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Seqlock
A seqlock (short for ''sequence lock'') is a special locking mechanism used in Linux for supporting fast writes of shared variables between two parallel operating system routines. The semantics stabilized as of version 2.5.59, and they are present in the 2.6.x stable kernel series. The seqlocks were developed by Stephen Hemminger and originally called frlocks, based on earlier work by Andrea Arcangeli. The first implementation was in the x86-64 time code where it was needed to synchronize with user space where it was not possible to use a real lock. It is a reader–writer consistent mechanism which avoids the problem of writer starvation. A seqlock consists of storage for saving a sequence number in addition to a lock. The lock is to support synchronization between two writers and the counter is for indicating consistency in readers. In addition to updating the shared data, the writer increments the sequence number, both after acquiring the lock and before releasing the lock. R ...
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Readers–writers Problem
In computer science, the readers–writers problems are examples of a common computing problem in concurrency. There are at least three variations of the problems, which deal with situations in which many concurrent threads of execution try to access the same shared resource at one time. Some threads may read and some may write, with the constraint that no thread may access the shared resource for either reading or writing while another thread is in the act of writing to it. (In particular, we want to prevent more than one thread modifying the shared resource simultaneously and allow for two or more readers to access the shared resource at the same time). A readers–writer lock is a data structure that solves one or more of the readers–writers problems. The basic reader–writers problem was first formulated and solved by Courtois ''et al.'' First readers–writers problem Suppose we have a shared memory area (critical section) with the basic constraints detailed above. It ...
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Readers–writer Lock
In computer science, a readers–writer (single-writer lock, a multi-reader lock, a push lock, or an MRSW lock) is a Synchronization (computer science), synchronization primitive that solves one of the readers–writers problems. An RW lock allows Concurrency control, concurrent access for read-only operations, whereas write operations require exclusive access. This means that multiple threads can read the data in parallel but an exclusive Lock (computer science), lock is needed for writing or modifying data. When a writer is writing the data, all other writers and readers will be blocked until the writer is finished writing. A common use might be to control access to a data structure in memory that cannot be updated Atomicity (programming), atomically and is invalid (and should not be read by another thread) until the update is complete. Readers–writer locks are usually constructed on top of mutexes and condition variables, or on top of Semaphore (programming), semaphores. Up ...
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Readers–writer Lock
In computer science, a readers–writer (single-writer lock, a multi-reader lock, a push lock, or an MRSW lock) is a Synchronization (computer science), synchronization primitive that solves one of the readers–writers problems. An RW lock allows Concurrency control, concurrent access for read-only operations, whereas write operations require exclusive access. This means that multiple threads can read the data in parallel but an exclusive Lock (computer science), lock is needed for writing or modifying data. When a writer is writing the data, all other writers and readers will be blocked until the writer is finished writing. A common use might be to control access to a data structure in memory that cannot be updated Atomicity (programming), atomically and is invalid (and should not be read by another thread) until the update is complete. Readers–writer locks are usually constructed on top of mutexes and condition variables, or on top of Semaphore (programming), semaphores. Up ...
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Lock (computer)
In computer science, a lock or mutex (from mutual exclusion) is a synchronization primitive: a mechanism that enforces limits on access to a resource when there are many threads of execution. A lock is designed to enforce a mutual exclusion concurrency control policy, and with a variety of possible methods there exists multiple unique implementations for different applications. Types Generally, locks are ''advisory locks'', where each thread cooperates by acquiring the lock before accessing the corresponding data. Some systems also implement ''mandatory locks'', where attempting unauthorized access to a locked resource will force an exception in the entity attempting to make the access. The simplest type of lock is a binary semaphore. It provides exclusive access to the locked data. Other schemes also provide shared access for reading data. Other widely implemented access modes are exclusive, intend-to-exclude and intend-to-upgrade. Another way to classify locks is by what hap ...
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Linux
Linux ( or ) is a family of open-source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically packaged as a Linux distribution, which includes the kernel and supporting system software and libraries, many of which are provided by the GNU Project. Many Linux distributions use the word "Linux" in their name, but the Free Software Foundation uses the name "GNU/Linux" to emphasize the importance of GNU software, causing some controversy. Popular Linux distributions include Debian, Fedora Linux, and Ubuntu, the latter of which itself consists of many different distributions and modifications, including Lubuntu and Xubuntu. Commercial distributions include Red Hat Enterprise Linux and SUSE Linux Enterprise. Desktop Linux distributions include a windowing system such as X11 or Wayland, and a desktop environment such as GNOME or KDE Plasma. Distributions intended for ser ...
