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computer science Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical discipli ...
, the reentrant mutex (recursive mutex, recursive lock) is a particular type of
mutual exclusion In computer science, mutual exclusion is a property of concurrency control, which is instituted for the purpose of preventing race conditions. It is the requirement that one thread of execution never enters a critical section while a concurrent ...
(mutex) device that may be locked multiple times by the same process/thread, without causing a deadlock. While any attempt to perform the "lock" operation on an ordinary mutex (lock) would either fail or block when the mutex is already locked, on a recursive mutex this operation will succeed
if and only if In logic and related fields such as mathematics and philosophy, "if and only if" (shortened as "iff") is a biconditional logical connective between statements, where either both statements are true or both are false. The connective is bicondi ...
the locking thread is the one that already holds the lock. Typically, a recursive mutex tracks the number of times it has been locked, and requires equally many unlock operations to be performed before other threads may lock it.


Motivation

Recursive mutexes solve the problem of non-reentrancy with regular mutexes: if a function that takes a lock and executes a callback is itself called by the callback, deadlock ensues. In
pseudocode In computer science, pseudocode is a plain language description of the steps in an algorithm or another system. Pseudocode often uses structural conventions of a normal programming language, but is intended for human reading rather than machine re ...
, that is the following situation: var m : Mutex // A non-recursive mutex, initially unlocked. function lock_and_call(i : Integer) m.lock() callback(i) m.unlock() function callback(i : Integer) if i > 0 lock_and_call(i - 1) lock_and_call(1) // Invoking the function Given these definitions, the function call will cause the following sequence of events: * — mutex locked * * — because * — deadlock, because is already locked, so the executing thread will block, waiting for itself. Replacing the mutex with a recursive one solves the problem, because the final will succeed without blocking.


Practical use

W. Richard Stevens William Richard (Rich) Stevens (February 5, 1951September 1, 1999) was a Northern Rhodesia-born American author of computer science books, in particular books on UNIX and TCP/IP. Biography Richard Stevens was born in 1951 in Luanshya, Northern Rh ...
notes that recursive locks are "tricky" to use correctly, and recommends their use for adapting single-threaded code without changing APIs, but "only when no other solution is possible". The
Java Java (; id, Jawa, ; jv, ꦗꦮ; su, ) is one of the Greater Sunda Islands in Indonesia. It is bordered by the Indian Ocean to the south and the Java Sea to the north. With a population of 151.6 million people, Java is the world's List ...
language's native synchronization mechanism,
monitor Monitor or monitor may refer to: Places * Monitor, Alberta * Monitor, Indiana, town in the United States * Monitor, Kentucky * Monitor, Oregon, unincorporated community in the United States * Monitor, Washington * Monitor, Logan County, West Vir ...
, uses recursive locks. Syntactically, a lock is a block of code with the 'synchronized' keyword preceding it and any
Object Object may refer to: General meanings * Object (philosophy), a thing, being, or concept ** Object (abstract), an object which does not exist at any particular time or place ** Physical object, an identifiable collection of matter * Goal, an ai ...
reference in parentheses that will be used as the mutex. Inside the synchronized block, the given object can be used as a condition variable by doing a wait(), notify(), or notifyAll() on it. Thus all Objects are both recursive mutexes and
condition variable In concurrent programming, a monitor is a synchronization construct that allows threads to have both mutual exclusion and the ability to wait (block) for a certain condition to become false. Monitors also have a mechanism for signaling other th ...
s.


Example

# Thread A calls function F which acquires a reentrant lock for itself before proceeding # Thread B calls function F which attempts to acquire a reentrant lock for itself but cannot due to one already outstanding, resulting in either a block (it waits), or a timeout if requested # Thread A's F calls itself recursively. It already owns the lock, so it will not block itself (no deadlock). This is the central idea of a reentrant mutex, and is what makes it different from a regular lock. # Thread B's F is still waiting, or has caught the timeout and worked around it # Thread A's F finishes and releases its lock(s) # Thread B's F can now acquire a reentrant lock and proceed if it was still waiting


Software emulation

Software emulation can be accomplished using the following structure: * A "control" condition using a regular lock * Owner identifier, unique to each thread (defaulting to empty / not set) * Acquisition count (defaulting to zero)


Acquisition

# Acquire the control condition. # If the owner is set and not the current thread, wait for the control condition to be notified (this also releases the condition). # Set the owner to the current thread. The owner identifier should have already been cleared at this point unless the acquirer is already the owner. # Increment the acquisition count (should always result in 1 for new owners). # Release the control condition.


Release

# Acquire the control condition, asserting that the owner is the releaser. # Decrement the acquisition count, asserting that the count is greater than or equal to zero. # If the acquisition count is zero, clear the owner information and notify the control condition. # Release the control condition.


References

{{DEFAULTSORT:Reentrant Mutex Concurrency control