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Project Space Station
''Project Space Station'' is a simulation game written for the Commodore 64 computer published in 1985 by HESware. It was ported to the Apple II and DOS. Summary In the game the player is put in control of NASA and tasked with building and maintaining a space station and generating enough money with commercial contracts to make up for an anemic yearly budget. This can be seen as a discrete set of phases, except that they all proceed simultaneously. The exception is at the beginning of the game where the player has unlimited time in the planning phase before the game clock starts. In the planning phase, the player first allocates the funds they have to various budget items, like crew selection, station modules, and research and development. Then they choose their crew, who have intrinsic task sets (like piloting and physics), and varying levels of competence and compatibility with other potential employees. From there the player purchases equipment like space suits and satellites ...
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HESware
Human Engineered Software (HES, also known as HesWare) was an American software developer and publisher from 1980 until 1984. The company sold video games and educational and productivity software, in addition to several hardware products. It focused on the Commodore 64, VIC-20, and Atari 8-bit family home computers. History The company was located in Brisbane, California. Published titles included games, educational and productivity programs. Among them were ''Project Space Station'', ''Mr. TNT'', Turtle Graphics by David Malmberg, several Jeff Minter games (Llamasoft), such as '' Attack of the Mutant Camels'', ''Gridrunner'', '' Hes Games'', and HesMon, Graphics BASIC, 64Forth (a cartridge-based Forth implementation), and the HesModem and HesModem II. The company was started by Jay Balakrishnan and Cy Shuster in 1980. The company was founded in Balakrishnan's apartment in Los Angeles, where he took down the door to his bedroom, put it across two file cabinets, and used that ...
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Tutorial (video Games)
In the context of video game design, a tutorial is any tool that teaches players the rules and controls of the game. Some Tutorial, tutorials are integrated into the game, while others are completely separate and optional. Games can have both of these at once, offering a basic mandatory tutorial and optional advanced training. Tutorials have become increasingly common due to the decline of printed video game manuals as a result of cost cutting and digital distribution. Tutorials can be important since they are a player's first impression of a game, and an overly tedious tutorial or one that does not allow for player freedom can negatively affect their view of a game. However, the lack of a tutorial can also harm a game by causing the player to become frustrated, since they cannot figure out essential game mechanics. Design Tutorials range from gently easing the player into the experience, to forcing them to learn via trial and error, only allowing them to proceed when they have ma ...
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DOS Games
The index of MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few ope ... compatible video games is split into multiple pages because of its size. To navigate by individual letter use the table of contents below. This list contains games. Notes {{DEFAULTSORT:DOS games Indexes of video game topics Lists of PC games ...
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Commodore 64 Games
{{short description, None This is a list of games for the Commodore 64 personal computer system, sorted alphabetically. See Lists of video games for other platforms. Because of the length of the list, it has been broken down to two parts: *List of Commodore 64 games (A–M) *List of Commodore 64 games (N–Z) See also * Commodore 64 Games System * Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
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Business Simulation Games
Business is the practice of making one's living or making money by producing or buying and selling products (such as goods and services). It is also "any activity or enterprise entered into for profit." Having a business name does not separate the business entity from the owner, which means that the owner of the business is responsible and liable for debts incurred by the business. If the business acquires debts, the creditors can go after the owner's personal possessions. A business structure does not allow for corporate tax rates. The proprietor is personally taxed on all income from the business. The term is also often used colloquially (but not by lawyers or by public officials) to refer to a company, such as a corporation or cooperative. Corporations, in contrast with sole proprietors and partnerships, are a separate legal entity and provide limited liability for their owners/members, as well as being subject to corporate tax rates. A corporation is more complicated and ...
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Apple II Games
An apple is an edible fruit produced by an apple tree (''Malus domestica''). Apple fruit tree, trees are agriculture, cultivated worldwide and are the most widely grown species in the genus ''Malus''. The tree originated in Central Asia, where its wild ancestor, ''Malus sieversii'', is still found today. Apples have been grown for thousands of years in Asia and Europe and were brought to North America by European colonization of the Americas, European colonists. Apples have Religion, religious and mythology, mythological significance in many cultures, including Norse mythology, Norse, Greek mythology, Greek, and Christianity in Europe, European Christian tradition. Apples grown from seed tend to be very different from those of their parents, and the resultant fruit frequently lacks desired characteristics. Generally, apple cultivars are propagated by clonal grafting onto rootstocks. Apple trees grown without rootstocks tend to be larger and much slower to fruit after plantin ...
