Infinity (video Game Series)
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Infinity (video Game Series)
''Infinity'' is a series of visual novel video games mainly developed by KID. The first game in the series, ''Never 7: The End of Infinity'', was originally released as ''Infinity'' for PlayStation (console), PlayStation in 2000, and was later ported to other platforms. Since then, four more games have been developed, as well as a remake of the second game. The first three games were directed by Takumi Nakazawa, and the first four were planned and written by Kotaro Uchikoshi and composed for by Takeshi Abo. The fifth was written by the otome writing group Run & Gun, and featured sound production by the band Milktub. Alongside ''Memories Off'', ''Infinity'' was KID's flagship product, flagship series. Initially, the series focused on romance with a light use of science fiction themes; as the science fiction themes were positively received by reviewers, the series gradually moved away from the romance themes, with the third game focusing entirely on science fiction. Starting with the ...
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Android (operating System)
Android is a mobile operating system based on a modified version of the Linux kernel and other open-source software, designed primarily for touchscreen mobile devices such as smartphones and tablets. Android is developed by a consortium of developers known as the Open Handset Alliance and commercially sponsored by Google. It was unveiled in November 2007, with the first commercial Android device, the HTC Dream, being launched in September 2008. Most versions of Android are proprietary. The core components are taken from the Android Open Source Project (AOSP), which is free and open-source software (FOSS) primarily licensed under the Apache License. When Android is installed on devices, the ability to modify the otherwise free and open-source software is usually restricted, either by not providing the corresponding source code or by preventing reinstallation through technical measures, thus rendering the installed version proprietary. Most Android devices ship with additional ...
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Visual Novel
A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustrations and a varying degree of interactivity. The format is more rarely referred to as novel game, a retranscription of the ''wasei-eigo'' term , which is more often used in Japanese. Visual novels originated in and are especially prevalent in Japan, where they made up nearly 70% of the PC game titles released in 2006. In Japanese, a distinction is often made between visual novels (NVL, from "novel"), which consist primarily of narration and have very few interactive elements, and adventure games (AVG or ADV, from "adventure"), which incorporate problem-solving and other types of gameplay. This distinction is normally lost outside Japan, as both visual novels and adventure games are commonly referred to as "visual n ...
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Kotaro Uchikoshi At Anime Expo 2016, Cropped
Kotaro, Kōtarō or Koutarou (written: , , , , , , , , , , or in katakana) is a masculine Japanese given name. Notable people with the name include: *, Japanese baseball player *, Japanese scientist and inventor *, Japanese photography critic and writer *, Japanese painter *, Japanese writer *, Japanese actor *, Japanese politician *, Japanese composer and music arranger *, Japanese general *, Japanese footballer and manager *, Japanese footballer *, Japanese guitarist *, Japanese baseball player *, Japanese racing driver *, Japanese actor *, Japanese hurdler *, Japanese chemical engineer *, Japanese economist and academic *, Japanese poet and sculptor *, Japanese politician *, Japanese jurist and politician *, Japanese photographer *, Japanese video game director and scenario writer *Kotaro Umeji, Japanese graphic designer *, Japanese footballer *, Japanese actor *, Japanese rugby union player *, Japanese jujutsuka Fictional characters: *, a character in the manga series ''Haiky ...
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Time Loop
The time loop or temporal loop is a plot device in fiction whereby characters re-experience a span of time which is repeated, sometimes more than once, with some hope of breaking out of the cycle of repetition. The term "time loop" is sometimes used to refer to a causal loop; however, causal loops are unchanging and self-originating, whereas time loops are constantly resetting: when a certain condition is met, such as a death of a character or a clock reaching a certain time, the loop starts again, possibly with one or more characters retaining the memories from the previous loop. History An early example of a time loop is the 1915 Russian novel ''Strange Life of Ivan Osokin'', where the main character gets to live his life over again but struggles to change it the second time around. It was used in the short story "Doubled and Redoubled" by Malcolm Jameson that appeared in the February 1941 ''Unknown''; the story tells of a person accidentally cursed to repeat a "perfect" day, inc ...
