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Reentrancy (computing)
In computing, a computer program or subroutine is called reentrant if multiple invocations can safely run concurrently on multiple processors, or on a single processor system, where a reentrant procedure can be interrupted in the middle of its execution and then safely be called again ("re-entered") before its previous invocations complete execution. The interruption could be caused by an internal action such as a jump or call, or by an external action such as an interrupt or signal, unlike recursion, where new invocations can only be caused by internal call. This definition originates from multiprogramming environments where multiple processes may be active concurrently and where the flow of control could be interrupted by an interrupt and transferred to an interrupt service routine (ISR) or "handler" subroutine. Any subroutine used by the handler that could potentially have been executing when the interrupt was triggered should be reentrant. Similarly, code shared by two process ...
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Computing
Computing is any goal-oriented activity requiring, benefiting from, or creating computing machinery. It includes the study and experimentation of algorithmic processes, and development of both hardware and software. Computing has scientific, engineering, mathematical, technological and social aspects. Major computing disciplines include computer engineering, computer science, cybersecurity, data science, information systems, information technology and software engineering. The term "computing" is also synonymous with counting and calculating. In earlier times, it was used in reference to the action performed by mechanical computing machines, and before that, to human computers. History The history of computing is longer than the history of computing hardware and includes the history of methods intended for pen and paper (or for chalk and slate) with or without the aid of tables. Computing is intimately tied to the representation of numbers, though mathematical conc ...
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Thread-safe
Thread safety is a computer programming concept applicable to multi-threaded code. Thread-safe code only manipulates shared data structures in a manner that ensures that all threads behave properly and fulfill their design specifications without unintended interaction. There are various strategies for making thread-safe data structures. A program may execute code in several threads simultaneously in a shared address space where each of those threads has access to virtually all of the memory of every other thread. Thread safety is a property that allows code to run in multithreaded environments by re-establishing some of the correspondences between the actual flow of control and the text of the program, by means of synchronization. Levels of thread safety Software libraries can provide certain thread-safety guarantees. For example, concurrent reads might be guaranteed to be thread-safe, but concurrent writes might not be. Whether a program using such a library is thread-safe depends ...
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Sequence Point
A sequence point defines any point in a computer program's execution at which it is guaranteed that all side effects of previous evaluations will have been performed, and no side effects from subsequent evaluations have yet been performed. They are often mentioned in reference to C and C++, because they are a core concept for determining the validity and, if valid, the possible results of expressions. Adding more sequence points is sometimes necessary to make an expression defined and to ensure a single valid order of evaluation. With C++11, usage of the term sequence point has been replaced by sequencing. There are three possibilities: #An expression's evaluation can be sequenced before that of another expression, or equivalently the other expression's evaluation is sequenced after that of the first. #The expressions' evaluation is indeterminately sequenced, meaning one is sequenced before the other, but which is unspecified. #The expressions' evaluation is unsequenced. The execu ...
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C (programming Language)
C (''pronounced like the letter c'') is a General-purpose language, general-purpose computer programming language. It was created in the 1970s by Dennis Ritchie, and remains very widely used and influential. By design, C's features cleanly reflect the capabilities of the targeted CPUs. It has found lasting use in operating systems, device drivers, protocol stacks, though decreasingly for application software. C is commonly used on computer architectures that range from the largest supercomputers to the smallest microcontrollers and embedded systems. A successor to the programming language B (programming language), B, C was originally developed at Bell Labs by Ritchie between 1972 and 1973 to construct utilities running on Unix. It was applied to re-implementing the kernel of the Unix operating system. During the 1980s, C gradually gained popularity. It has become one of the measuring programming language popularity, most widely used programming languages, with C compilers avail ...
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Atomicity (programming)
Atomicity may refer to: Chemistry * Atomicity (chemistry), the total number of atoms present in 1 molecule of a substance * Valence (chemistry), sometimes referred to as atomicity Computing * Atomicity (database systems), a property of database transactions which are guaranteed to either completely occur, or have no effects * Atomicity (programming), an operation appears to occur at a single instant between its invocation and its response * Atomicity, a property of an S-expression, in a symbolic language like Lisp Mathematics * Atomicity, an element of orthogonality in a component-based system * Atomicity, in order theory; see Atom (order theory) In the mathematical field of order theory, an element ''a'' of a partially ordered set with least element 0 is an atom if 0 < ''a'' and there is no ''x'' such that 0 < ''x'' < ''a''. Equivalently, one may define an atom to be an element that is < ...


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Multiprocessing
Multiprocessing is the use of two or more central processing units (CPUs) within a single computer system. The term also refers to the ability of a system to support more than one processor or the ability to allocate tasks between them. There are many variations on this basic theme, and the definition of multiprocessing can vary with context, mostly as a function of how CPUs are defined ( multiple cores on one die, multiple dies in one package, multiple packages in one system unit, etc.). According to some on-line dictionaries, a multiprocessor is a computer system having two or more processing units (multiple processors) each sharing main memory and peripherals, in order to simultaneously process programs. A 2009 textbook defined multiprocessor system similarly, but noting that the processors may share "some or all of the system’s memory and I/O facilities"; it also gave tightly coupled system as a synonymous term. At the operating system level, ''multiprocessing'' is som ...