Pentomino
   HOME
*



picture info

Pentomino
Derived from the Greek word for ' 5', and "domino", a pentomino (or 5-omino) is a polyomino of order 5, that is, a polygon in the plane made of 5 equal-sized squares connected edge-to-edge. When rotations and reflections are not considered to be distinct shapes, there are 12 different ''free'' pentominoes. When reflections are considered distinct, there are 18 '' one-sided'' pentominoes. When rotations are also considered distinct, there are 63 '' fixed'' pentominoes. Pentomino tiling puzzles and games are popular in recreational mathematics. Usually, video games such as '' Tetris'' imitations and ''Rampart'' consider mirror reflections to be distinct, and thus use the full set of 18 one-sided pentominoes. Each of the twelve pentominoes satisfies the Conway criterion; hence every pentomino is capable of tiling the plane. Each chiral pentomino can tile the plane without being reflected. History The earliest puzzle containing a complete set of pentominoes appeared in H ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Pentomino Naming Conventions
Derived from the Greek word for ' 5', and "domino", a pentomino (or 5-omino) is a polyomino of order 5, that is, a polygon in the plane made of 5 equal-sized squares connected edge-to-edge. When rotations and reflections are not considered to be distinct shapes, there are 12 different ''free'' pentominoes. When reflections are considered distinct, there are 18 '' one-sided'' pentominoes. When rotations are also considered distinct, there are 63 '' fixed'' pentominoes. Pentomino tiling puzzles and games are popular in recreational mathematics. Usually, video games such as ''Tetris'' imitations and ''Rampart'' consider mirror reflections to be distinct, and thus use the full set of 18 one-sided pentominoes. Each of the twelve pentominoes satisfies the Conway criterion; hence every pentomino is capable of tiling the plane. Each chiral pentomino can tile the plane without being reflected. History The earliest puzzle containing a complete set of pentominoes appeared in Henry ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

