careful" and "arduous" strategic planning, and express that "It's hard to fault the accuracy and comprehensiveness of the military hardware database which supports ''Harpoon'', and it would be unfair to criticise the lack of more usual arcade-style sequences. The game makes no claim to be anything other than a realistic and heavily strategic representation of
cold war The Cold War is a term commonly used to refer to a period of geopolitical tension between the United States and the Soviet Union and their respective allies, the Western Bloc and the Eastern Bloc. The term '' cold war'' is used because the ...
conflict – as such it succeeds." ''The One'' concludes by expressing that "Even so, it's too dryly erudite to appeal to as wide an audience as most simulations." In 1990, ''Computer Gaming World'' named it "Wargame of the Year". The editors of ''
Game Player's PC Strategy Guide ''Game Players'' is a defunct monthly video game magazine founded by Robert C. Lock in 1989 and originally published by Signal Research in Greensboro, North Carolina. The original publication began as ''Game Players Strategy to Nintendo Games'' ...
'' likewise presented the game with their 1990 "Best PC Wargame" award. They dubbed it "the most detailed, authentic, and convincing simulation of modern naval warfare yet devised." Tim Carter reviewed ''Harpoon Battleset 3: The MED Conflict'' for ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
'', and stated that "''Harpoon: Battleset Three: The Mediterranean Conflict'' is an entertaining and thought-provoking addition to the Harpoon system. The combination of imaginative scenarios with new (and/or outdated) platforms and situations give the battleset a distinctive style of play that sets it apart from the Atlantic battlesets." Tim Carter reviewed ''Harpoon BattleSet 4: Indian Ocean / Persian Gulf'' for ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
'', and stated that "Despite the lack of creativity in the generation of scenarios, ''Battleset Four: The Indian Ocean/Persian Gulf'' is a useful addition to the Harpoon system. Players who use the ''Scenario Editor'' will find that the new platforms make the package worth the price." In 1994, ''
PC Gamer US ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games mag ...
'' named ''Harpoon'' the 36th best computer game ever. The editors called it "probably the best known and most successful naval war game there's ever been. It's still selling today, even five years after its initial release, and military academies have been known to use the game as a training aid. Now that's realism!" In 1996, ''Computer Gaming World'' declared ''Harpoon'' the 40th-best computer game ever released. The magazine's wargame columnist Terry Coleman named it his pick for the third-best computer wargame released by late 1996.


Reviews

*''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
'' - Jun, 1991 *''
Amiga Action ''Amiga Action'' was a monthly magazine about Amiga video games. It was published in the United Kingdom by Europress (later IDG Media) and ran for 89 full issues, from October 1989 to December 1996. After its closure, it was merged into sister pu ...
'' - Mar, 1991 *''
Top Secret Classified information is material that a government body deems to be sensitive information that must be protected. Access is restricted by law or regulation to particular groups of people with the necessary security clearance and need to know, ...
'' - Mar, 1993 *''
Aktueller Software Markt ''Aktueller Software Markt'' (literally ''Current Software Market''), commonly known by its acronym, ''ASM'', was a German multi-platform video game magazine that was published by Tronic-Verlag from 1986 until 1995. It was one of the first magazine ...
'' - Feb, 1991


References


External links

*{{MobyGames, id=/harpoon, name=Harpoon 1989 video games Amiga games Classic Mac OS games Cold War video games Computer wargames DOS games Naval video games Real-time strategy video games Video games developed in the United States