Python Robotics
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Python Robotics
Python Robotics (Pyro) is a project designed to create an easy-to-use interface for accessing and controlling a wide variety of real and simulated robots. History Pyrobot was funded from 2003 to 2005 by the National Science Foundation as NSF DUE CCLI-EMD Award number 0231363, "Beyond LEGOs: Hardware, Software, and Curriculum for the Next Generation Robot Laboratory". The principal investigators on the NSF grant were Douglas Blank of Bryn Mawr College, Kurt Konolige of SRI International, Deepak Kumar (computer scientist) of Bryn Mawr College, Lisa Meeden of Swarthmore College, and Holly Yanco of University of Massachusetts Lowell. PyroBot is a Python library with some C++ code for processing camera images. It has connections to Player, Stage, and Gazebo. It also contains its own simulator written completely in Python. It can directly control a variety of real robots, including the Pioneer, Khepera, AIBO, and Hemisson. The ideas from PyroBot continue to evolve as Myro, short f ...
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Python (programming Language)
Python is a high-level, general-purpose programming language. Its design philosophy emphasizes code readability with the use of significant indentation. Python is dynamically-typed and garbage-collected. It supports multiple programming paradigms, including structured (particularly procedural), object-oriented and functional programming. It is often described as a "batteries included" language due to its comprehensive standard library. Guido van Rossum began working on Python in the late 1980s as a successor to the ABC programming language and first released it in 1991 as Python 0.9.0. Python 2.0 was released in 2000 and introduced new features such as list comprehensions, cycle-detecting garbage collection, reference counting, and Unicode support. Python 3.0, released in 2008, was a major revision that is not completely backward-compatible with earlier versions. Python 2 was discontinued with version 2.7.18 in 2020. Python consistently ranks as ...
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Khepera Mobile Robot
The Khepera is a small (5.5 cm) differential wheeled mobile robot that was developed at the LAMI laboratory of Professor Jean-Daniel Nicoud at EPFL (Lausanne, Switzerland) in the mid 1990s. It was developed by Edo. Franzi, Francesco Mondada, André Guignard and others. Small, fast, and architectured around a Motorola 68331, it has served researchers for 10 years, widely used by over 500 universities worldwide. Scientific impact The Khepera was sold to a thousand research labs and featured on the cover of the 31 August 2000 issue of Nature. It appeared again in a 2003 article. The Khepera helped in the emergence of evolutionary robotics. Technical details Original version * Diameter: 55 mm * Height: 30 mm * Empty weight: 80 g * Speed: 0.02 to 1.0 m/s * Autonomy: 45 minutes moving * Motorola 68331 CPU @ 16 MHz * 256 KB RAM * 512 KB EEPROM * Running µKOS RTOS * 2 DC brushed servo motors with incremental encoders * 8 infrared proximity and ambie ...
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2003 Software
3 (three) is a number, numeral and digit. It is the natural number following 2 and preceding 4, and is the smallest odd prime number and the only prime preceding a square number. It has religious or cultural significance in many societies. Evolution of the Arabic digit The use of three lines to denote the number 3 occurred in many writing systems, including some (like Roman and Chinese numerals) that are still in use. That was also the original representation of 3 in the Brahmic (Indian) numerical notation, its earliest forms aligned vertically. However, during the Gupta Empire the sign was modified by the addition of a curve on each line. The Nāgarī script rotated the lines clockwise, so they appeared horizontally, and ended each line with a short downward stroke on the right. In cursive script, the three strokes were eventually connected to form a glyph resembling a with an additional stroke at the bottom: ३. The Indian digits spread to the Caliphate in the 9th ...
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Python (programming Language) Libraries
Python may refer to: Snakes * Pythonidae, a family of nonvenomous snakes found in Africa, Asia, and Australia ** ''Python'' (genus), a genus of Pythonidae found in Africa and Asia * Python (mythology), a mythical serpent Computing * Python (programming language), a widely used programming language * Python, a native code compiler for CMU Common Lisp * Python, the internal project name for the PERQ 3 computer workstation People * Python of Aenus (4th-century BCE), student of Plato * Python (painter), (ca. 360–320 BCE) vase painter in Poseidonia * Python of Byzantium, orator, diplomat of Philip II of Macedon * Python of Catana, poet who accompanied Alexander the Great * Python Anghelo (1954–2014) Romanian graphic artist Roller coasters * Python (Efteling), a roller coaster in the Netherlands * Python (Busch Gardens Tampa Bay), a defunct roller coaster * Python (Coney Island, Cincinnati, Ohio), a steel roller coaster Vehicles * Python (automobile maker), an Australian car ...
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Robotics Suites
Robotics is an interdisciplinary branch of computer science and engineering. Robotics involves design, construction, operation, and use of robots. The goal of robotics is to design machines that can help and assist humans. Robotics integrates fields of mechanical engineering, electrical engineering, information engineering, mechatronics, electronics, bioengineering, computer engineering, control engineering, software engineering, mathematics, etc. Robotics develops machines that can substitute for humans and replicate human actions. Robots can be used in many situations for many purposes, but today many are used in dangerous environments (including inspection of radioactive materials, bomb detection and deactivation), manufacturing processes, or where humans cannot survive (e.g. in space, underwater, in high heat, and clean up and containment of hazardous materials and radiation). Robots can take any form, but some are made to resemble humans in appearance. This is claimed t ...
