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Ravenholm is a fictional
ghost town Ghost Town(s) or Ghosttown may refer to: * Ghost town, a town that has been abandoned Film and television * Ghost Town (1936 film), ''Ghost Town'' (1936 film), an American Western film by Harry L. Fraser * Ghost Town (1956 film), ''Ghost Town'' ...
in the
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the pl ...
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
''
Half-Life 2 ''Half-Life 2'' is a 2004 first-person shooter game developed by Valve. It was published by Valve through its distribution service Steam. Like the original ''Half-Life'' (1998), ''Half-Life 2'' combines shooting, puzzles, and storytelling, and ...
'', developed by
Valve Corporation Valve Corporation is an American video game developer, video game publisher, publisher, and digital distribution company headquartered in Bellevue, Washington. It is the developer of the software distribution platform Steam (service), Steam an ...
and released in 2004. It is the main setting for the game's sixth chapter, "We Don't Go to Ravenholm", which follows the game's protagonist,
Gordon Freeman Gordon Freeman is the silent protagonist of the ''Half-Life'' video game series, created by Gabe Newell and designed by Newell and Marc Laidlaw of Valve. His first appearance is in ''Half-Life''. Gordon Freeman is depicted as a bespectacled Ca ...
, as he journeys through the area in a nighttime escape from Black Mesa East after it is attacked by the Combine, in order to reach the coast. An
Eastern European Eastern Europe is a subregion of the European continent. As a largely ambiguous term, it has a wide range of geopolitical, geographical, ethnic, cultural, and socio-economic connotations. The vast majority of the region is covered by Russia, whi ...
mining town A mining community, also known as a mining town or a mining camp, is a community that houses miners. Mining communities are usually created around a mine or a quarry. Historic mining communities Australia * Ballarat, Victoria * Bendigo, ...
destroyed by a Combine bombardment of ravenous alien
headcrab A headcrab is a fictional alien parasitoid first appearing as an enemy in Valve's 1998 video game ''Half-Life'', as well as in subsequent games in the ''Half-Life'' series. Attributes Depiction In-universe, headcrabs are parasitic life f ...
s that turned its residents into hostile
zombies A zombie (Haitian French: , ht, zonbi) is a mythological undead corporeal revenant created through the reanimation of a corpse. Zombies are most commonly found in horror and fantasy genre works. The term comes from Haitian folklore, in whic ...
, its sole survivor,
Father Grigori This is a list of characters in the ''Half-Life (series), Half-Life'' video game series, which comprises ''Half-Life'', ''Half-Life 2'', ''Half-Life: Alyx'', and their respective expansion packs and episodes. Introduced in ''Half-Life'' and expa ...
, offers his assistance to Freeman throughout the level, culminating in a
last stand A last stand is a military situation in which a body of troops holds a defensive position in the face of overwhelming and virtually insurmountable odds. Troops may make a last stand due to a sense of duty; because they are defending a tactic ...
. The level has received critical praise due to its level design and sudden horror overtones involving the headcrabs and zombies, with some critics calling it one of the most well-designed levels in a Valve game or one of the best first-person shooter levels ever made. Due to its popularity, Valve initially contracted
Junction Point Studios Junction Point Studios (JPS) was an American video game developer based in Austin, Texas founded by ''Deus Ex'' creator, Warren Spector, in 2004. Disney Interactive Studios acquired Junction Point Studios in July 2007 to develop a property based o ...
to make a
prequel A prequel is a literary, dramatic or cinematic work whose story precedes that of a previous work, by focusing on events that occur before the original narrative. A prequel is a work that forms part of a backstory to the preceding work. The term " ...
episode An episode is a narrative unit within a larger dramatic work or documentary production, such as a series intended for radio, television or streaming consumption. The noun ''episode'' is derived from the Greek term ''epeisodion'' (), meaning t ...
featuring the town, a project that later became a spin-off game developed by
Arkane Studios Arkane Studios SASU is a French video game developer based in Lyon. It was founded in 1999, and released its first game, ''Arx Fatalis'', in 2002. Besides the Lyon studio, Arkane Lyon, Arkane Studios operates Arkane Studios LLC (trade name, tra ...
that further followed the story of Father Grigori and his fight against the Combine. However, it was ultimately cancelled partway through development.