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1985 Video Games
1985 saw many sequels and prequels in video games, such as ''Super Mario Bros.'' and ''Kung Fu'', along with new titles such as ''Commando'', ''Duck Hunt'', '' Gauntlet'', ''Ghosts 'n Goblins'', ''Gradius'', ''Hang-On'', ''Space Harrier'' and ''The Way of the Exploding Fist''. The year's highest-grossing arcade video games were ''Hang-On'' and ''Karate Champ'' in the United States, and ''Commando'' in the United Kingdom. The year's bestselling home system was the Nintendo Entertainment System (Famicom) for the second year in a row, while the year's bestselling home video game was ''Super Mario Bros.'' Financial performance In the United States, annual home video game sales fell to ( adjusted for inflation) in 1985. Meanwhile, the arcade game industry began recovering in 1985. Highest-grossing arcade games Japan In Japan, the following titles were the top-grossing arcade video games on the bi-weekly '' Game Machine'' charts in 1985. United Kingdom and United States In the Un ...
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Earth Orbit Stations
''E.O.S.: Earth Orbit Stations'' is a space station construction and management simulation game developed by Karl Buiter for Electronic Arts. It was released for the Commodore 64 and Apple II in 1987. Gameplay The game focuses on both the material and economic challenges of building a permanent, fully functioning space station in geocentric orbit. The game was set in 1996, and the player is given various selected scenarios to fulfill, from mundane tasks such as setting up a simple space station to developing and supplying a specified amount of high-grade, zero G pharmaceuticals to being the first to contact alien life. The game also is a cutthroat strategy game in multiplayer, as players compete over finite resources and resource management. Reception ''Computer Gaming World'' in 1987 gave the game a mixed review. While the single-player portion was praised, the review felt the game had too high a learning curve to be really suitable for multiplayer. The user interface was pa ...
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Shuttle (video Game)
''Shuttle'' is a space flight simulator game developed by Vektor Grafix and published by Virgin Interactive, Virgin Games. It was released in 1992 in video games, 1992 for the IBM Personal Computer, IBM PC, Amiga and Atari ST. Description In the game, players control a space shuttle that departs from the Vehicle Assembly Building and as it returns to Earth at the Shuttle Landing Facility. Realistic switches, knobs, and displays of a shuttle were simulated in the game. However, only a limited number of these controls were functional, while the others would cause the shuttle to explode. Operation of the General-Purpose Computers necessitated input according to simplified program commands that were adapted to the current flight situation. Gameplay consisted of flying through simulations of several different space shuttle missions, starting with the Space Shuttle Approach and Landing Test Flights, Approach and Landing Tests where the original space shuttle, ''Space Shuttle Enterp ...
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Buzz Aldrin's Race Into Space
''Buzz Aldrin's Race Into Space'', frequently abbreviated ''BARIS'', is a 1993 space simulation strategy game for MS-DOS. The player takes the role of Administrator of NASA or head of the Soviet space program with the ultimate goal of being the first side to conduct a successful manned Moon landing. It was developed by Strategic Visions and published by Interplay Productions as a computer version of ''LIFTOFF!'', a 1989 board game developed by Fritz Bronner. ''BARIS'' was re-released in 1994 on CD-ROM, incorporating the earlier updates to the floppy disk version, a few new updates, improved video of the mission launches, and new multiplayer modes. The developers worked to maintain historical accuracy, including all the actual major space hardware and several alternative proposals that were considered at the time, but did make some compromises and simplifications in the name of game balance and avoiding complexity. They also consulted Apollo 11 astronaut Buzz Aldrin, who gave perm ...
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Info (magazine)
''.info'' (originally ''INFO=64'' and later ''INFO'') was a computer magazine covering Commodore 8-bit computers and later the Amiga. It was published from 1983 to 1992. History ''INFO=64'' began as a newsletter published by its founder, Benn Dunnington, operating out of a spare bedroom in his home. After a few issues, the entrepreneurial spirit struck and he decided to expand it into a full-fledged magazine. The first few issues of the magazine were published by Dunnington operating as a sole proprietorship in the state of Washington. After a few issues, he moved the company to Iowa, eventually incorporating as ''Info Publications, Inc.''. This, in turn, became a limited partnership, (''Info Publications Ltd''), which published the magazine until its demise. ''INFO=64'' was produced using personal computers. An editorial statement in each issue explained that the magazine was produced using only "lay equipment", such as home computers and 35mm cameras, that were inexpensively ...
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Extravehicular Activity
Extravehicular activity (EVA) is any activity done by an astronaut in outer space outside a spacecraft. In the absence of a breathable Earthlike atmosphere, the astronaut is completely reliant on a space suit for environmental support. EVA includes ''spacewalks'' and lunar or planetary surface exploration (commonly known from 1969 to 1972 as ''moonwalks''). In a stand-up EVA (SEVA), an astronaut stands through an open hatch but does not fully leave the spacecraft. EVA has been conducted by the Soviet Union/Russia, the United States, Canada, the European Space Agency and China. On March 18, 1965, Alexei Leonov became the first human to perform a spacewalk, exiting the Voskhod 2 capsule for 12 minutes and 9 seconds. On July 20, 1969, Neil Armstrong became the first human to perform a moonwalk, outside his lunar lander on Apollo 11 for 2 hours and 31 minutes. On the last three Moon missions, astronauts also performed deep-space EVAs on the return to Earth, to retrieve film ca ...
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