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Real-time Card Game
A real-time card game is a card game in which there are no turns and all players may act simultaneously (that is, in real-time). The card game Set has a real-time element; in Set, the players are racing to identify patterns in the cards on the table. The concept was also used by James Ernest in his game Falling, and was later expanded in the games Brawl and Fightball. There are also real-time card games that use a standard deck of 52 playing cards. A large number of real-time card games are in the Slapjack family: players take turns playing cards and then race to "slap" a jack or face card when it is turned up. In this family are Spit, Egyptian Ratscrew, and Nertz. Another group of real-time card games are related to Spoons, in which players exchange cards asynchronously until one or more players have a certain hand; then the first player to perform a certain action wins. In this family are the 52-card game Pig and Parker Brothers Parker Brothers (known by Parker outside ...
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Card Game
A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific. Countless card games exist, including families of related games (such as poker). A small number of card games played with traditional decks have formally standardized rules with international tournaments being held, but most are folk games whose rules vary by region, culture, and person. Traditional card games are played with a ''deck'' or ''pack'' of playing cards which are identical in size and shape. Each card has two sides, the ''face'' and the ''back''. Normally the backs of the cards are indistinguishable. The faces of the cards may all be unique, or there can be duplicates. The composition of a deck is known to each player. In some cases several decks are shuffled together to form a single ''pack'' or ''shoe''. Modern card games usually have bespoke decks, often with a vast amount of cards, and can include number or action cards. This ...
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Turn (game)
In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-shaped move of the knight in chess. A game's mechanics thus effectively specify how the game will work for the people who play it. There are no accepted definitions of game mechanics. Some competing definitions include the opinion that game mechanics are "systems of interactions between the player and the game", that they "are more than what the player may recognize, they are only those things that impact the play experience", and "In tabletop games and video games, 'game mechanics' are the rules and procedures that guide the player and the game response to the player's moves or actions". All games use mechanics; however, there are different theories as to their ultimate importance to the game. In general, the process and study of game desig ...
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Set (game)
''Set'' (stylized as ''SET'') is a real-time card game designed by Marsha Falco in 1974 and published by Set Enterprises in 1991. The deck consists of 81 unique cards that vary in four features across three possibilities for each kind of feature: number of shapes (one, two, or three), shape (diamond, squiggle, oval), shading (solid, striped, or open), and color (red, green, or purple). Each possible combination of features (e.g. a card with three striped green diamonds) appears as a card precisely ''once'' in the deck. In the game, certain combinations of three cards are said to make up a set. For each one of the four categories of features — color, number, shape, and shading — the three cards must display that feature as either a) all the same, or b) all different. Put another way: For each feature the three cards must ''avoid'' having two cards showing one version of the feature and the remaining card showing a different version. For example, 3 solid red diamonds, 2 soli ...
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James Ernest
James Ernest is an American game designer and juggler, best known as the owner and lead designer of Cheapass Games. Career Prior to founding Cheapass Games, Ernest worked as a juggler at various venues, including Camlann Medieval Village, and as a freelancer with Wizards of the Coast. He also worked for Carbonated Games. He has also created games for other publishers including Rio Grande Games and WizKids. In 2005, Paizo Publishing created Titanic Games with Ernest and Mike Selinker. Ernest's games include ''Unexploded Cow'', ''Kill Doctor Lucky'', ''The Big Idea'' and the game originally known as ''Before I Kill You, Mr. Bond'' (that game was eventually renamed after complaints from the owners of the Bond franchise). He has had success with Kickstarter, successfully crowdfunding games like a new version of ''Unexploded Cow'' and ''Get Lucky'' (which takes the concept and core mechanics of ''Kill Doctor Lucky'' and adapts it as a card game), among others. Ernest wrote, produce ...
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Falling (game)
''Falling'' is a real-time card game from James Ernest in which all players are falling from the sky for no apparent reason. The object of the game is to hit the ground last. As the box copy says, "It's not much of a goal, but it's all you could think of on the way down." Gameplay The game has an uncommon element in card games, in that one player is a Card_game#Deal, dealer whose only role is to smoothly pass out cards in front of the other player. All players may play cards simultaneously, as in other real-time games like ''Brawl (game), Brawl'' and ''Fightball''. A game takes about a minute to play before everyone hits the ground with predictable results. The players receive stacks of cards, and try to cope with them as quickly and accurately as they can. At any time, a player may take the top card from any stack belonging to him or her, and then must play it before doing anything else. Some cards are called riders, and can be played on oneself or any other player (except the d ...
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Brawl (game)
''Brawl'' is a real-time card game designed by James Ernest and released in 1999 by Cheapass Games. Gameplay Like Spit or '' Icehouse'', players in ''Brawl'' do not take turns, instead either making a move or staying inactive as best suits their strategy at that moment. The game is fast-paced (games typically last a minute or two) but still has a fairly high level of strategy. Each player has a different deck of cards. The object of the game is to win the most ''Base''-cards by playing the most ''Hit''-cards onto each ''Base'' before a ''Freeze''-card is played on it. The game ends when a ''Freeze'' has been played on every ''Base'' in play. A player wins a ''Base''-card if she has more ''Hits'' on her side of the ''Base'' than her opponent has on his side. If both players have the same number of ''Hits'' on the ''Base'', the owner of the ''Base''-card wins the ''Base''. Cards This is a full list of all ''Brawl'' card-types published 2006, with applicable rules and other de ...
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Fightball
''Fightball'' is a real-time card game designed by James Ernest and Mike Selinker and published by Cheapass Games in 2002. ''Fightball'' is the third real-time card game published by Cheapass Games, following the success of ''Falling'' and '' Brawl''. Gameplay In ''Fightball'', each player takes the role of a Coach of one of six futuristic basketball teams competing in the fictional sport of Fightball. Each player will have his own deck of cards representing that team. When the game begins, both participants simultaneously play cards that feature players, balls, shots, and special effects. The goal of the game is to create ''Complete Plays'' by forming stacks, each featuring a shooter (player) card, ball card, and shot card that together total at least ten points. Interaction between players is introduced by allowing players to play blockers and other cards into their opponents' stacks to attempt to reduce the total to less than ten. A round (or quarter) of gameplay ends ...
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Slapjack
Slapjack, also known as Slaps, is a card game of the matching family, generally played among children. It can often be a child's first introduction to playing cards. The game is a cross between Beggar-My-Neighbour and Egyptian Ratscrew and is also sometimes known as ''Heart Attack''. It is also related to the simpler 'slap' card games often called Snap. Gameplay A 52-card deck is divided into face-down stacks as equally as possible between all players. One player removes the top card of their stack and places it face-up on the playing surface within reach of all players. The players take turns doing this in a clockwise manner until a jack is placed on the pile. At this point, any and all players may attempt to slap the pile with the hand they didn't use to place the card; whoever covers the stack with his or her hand first takes the pile, shuffles it, and adds it to the bottom of their stack. If another player puts their card over the jack before it is slapped, the jack and the ...
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Spit (card Game)
Spit, also known as Slam or Speed, is a card game of the shedding family for two players. The game is played until all of a player's cards are gone. Objective The goal of Spit is to get rid of one's cards as quickly as possible. The players do not take turns; physical speed and alertness is required to play faster than the opponent. On each deal, the player who is first to go through all of their starting cards can reduce the number of cards for the next deal. By being successful for several deals, clearing all of one's cards becomes possible, and if this is carried out successfully, one wins the game. Setup Spit is played by two players. The entire deck is split between them, and each player makes five stacks in front of themselves in a row, similar to Klondike, as follows: *Stack 1: (0 cards face down), 1 card face up *Stack 2: 1 card face down, 1 card face up *Stack 3: 2 cards face down, 1 card face up *Stack 4: 3 cards face down, 1 card face up *Stack 5: 4 cards face dow ...
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Egyptian Ratscrew
Egyptian Ratscrew (ERS)
at pagat.com. Retrieved 21 October 2020.
or Slap is a modern American of the matching family and popular with children. The game is similar to the 19th-century British card game ,"Egyptian Ratscrew" in with the added concept of "slapping" cards when certain combinations are played, similar to and perhaps borrowed from .