Level content

Before the player enters the level itself,
Alyx Vance Alyx Vance is a fictional character from Valve Corporation, Valve's ''Half-Life (series), Half-Life'' video game series. She is introduced as a non-playable, supporting character in ''Half-Life 2'' (2004), accompanying the player's character, Gor ...
speaks the line "we don't go o Ravenholmanymore", foreshadowing its overrun nature. The player visits Ravenholm when Black Mesa East is attacked by the Combine, shortly after obtaining the Gravity Gun and using it to play catch with the robotic
Dog The dog (''Canis familiaris'' or ''Canis lupus familiaris'') is a domesticated descendant of the wolf. Also called the domestic dog, it is derived from the extinct Pleistocene wolf, and the modern wolf is the dog's nearest living relative. Do ...
. Dog opens the door to the area, allowing the player access to the town's outskirts and beginning the game's sixth chapter. When the player first enters, the music shifts to a traditional horror score, and they see a pair of decapitated legs hanging from a tree, soon after discovering headcrabs and zombies have infested the town. The sudden shift in genre forces players to raise their guard, which is warranted due to the fact that the level is the hardest the player has faced up until that point. Enemies in the level include poisonous headcrabs that can easily drain the player's life, and Fast Zombies that are more agile than those seen in the original ''
Half-Life Half-life (symbol ) is the time required for a quantity (of substance) to reduce to half of its initial value. The term is commonly used in nuclear physics to describe how quickly unstable atoms undergo radioactive decay or how long stable ato ...
''. After first defeating several zombies with traps or sawblades left in the area, the player meets Father Grigori atop a burning pile of zombies. The player follows Grigori, using traps such as a car mounted to a
winch A winch is a mechanical device that is used to pull in (wind up) or let out (wind out) or otherwise adjust the tension of a rope or wire rope (also called "cable" or "wire cable"). In its simplest form, it consists of a spool (or drum) attache ...
to defeat more zombies, as they move to the town's Central Thoroughfare, then to the Warehouse District, where they meet the new Fast Zombies. Grigori throws the player a
shotgun A shotgun (also known as a scattergun, or historically as a fowling piece) is a long gun, long-barreled firearm designed to shoot a straight-walled cartridge (firearms), cartridge known as a shotshell, which usually discharges numerous small p ...
in order to help them fight the enemies. In the next area, the Town Square, the player encounters and fights Poison Zombies. The player heads out of town through the Church Grounds, where they again meet Grigori who gives them ammunition, and finally, the
Graveyard A cemetery, burial ground, gravesite or graveyard is a place where the remains of dead people are buried or otherwise interred. The word ''cemetery'' (from Greek , "sleeping place") implies that the land is specifically designated as a buri ...
, where Grigori helps the player enter a
crypt A crypt (from Latin ''crypta'' "vault") is a stone chamber beneath the floor of a church or other building. It typically contains coffins, sarcophagi, or religious relics. Originally, crypts were typically found below the main apse of a chur ...
at the far end, holding off the zombies in a last stand. The player continues on through the Mines, escaping via the Railway Sidings to reach Shorepoint, a scrapyard held by the Resistance.


Plot

Initially, Ravenholm was a small mining town, mainly containing decrepit wooden houses. Following the invasion of the Combine, a hostile alliance of alien races, it became one of the last bastions of the Resistance, a group of humans who opposed the alien occupation. When the Combine discovered the town's location, they bombarded it with Headcrab Shells, biological weapons containing numerous alien headcrabs that can take over their victims and turn them into zombies. These headcrab launchers were rarely used by the Combine, and their deployment may have been an act of retribution towards the Resistance. The total zombification of its population caused the rebels outside the town to begin only speaking of it in whispers, and warning others not to go near it.


