Pro Evolution Soccer (video Game)
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Pro Evolution Soccer (video Game)
''Pro Evolution Soccer'', often abbreviated as ''PES'' and also known as ''World Soccer: Winning Eleven 5'' in Japan, is a football sports simulation video game released in 2001. It is the first installment of Konami's ''Pro Evolution Soccer'' series. ''World Soccer: Winning Eleven 5 Final Evolution'' was also released in Japan after the release of ''Pro Evolution Soccer'' in Europe. ''PES'' was succeeded by ''Pro Evolution Soccer 2'', which was released in 2002. In-game content In the English version of the game, Chris James and Terry Butcher provide commentary on the matches, while in the Japanese version the commentators are Jon Kabira and Katsuyoshi Shinto. Reception Metacritic, which assigns a normalised rating in the 0–100 range, calculated an average score of 93 out of 100 ("Universal acclaim/Must-Play") for the PlayStation 2 version. Japanese gaming magazine ''Famicom Tsūshin'' scored both the original and ''J.League'' versions a score of 34 out of 40 (85 out of 10 ...
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Konami
, is a Japanese Multinational corporation, multinational video game company, video game and entertainment company headquartered in Chūō, Tokyo, Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machines, slot machines, and List of Japanese arcade cabinets, arcade cabinets. Konami has casinos around the world and operates health and physical fitness clubs across Japan. Konami's video game franchises include ''Metal Gear'', ''Silent Hill'', ''Castlevania'', ''Contra (series), Contra'', ''Frogger'', ''Tokimeki Memorial'', ''Parodius'', ''Gradius'', ''List of Yu-Gi-Oh! video games, Yu-Gi-Oh!'', ''Suikoden'', and ''Pro Evolution Soccer''. Additionally Konami owns Bemani, known for ''Dance Dance Revolution'' and ''Beatmania'', as well as the assets of former game developer Hudson Soft, known for ''Bomberman'', ''Adventure Island (video game), Adventure Island'', ''Bonk (series), Bonk'' and ''Star Soldier''. Konami is the nineteenth-largest L ...
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Metacritic
Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). Metacritic was created by Jason Dietz, Marc Doyle, and Julie Doyle Roberts in 1999. The site provides an excerpt from each review and hyperlinks to its source. A color of green, yellow or red summarizes the critics' recommendations. It is regarded as the foremost online review aggregation site for the video game industry. Metacritic's scoring converts each review into a percentage, either mathematically from the mark given, or what the site decides subjectively from a qualitative review. Before being averaged, the scores are weighted according to a critic's popularity, stature, and volume of reviews. The website won two Webby Awards for excellence as an aggregation website. Criticism of the site has focused on the assessment system, the ass ...
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Entertainment And Leisure Software Publishers Association
The Association for UK Interactive Entertainment (Ukie) is a non-profit trade association for the video game industry in the United Kingdom (UK). Ukie was originally founded as the European Leisure Software Publishers Association (ELSPA), and then later Entertainment and Leisure Software Publishers Association (ELSPA), before changing to Ukie in 2010. History The association was founded in 1989, though then named as the European Leisure Software Publishers Association (ELSPA). Around 2002, the organisation changed its name to Entertainment and Leisure Software Publishers Association, reflecting that their primary concerns were video game development on the United Kingdom islands and not mainland Europe. In March 2010, members of the ELSPA voted to rename the association as Ukie, reflecting "the evolving and expanding nature of the industry, which the association exists to represent, and to encompass the new areas of activity that will be undertaken". The name was fully changed by ...
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GameStar
''GameStar'' is a monthly-released PC gaming magazine in Germany. It is the best-selling German-language magazine focused on PC gaming and it also hosts the largest video gaming-related portal in the German-speaking internet. Content The print magazine features the following content: *News about the PC gaming community *Previews of PC games, (games which still are in development) *Reviews of lately released or to be released PC games *A section about freeware and open source games, mods and e-sports. *Articles about recent PC hardware components with regard to computer gaming (e.g. joysticks or computer mice) *Articles about important events, that influence the gaming community at large (i.e.: E-Sports, Censorship, etc.) The magazine also comes with a DVD, which features Demos, Mods, video-reviews as well as a full retail version of a videogame. Versions ''GameStar'' has been in published in various versions with different features. This includes the magazine version (wh ...
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2001 In Video Games
2001 saw many sequels and prequels in video games, such as '' Capcom vs. SNK 2,'' ''Dead or Alive 3'', ''Final Fantasy X'', '' Gran Turismo 3: A-Spec'', ''Grand Theft Auto III'', '' Metal Gear Solid 2: Sons of Liberty'', ''SSX Tricky'', '' Super Smash Bros. Melee'', ''Sonic Adventure 2'', ''Tony Hawk's Pro Skater 3'', and ''Virtua Fighter 4''. New intellectual properties include ''Ace Attorney'', ''Advance Wars,'' ''Animal Crossing'', '' Burnout'', ''Gothic'', '' Black & White'', ''Devil May Cry'', ''Fatal Frame'', ''Ghost Recon,'' ''Halo'', ''Jak and Daxter'', ''Max Payne'', ''Oni'', '' Onimusha: Warlords'', ''Operation Flashpoint'', ''Pikmin'', ''Pro Evolution Soccer'', ''Red Faction'', ''Serious Sam'', and '' Tropico.'' The year has been retrospectively considered one of the best and most important in video game history due to the release of numerous critically acclaimed, commercially successful and influential titles across all platforms and genres at the time. It was the pea ...
