Brawl (game)
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Brawl (game)
''Brawl'' is a real-time card game designed by James Ernest and released in 1999 by Cheapass Games. Gameplay Like Spit or '' Icehouse'', players in ''Brawl'' do not take turns, instead either making a move or staying inactive as best suits their strategy at that moment. The game is fast-paced (games typically last a minute or two) but still has a fairly high level of strategy. Each player has a different deck of cards. The object of the game is to win the most ''Base''-cards by playing the most ''Hit''-cards onto each ''Base'' before a ''Freeze''-card is played on it. The game ends when a ''Freeze'' has been played on every ''Base'' in play. A player wins a ''Base''-card if she has more ''Hits'' on her side of the ''Base'' than her opponent has on his side. If both players have the same number of ''Hits'' on the ''Base'', the owner of the ''Base''-card wins the ''Base''. Cards This is a full list of all ''Brawl'' card-types published 2006, with applicable rules and other de ...
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Real-time Card Game
A real-time card game is a card game in which there are no turns and all players may act simultaneously (that is, in real-time). The card game Set has a real-time element; in Set, the players are racing to identify patterns in the cards on the table. The concept was also used by James Ernest in his game Falling, and was later expanded in the games Brawl and Fightball. There are also real-time card games that use a standard deck of 52 playing cards. A large number of real-time card games are in the Slapjack family: players take turns playing cards and then race to "slap" a jack or face card when it is turned up. In this family are Spit, Egyptian Ratscrew, and Nertz. Another group of real-time card games are related to Spoons, in which players exchange cards asynchronously until one or more players have a certain hand; then the first player to perform a certain action wins. In this family are the 52-card game Pig and Parker Brothers Parker Brothers (known by Parker outside ...
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James Ernest
James Ernest is an American game designer and juggler, best known as the owner and lead designer of Cheapass Games. Career Prior to founding Cheapass Games, Ernest worked as a juggler at various venues, including Camlann Medieval Village, and as a freelancer with Wizards of the Coast. He also worked for Carbonated Games. He has also created games for other publishers including Rio Grande Games and WizKids. In 2005, Paizo Publishing created Titanic Games with Ernest and Mike Selinker. Ernest's games include ''Unexploded Cow'', ''Kill Doctor Lucky'', ''The Big Idea'' and the game originally known as ''Before I Kill You, Mr. Bond'' (that game was eventually renamed after complaints from the owners of the Bond franchise). He has had success with Kickstarter, successfully crowdfunding games like a new version of ''Unexploded Cow'' and ''Get Lucky'' (which takes the concept and core mechanics of ''Kill Doctor Lucky'' and adapts it as a card game), among others. Ernest wrote, produce ...
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1999 In Games
This page lists board and card games, wargames, miniatures games, and tabletop role-playing games published in 1999. For video games, see 1999 in video gaming. Games released or invented in 1999 Game awards given in 1999 * Concours International de Créateurs de Jeux de Société: '' Vinci'' * Origins Awards: ''Button Men'' - Best Abstract Board Game and Best Graphic Presentation of a Board Game * Games: ''Torres'' * Spiel des Jahres: ''Tikal'' - Michael Kiesling and Wolfgang Kramer, Ravensburger Significant games-related events of 1999 *Hasbro purchases Wizards of the Coast for US$325 million. *Z-Man Games incorporated by owner Zev Schlasinger. Deaths See also * 1999 in video gaming {{DEFAULTSORT:1999 In Games Games A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such ... Game ...
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Cheapass Games
Cheapass Games is a game company founded and run by game designer James Ernest, based in Seattle, Washington. Cheapass Games operates on the philosophy that most game owners have plenty of dice, counters, play money, and other common board game accessories, so there is no need to bundle all of these components with every game that requires them. Cheapass games thus come packaged in white envelopes, small boxes, or plastic resealable bags containing only those components unique to the game - typically a rules sheet, a playing board printed on card stock, and game cards banded by magazine-cutout "sleeves". This allows the company to produce games for prices well below the market average. Later, Cheapass started offering some higher-quality, full color games under the "James Ernest Games" brand. History Ernest originally developed the idea for selling basic games without all the common components while freelancing at Wizards of the Coast during the 1990s. However, Wizards rejected ...
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Spit (card Game)
Spit, also known as Slam or Speed, is a card game of the shedding family for two players. The game is played until all of a player's cards are gone. Objective The goal of Spit is to get rid of one's cards as quickly as possible. The players do not take turns; physical speed and alertness is required to play faster than the opponent. On each deal, the player who is first to go through all of their starting cards can reduce the number of cards for the next deal. By being successful for several deals, clearing all of one's cards becomes possible, and if this is carried out successfully, one wins the game. Setup Spit is played by two players. The entire deck is split between them, and each player makes five stacks in front of themselves in a row, similar to Klondike, as follows: *Stack 1: (0 cards face down), 1 card face up *Stack 2: 1 card face down, 1 card face up *Stack 3: 2 cards face down, 1 card face up *Stack 4: 3 cards face down, 1 card face up *Stack 5: 4 cards face dow ...
