Tutorial (video Games)
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In the context of
video game design Video game design is the process of designing the content and rules of video games in the pre-production stage and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdiscipline ...
, a tutorial is any tool that teaches players the rules and controls of the game. Some
tutorials A tutorial, in education, is a method of transferring knowledge and may be used as a part of a learning process. More interactive and specific than a book or a lecture, a tutorial seeks to teach by example and supply the information to complete ...
are integrated into the game, while others are completely separate and optional. Games can have both of these at once, offering a basic mandatory tutorial and optional advanced training. Tutorials have become increasingly common due to the decline of printed video game manuals as a result of cost cutting and
digital distribution Digital distribution, also referred to as content delivery, online distribution, or electronic software distribution, among others, is the delivery or distribution of digital media content such as audio, video, e-books, video games, and other s ...
. Tutorials can be important since they are a player's first impression of a game, and an overly tedious tutorial or one that does not allow for player freedom can negatively affect their view of a game. However, the lack of a tutorial can also harm a game by causing the player to become frustrated, since they cannot figure out essential game mechanics.


Design

Tutorials range from gently easing the player into the experience, to forcing them to learn via trial and error, only allowing them to proceed when they have mastered the game-play. The former type is often framed as guidance from a mentor character, such as a
wise old man The wise old man (also called senex, sage or sophos) is an archetype as described by Carl Jung, as well as a classic literary figure, and may be seen as a stock character. The wise old man can be a profound philosopher distinguished for wisdom ...
or elderly master, and sometimes even literally depicts the main character growing from a child into an adult as they learn their skills, as in ''
Horizon Zero Dawn ''Horizon Zero Dawn'' is a 2017 action role-playing game developed by Guerrilla Games and published by Sony Interactive Entertainment. The plot follows Aloy, a young hunter in a world overrun by machines, who sets out to uncover her past. The ...
''. The latter type of tutorial presents the player with increasingly difficult enemies that demonstrate techniques required to overcome them. Other types of tutorials include slowly giving players information over the course of the entire game, as in the ''
Legend of Zelda ''The Legend of Zelda'' is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-rele ...
'' series. Game designers have also pointed out ways in which a game can be designed with tutorial elements without being obvious. In the original ''
Super Mario Bros. is a platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). The successor to the 1983 arcade game '' Mario Bros.'' and the first game in the ''Super Mario'' series, it was first released in 1985 for ...
'', ''
World 1-1 World 1-1 is the first level of '' Super Mario Bros.'', Nintendo's 1985 platform game for the Nintendo Entertainment System. The level was designed by Shigeru Miyamoto to be a tutorial for new players, orienting them to platform jumping and to th ...
'' is designed so that when the player jumps over the first enemy, they are likely to accidentally hit a question mark block, which teaches the player where power-ups come from. The first level in the original ''
Half-Life Half-life (symbol ) is the time required for a quantity (of substance) to reduce to half of its initial value. The term is commonly used in nuclear physics to describe how quickly unstable atoms undergo radioactive decay or how long stable at ...
'' is often considered a tutorial in disguise. It has since become common to think of the first level of a game as a tutorial, whether or not they explicitly give players instructions. In essence, an easy level can act as a tutorial. In strategy games like '' Age of Empires'', an entire single player campaign can be seen as a tutorial to prepare a player for multiplayer battle. Game designers have been critical of tutorial levels and recommend providing instructions during ordinary gameplay.
Playtest A playtest is the process by which a game designer tests a new game for bugs and design flaws before releasing it to market. Playtests can be run "open", "closed", "beta", or otherwise, and are very common with board games, collectible card games, ...
ing usually helps define what instructions a player needs as they begin a game. A common tutorial design is to provide instructions where a mechanic might be used, such as when the player gains a new item or ability. In several ''
The Legend of Zelda ''The Legend of Zelda'' is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-rele ...
'' games, the player has a fairy companion who provides tutorials and hints at key moments. In games like '' Stellaris'', tutorials take the form of elaborate tooltips, as well as occasional quests to nudge the player towards helpful actions. Tutorials can also be achieved by giving the player natural cues with intelligent use of graphic design. Some '' Star Wars'' games have re-appropriated film dialog as in-game hints about what the player needs to do. Games have also increasingly made use of video tutorials and wikis for players to review on their own time. Other games have broken the fourth wall with their tutorials, using them as a source of comedy or
parody A parody, also known as a spoof, a satire, a send-up, a take-off, a lampoon, a play on (something), or a caricature, is a creative work designed to imitate, comment on, and/or mock its subject by means of satiric or ironic imitation. Often its sub ...
. Examples include '' Far Cry 3: Blood Dragon'', in which the main character demonstrates his annoyance at being forced to undergo a tutorial, and ''
Undertale ''Undertale'' is a 2015 2D role-playing video game created by American indie developer Toby Fox. The player controls a child who has fallen into the Underground: a large, secluded region under the surface of the Earth, separated by a magical ...
'', in which the motherly
Toriel Toriel is a fictional character and is the first area boss in the role-playing video game '' Undertale''. A motherly figure created as an embodiment of excessive video game tutorials, she is a member of the monster race with hanging ears, small ho ...
dotes on the player character so much that she literally holds their hand through dangerous puzzles instead of allowing the player to solve them.


Tutorials vs. discoverability

Some critics believe that a good tutorial should necessarily allow the player to discover game mechanics for themselves without being told how to do them, as is the case with the original '' Metroid'', as well as ''
Minecraft ''Minecraft'' is a sandbox game developed by Mojang Studios. The game was created by Markus "Notch" Persson in the Java (programming language), Java programming language. Following several early private testing versions, it was first made pub ...
''.{{Cite web, date=2015-08-08, title=Gaming Tutorials Can Tread A Thin Line Between Instructive & Patronizing, url=https://gamerant.com/video-game-tutorials-good-bad-331/, access-date=2019-05-10, website=Game Rant, language=en-US


References

Video game design Video game terminology Usability