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Kadokawa Dwango
, formerly is a Japanese media conglomerate that was created as a result of the merger of the original Kadokawa Corporation and Dwango Co., Ltd. on October 1, 2014. History The holding company known today as Kadokawa Corporation was originally founded in 1945 as Kadokawa Shoten, to "revitalize Japanese culture through publishing" in the postwar era. It was merged with Dwango Co., Ltd. to form Kadokawa Dwango on October 1, 2014, and became a subsidiary of Kadokawa Dwango. In February 2019, Kadokawa Dwango announced that Dwango would stop being their subsidiary to be a direct subsidiary of Kadokawa Corporation in a reorganization of the company. This made Kadokawa Corporation the sole subsidiary of the holding company Kadokawa Dwango. On July 1, 2019, Kadokawa Dwango was reorganized again; only the publishing business remained in Kadokawa Corporation, and it was renamed Kadokawa Future Publishing, while Kadokawa Dwango itself became the second iteration of Kadokawa Corporat ...
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Famitsu
formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the form of special topical issues devoted to only one console, video game company, or other theme. the original ''Famitsu'' publication, is considered the most widely read and respected video game news magazine in Japan. From October 28, 2011, the company began releasing the digital version of the magazine exclusively on BookWalker weekly. The name ''Famitsu'' is a portmanteau abbreviation of the word "Famicom" itself comes from a portmanteau abbreviation of "Family Computer" (the Japanese name for the Nintendo Entertainment System)—the dominant video game console in Japan during the 1980s. History , a computer game magazine, started in 1982 as an extra issue of ''ASCII'', and later it became a periodic magazine. was a column in ''Logi ...
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Normalization (statistics)
In statistics and applications of statistics, normalization can have a range of meanings. In the simplest cases, normalization of ratings means adjusting values measured on different scales to a notionally common scale, often prior to averaging. In more complicated cases, normalization may refer to more sophisticated adjustments where the intention is to bring the entire probability distributions of adjusted values into alignment. In the case of normalization of scores in educational assessment, there may be an intention to align distributions to a normal distribution. A different approach to normalization of probability distributions is quantile normalization, where the quantiles of the different measures are brought into alignment. In another usage in statistics, normalization refers to the creation of shifted and scaled versions of statistics, where the intention is that these normalized values allow the comparison of corresponding normalized values for different datasets i ...
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PlayStation World
''PlayStation World (PSW)'' was a monthly video games magazine that covered the PlayStation brand. The pages were featured news, previews, reviews and letter pages. It was launched in 2000, published by Computec Media. The magazine had a circulation of 17,132 along with a readership of 210,000. The UK portion of Computec Media was acquired by Future Publishing in 2003, with the title added to Future's portfolio. At the time of the acquisition, the magazine had an average monthly circulation of 53,349. By 2007, the magazine's circulation had decreased to 17,132. On 13 August 2009, Future Publishing announced it was to close the PSW magazine, citing "decreasing demand" as the reason for the publication's closure. ''PSW'' also included a DVD; showing clips, trailers, reviews and previews of the latest games. The DVD menu was based upon Sony's XMB (Xross Media Bar). This DVD later became relatively infamous after it was discovered a trailer for Tetsuo: The Iron Man was accidentally hid ...
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PSM3
''PSM3'' (short for ''PlayStation 3 Magazine'') was a video game magazine specializing in all Sony video game consoles and handheld gaming platforms. It was published by Future plc, a UK-based publishing company. The magazine launched in October 2000 under the name ''PSM2'' and quickly became one of the most popular unofficial PlayStation magazines on the market. It changed its name to ''PSM3'' in issue 78, focusing more on Sony's PlayStation 3, but still covering PlayStation Portable and PlayStation 2. In July 2011, ''PSM3'' underwent a redesign in an effort to appeal to the "needs of the modern, adult gamer." On 13 November 2012, it was announced that both ''PSM3'' and sister magazine Xbox World would be closed down by publisher Future. The final issue of both magazines went on sale on 12 December 2012. Magazine team PSM3 also had a number of regular freelance contributors, including writers from ''Edge'', ''PC Gamer'' and ''NME''. DVD ''PSM3s cover disc was popular with re ...
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Eurogamer
''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX organised by its parent company, which was called Eurogamer Expo until 2013. From 2013 to 2020, sister site USGamer ran independently under its parent company. History ''Eurogamer'' (initially stylised as ''EuroGamer'' was launched on 4 September 1999 under company Eurogamer Network. The founding team included John "Gestalt" Bye, the webmaster for the PlanetQuake website and a writer for British magazine ''PC Gaming World''; Patrick "Ghandi" Stokes, a contributor for the website Warzone; and Rupert "rauper" Loman, who had organised the EuroQuake esports event for the game '' Quake''. ''Eurogamer'' hosts content from media outlet ''Digital Foundry'' since 2007, which was founded by Richard Leadbetter in 2004. In January 2008, Tom Br ...
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Edge (magazine)
''Edge'' is a multi-format video game magazine published by Future plc. It is a UK-based magazine and publishes 13 issues annually. The magazine was launched by Steve Jarratt. It has also released foreign editions in Australia, Brazil, France, Germany, Italy, and Spain. History The magazine was launched in October 1993 by Steve Jarratt, a long-time video games journalist who has launched several other magazines for Future. The artwork for the cover of the magazine's 100th issue was specially provided by Shigeru Miyamoto. The 200th issue was released in March 2009 with 200 different covers, each commemorating a single game; 199 variants were in general circulation, and one was exclusive to subscribers. Only 200 magazines were printed with each cover, sufficient to more than satisfy ''Edge''s circulation of 28,898. In October 2003, the then-editor of ''Edge'', João Diniz-Sanches, left the magazine along with deputy editor David McCarthy and other staff writers. After the ...
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