Development

The Ravenholm level was initially called "Traptown" or "phystown" in the game's files during an early E3 demo of the game, referring to the many
booby traps A booby trap is a device or setup that is intended to kill, harm or surprise a human or another animal. It is triggered by the presence or actions of the victim and sometimes has some form of bait designed to lure the victim towards it. The trap m ...
scattered through it. Datamined information by fans showed that an early build featured Combine soldiers in addition to the zombies, and that it emphasized the mining town aspect more, including allowing the player to control a large digging machine. The original version of Ravenholm may have also been set chronologically before the player arrives at the lab of
Eli Vance This is a list of characters in the ''Half-Life'' video game series, which comprises ''Half-Life'', ''Half-Life 2'', ''Half-Life: Alyx'', and their respective expansion packs and episodes. Introduced in ''Half-Life'' and expansion packs This sec ...
and acquires the Gravity Gun. The weapon ultimately ended up defining the level, encouraging the player to decapitate zombies using saw blades and other incidental objects as an alternative to shooting them. Players who possessed shared knowledge of zombie-based horror instilled by fiction such as ''
The Zombie Survival Guide ''The Zombie Survival Guide'' is the first book written by American author Max Brooks, published in 2003. It is a satirical survival manual about zombies, containing information about zombie physiology and behavior, defense strategies and tacti ...
'', could instinctively guess that the physics objects could be used as weapons. Level designer Dario Casali stated that Ravenholm was conceived as a "sanctuary gone bad", where the player went expecting help from allies, but realized they had all become enemies. He also said that the town was created to seem isolated so that it could have believably escaped Combine notice for a while, but match the world of ''Half-Life 2'' at the same time, describing this as a challenge. Designers first created the traps in the level using "simple geometric shapes", but then turned to concept artists to convert the ideas into something more detailed and realistic. It is generally believed by fans and critics that Ravenholm was partially based on a section of the 1998 video game '' Thief: The Dark Project'' called the “Sealed Section", as
Marc Laidlaw Marc Laidlaw (born August 3, 1960) is an American writer of science fiction and horror, musician, and a former writer for the video game company Valve. He is most famous for working on Valve's ''Half-Life'' series. Biography Laidlaw was b ...
was a fan of the game. A quarter of a great city that had become infested by
undead The undead are beings in mythology, legend, or fiction that are deceased but behave as if alive. Most commonly the term refers to corporeal forms of formerly-alive humans, such as mummies, vampires, and zombies, who have been reanimated by super ...
, it stood in contrast with the technological advancement surrounding it, and many who knew about it refused to go near it. However, unlike the ''Thief'' level, the player has not yet encountered overt horror elements in ''Half-Life 2'' before arriving at Ravenholm.


Cancelled projects

Between 2005 and mid-2007, an episode developed by Junction Point Studios, with a team led by
Warren Spector Warren Evan Spector (born October 2, 1955) is an American role-playing and video game designer, director, writer, producer and production designer. He is known for creating immersive sim games, which give players a wide variety of choices in how ...
, was initially planned to explain the backstory behind both Ravenholm and Grigori, showing how the town was destroyed and Grigori became the character seen in ''Half-Life 2''. The game would have included a Magnet Gun that could attract metal objects from a remote location with metal ball projectiles. This project was eventually cancelled and the studio went on to develop ''
Epic Mickey ''Epic Mickey'' is a 2010 platform game for the Wii developed by Junction Point Studios and published by Disney Interactive Studios, except in Japan, where it was published by Nintendo. The game focuses on Mickey Mouse, who accidentally damag ...
'' instead. The concept was later given to Arkane Studios and changed into a spin-off game entitled ''Return to Ravenholm'' (or simply ''Ravenholm'') solely set in the fictional town, but was cancelled by Valve after "9 or 10" levels had already been completed. Intended as a linear game, it would star Adrian Shepard, protagonist of '' Half-Life: Opposing Force'', as he fought the aliens with the help of Father Grigori. Grigori, who was revealed to have survived his last stand in the original game, would have gradually mutated into an inhuman being as the result of a serum created from headcrab blood that he believed would protect him from the aliens. The game would also have introduced several new weapons, such as the
nail gun A nail gun, nailgun or nailer is a form of hammer used to drive nails into wood or other materials. It is usually driven by compressed air (pneumatic), electromagnetism, highly flammable gases such as butane or propane, or, for powder-actuated ...
(that could power up doors by acting as
electrical conductor In physics and electrical engineering, a conductor is an object or type of material that allows the flow of charge (electric current) in one or more directions. Materials made of metal are common electrical conductors. Electric current is gener ...
s), a
plasma weapon A directed-energy weapon (DEW) is a ranged weapon that damages its target with highly focused energy without a solid projectile, including lasers, microwaves, particle beams, and sound beams. Potential applications of this technology include w ...
, and a weaponized
leaf blower A leaf blower, commonly known as a blower, is a device that propels air out of a nozzle to move debris such as leaves and grass cuttings. Leaf blowers are powered by electric or gasoline motors. Gasoline models have traditionally been two-strok ...
that could be used to
double jump Double jump may refer to: * Double jump (cheerleading), performing the same jump twice in a row in cheerleading * Double jump (figure skating), two revolutions in a figure skating jump * A bid that skips two levels in contract bridge Contract ...
. Laidlaw stated that reasons behind the cancellation included the fact that headcrabs and zombies "were pretty much played out at the time", and that the fact that it had to take place prior to '' Episode Two'' was too creatively constraining. Footage of the project was later revealed in a 2020 documentary by
Noclip Noclip is a crowdfunded media company dedicated to creating video game documentaries. It was founded by Danny O'Dwyer, an Irish video game journalist and documentary producer, in 2016, and is solely funded via Patreon donations. History Prior ...
, ''The Untold History of Arkane''.