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Association For The Advancement Of Artificial Intelligence
The Association for the Advancement of Artificial Intelligence (AAAI) is an international scientific society devoted to promote research in, and responsible use of, artificial intelligence. AAAI also aims to increase public understanding of artificial intelligence (AI), improve the teaching and training of AI practitioners, and provide guidance for research planners and funders concerning the importance and potential of current AI developments and future directions. History The organization was founded in 1979 under the name "American Association for Artificial Intelligence" and changed its name in 2007 to "Association for the Advancement of Artificial Intelligence". It has in excess of 4,000 members worldwide. In its early history, the organization was presided over by notable figures in computer science such as Allen Newell, Edward Feigenbaum, Marvin Minsky and John McCarthy. The current president is Yolanda Gil, and the president elect is Bart Selman. Conferences and publica ...
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SIGCSE Technical Symposium On Computer Science Education
The Association for Computing Machinery's Special Interest Group on Computer Science Education (SIGCSE) Technical Symposium is the main ACM conference for computer science educators. It has been held annually in February or March in the United States since 1970, with the exception of 2020 when it was cancelled due to COVID-19. In 2019, there were 1,809 attendees and 994 total submissions from over 50 countries, with a total of 2,668 unique authors representing over 800 institutions and organizations. There were 526 paper submissions (up 15% on 2018), with 169 papers accepted across the three paper tracks (CS Education Research, Experience Reports & Tools, and Curricula Initiatives) which was up 5% over 2018. It is a CORE A Conference. SIGCSE members often refer to the Symposium as "SIGCSE" (pronounced SIG-see), as in "Are you going to SIGCSE this year?" or "I attended her talk at last year's SIGCSE". Thus, while "SIGCSE" refers to the ACM Special Interest Group (SIG) that is SIGCS ...
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AI Magazine
The Association for the Advancement of Artificial Intelligence (AAAI) is an international scientific society devoted to promote research in, and responsible use of, artificial intelligence. AAAI also aims to increase public understanding of artificial intelligence (AI), improve the teaching and training of AI practitioners, and provide guidance for research planners and funders concerning the importance and potential of current AI developments and future directions. History The organization was founded in 1979 under the name "American Association for Artificial Intelligence" and changed its name in 2007 to "Association for the Advancement of Artificial Intelligence". It has in excess of 4,000 members worldwide. In its early history, the organization was presided over by notable figures in computer science such as Allen Newell, Edward Feigenbaum, Marvin Minsky and John McCarthy. The current president is Yolanda Gil, and the president elect is Bart Selman. Conferences and publica ...
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Robotics
Robotics is an interdisciplinary branch of computer science and engineering. Robotics involves design, construction, operation, and use of robots. The goal of robotics is to design machines that can help and assist humans. Robotics integrates fields of mechanical engineering, electrical engineering, information engineering, mechatronics, electronics, bioengineering, computer engineering, control engineering, software engineering, mathematics, etc. Robotics develops machines that can substitute for humans and replicate human actions. Robots can be used in many situations for many purposes, but today many are used in dangerous environments (including inspection of radioactive materials, bomb detection and deactivation), manufacturing processes, or where humans cannot survive (e.g. in space, underwater, in high heat, and clean up and containment of hazardous materials and radiation). Robots can take any form, but some are made to resemble humans in appearance. This is claim ...
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Institute For Personal Robots In Education
Institute for Personal Robots in Education (IPRE) was initiated by a $1 million grant from Microsoft Research to Bryn Mawr College and the Georgia Institute of Technology and announced in July 2006. IPRE is designing introductory computer science curricula centered on a Personal Robot. Their vision is that each student will purchase a small, inexpensive robot at the bookstore which they will use throughout their classes in exploring computer science. The hope is that the robot will cost about as much as a textbook. IPRE will develop the hardware, software, and curricular materials for these courses. The software being developed for introductory computer science courses is called Myro, short for My Robot, and is based in part on Pyro from Python Robotics. Myro is an interface to communicate with robots. It is designed to be used through a number of computer languages, include Python, Ruby, and Scheme. The robot currently being used is the Scribbler from Parallax, Inc. (compan ...
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AIBO
AIBO (''stylized aibo, Artificial Intelligence Robot'', homonymous with , "pal" or "partner" in Japanese) is a series of robotic dogs designed and manufactured by Sony. Sony announced a prototype Aibo in mid-1998, and the first consumer model was introduced on 11 May 1999. New models were released every year until 2006. Although most models were dogs, other inspirations included lion cubs, huskies, Jack Russell terriers, bull terrier, and space explorers. Only the ERS-7, ERS-110/111 and ERS-1000 versions were explicitly a "robotic dog", but the 210 can also be considered a dog due to its Jack Russell Terrier appearance and face. In 2006, AIBO was added into the Carnegie Mellon University Robot Hall of Fame. On 26 January 2006 Sony announced that it would discontinue AIBO and several other products in an effort to make the company more profitable. Sony's AIBO customer support was withdrawn gradually, with support for the final ERS-7M3 ending in March 2013. In July 2014, Sony stopp ...
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Player Project
The Player Project (formerly the Player/Stage Project) is a project to create free software for research into robotics and sensor systems. Its components include the ''Player'' network server and the ''Stage'' robot platform simulators. Although accurate statistics are hard to obtain, Player is one of the most popular open-source robot interfaces in research and post-secondary education. Most of the major intelligent robotics journals and conferences regularly publish papers featuring real and simulated robot experiments using Player and Stage. Overview The Player Project is an umbrella under which two robotics-related software projects are currently developed. These include the Player networked robotics server, and the Stage 2D robot simulation environment. The project was founded in 2000 by Brian Gerkey, Richard Vaughan and Andrew Howard at the University of Southern California at Los Angeles, and is widely used in robotics research and education. It releases its software un ...
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