Rules

The game is played with a

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Nertz
Nerts (US), or Racing Demon (UK) is a fast-paced multiplayer card game involving multiple decks of playing cards. It is often described as a competitive form of Patience or Solitaire. In the game, players or teams race to get rid of the cards in their "Nerts pile" by playing them in sequences from aces upwards, either into their personal area or in a communal central area. Each player or team uses their own deck of playing cards throughout the game. The number of players or teams that can play in a game is limited only by the number of decks and the amount of space available. Names The game was invented in England in the 1890s as Racing Demon and is still called by that name in the UK. In the US, it was also called Pounce in the 1930s and, more recently, Nerts, but the name Racing Demon was still current in the 1960s. David Parlett says that today it is also known as Pounce internationally and Nerts in the US. The game also goes under other names including: Peanuts
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Spoons (card Game)
Pig is a simple, collecting card game of early 20th century American origin suitable for three to thirteen players that is played with a 52-card French-suited pack. It has two very similar and well known variants – Donkey and Spoons. It is often classed as a children's game. It may be descended from an old game called Vive l'Amour.Arnold (2009), p. 89. History Pig is first recorded in 1911 where it is called "a rather noisy game" in which the first player to collect a quartet (four of a kind) laid their cards down "either quietly or violently, as he may choose" and the last one to put cards down became "Pig". The number of rounds was agreed in advance and the player who came last the fewest number of times was the winner or "Big Pig." Frey describes the name as a " bowdlerism" of "Vive l'Amour". The latter was an old, four-player game in which the aim was to be first to collect all 13 cards of one suit and Pig was thus a "modern simplification". Although intended for children, ...
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