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Reentrant Mutex
In computer science, the reentrant mutex (recursive mutex, recursive lock) is a particular type of mutual exclusion (mutex) device that may be locked multiple times by the same process/thread, without causing a deadlock. While any attempt to perform the "lock" operation on an ordinary mutex (lock) would either fail or block when the mutex is already locked, on a recursive mutex this operation will succeed if and only if the locking thread is the one that already holds the lock. Typically, a recursive mutex tracks the number of times it has been locked, and requires equally many unlock operations to be performed before other threads may lock it. Motivation Recursive mutexes solve the problem of non-reentrancy with regular mutexes: if a function that takes a lock and executes a callback is itself called by the callback, deadlock ensues. In pseudocode, that is the following situation: var m : Mutex // A non-recursive mutex, initially unlocked. function lock_and_call(i : Int ...
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Computer Science
Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical disciplines (including the design and implementation of Computer architecture, hardware and Computer programming, software). Computer science is generally considered an area of research, academic research and distinct from computer programming. Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of computational problem, problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and for preventing Vulnerability (computing), security vulnerabilities. Computer graphics (computer science), Computer graphics and computational geometry address the generation of images. Progr ...
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Mutual Exclusion
In computer science, mutual exclusion is a property of concurrency control, which is instituted for the purpose of preventing race conditions. It is the requirement that one thread of execution never enters a critical section while a concurrent thread of execution is already accessing said critical section, which refers to an interval of time during which a thread of execution accesses a shared resource or shared memory. The shared resource is a data object, which two or more concurrent threads are trying to modify (where two concurrent read operations are permitted but, no two concurrent write operations or one read and one write are permitted, since it leads to data inconsistency). Mutual exclusion algorithm ensures that if a process is already performing write operation on a data object ritical sectionno other process/thread is allowed to access/modify the same object until the first process has finished writing upon the data object ritical sectionand released the object fo ...
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Thread (computing)
In computer science, a thread of execution is the smallest sequence of programmed instructions that can be managed independently by a scheduler, which is typically a part of the operating system. The implementation of threads and processes differs between operating systems. In Modern Operating Systems, Tanenbaum shows that many distinct models of process organization are possible.TANENBAUM, Andrew S. Modern Operating Systems. 1992. Prentice-Hall International Editions, ISBN 0-13-595752-4. In many cases, a thread is a component of a process. The multiple threads of a given process may be executed concurrently (via multithreading capabilities), sharing resources such as memory, while different processes do not share these resources. In particular, the threads of a process share its executable code and the values of its dynamically allocated variables and non- thread-local global variables at any given time. History Threads made an early appearance under the name of "tasks ...
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Deadlock
In concurrent computing, deadlock is any situation in which no member of some group of entities can proceed because each waits for another member, including itself, to take action, such as sending a message or, more commonly, releasing a lock. Deadlocks are a common problem in multiprocessing systems, parallel computing, and distributed systems, because in these contexts systems often use software or hardware locks to arbitrate shared resources and implement process synchronization. In an operating system, a deadlock occurs when a process or thread enters a waiting state because a requested system resource is held by another waiting process, which in turn is waiting for another resource held by another waiting process. If a process remains indefinitely unable to change its state because resources requested by it are being used by another process that itself is waiting, then the system is said to be in a deadlock. In a communications system, deadlocks occur mainly due t ...
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If And Only If
In logic and related fields such as mathematics and philosophy, "if and only if" (shortened as "iff") is a biconditional logical connective between statements, where either both statements are true or both are false. The connective is biconditional (a statement of material equivalence), and can be likened to the standard material conditional ("only if", equal to "if ... then") combined with its reverse ("if"); hence the name. The result is that the truth of either one of the connected statements requires the truth of the other (i.e. either both statements are true, or both are false), though it is controversial whether the connective thus defined is properly rendered by the English "if and only if"—with its pre-existing meaning. For example, ''P if and only if Q'' means that ''P'' is true whenever ''Q'' is true, and the only case in which ''P'' is true is if ''Q'' is also true, whereas in the case of ''P if Q'', there could be other scenarios where ''P'' is true and ''Q'' is ...
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Reentrancy (computing)
In computing, a computer program or subroutine is called reentrant if multiple invocations can safely run concurrently on multiple processors, or on a single processor system, where a reentrant procedure can be interrupted in the middle of its execution and then safely be called again ("re-entered") before its previous invocations complete execution. The interruption could be caused by an internal action such as a jump or call, or by an external action such as an interrupt or signal, unlike recursion, where new invocations can only be caused by internal call. This definition originates from multiprogramming environments where multiple processes may be active concurrently and where the flow of control could be interrupted by an interrupt and transferred to an interrupt service routine (ISR) or "handler" subroutine. Any subroutine used by the handler that could potentially have been executing when the interrupt was triggered should be reentrant. Similarly, code shared by two process ...
