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Ravenholm
Ravenholm is a fictional ghost town in the first-person shooter video game ''Half-Life 2'', developed by Valve Corporation and released in 2004. It is the main setting for the game's sixth chapter, "We Don't Go to Ravenholm", which follows the game's protagonist, Gordon Freeman, as he journeys through the area in a nighttime escape from Black Mesa East after it is attacked by the Combine, in order to reach the coast. An Eastern European mining town destroyed by a Combine bombardment of ravenous alien headcrabs that turned its residents into hostile zombies, its sole survivor, Father Grigori, offers his assistance to Freeman throughout the level, culminating in a last stand. The level has received critical praise due to its level design and sudden horror overtones involving the headcrabs and zombies, with some critics calling it one of the most well-designed levels in a Valve game or one of the best first-person shooter levels ever made. Due to its popularity, Valve initially con ...
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Arkane Studios
Arkane Studios SASU is a French video game developer based in Lyon. It was founded in 1999, and released its first game, ''Arx Fatalis'', in 2002. Besides the Lyon studio, Arkane Lyon, Arkane Studios operates Arkane Studios LLC (trade name, trading as Arkane Studios Austin) in Austin, Texas, since July 2006. The studio is most known for creating the Dishonored (series), ''Dishonored'' series. History Founding Raphaƫl Colantonio had been part of the French offices of Electronic Arts (EA) during the 1990s, as part of the quality assurance and localisation team for some of Origin Systems' titles including ''System Shock''. In the late 1990s, Colantonio noted there had been a change in EA as with the release of the PlayStation (console), PlayStation, the company had shown more interest in sports titles and eschewing non-sports titles from companies like Origin. Colantonio left the company, and after a brief time at Infogrames, was able to co-found Arkane with financial help from h ...
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Dog (Half-Life 2)
This is a list of characters in the ''Half-Life'' video game series, which comprises ''Half-Life'', ''Half-Life 2'', ''Half-Life: Alyx'', and their respective expansion packs and episodes. Introduced in ''Half-Life'' and expansion packs This section deals with characters that appear in ''Half-Life'', ''Opposing Force'', ''Blue Shift'', and ''Decay''. Gordon Freeman Gordon Freeman, PhD, is the silent protagonist of the ''Half-Life'' series and the playable character in ''Half-Life'' and all games in the ''Half-Life 2'' series. He is a theoretical physicist and holds a PhD from MIT in that field. At the time of ''Half-Life'', he works at Black Mesa Research Facility, a facility in New Mexico, conducting nuclear and subatomic research. The G-Man The G-Man (voiced by Michael Shapiro) is a mysterious recurring character. He is known to display peculiar behavior and capabilities beyond that of a normal human, and his identity and motives remain almost completely unexplained. He pla ...
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Father Grigori
This is a list of characters in the ''Half-Life (series), Half-Life'' video game series, which comprises ''Half-Life'', ''Half-Life 2'', ''Half-Life: Alyx'', and their respective expansion packs and episodes. Introduced in ''Half-Life'' and expansion packs This section deals with characters that appear in ''Half-Life (video game), Half-Life'', ''Half-Life: Opposing Force, Opposing Force'', ''Half-Life: Blue Shift, Blue Shift'', and ''Half-Life: Decay, Decay''. Gordon Freeman Gordon Freeman, PhD, is the silent protagonist of the ''Half-Life'' series and the player character, playable character in ''Half-Life'' and all games in the ''Half-Life 2'' series. He is a theoretical physicist and holds a PhD from Massachusetts Institute of Technology, MIT in that field. At the time of ''Half-Life'', he works at Black Mesa Research Facility, a facility in New Mexico, conducting nuclear and subatomic research. The G-Man The G-Man (voiced by Michael Shapiro (actor), Michael Shapiro) is a m ...
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Half-Life 2
''Half-Life 2'' is a 2004 first-person shooter game developed by Valve. It was published by Valve through its distribution service Steam. Like the original ''Half-Life'' (1998), ''Half-Life 2'' combines shooting, puzzles, and storytelling, and adds features such as vehicles and physics-based gameplay. Players control Gordon Freeman as he joins a resistance movement to liberate the Earth from the control of an alien empire, the Combine. ''Half-Life 2'' was created using Valve's Source engine, which was developed at the same time. Development lasted five years and cost million. Valve's president, Gabe Newell, set his team the goal of redefining the first-person shooter genre. They integrated the Havok physics engine, which simulates real-world physics, to reinforce the player's sense of presence and create new gameplay, and developed the characterization, with more detailed character models and realistic animation. Valve announced ''Half-Life 2'' at E3 2003, with a release date ...
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Half-Life (series)
''Half-Life'' is a series of first-person shooter (FPS) games developed and published by Valve. The games combine shooting combat, puzzles and storytelling. The original ''Half-Life,'' Valve's first product, was released in 1998 for Windows to critical and commercial success. Players control Gordon Freeman, a scientist who must survive an alien invasion. The innovative scripted sequences were influential on the FPS genre, and the game inspired numerous community-developed mods, including the multiplayer games ''Counter-Strike'' and ''Day of Defeat''. ''Half-Life'' was followed by the expansions ''Opposing Force'' (1999), ''Blue Shift'' (2001) and ''Decay'' (2001), developed by Gearbox Software. In 2004, Valve released ''Half-Life 2'' to further success, with a new setting and characters and physics-based gameplay. It was followed by the extra level ''Lost Coast'' (2005) and the episodic sequels '' Episode One'' (2006) and '' Episode Two'' (2007). The first game in the ''Port ...
