Sensible Soccer Series
   HOME

TheInfoList



OR:

''Sensible Soccer'', often called ''Sensi'', is an association football video game series which was highly popular in the early 1990s and which still retains a cult following. It was developed by
Sensible Software Sensible Software was a British software company founded by Jon Hare and Chris Yates that was active from March 1986 to June 1999. It released seven number-one hit games and won numerous industry awards. The company was well known for the exa ...
and first released for
Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
and
Atari ST The Atari ST is a line of personal computers from Atari Corporation and the successor to the Atari 8-bit family. The initial model, the Atari 520ST, had limited release in April–June 1985 and was widely available in July. It was the first pers ...
computers in 1992 as well as for the PC. The series was created by Jon Hare and Chris Yates, as a successor to their previous football game ''
MicroProse Soccer ''MicroProse Soccer'' is an association football video game published by MicroProse in 1988. The original Commodore 64 version was developed by Sensible Software and ported to other systems. In the United States, the game was released as ''Keith ...
'' (1988), which in turn was inspired by the arcade video game '' Tehkan World Cup'' (1985). It featured a zoomed-out
bird's-eye view A bird's-eye view is an elevated view of an object or location from a very steep viewing angle, creating a perspective as if the observer were a bird in flight looking downwards. Bird's-eye views can be an aerial photograph, but also a draw ...
(the majority of games until then such as '' Kick Off'' and '' Match Day'' used a closer top-down or side view), editable national, club and custom teams and gameplay utilising a simple and user-friendly control scheme. One of the defining gameplay elements was the "aftertouch" feature, which enabled effective but unrealistic swerves. The game topped charts such as ''
Amiga Power ''Amiga Power'' (''AP'') was a monthly magazine about Amiga video games. It was published in the United Kingdom by Future plc, and ran for 65 issues, from May 1991 to September 1996. Philosophy ''Amiga Power'' had several principles which com ...
s "All Time Top 100". The graphic style of the game was used in other Sensible Software games, such as ''
Mega-Lo-Mania ''Mega-Lo-Mania'' is a real-time strategy video game developed by Sensible Software. It was released for the Amiga in 1991 and ported to other systems. It was released as ''Tyrants: Fight Through Time'' in North America and ''Mega-Lo-Mania: Jikū ...
'', '' Cannon Fodder'' and '' Sensible Golf''. A "spiritual successor" to ''Sensible Soccer'', ''Sociable Soccer'', was announced by Jon Hare in November 2015, and early versions for PC, mobile and
virtual reality Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), educ ...
were shown at nine different public venues across Europe, including Gamescom in Cologne and the
London Science Museum The Science Museum is a major museum on Exhibition Road in South Kensington, London. It was founded in 1857 and is one of the city's major tourist attractions, attracting 3.3 million visitors annually in 2019. Like other publicly funded ...
in 2016, with development continuing despite an initially unsuccessful crowdfunding campaign on
Kickstarter Kickstarter is an American public benefit corporation based in Brooklyn, New York, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative projects to life". As of July 2021, ...
. ''Sociable Soccer'' was released on Steam Early Access on 12 October 2017, with
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
,
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
,
iOS iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that powers many of the company's mobile devices, including the iPhone; the term also includes ...
and
Android Android may refer to: Science and technology * Android (robot), a humanoid robot or synthetic organism designed to imitate a human * Android (operating system), Google's mobile operating system ** Bugdroid, a Google mascot sometimes referred to ...
versions to follow.


History


Origins

The basis for ''Sensible Soccer'' was ''
MicroProse Soccer ''MicroProse Soccer'' is an association football video game published by MicroProse in 1988. The original Commodore 64 version was developed by Sensible Software and ported to other systems. In the United States, the game was released as ''Keith ...
'', released for home computers in 1988. It was designed by Jon Hare and programmed by Chris Yates, who adapted the gameplay format of arcade video game '' Tehkan World Cup'' (1985) while adding their own elements to create ''MicroProse Soccer''. Hare and Yates went on to use ''MicroProse Soccer'' as the basis for ''Sensible Soccer'' in 1992, making further improvements to the gameplay. ''Sensible World of Soccer'', commonly referred to as ''SWOS'', was released in 1994. The game was almost published by
Virgin Games Virgin Interactive Entertainment (later renamed Avalon Interactive) was the video game publishing division of British conglomerate the Virgin Group. It developed and published games for major platforms and employed developers, including Westwoo ...
, but they insisted on it being called Virgin Soccer. It became a first in video games when it attempted to encompass the entire professional footballing world into one game. Featuring many divisions in many countries around the globe, it featured a twenty season career mode which allowed players to manage and play as thousands of different clubs from across the globe, many of which were very obscure.