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Icehouse (game)
Icehouse pieces, or Icehouse Pyramids, Treehouse pieces, Treehouse Pyramids and officially Looney Pyramids, are nestable and stackable pyramid-shaped gaming pieces and a game system. The game system was invented by Andrew Looney and John Cooper in 1987, originally for use in the game of Icehouse. History Andrew Looney in 1987 penned a sci-fi short story, "The Empty City", that included a game called Icehouse, an ancient Martian game. Readers requested to learn how to play the game. Thus actual rules were invented for Icehouse by Andrew Looney, Kristin Wunderlich (then future wife of Looney) and John Cooper, then plastic pyramid pieces were made to play the game. The first commercially available set were solid non-stackable pyramids released in 1989 with only 100 sets made. The pieces were made from resin in his apartment, which upset the landlord. After several years, Looney shut down Icehouse Games, Inc. and soon started another gaming company, Looney Laboratories, in 1996. Add ...
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Studio Foglio
Philip Foglio (born May 1, 1956) is an American cartoonist and comic book artist known for his humorous science fiction and fantasy art. Early life and career Foglio was born on May 1, 1956, in Mount Vernon, New York, and moved with his family to Hartsdale, New York, where he lived until he was 17. He attended the Chicago Academy of Fine Arts in Chicago, Illinois, and was a member of the university's science fiction club, art-directing & co-editing the group's fanzine, ''Effen Essef''. He was nominated for both the Hugo Award for Best Fan Artist and the Hugo Award for Best Dramatic Presentation in 1976, and won ''Best Fan Artist'' in 1977 and 1978. After living in the DePaul dorms for a few years, Phil moved to the Rogers Park neighborhood of Chicago and hosted weekly Thursday Night Meetings of Chicago-area science fiction fans. He drew the first known Unix daemons for a limited series of T-shirts in 1979. Beginning in 1980, Foglio wrote and illustrated the comic strip ''What's N ...
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Catfight
Catfight (also girl fight) is a term for an altercation between two females, often characterized as involving scratching, shoving, slapping, choking, punching, kicking, biting, spitting, hair-pulling, and shirt-shredding. It can also be used to describe women insulting each other verbally or engaged in an intense competition for men, power, or occupational success.James, Caryn (March 2, 2016) "Why We Just Love a Good Catfight" ''The Wall Street Journal'' (pp. A11–A1/ref> The catfight has been a staple of American news media and popular culture since the 1940s, and use of the term is often considered derogatory or belittling. Some observers argue that in its purest form, the word refers to two women, one blonde and the other a brunette, fighting each other. However, the term is not exclusively used to indicate a fight between women, and many formal definitions do not invoke gender. Etymology The term ''catfight'' was recorded by the ''Oxford English Dictionary'' as the title an ...
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Origins Award
The Origins Awards are American awards for outstanding work in the game industry. They are presented by the Academy of Adventure Gaming Arts and Design at the Origins Game Fair on an annual basis for the previous year, so (for example) the 1979 awards were given at the 1980 Origins. The Origins Award is commonly referred to as a Calliope, as the statuette is in the likeness of the muse of the same name. Academy members frequently shorten this name to "Callie". History Originally, the ''Charles S. Roberts Awards'' and the Origins Awards were one and the same. Starting with the 1987 awards, the Charles S. Roberts were given separately, and they moved away from Origins entirely in 2000, leaving the Origins Awards as a completely separate system. In 1978, the awards also hosted the 1977 ''H. G. Wells awards'' for role-playing games and miniature wargaming. Categories The Origins Awards were originally presented at the Origins Game Fair in five categories: ''Best Professional Gam ...
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Eclipse Vis Comica
An eclipse is an astronomical event that occurs when an astronomical object or spacecraft is temporarily obscured, by passing into the shadow of another body or by having another body pass between it and the viewer. This alignment of three celestial objects is known as a syzygy. Apart from syzygy, the term eclipse is also used when a spacecraft reaches a position where it can observe two celestial bodies so aligned. An eclipse is the result of either an occultation (completely hidden) or a transit (partially hidden). The term eclipse is most often used to describe either a solar eclipse, when the Moon's shadow crosses the Earth's surface, or a lunar eclipse, when the Moon moves into the Earth's shadow. However, it can also refer to such events beyond the Earth–Moon system: for example, a planet moving into the shadow cast by one of its moons, a moon passing into the shadow cast by its host planet, or a moon passing into the shadow of another moon. A binary star system can a ...
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Anime
is Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japanese, (a term derived from a shortening of the English word ''animation'') describes all animated works, regardless of style or origin. Animation produced outside of Japan with similar style to Japanese animation is commonly referred to as anime-influenced animation. The earliest commercial Japanese animations date to 1917. A characteristic art style emerged in the 1960s with the works of cartoonist Osamu Tezuka and spread in following decades, developing a large domestic audience. Anime is distributed theatrically, through television broadcasts, Original video animation, directly to home media, and Original net animation, over the Internet. In addition to original works, anime are often adaptations of Japanese comics (manga), light novels, ...
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Pyramid (magazine)
''Pyramid'' was a gaming magazine, publishing articles primarily on role-playing games, but including board games, card games, and other sorts of games. It began life in 1993 as a print publication of Steve Jackson Games for its first 30 issues, though it has been published on the Internet since March 1998. Print issues were bimonthly; the first online version published new articles each week; the second online version is monthly. ''Pyramid'' is headquartered in Austin, Texas. It replaced Steve Jackson Games' previous magazine '' Roleplayer''. ''Pyramid'' features general gaming articles by freelance authors, as well as Designer's Notes by Steve Jackson Games product developers, industry news, cartoons, and gaming product reviews. Although articles tend to concentrate on Steve Jackson Games products such as ''GURPS'', it has published articles on other games such as '' d20 System'', ''Talisman'', ''Nobilis'', ''Hero System'', and has featured various comic strips and single-pa ...
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