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Headcrab
A headcrab is a fictional alien parasitoid first appearing as an enemy in Valve's 1998 video game ''Half-Life'', as well as in subsequent games in the ''Half-Life'' series. Attributes Depiction In-universe, headcrabs are parasitic life forms, measuring roughly in length. The "common" headcrab variant has a rounded body with four legs for movement: two long, clawed legs at the front and two short legs at the back. Their pair of large frontal claws are frequently utilized in their attacks, and as additional support when standing still. Under the headcrab's body is a large rounded mouth surrounded by mangled, rigid flesh with a sharp claw-like beak. Physically, headcrabs are frail: a few bullets or a single strike from the player's melee weapon are sufficient to dispatch them. They are also relatively slow-moving and their attacks inflict very little damage. However, they can leap long distances and heights. Headcrabs seek out larger human hosts, which are converted into zo ...
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Alyx Vance
Alyx Vance is a fictional character from Valve Corporation, Valve's ''Half-Life (series), Half-Life'' video game series. She is introduced as a non-playable, supporting character in ''Half-Life 2'' (2004), accompanying the player's character, Gordon Freeman, throughout much of the game. She subsequently appears in a similar capacity in ''Half-Life 2: Episode One'' (2006) and ''Half-Life 2: Episode Two, Episode Two'' (2007), and as the titular protagonist of the Virtual reality game, VR game ''Half-Life: Alyx'' (2020). Alyx is portrayed as a young woman in her mid-twenties of Afro-Asian descent, and is a prominent figure in the human resistance against the rule of the alien empire called the Combine (Half-Life), Combine and their human representative, Characters of Half-Life#Wallace Breen, Dr. Wallace Breen. She is the daughter of resistance leader Dr. Eli Vance, and becomes a close friend and ally of Gordon. She received highly positive reviews from critics. Character design A ...
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Catch (game)
Catch, or playing catch, is one of the most basic children's games, often played between children or between a parent and child, wherein the participants throw a ball, beanbag, flying disc or similar object back and forth to each other. At early stages in a child's life, having a catch is a good way to evaluate and improve the child's physical coordination.Berry Brazelton, Margaret A. Kenna, ''The Children's Hospital Guide to Your Child's Health and Development'' (2001), p. 224. . Notably, " a child cannot catch a ball that he or she is bouncing, it is unlikely the child will be able to play catch". Most children begin to be able to play catch around the age of four. Many four-year-olds instinctively close their eyes when a ball is heading towards them, and it can take some time to overcome this. Playing catch can help develop dexterity, coordination and confidence. Because playing catch requires at least two participants, and because participants can be substituted at any point d ...
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Winch
A winch is a mechanical device that is used to pull in (wind up) or let out (wind out) or otherwise adjust the tension of a rope or wire rope (also called "cable" or "wire cable"). In its simplest form, it consists of a spool (or drum) attached to a hand crank. Traditionally, winches on ships accumulated wire or rope on the drum; those that do not accumulate, and instead pass on the wire/rope (see yacht photo above), are called capstans. Despite this, sailboat capstans are most often referred to as winches. Winches are the basis of such machines as tow trucks, steam shovels and elevators. More complex designs have gear assemblies and can be powered by electric, hydraulic, pneumatic or internal combustion drives. It might include a solenoid brake and/or a Mechanical brake stretch wrapper, mechanical brake or ratchet (device), ratchet and pawl which prevents it unwinding unless the pawl is retracted. The rope may be stored on the winch. When trimming a line on a sailboat, the ...
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Half-Life (video Game)
''Half-Life'' is a 1998 first-person shooter (FPS) game developed by Valve and published by Sierra Studios for Windows. It was Valve's debut product and the first game in the ''Half-Life'' series. Players assume the role of Gordon Freeman, a scientist who must escape the Black Mesa Research Facility after it is invaded by aliens. The gameplay consists of combat, exploration, and puzzle-solving. Unlike other games of the time, the player has almost uninterrupted control of the player character, and the story is told mostly in scripted sequences rather than cutscenes. Valve co-founder Gabe Newell said that the team was disappointed with the lack of innovation in the FPS genre, and aimed to create an immersive world rather than a "shooting gallery". Valve developed using GoldSrc, a heavily modified version of the ''Quake'' engine, licensed from id Software. The science fiction novelist Marc Laidlaw was hired to shape the story and assist with design. ''Half-Life'' received accl ...
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Episodic Video Game
An episodic video game is a video game of a shorter length that is commercially released as an installment to a continuous and larger series. Episodic games differ from conventional video games in that they often contain less content but are developed on a more frequent basis. Such a series may or may not have continuity, but will always share settings, characters, and/or themes. Episodic production in this manner has become increasingly popular among video game developers since the advent of low-cost digital distribution systems, which can immensely reduce their distribution overhead and make episodes financially viable. Alternatively, it can be used to describe the narrative of the game. Examples of episodic video games include most Telltale games, ''Alan Wake'', '' BioShock Infinite: Burial at Sea'', '' Grand Theft Auto: Episodes from Liberty City'', ''Life Is Strange'', '' Resident Evil: Revelations 1'' and '' 2'', '' Half-Life 2: Episode One'' (and ''Two)'' and '' Star Trek ...
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