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Remember11
''Remember 11: The Age of Infinity'' is a visual novel video game developed by KID. It was originally released on March 18, 2004 for the PlayStation 2, and has later been ported to Microsoft Windows, PlayStation Portable, iOS, and Android. The game is the third entry in the ''Infinity'' series; it is preceded by and , and followed by the spin-off ''12Riven'' and the reboot '. The game follows Fuyukawa Kokoro and Yukidoh Satoru, who frequently experience a phenomenon that makes their minds switch place with each other, putting them in the other person's body. Kokoro is stuck in a blizzard in an emergency cabin on a mountain together with three other people, while Satoru is in an institute for the treatment of mentally ill criminals, having lost his memory. The player takes the role of Kokoro, and reads the story while occasionally making choices that affect the course of the narrative, attempting to keep her alive for seven days; after doing so, they are able to play through the s ...
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Infinity (video Game Series)
''Infinity'' is a series of visual novel video games mainly developed by KID. The first game in the series, ''Never 7: The End of Infinity'', was originally released as ''Infinity'' for PlayStation (console), PlayStation in 2000, and was later ported to other platforms. Since then, four more games have been developed, as well as a remake of the second game. The first three games were directed by Takumi Nakazawa, and the first four were planned and written by Kotaro Uchikoshi and composed for by Takeshi Abo. The fifth was written by the otome writing group Run & Gun, and featured sound production by the band Milktub. Alongside ''Memories Off'', ''Infinity'' was KID's flagship product, flagship series. Initially, the series focused on romance with a light use of science fiction themes; as the science fiction themes were positively received by reviewers, the series gradually moved away from the romance themes, with the third game focusing entirely on science fiction. Starting with the ...
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12Riven
''12Riven: The Psi-Climinal of Integral'' is a visual novel video game developed by KID, CyberFront, and SDR Project, and released on March 13, 2008, for the PlayStation 2 and April 16, 2009, for the PlayStation Portable. There is a regular edition, and a special edition which included the game's original soundtrack. KID are known for producing the ''Memories Off'' series, and the ''Infinity'' series which includes '' Never 7: The End of Infinity'', '' Ever 17: The Out of Infinity'', and '' Remember 11: The Age of Infinity''. When KID declared bankruptcy in November 2006, production on the game was halted until CyberFront took over and resumed production. The game had two different PC releases on April 4, 2008. It was released as a standalone product and as a part of the ''Infinity Plus'' pack (which includes PC versions of '' Never 7: The End of Infinity'', ''Ever 17: The Out of Infinity'', ''Remember 11: The Age of Infinity'' and ''12Riven''). A port for Android and iOS was ann ...
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Code 18
''Code_18'' is a visual novel video game developed by Cyberfront and released on September 29, 2011 for the PlayStation Portable and Xbox 360, and later for Microsoft Windows. It is a reboot of the '' Infinity'' series, which also includes '' Never 7: The End of Infinity'', '' Ever 17: The Out of Infinity'', '' Remember 11: The Age of Infinity'', and the spin-off '' 12Riven: The Psi-Climinal of Integral''. The story follows Hayato Hino, a high school student who receives voice messages from the future on his phone, and is stuck in a loop, repeating a month of his life over and over again. The gameplay involves advancing the story through conversations with characters, with dialogue choices influencing the story's path. Cyberfront bought the rights to the ''Infinity'' series after its previous developer, KID, closed down. The game's writing was done by the group Run & Gun, while the sound production was handled by the band Milktub. While the development team had originally planne ...
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Anima And Animus
The anima and animus are described in Carl Jung's school of analytical psychology as part of his theory of the collective unconscious. Jung described the animus as the unconscious masculine side of a woman, and the anima as the unconscious feminine side of a man, each transcending the personal psyche. Jung's theory states that the anima and animus are the two primary anthropomorphic archetypes of the unconscious mind, as opposed to the theriomorphic and inferior function of the shadow archetypes. He believed they are the abstract symbol sets that formulate the archetype of the Self. In Jung's theory, the anima makes up the totality of the unconscious feminine psychological qualities that a man possesses and the animus the masculine ones possessed by a woman. He did not believe they were an aggregate of father or mother, brothers, sisters, aunts, uncles, or teachers, though these aspects of the personal unconscious can influence a person's anima or animus. Jung believed a male' ...
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Jungian Archetypes
Jungian archetypes are a concept from psychology that refers to a universal, inherited idea, pattern of thought, or image that is present in the collective unconscious of all human beings. The psychic counterpart of instinct, archetypes are thought to be the basis of many of the common themes and symbols that appear in stories, myths, and dreams across different cultures and societies. Some examples of archetypes include such as the mother, the child, the trickster, and the flood, among others. The concept of archetypes and the collective unconscious was first proposed by Carl Jung, a Swiss psychiatrist and psychoanalyst. According to Jung, archetypes are innate patterns of thought and behavior that strive for realization within an individual's environment. This process of actualization influences the degree of individuation, or the development of the individual's unique identity. For instance, the presence of a maternal figure who closely matches the child's idealized concept of ...