Next generation

The series would make a return in the summer of 2006, with a full 3D title released on PC,
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
and
Xbox Xbox is a video gaming brand created and owned by Microsoft. The brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox network, and the development arm by the na ...
. Codemasters, the holders of the licence, released the game across all PAL territories, with the design capabilities overseen by Jon Hare, the original designer of the game. ''Sensible Soccer 2006'' was released on 9 June 2006.


Xbox Live Arcade

In 2006, Codemasters announced a new version of ''
Sensible World of Soccer ''Sensible World of Soccer'' was designed and developed by Sensible Software as the 1994 sequel to their 1992 game ''Sensible Soccer'' which combined a 2D football game with a comprehensive manager mode. The game includes contemporary season data ...
'', developed by Kuju Sheffield, for the
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation ...
to be released in summer 2007 on Xbox Live Arcade. It features both the classic "retro" visuals of the original SWOS, as well as new improved high definition graphics, and retains the exact gameplay of the ''96/97'' version of ''Sensible World of Soccer'' for the Amiga, along with the music from ''Sensible Soccer 2006''. Due to problems with the game's network performance, the release was delayed in order for "significant proportions" of the network code to be rewritten. After missing several previous release dates, the game appeared on Xbox Live Arcade on 19 December 2007 but was quickly pulled. A statement from Microsoft confirmed that an incorrect version of the game had been made available, in which online play was not possible. The fixed version of the game was released two days later on 21 December. The Windows version was never released.


Development

Reflecting Sensible Software's devil-may-care approach to game design, the developers decided to make ''Sensible Soccer'' after playing around with sprites from ''
Mega-Lo-Mania ''Mega-Lo-Mania'' is a real-time strategy video game developed by Sensible Software. It was released for the Amiga in 1991 and ported to other systems. It was released as ''Tyrants: Fight Through Time'' in North America and ''Mega-Lo-Mania: Jikū ...
'' and deciding to use them in a football game.


Games in the series


Coverdisk games

*At Christmas 1993, a free Sensible Software minigame was included on an '' Amiga Format'' cover disk. Called ''Cannon Soccer'', it was essentially two bonus levels of '' Cannon Fodder'' (one of
Sensible Software Sensible Software was a British software company founded by Jon Hare and Chris Yates that was active from March 1986 to June 1999. It released seven number-one hit games and won numerous industry awards. The company was well known for the exa ...
's other titles) in which the soldiers fought hordes of ''Sensible Soccer'' players in a snowy landscape. *On the ''
Amiga Power ''Amiga Power'' (''AP'') was a monthly magazine about Amiga video games. It was published in the United Kingdom by Future plc, and ran for 65 issues, from May 1991 to September 1996. Philosophy ''Amiga Power'' had several principles which com ...
'' Coverdisk 21 one of the demos was ''Sensible Soccer: England vs Germany'', also known as ''Sensible Soccer Meets Bulldog Blighty''. This featured a mode of play that involved replacing players with soldiers from ''Cannon Fodder'', and the ball with a hand grenade. The grenade would randomly begin to flash eventually exploding, killing any nearby players. *''Sensible World of Moon Soccer'' a free covermount disk included with an issue of Amiga Action magazine in the UK. Play as Moon United, featured low gravity, a cratered pitch and hordes of alien players to trade. *The developers released a humorous spin-off called ''unSensible Soccer'' which consisted of apples vs. oranges instead of men. It was released as a free covermount disk with Amiga Action in March 1993.


