Port Royale 2
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Port Royale 2
''Port Royale 2'' is the sequel to the business simulation game '' Port Royale: Gold, Power and Pirates''. It is set in the Caribbean during the 17th century. Created by Ascaron Entertainment in 2004, it combines a business simulator with real-time battles and towns that can be owned, built, developed or razed. A sequel, '' Port Royale 3: Pirates & Merchants'', was released in 2012. Gameplay ''Port Royale 2'' is an open-ended game, so the player can choose to pursue any career they wish. This could range from a business tycoon to a pirate. Initially, the player must trade goods between Caribbean colonies to make money, but over the long term they can have substantial business interests in many Caribbean ports, and support large fighting fleets. As a business tycoon, the player trades with towns to gain their friendship, and can then buy building permits to establish businesses there. Ultimately, the player can even come to have their own town, but this can take a very long time. ...
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Ascaron Entertainment
Ascaron Entertainment was a video game developer based in Germany. Founded as Ascon by Holger Flöttmann in 1991 and later renamed in October 1996 due to the possible confusion with the Swiss company Ascom AG, the company produced titles primarily for the PC until it became insolvent in 2009. Background and history Ascaron had its headquarters in Gütersloh, a town in western Germany. It had a development studio in Aachen and an international office in Birmingham, in the United Kingdom. Ascaron had a particular focus on strategy and management games. Among its early successes were the ''Patrician'' series (a trading simulation) and the '' On the Ball'' series (a soccer team management simulation). More recently, the company had developed games such as '' Port Royale'' (a pirate/trading simulation game), ''Sacred'' (an RPG) and '' Darkstar One'' (a space combat simulation). Ascaron was also known for publishing or distributing many games from smaller developers and publishers. ...
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Spain
, image_flag = Bandera de España.svg , image_coat = Escudo de España (mazonado).svg , national_motto = ''Plus ultra'' (Latin)(English: "Further Beyond") , national_anthem = (English: "Royal March") , image_map = , map_caption = , image_map2 = , capital = Madrid , coordinates = , largest_city = Madrid , languages_type = Official language , languages = Spanish language, Spanish , ethnic_groups = , ethnic_groups_year = , ethnic_groups_ref = , religion = , religion_ref = , religion_year = 2020 , demonym = , government_type = Unitary state, Unitary Parliamentary system, parliamentary constitutional monarchy , leader_title1 = Monarchy of Spain, Monarch , leader_name1 = Felipe VI , leader_title2 = Prime Minister of Spain ...
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PC Format
''PC Format'' was a computer magazine published in the United Kingdom by Future plc, and licensed to other publishers in countries around the world. In publication between 1991 and 2015, it was part of Future plc's ''Format'' series of magazines that include articles about games, entertainment and how to get the most out of the platform. Despite the occasional mention of alternatives, ''PC Format'' takes the term ' PC' to mean a Microsoft Windows-based computer. Details Aimed at a reader with an age of around 30, ''PCF'' was far more irreverent and opinionated than its competition, edging it towards being a lifestyle magazine as well as a computing one. In its earlier days, it promoted itself as a PC entertainment magazine - meaning it was not aimed at the business market, and it was not aimed at solely games. This included content such as video editing, animation, web design, and others - many of which were not very common on the PC at the time. ''PC Format'' included a cover ...
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Jeuxvideo
''Jeuxvideo.com'' (from ''jeux vidéo''; ; ) is a French video gaming website founded in 1997. History The website traces its history to a video game hint collection on Minitel, a precursor to the World Wide Web, and was founded by Sébastien Pissavy while on military service in 1995. As his work became more popular, he moved it to a website, ''Jeuxvideo.com'', in 1997. Gameloft purchased an 80% share of the site in 2000, though Pissavy ran it independently until his departure in 2012. HiMedia purchased the site in 2006 and sold it in 2014 to Webedia for 90 million euros. Webedia subsequently moved the offices to Paris, causing several staff members to leave. In August 2015, the site was hacked; administrators said no private information was leaked but still advised users to change their passwords. Forums ''Jeuxvideo.com''s forums have caused it controversy and legal problems. The forums are often compared in spirit to 4chan and have few rules. ''L'Obs'' and ''Le Monde'' hav ...
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GameSpy
GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1996 by Mark Surfas. After the release of a multiplayer server browser for the game, QSpy, Surfas licensed the software under the GameSpy brand to other video game publishers through a newly established company, GameSpy Industries, which also incorporated his Planet Network of video game news and information websites, and GameSpy.com. GameSpy merged with IGN in 2004; by 2014, its services had been used by over 800 video game publishers and developers since its launch. In August 2012, the GameSpy Industries division (which remained responsible for the GameSpy service) was acquired by mobile video game developer Glu Mobile. IGN (then owned by News Corporation) retained ownership of the GameSpy.com website. In February 2013, IGN's new owner, Ziff Davis, shut down IGN's "secondary" sites, including GameSpy's network. This was followed by the announcement in April 2014 that G ...