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Pseudocode
In computer science, pseudocode is a plain language description of the steps in an algorithm or another system. Pseudocode often uses structural conventions of a normal programming language, but is intended for human reading rather than machine reading. It typically omits details that are essential for machine understanding of the algorithm, such as variable declarations and language-specific code. The programming language is augmented with natural language description details, where convenient, or with compact mathematical notation. The purpose of using pseudocode is that it is easier for people to understand than conventional programming language code, and that it is an efficient and environment-independent description of the key principles of an algorithm. It is commonly used in textbooks and scientific publications to document algorithms and in planning of software and other algorithms. No broad standard for pseudocode syntax exists, as a program in pseudocode is not an executa ...
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Application Programming Interface
An application programming interface (API) is a way for two or more computer programs to communicate with each other. It is a type of software interface, offering a service to other pieces of software. A document or standard that describes how to build or use such a connection or interface is called an ''API specification''. A computer system that meets this standard is said to ''implement'' or ''expose'' an API. The term API may refer either to the specification or to the implementation. In contrast to a user interface, which connects a computer to a person, an application programming interface connects computers or pieces of software to each other. It is not intended to be used directly by a person (the end user) other than a computer programmer who is incorporating it into the software. An API is often made up of different parts which act as tools or services that are available to the programmer. A program or a programmer that uses one of these parts is said to ''call'' that ...
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Java (programming Language)
Java is a high-level, class-based, object-oriented programming language that is designed to have as few implementation dependencies as possible. It is a general-purpose programming language intended to let programmers ''write once, run anywhere'' ( WORA), meaning that compiled Java code can run on all platforms that support Java without the need to recompile. Java applications are typically compiled to bytecode that can run on any Java virtual machine (JVM) regardless of the underlying computer architecture. The syntax of Java is similar to C and C++, but has fewer low-level facilities than either of them. The Java runtime provides dynamic capabilities (such as reflection and runtime code modification) that are typically not available in traditional compiled languages. , Java was one of the most popular programming languages in use according to GitHub, particularly for client–server web applications, with a reported 9 million developers. Java was originally developed ...
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Monitor (synchronization)
In concurrent programming, a monitor is a synchronization construct that allows threads to have both mutual exclusion and the ability to wait (block) for a certain condition to become false. Monitors also have a mechanism for signaling other threads that their condition has been met. A monitor consists of a mutex (lock) object and condition variables. A condition variable essentially is a container of threads that are waiting for a certain condition. Monitors provide a mechanism for threads to temporarily give up exclusive access in order to wait for some condition to be met, before regaining exclusive access and resuming their task. Another definition of monitor is a thread-safe class, object, or module that wraps around a mutex in order to safely allow access to a method or variable by more than one thread. The defining characteristic of a monitor is that its methods are executed with mutual exclusion: At each point in time, at most one thread may be executing any of its ...
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Object (computer Science)
In computer science, an object can be a variable, a data structure, a function, or a method. As regions of memory, they contain value and are referenced by identifiers. In the object-oriented programming paradigm, ''object'' can be a combination of variables, functions, and data structures; in particular in class-based variations of the paradigm it refers to a particular instance of a class. In the relational model of database management, an object can be a table or column, or an association between data and a database entity (such as relating a person's age to a specific person). Object-based languages An important distinction in programming languages is the difference between an object-oriented language and an object-based language. A language is usually considered object-based if it includes the basic capabilities for an object: identity, properties, and attributes. A language is considered object-oriented if it is object-based and also has the capability of polymorphism, ...
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Condition Variable
In concurrent programming, a monitor is a synchronization construct that allows threads to have both mutual exclusion and the ability to wait (block) for a certain condition to become false. Monitors also have a mechanism for signaling other threads that their condition has been met. A monitor consists of a mutex (lock) object and condition variables. A condition variable essentially is a container of threads that are waiting for a certain condition. Monitors provide a mechanism for threads to temporarily give up exclusive access in order to wait for some condition to be met, before regaining exclusive access and resuming their task. Another definition of monitor is a thread-safe class, object, or module that wraps around a mutex in order to safely allow access to a method or variable by more than one thread. The defining characteristic of a monitor is that its methods are executed with mutual exclusion: At each point in time, at most one thread may be executing any of its ...
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