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Readers–writers Problem
In computer science, the readers–writers problems are examples of a common computing problem in concurrency. There are at least three variations of the problems, which deal with situations in which many concurrent threads of execution try to access the same shared resource at one time. Some threads may read and some may write, with the constraint that no thread may access the shared resource for either reading or writing while another thread is in the act of writing to it. (In particular, we want to prevent more than one thread modifying the shared resource simultaneously and allow for two or more readers to access the shared resource at the same time). A readers–writer lock is a data structure that solves one or more of the readers–writers problems. The basic reader–writers problem was first formulated and solved by Courtois ''et al.'' First readers–writers problem Suppose we have a shared memory area (critical section) with the basic constraints detailed above. It ...
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Computer Science
Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical disciplines (including the design and implementation of Computer architecture, hardware and Computer programming, software). Computer science is generally considered an area of research, academic research and distinct from computer programming. Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of computational problem, problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and for preventing Vulnerability (computing), security vulnerabilities. Computer graphics (computer science), Computer graphics and computational geometry address the generation of images. Progr ...
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ABA Problem
In multithreaded computing, the ABA problem occurs during synchronization, when a location is read twice, has the same value for both reads, and "value is the same" is used to indicate "nothing has changed". However, another thread can execute between the two reads and change the value, do other work, then change the value back, thus fooling the first thread into thinking "nothing has changed" even though the second thread did work that violates that assumption. The ABA problem occurs when multiple threads (or processes) accessing shared data interleave. Below is a sequence of events that illustrates the ABA problem: # Process P_1 reads value A from some shared memory location, # P_1 is preempted, allowing process P_2 to run, # P_2 writes value B to the shared memory location # P_2 writes value A to the shared memory location # P_2 is preempted, allowing process P_1 to run, # P_1 reads value A from the shared memory location, # P_1 determines that the shared memory value has n ...
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Seqlock
A seqlock (short for ''sequence lock'') is a special locking mechanism used in Linux for supporting fast writes of shared variables between two parallel operating system routines. The semantics stabilized as of version 2.5.59, and they are present in the 2.6.x stable kernel series. The seqlocks were developed by Stephen Hemminger and originally called frlocks, based on earlier work by Andrea Arcangeli. The first implementation was in the x86-64 time code where it was needed to synchronize with user space where it was not possible to use a real lock. It is a reader–writer consistent mechanism which avoids the problem of writer starvation. A seqlock consists of storage for saving a sequence number in addition to a lock. The lock is to support synchronization between two writers and the counter is for indicating consistency in readers. In addition to updating the shared data, the writer increments the sequence number, both after acquiring the lock and before releasing the lock. R ...
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Readers–writer Lock
In computer science, a readers–writer (single-writer lock, a multi-reader lock, a push lock, or an MRSW lock) is a Synchronization (computer science), synchronization primitive that solves one of the readers–writers problems. An RW lock allows Concurrency control, concurrent access for read-only operations, whereas write operations require exclusive access. This means that multiple threads can read the data in parallel but an exclusive Lock (computer science), lock is needed for writing or modifying data. When a writer is writing the data, all other writers and readers will be blocked until the writer is finished writing. A common use might be to control access to a data structure in memory that cannot be updated Atomicity (programming), atomically and is invalid (and should not be read by another thread) until the update is complete. Readers–writer locks are usually constructed on top of mutexes and condition variables, or on top of Semaphore (programming), semaphores. Up ...
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Sleeping Barber Problem
In computer science, the sleeping barber problem is a classic inter-process communication and synchronization problem that illustrates the complexities that arise when there are multiple operating system processes. The problem was originally proposed in 1965 by computer science pioneer Edsger Dijkstra, who used it to make the point that general semaphores are often superfluous. Problem statement Imagine a hypothetical barbershop with one barber, one barber chair, and a waiting room with ''n'' chairs (''n'' may be 0) for waiting customers. The following rules apply: * If there are no customers, the barber falls asleep in the chair * A customer must wake the barber if he is asleep * If a customer arrives while the barber is working, the customer leaves if all chairs are occupied and sits in an empty chair if it's available * When the barber finishes a haircut, he inspects the waiting room to see if there are any waiting customers and falls asleep if there are none There are two m ...
