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''Code_18'' is a
visual novel A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with sta ...
video game developed by Cyberfront and released on September 29, 2011 for the PlayStation Portable and
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
, and later for Microsoft Windows. It is a reboot of the '' Infinity'' series, which also includes '' Never 7: The End of Infinity'', '' Ever 17: The Out of Infinity'', '' Remember 11: The Age of Infinity'', and the spin-off '' 12Riven: The Psi-Climinal of Integral''. The story follows Hayato Hino, a high school student who receives voice messages from the future on his phone, and is stuck in a loop, repeating a month of his life over and over again. The gameplay involves advancing the story through conversations with characters, with dialogue choices influencing the story's path. Cyberfront bought the rights to the ''Infinity'' series after its previous developer,
KID Kid, Kids, KIDS, and K.I.D.S. may refer to: Common meanings * Colloquial term for a child or other young person ** Also for a parent's offspring regardless of age * Engage in joking * Young goats * The goat meat of young goats * Kidskin, lea ...
, closed down. The game's writing was done by the group Run & Gun, while the sound production was handled by the band Milktub. While the development team had originally planned to use a theme of "escape from an enclosed space" similarly to previous ''Infinity'' games, it was changed due to concerns of the size of the game's audience, and was seen as a
reboot In computing, rebooting is the process by which a running computer system is restarted, either intentionally or unintentionally. Reboots can be either a cold reboot (alternatively known as a hard reboot) in which the power to the system is physi ...
of the series. Western journalists were optimistic, while ''Famitsu 360'' gave it an average score. Sales of the title were low, with both console versions reaching a combined total of over 11,000 units.


Gameplay

As with the rest of the '' Infinity'' series, ''Code_18'' is a
visual novel A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with sta ...
in which the player makes progress through the linear story by talking to characters and listening to dialogue. Disposing of the escape scenarios of earlier ''Infinity'' games, the core gameplay features the player character Hayato Hino exploring his school environment and interacting with five female characters with whom he can develop relationships. The state of Hayato's romantic relationships, together with choices made during the story, can alter the flow of events to a degree; some options can trigger alternative bad endings for characters, and the game's full ending is altered depending on whom Hayato has formed a romantic relationship with.


Synopsis


Setting and characters

In ''Code_18'', the player takes the role of Hayato Hino, a high school student at Ryuusei Academy in
Tokyo Tokyo (; ja, 東京, , ), officially the Tokyo Metropolis ( ja, 東京都, label=none, ), is the capital and List of cities in Japan, largest city of Japan. Formerly known as Edo, its metropolitan area () is the most populous in the world, ...
, and a member of the school's Second Science Club. Among other characters are Hikari Haruna, a friend of Hayato's, who often visits the club despite not being a member; Tamaki Tatekawa, a wealthy girl with
otaku is a Japanese word that describes people with consuming interests, particularly in anime, manga, video games, or computers. Its contemporary use originated with a 1983 essay by Akio Nakamori in '' Manga Burikko''. may be used as a pejorat ...
hobbies; Yuzu Soraki, a tomboy who is an acquaintance of Hayato's; Nanari Torikura, a quiet girl who often reads alone; Arika Tokitou, who appears to dislike Hayato.


Plot

The game opens on September 11, 2018. When Hayato is about to test his "Dragon Unit" flight pack on the school's roof, a girl falls from the sky, wearing a similar device. He tries to save her, but falls to his death; after this, he is transported back in time without any memory of the event, and manages to save her. Her name turns out to be Arika Tokitou. Ryuusei Academy and the Second Science Club prepare for a school festival that is scheduled for a month later, when Hayato's science professor, Genkuro Kanbara, gives him a smartphone chip composed of an "Agastia Stone", which theoretically would allow him to receive voice messages from the future. He installs it and does receive messages from the future, but is unable to tell what they are saying. At one point, due to an accident with the Dragon Unit, Hayato's house blows up, forcing him to sleep in the science clubroom. He and the rest of the club decide that for the festival, they should put on a live performance for Hikari. During the month, Hayato and Hikari get closer, and he moves in with her. He helps her overcome issues with self-confidence and to succeed at the live performance, and they become a couple. At the end of the festival, time moves backwards to September 11 again; the same month loops several times, with Hayato being unaware of it and having no memory of past loops. During each loop, he gets closely involved with one of the game's female characters, helps them with the festival, and with resolving their personal problems. While Arika is distant at first, she starts to lighten up to Hayato the more loops he goes through. After going through several loops, Hayato returns to September 11 with his memories intact, and realizes that Arika is the only one who appears to have a connection to the looping. He confronts her, and while she admits to have a connection, she does not trust him to help her. When Hayato realizes that his house is about to explode, with Hikari and Arika inside, he gets them out instead of saving the Dragon Unit; this earns him Arika's trust, and she tells him that she is a time traveler from 2040. Learning that her presence caused a time loop, she wanted to return to her time, but was unable to as her time machine had broken. Hayato gathers parts to repair it with, and again gets close to Hikari. He learns that Arika's true identity is Akari Hino, and that she is Hayato and Hikari's daughter from the future. In the future, Hayato had become a workaholic, building a time machine while neglecting Hikari and Akira; in anger, Akira had stolen the time machine and traveled to 2018. As the time machine only works in a zero-gravity environment, they combine it with the Dragon Unit and take it to the 1,200 feet Sky Tower; their way there is hindered by an earthquake, however they are able to reach it with the help of Hikari, Tamaki, Yuzu, Nanari, and professor Kanbara. The sender of the voice messages from the future is revealed to be the Hayato of 2040; as the future versions of Hayato and Hikari had seen Akari in 2018, they knew that they needed to recreate the events in order to avoid a
time paradox A temporal paradox, time paradox, or time travel paradox is a paradox, an apparent contradiction, or logical contradiction associated with the idea of time and time travel. The notion of time travel to the future complies with current understanding ...
that would cause Akari to cease existing. Because of this, Hayato had spent all of his time on creating a time machine by 2040, while he acted cold to Akari on purpose to give her incentive to travel back in time. The Hayato of 2040 then sent voice messages to his 2018 self to offer guidance and to cause an ontological paradox, ensuring Akari's continued existence. Akari travels back to 2040, breaking the loop, and makes up with her parents.


