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Promise Theory
Promise Theory is a method of analysis suitable for studying any system of interacting components. In the context of information science, Promise Theory offers a methodology for organising and understanding complex systems by modelling voluntary cooperation between individual actors or agents, which make public their 'intentions' to one another in the form of promises. Promise Theory has a philosophical grounding and a mathematical formulation rooted in graph theory and set theory. The goal of Promise Theory is to reveal the behavior of a whole from the sum of its parts, taking the viewpoint of the parts rather than the whole. In other words, it is a bottom-up, constructionist view of the world. Promise Theory is not a technology or design methodology. It doesn't advocate any position or design principle, except as a method of analysis. Promise Theory is being used in a variety of disciplines ranging from network ( SDN) and computer systems management to organizations and fina ...
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Semantic Spacetime
Semantic spacetime is a theoretical framework for agent-based modelling of spacetime, based on Promise Theory. It is relevant both as a model of computer science and as an alternative network based formulation of physics in some areas. Semantic Spacetime was introduced by physicist and computer scientist Mark Burgess, in a series of papers called ''Spacetimes with Semantics'', as a practical alternative to describing space and time, initially for Computer Science.  It attempts to unify both quantitative and qualitative aspects of spacetime processes into a single model. This is referred to by Burgess as covering both “dynamics and semantics”. Promise theory is used as a representation for semantics. Directed adjacency is the graph theoretic logical primitive, but with the caveat that each node must both emit and absorb adjacency relations, cooperatively, similar to the unitary structure of quantum probabilities and transitions. Thus space is made up of cooperating nodes and e ...
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YouTube
YouTube is a global online video sharing and social media platform headquartered in San Bruno, California. It was launched on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim. It is owned by Google, and is the second most visited website, after Google Search. YouTube has more than 2.5 billion monthly users who collectively watch more than one billion hours of videos each day. , videos were being uploaded at a rate of more than 500 hours of content per minute. In October 2006, YouTube was bought by Google for $1.65 billion. Google's ownership of YouTube expanded the site's business model, expanding from generating revenue from advertisements alone, to offering paid content such as movies and exclusive content produced by YouTube. It also offers YouTube Premium, a paid subscription option for watching content without ads. YouTube also approved creators to participate in Google's AdSense program, which seeks to generate more revenue for both parties ...
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Open Space Technology
Open Space Technology (OST) is a method for organizing and running a meeting or multi-day conference, where participants have been invited in order to focus on a specific, important task or purpose. In contrast with pre-planned conferences where who will speak at which time will be scheduled often months in advance, and therefore subject to many changes, OST sources participants once they are physically present at the live event venue. In this sense OST is participant-driven and less organizer-driven. Pre-planning remains essential; you simply need much less pre-planning. The agenda and schedule of presentations is partly or mostly unknown until people begin arriving. The scheduling of speakers, topics and locations is created by people attending, once they arrive. At the end of each OST meeting, a debriefing doc is created summarizing what worked and what did not work. OST began with efforts in the early 1980s, by . It was one of the top ten organization development tools cited ...
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Semantic Spacetime
Semantic spacetime is a theoretical framework for agent-based modelling of spacetime, based on Promise Theory. It is relevant both as a model of computer science and as an alternative network based formulation of physics in some areas. Semantic Spacetime was introduced by physicist and computer scientist Mark Burgess, in a series of papers called ''Spacetimes with Semantics'', as a practical alternative to describing space and time, initially for Computer Science.  It attempts to unify both quantitative and qualitative aspects of spacetime processes into a single model. This is referred to by Burgess as covering both “dynamics and semantics”. Promise theory is used as a representation for semantics. Directed adjacency is the graph theoretic logical primitive, but with the caveat that each node must both emit and absorb adjacency relations, cooperatively, similar to the unitary structure of quantum probabilities and transitions. Thus space is made up of cooperating nodes and e ...
