Pentomino Naming Conventions
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Pentomino Naming Conventions
Derived from the Greek word for ' 5', and "domino", a pentomino (or 5-omino) is a polyomino of order 5, that is, a polygon in the plane made of 5 equal-sized squares connected edge-to-edge. When rotations and reflections are not considered to be distinct shapes, there are 12 different '' free'' pentominoes. When reflections are considered distinct, there are 18 '' one-sided'' pentominoes. When rotations are also considered distinct, there are 63 ''fixed'' pentominoes. Pentomino tiling puzzles and games are popular in recreational mathematics. Usually, video games such as ''Tetris'' imitations and ''Rampart'' consider mirror reflections to be distinct, and thus use the full set of 18 one-sided pentominoes. Each of the twelve pentominoes satisfies the Conway criterion; hence every pentomino is capable of tiling the plane. Each chiral pentomino can tile the plane without being reflected. History The earliest puzzle containing a complete set of pentominoes appeared in Henry D ...
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All 18 Pentominoes
All or ALL may refer to: Language * All, an indefinite pronoun in English * All, one of the English determiners * Allar language (ISO 639-3 code) * Allative case (abbreviated ALL) Music * All (band), an American punk rock band * ''All'' (All album), 1999 * ''All'' (Descendents album) or the title song, 1987 * ''All'' (Horace Silver album) or the title song, 1972 * ''All'' (Yann Tiersen album), 2019 * "All" (song), by Patricia Bredin, representing the UK at Eurovision 1957 * "All (I Ever Want)", a song by Alexander Klaws, 2005 * "All", a song by Collective Soul from ''Hints Allegations and Things Left Unsaid'', 1994 Science and mathematics * ALL (complexity), the class of all decision problems in computability and complexity theory * Acute lymphoblastic leukemia * Anterolateral ligament Sports * American Lacrosse League * Arena Lacrosse League, Canada * Australian Lacrosse League Other uses * All, Missouri, a community in the United States * All, a brand of Sun Products * A ...
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Tiling The Plane
A tessellation or tiling is the covering of a surface, often a plane, using one or more geometric shapes, called ''tiles'', with no overlaps and no gaps. In mathematics, tessellation can be generalized to higher dimensions and a variety of geometries. A periodic tiling has a repeating pattern. Some special kinds include ''regular tilings'' with regular polygonal tiles all of the same shape, and ''semiregular tilings'' with regular tiles of more than one shape and with every corner identically arranged. The patterns formed by periodic tilings can be categorized into 17 wallpaper groups. A tiling that lacks a repeating pattern is called "non-periodic". An ''aperiodic tiling'' uses a small set of tile shapes that cannot form a repeating pattern. A ''tessellation of space'', also known as a space filling or honeycomb, can be defined in the geometry of higher dimensions. A real physical tessellation is a tiling made of materials such as cemented ceramic squares or hexagons. Such t ...
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John Horton Conway
John Horton Conway (26 December 1937 – 11 April 2020) was an English mathematician active in the theory of finite groups, knot theory, number theory, combinatorial game theory and coding theory. He also made contributions to many branches of recreational mathematics, most notably the invention of the cellular automaton called the Game of Life. Born and raised in Liverpool, Conway spent the first half of his career at the University of Cambridge before moving to the United States, where he held the John von Neumann Professorship at Princeton University for the rest of his career. On 11 April 2020, at age 82, he died of complications from COVID-19. Early life and education Conway was born on 26 December 1937 in Liverpool, the son of Cyril Horton Conway and Agnes Boyce. He became interested in mathematics at a very early age. By the time he was 11, his ambition was to become a mathematician. After leaving sixth form, he studied mathematics at Gonville and Caius College, Camb ...
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Latin Alphabet
The Latin alphabet or Roman alphabet is the collection of letters originally used by the ancient Romans to write the Latin language. Largely unaltered with the exception of extensions (such as diacritics), it used to write English and the other modern European languages. With modifications, it is also used for other alphabets, such as the Vietnamese alphabet. Its modern repertoire is standardised as the ISO basic Latin alphabet. Etymology The term ''Latin alphabet'' may refer to either the alphabet used to write Latin (as described in this article) or other alphabets based on the Latin script, which is the basic set of letters common to the various alphabets descended from the classical Latin alphabet, such as the English alphabet. These Latin-script alphabets may discard letters, like the Rotokas alphabet, or add new letters, like the Danish and Norwegian alphabets. Letter shapes have evolved over the centuries, including the development in Medieval Latin of lower-case, fo ...
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Ancient Greek
Ancient Greek includes the forms of the Greek language used in ancient Greece and the ancient world from around 1500 BC to 300 BC. It is often roughly divided into the following periods: Mycenaean Greek (), Dark Ages (), the Archaic period (), and the Classical period (). Ancient Greek was the language of Homer and of fifth-century Athenian historians, playwrights, and philosophers. It has contributed many words to English vocabulary and has been a standard subject of study in educational institutions of the Western world since the Renaissance. This article primarily contains information about the Epic and Classical periods of the language. From the Hellenistic period (), Ancient Greek was followed by Koine Greek, which is regarded as a separate historical stage, although its earliest form closely resembles Attic Greek and its latest form approaches Medieval Greek. There were several regional dialects of Ancient Greek, of which Attic Greek developed into Koine. Dia ...
