The (DOL-017) is a
GameCube
The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the W ...
peripheral developed by
Nintendo which enables it to play
Game Boy
The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same te ...
,
Game Boy Color
The (commonly abbreviated as GBC) is a handheld game console, manufactured by Nintendo, which was released in Japan on October 21, 1998 and to international markets that November. It is the successor to the Game Boy and is part of the Game ...
, and
Game Boy Advance
The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, 2 ...
cartridges, allowing those games to be played on a
television
Television, sometimes shortened to TV, is a telecommunication Media (communication), medium for transmitting moving images and sound. The term can refer to a television set, or the medium of Transmission (telecommunications), television tra ...
.
It connects via the high speed parallel port at the bottom of the GameCube and requires use of a boot disc to access the hardware. Rather than emulating a Game Boy system, the Game Boy Player uses physical hardware nearly identical to that of a Game Boy Advance. The device does not use the enhanced effects used by the
Super Game Boy (a similar peripheral for the
Super Nintendo Entertainment System
The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South ...
). The peripheral received mainly positive reviews from critics.
Design and features
The Game Boy Player is available in Indigo, Black, Spice, or Platinum in Japan; Black in North America and Europe
and Black and Indigo in Australia. A special Game Boy Player for the
Panasonic Q (SH-GB10-H) was released because the Q's legs are oriented differently from the original GameCube's. All Game Boy Players have screws on the bottom to secure it to the bottom of the GameCube and also have an eject button on the right side of the unit for removing Game Boy Advance games. Game Boy and Game Boy Color games stick out from the unit, as with the Game Boy Advance and Game Boy Advance SP, so they can easily be taken out when the system is off or "Change Cartridge" has been selected from the menu.
Unlike some
GameCube
The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the W ...
accessories, including the Advance Game Port,
Game Boy Player is not compatible with the
Wii directly. The Wii lacks the hi-speed port of the GameCube into which the Game Boy Player fits; in addition, the Game Boy Player matches the GameCube's footprint. The Wii has a substantially different footprint, making direct compatibility too complicated to be included.
The Game Boy Player is region free, meaning the units will function on any GameCube system regardless of region. However, the boot discs are region locked and must match the region of the GameCube system.
Controllers
The Game Boy Player allows for control either through a GameCube controller or a Game Boy Advance or Game Boy Advance SP hooked up with a GameCube-Game Boy Advance Cable. When using a Game Boy Advance, the buttons are identical, but due to the GameCube controller's different layout, there are two different mappings players can use. Also, at least one GameCube controller must be plugged in for access to the Game Boy Player's internal menu, which can be accessed by pressing the Z button.
All controllers, Game Boy Advances, and Game Boy Advance SPs connected to the GameCube are recognized as the same player. This allows a sort of co-op mode for games that do not normally have it (this was most likely not intended by Nintendo). Furthermore, allowing for multiple controllers recognized as the same player allows for simpler and more comfortable play of single system multiplayer Game Boy Advance games, such as those found in ''
Mario Party Advance'', in lieu of up to four players holding one Game Boy Advance unit.
In order to link other hardware, players are required to connect to the extension port on the Game Boy Player with the proper cable, which depends on whether the game was designed for Game Boy Advance or a Game Boy system released before the Game Boy Advance.
Map One is closer to the Game Boy Advance's normal layout, while Map Two makes it easier to play with one hand and also allows some SNES rereleases to control more like they may have with the SNES controller, as they often had the Y button mapped to L and the X button mapped to R.
Second party controllers
Japanese hardware manufacturer Hori created for the Japanese market a special digital-only controller designed for use with the Game Boy Player. The design of the controller is similar to the design of the
SNES controller, but with the GameCube's face button layout. In addition, there is a Select button on the controller mapped to the Y button internally.
On-screen menu
The menu has six options to choose from:
*Frame: changes the colored border around the game "screen" to one of twenty different patterns.
Super Game Boy borders are not supported.
*Size: changes the size that the GBA screen takes up on the TV (Normal is about 80% and appears sharper on some sets, while Full enlarges the image to the left and right edges of the TV)
*Controller: switches between the two controller mappings
*Screen: controls a
motion blur
Motion blur is the apparent streaking of moving objects in a photograph or a sequence of frames, such as a film or animation. It results when the image being recorded changes during the recording of a single exposure, due to rapid movement or ...
effect to reduce potential flicker from programming tricks designed for a GBA screen. Can be set to "sharp" (no blurring), "normal" (some blurring), or "soft" (more blurring).
*Timer: set an alarm for one to sixty minutes.
*Change Cartridge: stops the game so cartridges can be swapped safely, without having to turn the GameCube off (it is best to save game data before doing so).
Compatibility
The Game Boy Player supports the following:
*
Game Boy Game Paks: Compatible with most
Game Boy
The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same te ...
,
Game Boy Color
The (commonly abbreviated as GBC) is a handheld game console, manufactured by Nintendo, which was released in Japan on October 21, 1998 and to international markets that November. It is the successor to the Game Boy and is part of the Game ...
, and
Game Boy Advance
The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, 2 ...
games. Game Boy games can be played using the same
selectable color palettes as on the Game Boy Color, Game Boy Advance and Game Boy Advance SP. Games with compatibility issues are listed below.
*
e-Reader
An e-reader, also called an e-book reader or e-book device, is a mobile electronic device that is designed primarily for the purpose of reading digital e-books and periodicals.
Any device that can display text on a screen may act as an e-re ...