Development and release

After
KID Kid, Kids, KIDS, and K.I.D.S. may refer to: Common meanings * Colloquial term for a child or other young person ** Also for a parent's offspring regardless of age * Engage in joking * Young goats * The goat meat of young goats * Kidskin, lea ...
– the developer of previous '' Infinity'' games – closed down, Cyberfront bought the rights to all of their projects. Ken Wakabayashi, who worked on '' 12Riven: The Psi-Climinal of Integral'' as director, returned for ''Code_18'' as director and producer, in addition to creating the basic scenario with Chabou Higurashi. The writing group Run & Gun, mostly known for working on otome games such as ''
Skip Beat! , abbreviated as ''Sukibi'', is a Japanese shōjo manga by Yoshiki Nakamura. It is the story of , a 16-year-old girl who discovers that her childhood friend and romantic goal, Shotaro Fuwa, only keeps her around to act as a maid and to ea ...
'', wrote the game's scenario, while the character design was done by comic book artist Yutaka Akatsu. The game was seen as a
reboot In computing, rebooting is the process by which a running computer system is restarted, either intentionally or unintentionally. Reboots can be either a cold reboot (alternatively known as a hard reboot) in which the power to the system is physi ...
of the ''Infinity'' series. The theme of "an escape from an enclosed space" from the previous three games in the series was not used in ''Code_18''; instead, it was set in a school with romance themes. Initially, the development team had planned to use the "escape" theme, but had to change it due to concerns about the size of the audience for the game. The game's sound production was done by members of the band Milktub, who also performed the game's opening and ending themes: the opening theme, was composed and arranged by Kyoura Miyazuki, and written and sung by Airi. The game was showcased at Cyberfront's booth at the DreamParty Tokyo 2011 spring event on May 1. In September of the same year, the PlayStation Portable version of the game was playable at
Konami , is a Japanese multinational video game and entertainment company headquartered in Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machines, slot machines, and arcade cabinets. Konami has casino ...
's booth at
Tokyo Game Show , commonly known as TGS, is a video game expo / convention held annually in September in the Makuhari Messe, in Chiba, Japan. It is presented by the Computer Entertainment Supplier's Association (CESA) and Nikkei Business Publications, Inc. ...
. A mobile game titled ''Code_18: Another Side'' was made to promote ''Code_18'', and was released for free via
Mobage is a portal and social network for games, owned by DeNA. The service had 30 million users, who largely play on feature phones. On February 14, 2011, DeNA announced renaming Mobage Town service name to Mobage, which also merged the Plus+ Plus+ ...
on June 8, 2011. In it, the player spends time with the game's female characters, and makes progress by getting more intimate with them. ''Code_18'' was published by Cyberfront on September 29, 2011, for PlayStation Portable and Xbox 360 in Japan In addition to the standard edition, a limited edition which included an artbook, an
audio drama Radio drama (or audio drama, audio play, radio play, radio theatre, or audio theatre) is a dramatized, purely acoustic performance. With no visual component, radio drama depends on dialogue, music and sound effects to help the listener imagine ...
, and a soundtrack CD, was made available. Certain stores also offered telephone cards, pre-paid cards for book stores, and postcards, with "seductive" illustrations of the game's female characters in a
negligee The negligee or ''négligée'' (french: négligé ; ), also known in French as déshabillé (), is a form of see-through clothing for women consisting of a sheer, usually long, dressing gown. It is a form of nightgown intended for wear at night ...
, in underwear, or naked, for people who bought the game. A Microsoft Windows version was released on December 21, 2012, both separately and in a bundle with '' Ever 17: The Out of Infinity''.


Reception

Prior to the game's release, some video game journalists wondered about the game's tone: Spencer at ''Siliconera'' said that he was curious about it since KID mostly made bishoujo games, while Run & Gun was best known for otome games; and Andrew Barker at ''RPGFan'' thought it would be interesting to see if the game would have a different feeling to it compared to previous ''Infinity'' games. Derek Heemsbergen, also writing for ''RPGFan'', thought that a new ''Infinity'' game was "welcome news". At the game's release, the video game magazine ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the f ...
'' gave the game a score of 26/40 in their cross-review, with individual reviewers giving it the scores 7, 7, 6, and 6. At the end of 2011, the PlayStation Portable version was the 809th best selling video game of the year in Japan, with 5,766 copies sold; the Xbox 360 version was on 847th place, with 5,311 copies sold, adding up to a total of 11,077 copies across both platforms during the debut year.


References


External links

* (archive) * {{Infinity series 2011 video games Articles with underscores in the title Bishōjo games CyberFront games Infinity (series) Japan-exclusive video games PlayStation Portable games Single-player video games Video game reboots Video games developed in Japan Video games set in 2018 Video games set in Tokyo Visual novels Windows games Xbox 360 games