Pokémon Battle-e
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Pokémon Battle-e
The Nintendo e-Reader, commonly abbreviated as e-Reader, is an add-on manufactured by Nintendo for its Game Boy Advance handheld video game console. It was released in Japan in December 2001, with a North American release following in September 2002. It has an LED scanner that reads " e-Reader cards", paper cards with specially encoded data printed on them. Depending on the card and associated game, the e-cards are typically used in a key-like function to unlock secret items, levels, or play mini-games when swiped through the reader. The cards themselves contain data, as opposed to unlocking data already on the device itself. Usage and versions Two versions were released in Japan: the original e-Reader (without a link cable port), which could read cards to unlock game content, etc.; and later the e-Reader+ (simply "e-Reader" in Australia and North America), which came with a link cable port to connect with GameCube games such as ''Animal Crossing'' and with other Game Boy Adva ...
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Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi founded the company to produce handmade ''hanafuda'' playing cards. After venturing into various lines of business and becoming a public company, Nintendo began producing toys in the 1960s, and later video games. Nintendo developed its first arcade games in the 1970s, and distributed its first system, the Color TV-Game in 1977. The company became internationally dominant in the 1980s after the arcade release of ''Donkey Kong (1981 video game), Donkey Kong'' (1981) and the Nintendo Entertainment System, which launched outside of Japan alongside ''Super Mario Bros.'' in 1985. Since then, Nintendo has produced some of the most successful consoles in the video game industry, including the Game Boy (1989), the Super Nintendo Entertainment Syste ...
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Olympus Corporation
is a Japanese manufacturer of optics and reprography products, headquartered in Hachioji, Tokyo. Olympus was established in 1919, initially specializing in microscopes and thermometers, and later in imaging. Olympus holds roughly a 70 percent share of the global endoscope market, estimated to be worth approximately US$2.5 billion. It was formerly also a maker of cameras, camera lens, camera lenses and dictaphones, until it divested this part to OM Digital Solutions in 2020. In 2011, Olympus scandal, Olympus attracted worldwide media scrutiny when it fired its CEO Michael Christopher Woodford for whistleblowing, and the matter snowball effect, snowballed into a corporate corruption investigation with multiple arrests. In 2016, it paid million (equivalent to $million in ) in fines associated with its illegal, long running, Kickback (bribery), kickback scheme. Products Cameras and audio In 1936, Olympus introduced its first camera, the Semi-Olympus I, fitted with the first Z ...
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Urban Champion
is a fighting game, fighting video game developed and published by Nintendo for the Nintendo Entertainment System. It was first released for the Famicom and Nintendo VS. System for arcades in 1984, and later released for the Nintendo Entertainment System in North America and Europe in 1986. It is Nintendo's first 2D fighting game, eventually followed by the 1993 Famicom game ''Joy Mech Fight''. The game was poorly received, and has been retroactively regarded as one of the weaker Nintendo-published games for the NES. Gameplay In ''Urban Champion'', players participate in one-on-one street fighting, street fights, competing with opponents to push each other off the sidewalk and past the edge of the screen. Fighters automatically assume a defensive stance when not attacking, and can raise or lower their arms to shift between blocking and attacking high or blocking and attacking low; the player must strike the area not protected by their opponent's arms to inflict damage and push ...
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Classic NES Series
This is a list of games that are part of the ''Classic NES Series'' in North America, in Japan, and ''NES Classics'' in Europe and Australia. The series consists of emulated Nintendo Entertainment System, Nintendo Entertainment System#Regional differences, Family Computer, and Family Computer Disk System games for the Game Boy Advance. A special edition Game Boy Advance SP that has a similar color pattern to an NES controller (along with a Famicom counterpart in Japan), was released to go along with these games. In Japan, the color of the cartridges often matches the color of their original Famicom cartridges, but in North America, all the games in this series were released in a light gray cartridges made to resemble the default color of NES cartridges. List All of the games were published by Nintendo. Nintendo A total of 18 first-party games were released in the series. Of these, six were previously released by alternative means on the Game Boy Advance: * ''Animal Crossing ...
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Ice Climber
is a 1985 Platformer, platform video game developed and published by Nintendo. It was released for both the arcade Nintendo VS. System, VS. System and the Famicom / Nintendo Entertainment System console. The main protagonists, Popo and Nana, collectively known as the Ice Climbers, scale 32 vertically scrolling, ice-covered mountains to recover stolen vegetables from a giant condor. In some European countries, ''Ice Climber'' was bundled with the Nintendo Entertainment System. The arcade expansion, features exclusive content from the traditional NES release; including an animated title screen (gaming), title screen, a stage select menu at the start of the game and between levels, 16 more mountains, occasional blizzard and wind effects, more enemies and vegetables, and bonus multiplier item (gaming), items. Popo and Nana are playable characters in the Super Smash Bros., ''Super Smash Bros.'' series, starting with the 2001 game, ''Super Smash Bros. Melee'' for the GameCube. Ninten ...