One-sided Polyomino
A polyomino is a plane geometric figure formed by joining one or more equal squares edge to edge. It is a polyform whose cells are squares. It may be regarded as a finite subset of the regular square tiling. Polyominoes have been used in popular puzzles since at least 1907, and the enumeration of pentominoes is dated to antiquity. Many results with the pieces of 1 to 6 squares were first published in ''Fairy Chess Review'' between the years 1937 to 1957, under the name of "dissection problems." The name ''polyomino'' was invented by Solomon W. Golomb in 1953, and it was popularized by Martin Gardner in a November 1960 "Mathematical Games" column in ''Scientific American''. Related to polyominoes are polyiamonds, formed from equilateral triangles; polyhexes, formed from regular hexagons; and other plane polyforms. Polyominoes have been generalized to higher dimensions by joining cubes to form polycubes, or hypercubes to form polyhypercubes. In statistical physics, the stu ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Free Polyomino
A polyomino is a plane geometric figure formed by joining one or more equal squares edge to edge. It is a polyform whose cells are squares. It may be regarded as a finite subset of the regular square tiling. Polyominoes have been used in popular puzzles since at least 1907, and the enumeration of pentominoes is dated to antiquity. Many results with the pieces of 1 to 6 squares were first published in '' Fairy Chess Review'' between the years 1937 to 1957, under the name of "dissection problems." The name ''polyomino'' was invented by Solomon W. Golomb in 1953, and it was popularized by Martin Gardner in a November 1960 "Mathematical Games" column in ''Scientific American''. Related to polyominoes are polyiamonds, formed from equilateral triangles; polyhexes, formed from regular hexagons; and other plane polyforms. Polyominoes have been generalized to higher dimensions by joining cubes to form polycubes, or hypercubes to form polyhypercubes. In statistical physics, th ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Polyomino
A polyomino is a plane geometric figure formed by joining one or more equal squares edge to edge. It is a polyform whose cells are squares. It may be regarded as a finite subset of the regular square tiling. Polyominoes have been used in popular puzzles since at least 1907, and the enumeration of pentominoes is dated to antiquity. Many results with the pieces of 1 to 6 squares were first published in '' Fairy Chess Review'' between the years 1937 to 1957, under the name of "dissection problems." The name ''polyomino'' was invented by Solomon W. Golomb in 1953, and it was popularized by Martin Gardner in a November 1960 "Mathematical Games" column in ''Scientific American''. Related to polyominoes are polyiamonds, formed from equilateral triangles; polyhexes, formed from regular hexagons; and other plane polyforms. Polyominoes have been generalized to higher dimensions by joining cubes to form polycubes, or hypercubes to form polyhypercubes. In statistical physics, the ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Fixed Polyomino
A polyomino is a plane geometric figure formed by joining one or more equal squares edge to edge. It is a polyform whose cells are squares. It may be regarded as a finite subset of the regular square tiling. Polyominoes have been used in popular puzzles since at least 1907, and the enumeration of pentominoes is dated to antiquity. Many results with the pieces of 1 to 6 squares were first published in ''Fairy Chess Review'' between the years 1937 to 1957, under the name of "dissection problems." The name ''polyomino'' was invented by Solomon W. Golomb in 1953, and it was popularized by Martin Gardner in a November 1960 "Mathematical Games" column in ''Scientific American''. Related to polyominoes are polyiamonds, formed from equilateral triangles; polyhexes, formed from regular hexagons; and other plane polyforms. Polyominoes have been generalized to higher dimensions by joining cubes to form polycubes, or hypercubes to form polyhypercubes. In statistical physics, the stu ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Conway's Game Of Life
The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. It is a zero-player game, meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an initial configuration and observing how it evolves. It is Turing complete and can simulate a universal constructor or any other Turing machine. Rules The universe of the Game of Life is an infinite, two-dimensional orthogonal grid of square ''cells'', each of which is in one of two possible states, ''live'' or ''dead'' (or ''populated'' and ''unpopulated'', respectively). Every cell interacts with its eight ''neighbours'', which are the cells that are horizontally, vertically, or diagonally adjacent. At each step in time, the following transitions occur: # Any live cell with fewer than two live neighbours dies, as if by underpopulation. # Any live cell with two or three live ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Tetris
''Tetris'' (russian: link=no, Тетрис) is a puzzle video game created by Soviet Union, Soviet software engineer Alexey Pajitnov in 1984. It has been published by several companies for multiple platforms, most prominently during a dispute over the appropriation of the rights in the late 1980s. After a significant period of publication by Nintendo, the rights reverted to Pajitnov in 1996, who co-founded the Tetris Company with Henk Rogers to manage licensing. In ''Tetris'', players complete lines by moving differently shaped pieces (tetrominoes), which descend onto the playing field. The completed lines disappear and grant the player points, and the player can proceed to fill the vacated spaces. The game ends when the uncleared lines reach the top of the playing field. The longer the player can delay this outcome, the higher their score will be. In multiplayer games, players must last longer than their opponents; in certain versions, players can inflict penalties on opponents ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Martin Gardner
Martin Gardner (October 21, 1914May 22, 2010) was an American popular mathematics and popular science writer with interests also encompassing scientific skepticism, micromagic, philosophy, religion, and literatureespecially the writings of Lewis Carroll, L. Frank Baum, and G. K. Chesterton.Martin (2010) He was also a leading authority on Lewis Carroll. '' The Annotated Alice'', which incorporated the text of Carroll's two Alice books, was his most successful work and sold over a million copies. He had a lifelong interest in magic and illusion and in 1999, MAGIC magazine named him as one of the "100 Most Influential Magicians of the Twentieth Century". He was considered the doyen of American puzzlers. He was a prolific and versatile author, publishing more than 100 books. Gardner was best known for creating and sustaining interest in recreational mathematicsand by extension, mathematics in generalthroughout the latter half of the 20th century, principally through his " ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Mathematical Games Column
Over a period of 24 years (January 1957 – December 1980), Martin Gardner wrote 288 consecutive monthly "Mathematical Games" columns for ''Scientific American'' magazine. During the next years, through June 1986, Gardner wrote 9 more columns, bringing his total to 297, as other authors wrote most of the "Mathematical Games" columns. The table below lists Gardner's columns. Twelve of Gardner's columns provided the cover art for that month's magazine, indicated by "over in the table with a hyperlink to the cover. Other articles by Gardner Gardner wrote 5 other articles for ''Scientific American''. His flexagon article in December 1956 was in all but name the first article in the series of ''Mathematical Games'' columns and led directly to the series which began the following month.
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Ancient Greek
Ancient Greek includes the forms of the Greek language used in ancient Greece and the ancient world from around 1500 BC to 300 BC. It is often roughly divided into the following periods: Mycenaean Greek (), Dark Ages (), the Archaic period (), and the Classical period (). Ancient Greek was the language of Homer and of fifth-century Athenian historians, playwrights, and philosophers. It has contributed many words to English vocabulary and has been a standard subject of study in educational institutions of the Western world since the Renaissance. This article primarily contains information about the Epic and Classical periods of the language. From the Hellenistic period (), Ancient Greek was followed by Koine Greek, which is regarded as a separate historical stage, although its earliest form closely resembles Attic Greek and its latest form approaches Medieval Greek. There were several regional dialects of Ancient Greek, of which Attic Greek developed into Koi ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Latin Alphabet
The Latin alphabet or Roman alphabet is the collection of letters originally used by the ancient Romans to write the Latin language. Largely unaltered with the exception of extensions (such as diacritics), it used to write English and the other modern European languages. With modifications, it is also used for other alphabets, such as the Vietnamese alphabet. Its modern repertoire is standardised as the ISO basic Latin alphabet. Etymology The term ''Latin alphabet'' may refer to either the alphabet used to write Latin (as described in this article) or other alphabets based on the Latin script, which is the basic set of letters common to the various alphabets descended from the classical Latin alphabet, such as the English alphabet. These Latin-script alphabets may discard letters, like the Rotokas alphabet, or add new letters, like the Danish and Norwegian alphabets. Letter shapes have evolved over the centuries, including the development in Medieval Latin of lower ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




John Horton Conway
John Horton Conway (26 December 1937 – 11 April 2020) was an English mathematician active in the theory of finite groups, knot theory, number theory, combinatorial game theory and coding theory. He also made contributions to many branches of recreational mathematics, most notably the invention of the cellular automaton called the Game of Life. Born and raised in Liverpool, Conway spent the first half of his career at the University of Cambridge before moving to the United States, where he held the John von Neumann Professorship at Princeton University for the rest of his career. On 11 April 2020, at age 82, he died of complications from COVID-19. Early life and education Conway was born on 26 December 1937 in Liverpool, the son of Cyril Horton Conway and Agnes Boyce. He became interested in mathematics at a very early age. By the time he was 11, his ambition was to become a mathematician. After leaving sixth form, he studied mathematics at Gonville and Caius College ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]