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Graph (data Structure)
In computer science, a graph is an abstract data type that is meant to implement the undirected graph and directed graph concepts from the field of graph theory within mathematics. A graph data structure consists of a finite (and possibly mutable) set of ''vertices'' (also called ''nodes'' or ''points''), together with a set of unordered pairs of these vertices for an undirected graph or a set of ordered pairs for a directed graph. These pairs are known as ''edges'' (also called ''links'' or ''lines''), and for a directed graph are also known as ''edges'' but also sometimes ''arrows'' or ''arcs''. The vertices may be part of the graph structure, or may be external entities represented by integer indices or references. A graph data structure may also associate to each edge some ''edge value'', such as a symbolic label or a numeric attribute (cost, capacity, length, etc.). Operations The basic operations provided by a graph data structure ''G'' usually include:See, e.g. , Section ...
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Configuration Management
Configuration management (CM) is a process for establishing and maintaining consistency of a product's performance, functional, and physical attributes with its requirements, design, and operational information throughout its life. The CM process is widely used by military engineering organizations to manage changes throughout the system lifecycle of complex systems, such as weapon systems, military vehicles, and information systems. Outside the military, the CM process is also used with IT service management as defined by ITIL, and with other domain models in the civil engineering and other industrial engineering segments such as roads, bridges, canals, dams, and buildings. Introduction CM applied over the life cycle of a system provides visibility and control of its performance, functional, and physical attributes. CM verifies that a system performs as intended, and is identified and documented in sufficient detail to support its projected life cycle. The CM process facili ...
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Oslo University College
Oslo University College ( no, Høgskolen i Oslo; HiO) was the largest state university college in Norway from 1994 to 2011, with more than 18,000 students and approximately 1800 employees. Facts about OUC
Oslo University College merged with Akershus University College to form in 2011, and this institution became Oslo Metropolitan University in 2018. OUC was established on 1 August 1994 when the Norw ...
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Swarm Intelligence
Swarm intelligence (SI) is the collective behavior of decentralized, self-organized systems, natural or artificial. The concept is employed in work on artificial intelligence. The expression was introduced by Gerardo Beni and Jing Wang in 1989, in the context of cellular robotic systems. SI systems consist typically of a population of simple agents or boids interacting locally with one another and with their environment.Hu, J.; Turgut, A.; Krajnik, T.; Lennox, B.; Arvin, F.,Occlusion-Based Coordination Protocol Design for Autonomous Robotic Shepherding Tasks IEEE Transactions on Cognitive and Developmental Systems, 2020. The inspiration often comes from nature, especially biological systems. The agents follow very simple rules, and although there is no centralized control structure dictating how individual agents should behave, local, and to a certain degree random, interactions between such agents lead to the emergence of "intelligent" global behavior, unknown to the individu ...
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Computer Science
Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to practical disciplines (including the design and implementation of hardware and software). Computer science is generally considered an area of academic research and distinct from computer programming. Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and for preventing security vulnerabilities. Computer graphics and computational geometry address the generation of images. Programming language theory considers different ways to describe computational processes, and database theory concerns the management of repositories o ...
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Deontological Ethics
In moral philosophy, deontological ethics or deontology (from Greek: + ) is the normative ethical theory that the morality of an action should be based on whether that action itself is right or wrong under a series of rules and principles, rather than based on the consequences of the action. It is sometimes described as duty-, obligation-, or rule-based ethics. Waller, Bruce N. 2005. ''Consider Ethics: Theory, Readings, and Contemporary Issues''. New York: Pearson Longman. p. 23. Deontological ethics is commonly contrasted to consequentialism, virtue ethics, and pragmatic ethics. In this terminology, action is more important than the consequences. The term ''deontological'' was first used to describe the current, specialised definition by C. D. Broad in his 1930 book, ''Five Types of Ethical Theory''. Older usage of the term goes back to Jeremy Bentham, who coined it prior to 1816 as a synonym of ''dicastic'' or ''censorial ethics'' (i.e., ethics based on judgemen ...
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State (computer Science)
In information technology and computer science, a system is described as stateful if it is designed to remember preceding events or user interactions; the remembered information is called the state of the system. The set of states a system can occupy is known as its state space. In a discrete system, the state space is countable and often finite. The system's internal behaviour or interaction with its environment consists of separately occurring individual actions or events, such as accepting input or producing output, that may or may not cause the system to change its state. Examples of such systems are digital logic circuits and components, automata and formal language, computer programs, and computers. The output of a digital circuit or deterministic computer program at any time is completely determined by its current inputs and its state. Digital logic circuit state Digital logic circuits can be divided into two types: combinational logic, whose output signals are ...
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