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Visual Novels
A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustrations and a varying degree of interactivity. The format is more rarely referred to as novel game, a retranscription of the ''wasei-eigo'' term , which is more often used in Japanese. Visual novels originated in and are especially prevalent in Japan, where they made up nearly 70% of the PC game titles released in 2006. In Japanese, a distinction is often made between visual novels (NVL, from "novel"), which consist primarily of narration and have very few interactive elements, and adventure games (AVG or ADV, from "adventure"), which incorporate problem-solving and other types of gameplay. This distinction is normally lost outside Japan, as both visual novels and adventure games are commonly referred to as "visual no ...
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Remember 11 Gameplay
Remember may refer to: Film and television * ''Remember?'', a 1939 film starring Robert Taylor and Greer Garson * ''Remember'' (1926 film), an American silent drama film * ''Remember'' (2015 film), a Canadian film by Atom Egoyan, starring Christopher Plummer * ''Remember'' (2022 film), a Korean film * "Remember" (''Star Trek: Voyager''), a 1996 episode of ''Star Trek: Voyager'' * "Remember" (''Desperate Housewives''), a 2006 two-episode season finale of ''Desperate Housewives'' * "Remember" (''The Walking Dead''), an episode of the television series ''The Walking Dead'' * ''Remember'' (TV series), a 2015 South Korean television series Music Albums * ''Remember'' (Big Bang album), 2008 * ''Remember'' (Crystal Lewis album), 1992 * ''Remember'' (Hiroyuki Sawano album), 2019 * ''Remember'' (Mikuni Shimokawa album), 2006 * ''Remember'' (Rusted Root album), 1996 * ''Remember'' (S.E.S. album), 2017 * ''Remember'' (T-ara EP), 2016 * ''Remember'' (The Fiery Furnaces album) ...
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Drama CD
Radio drama (or audio drama, audio play, radio play, radio theatre, or audio theatre) is a dramatized, purely acoustic performance. With no visual component, radio drama depends on dialogue, music and sound effects to help the listener imagine the characters and story: "It is auditory in the physical dimension but equally powerful as a visual force in the psychological dimension." Radio drama includes plays specifically written for radio, docudrama, dramatized works of fiction, as well as plays originally written for the theatre, including musical theatre, and opera. Radio drama achieved widespread popularity within a decade of its initial development in the 1920s. By the 1940s, it was a leading international popular entertainment. With the advent of television in the 1950s radio drama began losing its audience. However, it remains popular in much of the world. Recordings of OTR ( old-time radio) survive today in the audio archives of collectors, libraries and museums, as we ...
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Manga
Manga (Japanese: 漫画 ) are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long prehistory in earlier Japanese art. The term ''manga'' is used in Japan to refer to both comics and cartooning. Outside of Japan, the word is typically used to refer to comics originally published in the country. In Japan, people of all ages and walks of life read manga. The medium includes works in a broad range of genres: action, adventure, business and commerce, comedy, detective, drama, historical, horror, mystery, romance, science fiction and fantasy, erotica ('' hentai'' and ''ecchi''), sports and games, and suspense, among others. Many manga are translated into other languages. Since the 1950s, manga has become an increasingly major part of the Japanese publishing industry. By 1995, the manga market in Japan was valued at (), with annual sales of 1.9billion manga books and manga magazi ...
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Code 18
''Code_18'' is a visual novel video game developed by Cyberfront and released on September 29, 2011 for the PlayStation Portable and Xbox 360, and later for Microsoft Windows. It is a reboot of the '' Infinity'' series, which also includes '' Never 7: The End of Infinity'', '' Ever 17: The Out of Infinity'', '' Remember 11: The Age of Infinity'', and the spin-off '' 12Riven: The Psi-Climinal of Integral''. The story follows Hayato Hino, a high school student who receives voice messages from the future on his phone, and is stuck in a loop, repeating a month of his life over and over again. The gameplay involves advancing the story through conversations with characters, with dialogue choices influencing the story's path. Cyberfront bought the rights to the ''Infinity'' series after its previous developer, KID, closed down. The game's writing was done by the group Run & Gun, while the sound production was handled by the band Milktub. While the development team had originally planne ...
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The Psi-Climinal Of Integral
''The'' () is a grammatical article in English, denoting persons or things already mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with pronouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of pronoun ''thee'') when followed by a v ...
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The Age Of Infinity
''The'' () is a grammatical article in English, denoting persons or things already mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with pronouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of pronoun ''thee'') when followed by a v ...
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The Out Of Infinity
''The'' () is a grammatical article in English, denoting persons or things already mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with pronouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of pronoun ''thee'') when followed by a v ...
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