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Mathematical Games Column
Over a period of 24 years (January 1957 – December 1980), Martin Gardner wrote 288 consecutive monthly "Mathematical Games" columns for ''Scientific American'' magazine. During the next years, through June 1986, Gardner wrote 9 more columns, bringing his total to 297, as other authors wrote most of the "Mathematical Games" columns. The table below lists Gardner's columns. Twelve of Gardner's columns provided the cover art for that month's magazine, indicated by "over in the table with a hyperlink to the cover. Other articles by Gardner Gardner wrote 5 other articles for ''Scientific American''. His flexagon article in December 1956 was in all but name the first article in the series of ''Mathematical Games'' columns and led directly to the series which began the following month.
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Martin Gardner
Martin Gardner (October 21, 1914May 22, 2010) was an American popular mathematics and popular science writer with interests also encompassing scientific skepticism, micromagic, philosophy, religion, and literatureespecially the writings of Lewis Carroll, L. Frank Baum, and G. K. Chesterton.Martin (2010) He was also a leading authority on Lewis Carroll. ''The Annotated Alice'', which incorporated the text of Carroll's two Alice books, was his most successful work and sold over a million copies. He had a lifelong interest in magic and illusion and in 1999, MAGIC magazine named him as one of the "100 Most Influential Magicians of the Twentieth Century". He was considered the doyen of American puzzlers. He was a prolific and versatile author, publishing more than 100 books. Gardner was best known for creating and sustaining interest in recreational mathematicsand by extension, mathematics in generalthroughout the latter half of the 20th century, principally through his "Mathema ...
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Solomon W
Solomon (; , ),, ; ar, سُلَيْمَان, ', , ; el, Σολομών, ; la, Salomon also called Jedidiah ( Hebrew: , Modern: , Tiberian: ''Yăḏīḏăyāh'', "beloved of Yah"), was a monarch of ancient Israel and the son and successor of David, according to the Hebrew Bible and the Old Testament. He is described as having been the penultimate ruler of an amalgamated Israel and Judah. The hypothesized dates of Solomon's reign are 970–931 BCE. After his death, his son and successor Rehoboam would adopt harsh policy towards the northern tribes, eventually leading to the splitting of the Israelites between the Kingdom of Israel in the north and the Kingdom of Judah in the south. Following the split, his patrilineal descendants ruled over Judah alone. The Bible says Solomon built the First Temple in Jerusalem, dedicating the temple to Yahweh, or God in Judaism. Solomon is portrayed as wealthy, wise and powerful, and as one of the 48 Jewish prophets. He is also the ...
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Fairy Chess Review
''Fairy Chess Review'' () was a magazine that was devoted principally to fairy chess problems, but also included extensive original results on related questions in mathematical recreations, such as knight's tours and polyominoes (under the title of "dissections"), and chess-related word puzzles. It appeared six times per year and nine volumes were published, from 1930 to 1958. Although they are often referred to under the title ''Fairy Chess Review'', the first two volumes (August 1930 to June 1936) in fact bore the title ''The Problemist Fairy Chess Supplement''. These were published by the British Chess Problem Society (BCPS) as an offshoot of their magazine ''The Problemist'' which began in 1926. The first two volumes were supported financially by the Falmouth businessman Charles Masson Fox who was also a problemist, who died in 1936. From volume 3 onwards the ''FCR'' was independent of the BCPS, although most of its contributors were members. The editor from 1930 until August ...
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The Problemist
''The Problemist'' is a bimonthly chess problem magazine which has been in publication since January 1926. It originally had the subtitle "Proceedings of the British Chess Problem Society" but the words "Proceedings of" were dropped in January 1985. History and profile The foreword to the first issue, written by the editor T. R. Dawson, begins: "This little journal, bringing Happy New Year Greetings to every member of the B. C. P. S., will be to most of you a surprise calling for explanation. Its origin lies in the desire to have a medium in which the Society, as a collection of units and as a unity, may give expression to its thoughts and life. Following a suggestion from Mr F. F. L. Alexander, at the last annual general meeting, I obtained quotations for printing this periodical which enabled me to formulate a practical scheme for its continuance within the limits of our income. The scheme was unanimously adopted at a special meeting on Nov. 27th last, with Mr B. G. Laws in the ...
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The Canterbury Puzzles
''The Canterbury Puzzles and Other Curious Problems'' is a 1907 mathematical puzzle book by Henry Dudeney Henry Ernest Dudeney (10 April 1857 – 23 April 1930) was an English author and mathematician who specialised in logic puzzles and mathematical games. He is known as one of the country's foremost creators of mathematical puzzles. Early life .... The first part of the book features a series of puzzles based on the characters from '' The Canterbury Tales'' by Geoffrey Chaucer. References External links * 1908 edition, E. P. Dutton, New York2002 Dover reprint 1907 books Gamebooks Works based on The Canterbury Tales {{game-book-stub ...
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