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Cigarette Smokers Problem
The cigarette smokers problem is a concurrency problem in computer science, originally described in 1971 by Suhas Patil. The problem has been criticized for having "restrictions which cannot be justified by practical considerations." Problem description Patil's problem includes a "quite arbitrary" "restriction that the process which supplies the ingredients cannot be changed and that no conditional statements may be used." Assume a cigarette requires three ingredients to make and smoke: tobacco, paper, and matches. There are three smokers around a table, each of whom has an infinite supply of ''one'' of the three ingredients — one smoker has an infinite supply of tobacco, another has paper, and the third has matches. There is also a non-smoking agent who enables the smokers to make their cigarettes by arbitrarily ( non-deterministically) selecting two of the supplies to place on the table. The smoker who has the third supply should remove the two items from the table, us ...
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Dining Philosophers Problem
In computer science, the dining philosophers problem is an example problem often used in concurrent algorithm design to illustrate synchronization issues and techniques for resolving them. It was originally formulated in 1965 by Edsger Dijkstra as a student exam exercise, presented in terms of computers competing for access to tape drive peripherals. Soon after, Tony Hoare gave the problem its present form. Problem statement Five philosophers dine together at the same table. Each philosopher has their own place at the table. There is a fork between each plate. The dish served is a kind of spaghetti which has to be eaten with two forks. Each philosopher can only alternately think and eat. Moreover, a philosopher can only eat their spaghetti when they have both a left and right fork. Thus two forks will only be available when their two nearest neighbors are thinking, not eating. After an individual philosopher finishes eating, they will put down both forks. The problem is how to ...
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Producer–consumer Problem
In computing, the producer-consumer problem (also known as the bounded-buffer problem) is a family of problems described by Edsger W. Dijkstra since 1965. Dijkstra found the solution for the producer-consumer problem as he worked as a consultant for the Electrologica X1 and X8 computers: "The first use of producer-consumer was partly software, partly hardware: The component taking care of the information transport between store and peripheral was called 'a channel' ... Synchronization was controlled by two counting semaphores in what we now know as the producer/consumer arrangement: the one semaphore indicating the length of the queue, was incremented (in a V) by the CPU and decremented (in a P) by the channel, the other one, counting the number of unacknowledged completions, was incremented by the channel and decremented by the CPU. he second semaphore being positive would raise the corresponding interrupt flag. Dijkstra wrote about the unbounded buffer case: "We consider two pro ...
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Concurrency (computer Science)
In computer science, concurrency is the ability of different parts or units of a program, algorithm, or problem to be executed out-of-order or in partial order, without affecting the outcome. This allows for parallel execution of the concurrent units, which can significantly improve overall speed of the execution in multi-processor and multi-core systems. In more technical terms, concurrency refers to the decomposability of a program, algorithm, or problem into order-independent or partially-ordered components or units of computation. According to Rob Pike, concurrency is the composition of independently executing computations, and concurrency is not parallelism: concurrency is about dealing with lots of things at once but parallelism is about doing lots of things at once. Concurrency is about structure, parallelism is about execution, concurrency provides a way to structure a solution to solve a problem that may (but not necessarily) be parallelizable. A number of mathema ...
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Resource Starvation
In computer science, resource starvation is a problem encountered in concurrent computing where a process is perpetually denied necessary resources to process its work. Starvation may be caused by errors in a scheduling or mutual exclusion algorithm, but can also be caused by resource leaks, and can be intentionally caused via a denial-of-service attack such as a fork bomb. When starvation is impossible in a concurrent algorithm, the algorithm is called starvation-free, lockout-freed or said to have finite bypass. This property is an instance of liveness, and is one of the two requirements for any mutual exclusion algorithm; the other being correctness. The name "finite bypass" means that any process (concurrent part) of the algorithm is bypassed at most a finite number times before being allowed access to the shared resource. Scheduling Starvation is usually caused by an overly simplistic scheduling algorithm. For example, if a (poorly designed) multi-tasking system always swi ...
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Race Condition
A race condition or race hazard is the condition of an electronics, software, or other system where the system's substantive behavior is dependent on the sequence or timing of other uncontrollable events. It becomes a bug when one or more of the possible behaviors is undesirable. The term ''race condition'' was already in use by 1954, for example in David A. Huffman's doctoral thesis "The synthesis of sequential switching circuits". Race conditions can occur especially in logic circuits, multithreaded, or distributed Distribution may refer to: Mathematics *Distribution (mathematics), generalized functions used to formulate solutions of partial differential equations *Probability distribution, the probability of a particular value or value range of a varia ... software programs. In electronics A typical example of a race condition may occur when a logic gate combines signals that have traveled along different paths from the same source. The inputs to the gate can chan ...
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