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Operating System
An operating system (OS) is system software that manages computer hardware, software resources, and provides common services for computer programs. Time-sharing operating systems schedule tasks for efficient use of the system and may also include accounting software for cost allocation of processor time, mass storage, printing, and other resources. For hardware functions such as input and output and memory allocation, the operating system acts as an intermediary between programs and the computer hardware, although the application code is usually executed directly by the hardware and frequently makes system calls to an OS function or is interrupted by it. Operating systems are found on many devices that contain a computer from cellular phones and video game consoles to web servers and supercomputers. The dominant general-purpose personal computer operating system is Microsoft Windows with a market share of around 74.99%. macOS by Apple Inc. is in second place (14.84%), and ...
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Livelock
In concurrent computing, deadlock is any situation in which no member of some group of entities can proceed because each waits for another member, including itself, to take action, such as sending a message or, more commonly, releasing a lock. Deadlocks are a common problem in multiprocessing systems, parallel computing, and distributed systems, because in these contexts systems often use software or hardware locks to arbitrate shared resources and implement process synchronization. In an operating system, a deadlock occurs when a process or thread enters a waiting state because a requested system resource is held by another waiting process, which in turn is waiting for another resource held by another waiting process. If a process remains indefinitely unable to change its state because resources requested by it are being used by another process that itself is waiting, then the system is said to be in a deadlock. In a communications system, deadlocks occur mainly due to los ...
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Read-copy-update
In computer science, read-copy-update (RCU) is a synchronization mechanism that avoids the use of lock primitives while multiple threads concurrently read and update elements that are linked through pointers and that belong to shared data structures (e.g., linked lists, trees, hash tables). Whenever a thread is inserting or deleting elements of data structures in shared memory, all readers are guaranteed to see and traverse either the older or the new structure, therefore avoiding inconsistencies (e.g., dereferencing null pointers). It is used when performance of reads is crucial and is an example of space–time tradeoff, enabling fast operations at the cost of more space. This makes all readers proceed as if there were no synchronization involved, hence they will be fast, but also making updates more difficult. Name and overview The name comes from the way that RCU is used to update a linked structure in place. A thread wishing to do this uses the following steps: * create a new ...
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Synchronization (computer Science)
In computer science, synchronization refers to one of two distinct but related concepts: synchronization of processes, and synchronization of data. ''Process synchronization'' refers to the idea that multiple processes are to join up or handshake at a certain point, in order to reach an agreement or commit to a certain sequence of action. ''Data synchronization'' refers to the idea of keeping multiple copies of a dataset in coherence with one another, or to maintain data integrity. Process synchronization primitives are commonly used to implement data synchronization. The need for synchronization The need for synchronization does not arise merely in multi-processor systems but for any kind of concurrent processes; even in single processor systems. Mentioned below are some of the main needs for synchronization: '' Forks and Joins:'' When a job arrives at a fork point, it is split into N sub-jobs which are then serviced by n tasks. After being serviced, each sub-job waits until al ...
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Spinlock
In software engineering, a spinlock is a lock that causes a thread trying to acquire it to simply wait in a loop ("spin") while repeatedly checking whether the lock is available. Since the thread remains active but is not performing a useful task, the use of such a lock is a kind of busy waiting. Once acquired, spinlocks will usually be held until they are explicitly released, although in some implementations they may be automatically released if the thread being waited on (the one that holds the lock) blocks or "goes to sleep". Because they avoid overhead from operating system process rescheduling or context switching, spinlocks are efficient if threads are likely to be blocked for only short periods. For this reason, operating-system kernels often use spinlocks. However, spinlocks become wasteful if held for longer durations, as they may prevent other threads from running and require rescheduling. The longer a thread holds a lock, the greater the risk that the thread will be i ...
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Concurrency Control
In information technology and computer science, especially in the fields of computer programming, operating systems, multiprocessors, and databases, concurrency control ensures that correct results for Concurrent computing, concurrent operations are generated, while getting those results as quickly as possible. Computer systems, both software and computer hardware, hardware, consist of modules, or components. Each component is designed to operate correctly, i.e., to obey or to meet certain consistency rules. When components that operate concurrently interact by messaging or by sharing accessed data (in Computer memory, memory or Computer data storage, storage), a certain component's consistency may be violated by another component. The general area of concurrency control provides rules, methods, design methodologies, and Scientific theory, theories to maintain the consistency of components operating concurrently while interacting, and thus the consistency and correctness of the who ...
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