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GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition to the information produced by ''GameSpot'' staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. It has been owned by Fandom, Inc. since October 2022. In 2004, ''GameSpot'' won "Best Gaming Website" as chosen by the viewers in Spike TV's second ''Video Game Award Show'', and has won Webby Awards several times. The domain ''gamespot.com'' attracted at least 60 million visitors annually by October 2008 according to a Compete.com study. History In January 1996, Pete Deemer, Vince Broady and Jon Epstein quit their positions at IDG and founded SpotMedia Communications. SpotMedia then launched ''GameSpot'' on May 1, 1996. Originally, ''GameSpot'' focused solely on personal computer games, so a sis ...
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Future Plc
Future plc is an international multimedia company established in the United Kingdom in 1985. The company has over 220 brands that span magazines, newsletters, websites, and events in fields such as video games, technology, films, music, photography, home, and knowledge. Zillah Byng-Thorne has been CEO since 2014. The company is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History 1985–2012 The company was founded as Future Publishing in Somerton, Somerset, England, in 1985 by Chris Anderson with the sole magazine ''Amstrad Action''. An early innovation was the inclusion of free software on magazine covers; they were the first company to do so. It acquired GP Publications so establishing Future US in 1994. From 1995 to 1997, the company published ''Arcane'', a magazine which largely focused on tabletop games. Anderson sold Future to Pearson plc for £52.7m in 1994, but bought it back in 1998, with Future chief executive Greg Ingham and ...
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GamesMaster (magazine)
''GamesMaster'' was a monthly multi-format computer and video game magazine published by Future plc in the United Kingdom. As of 2012, it was the biggest selling multi-format video games magazine in the United Kingdom, outselling its partner publication ''Edge''. Along with partner magazine ''GamesTM'', it ceased print in November 2018. It was originally launched to complement the television show '' GamesMaster''. History The magazine was launched in January 1993, to complement the television show of the same name. While the show later ceased broadcasting, the magazine continued, outlasting the show by 20 years. The magazine published a number of reviews and previews of games; however this covered only half of the magazine as it also included latest gaming news, posters, letters from readers and monthly competitions. The popularity of the magazine grew and game producers sought to achieve the elusive ''GamesMaster'' “Gold Award” for a reference on their package. The Gold ...
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Ziff Davis
Ziff Davis, Inc. is an American digital media and internet company. First founded in 1927 by William Bernard Ziff Sr. and Bernard George Davis, the company primarily owns technology-oriented media websites, online shopping-related services, and software services. History The company was founded by William B. Ziff Company publisher Bill Ziff Sr. with Bernard Davis. Upon Bill Ziff's death in 1953, William B. Ziff Jr., his son, returned from Germany to lead the company. In 1958, Bernard Davis sold Ziff Jr. his share of Ziff Davis to found Davis Publications, Inc.; Ziff Davis continued to use the Davis surname as Ziff-Davis. Throughout most of Ziff Davis' history, it was a publisher of hobbyist magazines, often ones devoted to expensive, advertiser-rich technical hobbies such as cars, photography, and electronics. Since 1980, Ziff Davis has primarily published computer-related magazines and related websites, establishing Ziff Davis as an Internet information company. Ziff Davis ...
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Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader ''PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in spring 1981 that no magazine was dedicated to computer games. Although Sipe had no publishing experience, he formed ...
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CBS Interactive
Paramount Streaming (formerly CBS Digital Media Group, CBS Interactive, ViacomCBS Streaming), a division of Paramount Global, oversees the company’s streaming technology and offers direct-to-consumer services, free, premium and pay. These include Pluto TV, which has more than 250 live and original channels, and Paramount+, a subscription service that combines breaking news, live sports, and premium entertainment. History As CBS Interactive On May 30, 2007, CBS Interactive acquired Last.fm for £140 million (US$280 million). On June 30, 2008, CNET, CNET Networks was acquired by CBS and the assets were merged into CBS Interactive, including Metacritic, GameSpot, TV.com, and Movietome. On March 15, 2012, it was announced that CBS Interactive acquired video game-based website Giant Bomb and comic book-based website Comic Vine from Whiskey Media, who sold off their other remaining websites to BermanBraun. This occasion marked the return of video game journalism, video game jou ...
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Metacritic
Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). Metacritic was created by Jason Dietz, Marc Doyle, and Julie Doyle Roberts in 1999. The site provides an excerpt from each review and hyperlinks to its source. A color of green, yellow or red summarizes the critics' recommendations. It is regarded as the foremost online review aggregation site for the video game industry. Metacritic's scoring converts each review into a percentage, either mathematically from the mark given, or what the site decides subjectively from a qualitative review. Before being averaged, the scores are weighted according to a critic's popularity, stature, and volume of reviews. The website won two Webby Awards for excellence as an aggregation website. Criticism of the site has focused on the assessment system, the ass ...
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