Reception

''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
'' in June 1994 stated that "in the debate over the best football action/tactical game, there is no doubt that Sensible is in everyone's top three, no matter what format ... The game is fast and responsive ... a class act". The magazine added that the "Gameboy version is one of the best games" on the handheld. ''Sensible Soccer''s first release sold roughly 200,000 copies, according to company founder Jon Hare. He estimated that the series overall had sold 2 million copies by 2002.


Awards

From the time of its release, ''
Mega Mega or MEGA may refer to: Science * mega-, a metric prefix denoting 106 * Mega (number), a certain very large integer in Steinhaus–Moser notation * "mega-" a prefix meaning "large" that is used in taxonomy * Gravity assist, for ''Moon-Earth ...
'' placed the game at #1 in their Top 50 Mega Drive Games of All Time. The Mega CD version of the game was #2 in their Top 10 Mega CD Games of All Time in the same issue. ''Sensible World of Soccer 1995/96'' received review scores of 96% from both ''
Amiga Power ''Amiga Power'' (''AP'') was a monthly magazine about Amiga video games. It was published in the United Kingdom by Future plc, and ran for 65 issues, from May 1991 to September 1996. Philosophy ''Amiga Power'' had several principles which com ...
'' and '' Amiga Format'', the joint highest mark given for any game by either magazine. In 2017,
Gamesradar ''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites ''Total Film'', '' SFX'', ''Edge'' and '' Computer ...
ranked the game 50th on their "Best Sega Genesis/Mega Drive games of all time" In 1996,
Gamesmaster ''GamesMaster'' is a British television programme which originally aired on Channel 4 from 1992 to 1998. In 2021, it returned for a new series on YouTube and E4. It was the first UK television programme dedicated to video games. Dominik Diam ...
rated the Mega Drive version 7th in their "The Gamesmaster Mega Drive Top 10". In 1995, '' Total!'' listed Sensible Soccer 7 on their "Top 100 SNES Games". They praised the gameplay writing: " ensible Soccerhas the speed and fluidity to perfectly replicate all the speed, excitement and strategic complexity of the real Game." In March 2007, ''
The New York Times ''The New York Times'' (''the Times'', ''NYT'', or the Gray Lady) is a daily newspaper based in New York City with a worldwide readership reported in 2020 to comprise a declining 840,000 paid print subscribers, and a growing 6 million paid ...
'' reported that ''Sensible World of Soccer'' (1994) was named to a list of the ten most important video games of all time by
Stanford Stanford University, officially Leland Stanford Junior University, is a private research university in Stanford, California. The campus occupies , among the largest in the United States, and enrolls over 17,000 students. Stanford is considere ...
Professor Henry Lowood and the four members of his committee – the game designers
Warren Spector Warren Evan Spector (born October 2, 1955) is an American role-playing and video game designer, director, writer, producer and production designer. He is known for creating immersive sim games, which give players a wide variety of choices in how ...
and
Steve Meretzky Steven Eric Meretzky (born May 1, 1957)
''Infocom''. Retrieved July 11, 2011.
is an American
; Matteo Bittanti, an academic researcher; and Christopher Grant, a game journalist. This list was also announced at the 2007 Game Developers Conference. ''Sensible World of Soccer'' (1994) received recognition as one of the Ten Most Important Video Games of All Time, the so-called game canon, by the History of Science and Technology Collections at
Stanford University Stanford University, officially Leland Stanford Junior University, is a private research university in Stanford, California. The campus occupies , among the largest in the United States, and enrolls over 17,000 students. Stanford is consider ...
.


See also

*''
MicroProse Soccer ''MicroProse Soccer'' is an association football video game published by MicroProse in 1988. The original Commodore 64 version was developed by Sensible Software and ported to other systems. In the United States, the game was released as ''Keith ...
''


References

*


External links

*
The Making of Sensible Soccer: Jon Hare and the Sensible team on the creation of their football opus
{{DEFAULTSORT:Sensible Soccer 1992 video games Acorn Archimedes games Amiga games Association football video games Atari Jaguar games Atari ST games Amiga CD32 games DOS games Golden Joystick Award winners Sega CD games Sega Genesis games Sensible Software Super Nintendo Entertainment System games Video games developed in the United Kingdom Video game franchises introduced in 1992