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Science Fiction
Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel universes, extraterrestrial life, sentient artificial intelligence, cybernetics, certain forms of immortality (like mind uploading), and the singularity. Science fiction predicted several existing inventions, such as the atomic bomb, robots, and borazon, whose names entirely match their fictional predecessors. In addition, science fiction might serve as an outlet to facilitate future scientific and technological innovations. Science fiction can trace its roots to ancient mythology. It is also related to fantasy, horror, and superhero fiction and contains many subgenres. Its exact definition has long been disputed among authors, critics, scholars, and readers. Science fiction, in literature, film, television, and other media, has beco ...
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The End Of Infinity
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pr ...
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The Out Of Infinity
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pr ...
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Kotaro Uchikoshi At Anime Expo 2016, Cropped
Kotaro, Kōtarō or Koutarou (written: , , , , , , , , , , or in katakana) is a masculine Japanese given name. Notable people with the name include: *, Japanese baseball player *, Japanese scientist and inventor *, Japanese photography critic and writer *, Japanese painter *, Japanese writer *, Japanese actor *, Japanese politician *, Japanese composer and music arranger *, Japanese general *, Japanese footballer and manager *, Japanese footballer *, Japanese guitarist *, Japanese baseball player *, Japanese racing driver *, Japanese actor *, Japanese hurdler *, Japanese chemical engineer *, Japanese economist and academic *, Japanese poet and sculptor *, Japanese politician *, Japanese jurist and politician *, Japanese photographer *, Japanese video game director and scenario writer *Kotaro Umeji, Japanese graphic designer *, Japanese footballer *, Japanese actor *, Japanese rugby union player *, Japanese jujutsuka Fictional characters: *, a character in the manga series ''Haiky ...
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Lunar Phase
Concerning the lunar month of ~29.53 days as viewed from Earth, the lunar phase or Moon phase is the shape of the Moon's directly sunlit portion, which can be expressed quantitatively using areas or angles, or described qualitatively using the terminology of the 4 major phases: new moon, first quarter, full moon, last quarter and 4 minor phases: waxing crescent, waxing gibbous, waning gibbous, and waning crescent. The lunar phases gradually change over a synodic month (~29.53 days) as the Moon's orbital positions around Earth and Earth around the Sun shift. The visible side of the Moon is variously sunlit, depending on the position of the Moon in its orbit. Thus, this face's sunlit portion can vary from 0% (at new moon) to 100% (at full moon). Each of the 4 major lunar phases (see below) is ~7.4 days, with +/− 19 hours in variation (6.58–8.24 days) due to the elliptical shape of the Moon's orbit. Phases of the Moon There are four ''principal'' (primary/major) lunar phase ...
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Turbulence
In fluid dynamics, turbulence or turbulent flow is fluid motion characterized by chaotic changes in pressure and flow velocity. It is in contrast to a laminar flow, which occurs when a fluid flows in parallel layers, with no disruption between those layers. Turbulence is commonly observed in everyday phenomena such as surf, fast flowing rivers, billowing storm clouds, or smoke from a chimney, and most fluid flows occurring in nature or created in engineering applications are turbulent. Turbulence is caused by excessive kinetic energy in parts of a fluid flow, which overcomes the damping effect of the fluid's viscosity. For this reason turbulence is commonly realized in low viscosity fluids. In general terms, in turbulent flow, unsteady vortices appear of many sizes which interact with each other, consequently drag due to friction effects increases. This increases the energy needed to pump fluid through a pipe. The onset of turbulence can be predicted by the dimensionless Rey ...
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Dissociative Identity Disorder
Dissociative identity disorder (DID), better known as multiple personality disorder or multiple personality syndrome, is a mental disorder characterized by the presence of at least two distinct and relatively enduring personality states. The disorder is accompanied by memory gaps more severe than could be explained by ordinary forgetfulness. The personality states alternately show in a person's behavior; however, presentations of the disorder vary. Other conditions that often occur in people with DID include post-traumatic stress disorder, personality disorders (especially borderline and avoidant), depression, substance use disorders, conversion disorder, somatic symptom disorder, eating disorders, obsessive–compulsive disorder, and sleep disorders. Self-harm, non-epileptic seizures, flashbacks with amnesia for content of flashbacks, anxiety disorders, and suicidality are also common. Overview The following three subsections give brief overviews of the proposed cause of d ...
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