Reception

The level's originality caused it to stand out to critics. Alex Avard of ''
GamesRadar+ ''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites ''Total Film'', '' SFX'', ''Edge'' and '' Computer ...
'' called Ravenholm an example of a horror sequence in a non-horror game, describing it as "harrowing" and a "blood-soaked frightfest". Ashley Reed of the same publication praised the game's inclusion of "Zombie Chopper", an achievement forcing the player to beat the entire level with only the Gravity Gun, saying that the absence of weapons forced her to think creatively about how to survive, using items such as saw blades as impromptu weapons, and strategies such as fleeing the zombies before they could notice. The level was praised for its effective use of horror elements. Matthew Byrd of ''
Den of Geek ''Den of Geek'' is a US and UK-based website covering entertainment with a focus on pop culture Pop or POP may refer to: Arts, entertainment, and media Music * Pop music, a musical genre Artists * POP, a Japanese idol group now known as Gan ...
'' described Ravenholm as "the perfect horror level", saying that it both attempted to celebrate the tropes of the horror genre and effectively utilize them to scare the player. Suggesting that it "just happened to be the perfect idea released at the perfect time", he said that some elements of the level "certainly don't feel quite as groundbreaking" 15 years later as they did upon the game's release. Andy Kelly of ''
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games ma ...
'' included the game on the list of his best FPS levels ever, calling it "a tense, terrifying gauntlet" and "probably the best level Valve has ever designed". Padraig Cotter of ''
Screen Rant ''Screen Rant'' is an entertainment website that offers news in the fields of television, films, video games, and film theories. ''Screen Rant'' was launched by Vic Holtreman in 2003, and originally had its primary office in Ogden, Utah. ''Scr ...
'' stated that the level was "arguably the game's most famous" and had a "perfect balance" of horror and action. Calling the town's atmosphere "oppressive", he noted that the level's incidental details, such as bodies and gore, told a "powerful story", saying that it was "hard not to feel sorry" for the unwillingly transformed zombies. Jenna Stoeber of ''
Polygon In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed ''polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two toge ...
'' called Ravenholm an example of Valve's best level design techniques, praising its strong core narrative idea, and the fact that the player comes across the level
in medias res A narrative work beginning ''in medias res'' (, "into the middle of things") opens in the midst of the plot (cf. ''ab ovo'', ''ab initio''). Often, exposition is bypassed and filled in gradually, through dialogue, flashbacks or description of pa ...
. Jeremy Parish of ''
USgamer Gamer Network Limited (formerly Eurogamer Network Limited) is a British mass media company based in Brighton. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and other ...
'' stated that Ravenholm "makes great use of audio cues to build tension", noting how the player can hear poison headcrabs before they see them.


See also

* Locations of ''Half-Life'' * '' Half-Life 2: Lost Coast'' * Unreleased ''Half-Life'' games


References


Further reading

* {{Arkane Studios Half-Life (series) Bioterrorism in fiction Cancelled Windows games Fictional elements introduced in 2004 Fictional locations in Europe Fictional populated places Ghost towns in fiction Video game levels Video game locations fr:Ravenholm pl:Ravenholm ru:Рейвенхолм fi:Ravenholm sv:Half-Life 2#Platser