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Donkey Kong (arcade Game)
is a 1981 platform game developed and published by Nintendo for arcades. As Mario (occasionally referred to as "Jumpman" at the time), the player runs and jumps on platforms and climbs ladders to ascend a construction site and rescue Pauline from a giant gorilla, Donkey Kong. It is the first game in the ''Donkey Kong'' series and Mario's first appearance in a video game. ''Donkey Kong'' was created to salvage unsold arcade cabinets following the failure of Nintendo's '' Radar Scope'' (1980), and was designed for Nintendo of America's audience. Hiroshi Yamauchi, Nintendo's president at the time, assigned the project to first-time video game designer Shigeru Miyamoto. Drawing inspiration from "Beauty and the Beast" and 1930s American media such as ''Popeye'' and '' King Kong'', Miyamoto developed the characters and scenario and designed the game alongside chief engineer Gunpei Yokoi. It was the most complex arcade game at that point, using graphics for characterization, incl ...
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Excitebike
is a 1984 racing video game developed and published by Nintendo for the Nintendo Entertainment System. It was ported to arcades for the Nintendo VS. System later that year and Famicom Disk System in 1988. In North America, it became one of the best-selling games on the console. It is the first game in the ''Excite'' series. Designed and directed by Shigeru Miyamoto, the smooth side-scrolling game engine his team developed for ''Excitebike'' was later used to develop '' Super Mario Bros.'' (1985), which had the effect of Mario smoothly accelerating from a walk to a run, rather than move at a constant speed. ''Excitebike'' was a critical and commercial success. It spawned several sequels and has been re-released multiple times onto other Nintendo platforms, such the Wii and Wii U Virtual Consoles, and the Nintendo Classics service. Gameplay ''Excitebike'' is a side-scrolling racing game in which the player takes control of a motocross racer. The two gameplay modes are Select ...
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Regional Lockout
A regional lockout (or region coding) is a class of digital rights management preventing the use of a certain product or service, such as multimedia or a hardware device, outside a certain region or territory. A regional lockout may be enforced through physical means, through technological means such as detecting the user's IP address or using an identifying code, or through unintentional means introduced by devices only supporting certain regional technologies (such as video formats, i.e., NTSC and PAL). A regional lockout may be enforced for several reasons, such as to stagger the release of a certain product, to avoid losing sales to the product's foreign publisher, to maximize the product's impact in a certain region through localization, to hinder grey market imports by enforcing price discrimination, or to prevent users from accessing certain content in their territory because of legal reasons (either due to censorship laws, or because a distributor does not have the rights ...
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Game Boy Micro
The Game Boy Micro is a 32-bit handheld game console made by Nintendo. It was released in Japan on September 13, 2005, and to international markets later that year. It is a miniaturized version of the Game Boy Advance. The console was the last in the Game Boy family. Unlike its predecessors, the Micro lacks backward compatibility for original Game Boy and Game Boy Color games. History According to Nintendo of America vice president George Harrison, the idea for a smaller version of the Game Boy was first discussed in 2004. Harrison explained that, unlike the traditional console development process, Nintendo was always thinking about new ideas for the Game Boy, describing it as a "continuous process of invention". Developed under the code name "Oxy", the company tried many ways to see how small they could make the Game Boy, opting for a metallic casing that, according to company president Satoru Iwata, was "unusual for Nintendo". The Game Boy Micro was announced by Nintendo of Ame ...
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Nintendo DS Lite
The is a foldable handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tandem (the bottom of which is a touchscreen), a built-in microphone, and support for wireless connectivity. Both screens are encompassed within a clamshell design similar to the Game Boy Advance SP. The Nintendo DS also features the ability for multiple DS consoles to directly interact with each other over Wi-Fi within a short range without the need to connect to an existing wireless network. Alternatively, they could interact online using the now-defunct Nintendo Wi-Fi Connection service. Its main competitor was Sony's PlayStation Portable during the seventh generation of video game consoles. Prior to its release, the Nintendo DS was marketed as an experimental "third pillar" in Nintendo's console lineup, meant to complement the ...
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Game Boy Player
The is a GameCube peripheral developed by Nintendo which enables it to play Game Boy, Game Boy Color, and Game Boy Advance ROM cartridge, cartridges, allowing those games to be played on a television. It connects via the high speed parallel port at the bottom of the GameCube and requires use of a boot disc to access the hardware. Rather than emulating a Game Boy system, the Game Boy Player uses physical hardware nearly identical to that of a Game Boy Advance. The device does not use the enhanced effects used by the Super Game Boy (a similar peripheral for the Super Nintendo Entertainment System). The peripheral received mainly positive reviews from critics. Design and features The Game Boy Player is available in Indigo, Black, Spice, or Platinum in Japan; Black in North America and Europe and Black and Indigo in Australia. A special Game Boy Player for the Panasonic Q (SH-GB10-H) was released because the Q's legs are oriented differently from the original GameCube's. All Game B ...
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