: Compatible with the e-Reader accessory, as well as all classic games, ''
Mario Party-e'', ''
Super Mario Advance 4: Super Mario Bros. 3-e'', ''
Animal Crossing-e
The Nintendo e-Reader, stylized as ereader, commonly abbreviated as e-Reader, known in Japan as the is an add-on manufactured by Nintendo for its Game Boy Advance handheld video game console. It was released in Japan in December 2001, with a ...
'', and ''
Pokémon Battle-e
The Nintendo e-Reader, stylized as ereader, commonly abbreviated as e-Reader, known in Japan as the is an add-on manufactured by Nintendo for its Game Boy Advance handheld video game console. It was released in Japan in December 2001, with a ...
'' cards.
*
GameCube – Game Boy Advance link cable: By plugging it into a GameCube controller port, a GBA or GBA SP can be used as a substitute for a GameCube controller. By inserting a cable into the GBA link cable port and the GameCube controller plug into a second GameCube or a Wii, the Game Boy Player can be used to connect to a GameCube game.
*
Wireless Adapter: The GBP fully supports the use of a Wireless Adapter, and will work with
all games compatible with the accessory.
Compatibility issues
The instruction manual for the Game Boy Player specifically mentions that "A few original Game Boy Game Paks may have display or sound problems," and that "Motion sensor
.. rumble feature and
infrared
Infrared (IR), sometimes called infrared light, is electromagnetic radiation (EMR) with wavelengths longer than those of visible light. It is therefore invisible to the human eye. IR is generally understood to encompass wavelengths from aroun ...
feature Game Paks will not work with the ''Game Boy Player''."
The following list concerns Game Boy Advance games and accessories that have compatibility issues, be they software or physical hardware, with the Game Boy Player:
*
Game Boy Advance Video
Game Boy Advance Video was a format for putting full color, full-motion videos onto Game Boy Advance ROM cartridges. These videos were playable using the Game Boy Advance system's screen and sound hardware. The cartridges were all developed and p ...
: All GBA Video cartridges are incompatible with the Game Boy Player. This measure was to prevent users from attaching the Game Boy Player to a
VCR or
DVD recorder and copying the Game Boy Video material. The GBA Video carts detect the Game Boy Player and refuse to boot when running under it, giving an
error message
An error message is information displayed when an unforeseen occurs, usually on a computer or other device. On modern operating systems with graphical user interfaces, error messages are often displayed using dialog boxes. Error messages are us ...
. Even if the carts were playable on the player (which they are through the use of
flash carts and
Action Replay), the resolution was greatly reduced for the GBA medium, causing
pixelation
In computer graphics, pixelation (or pixellation in British English) is caused by displaying a bitmap or a section of a bitmap at such a large size that individual pixels, small single-colored square display elements that comprise the bitmap, ...
and sound pops that a large screen with louder speakers would pick up.
*
Action Replay/
Gameshark: Most models of the Action Replay or Gameshark for the GBA or GBC are too wide to fit into the GBP's cartridge slot and often curl underneath the Game Boy Player system. One can overcome this problem by either modifying the device or simply through use of a ledge or propping up the system an inch. Despite these problems, most common Action Replay and Gameshark devices will work normally.
*Motion sensors: ''
Kirby Tilt 'n' Tumble'' for Game Boy Color; and ''
Yoshi's Universal Gravitation
(released in North America as ''Yoshi Topsy-Turvy'') is a 2004 platform game for the Game Boy Advance that was developed by Artoon and published by Nintendo. It features a built-in tilt sensor, which is used to manipulate the game's environment ...
'', ''
WarioWare: Twisted!'' and the Japan-only ''
Koro Koro Puzzle Happy Panechu!'' for Game Boy Advance all use motion sensors. While the manual claims that these games are incompatible with the Game Boy Player,
they are possible to play, but impractical to control properly; due to the motion-sensing being designed with a Game Boy unit in mind, it is necessary to tilt the whole GameCube unit to control them.
** There are motion sensing
patches for some of the
ROM images of the Game Boy Advance games to allow for use on the Game Boy Player,
but this method is not possible without a
flash cart.
*
Infrared
Infrared (IR), sometimes called infrared light, is electromagnetic radiation (EMR) with wavelengths longer than those of visible light. It is therefore invisible to the human eye. IR is generally understood to encompass wavelengths from aroun ...
: Due to the lack of an infrared port on the Game Boy Player, Game Boy Color games cannot make use of this feature when played on the Game Boy Player.
*''
Boktai'' cartridges: While the games can be played on the Game Boy Player, it is impractical to do so due to their reliance on the light sensor.
*
Game Boy Camera: The Game Boy Camera is perfectly functional on the Game Boy Player. While it is impractical to take photos with it due to the camera's fixed position, its other features (looking at the album, stamping pictures, playing games, printing pictures, etc.) work normally.
*
Game Boy Micro: A ''Game Boy Micro'' cannot be connected to the Game Boy Player via link cable. The equipment required for a link-up is a Game Boy Micro Link Cable and a Game Boy Micro Converter Connector, along with a Game Boy Micro and Game Boy Player. The Converter Connector is built in such a way that the protruding (sticking out) piece of plastic on top prevents it from being inserted into the ''Game Boy Player'' all the way. Despite this, Nintendo previously mentioned on their website that the Converter Connector could be used to connect to the Game Boy Player. However, by separating the two pieces of plastic on the end of the Converter Connector that connects to a Game Boy Advance, a linkup between a Game Boy Micro and Game Boy Player becomes possible. The Game Boy micro can also communicate with the Game Boy Player using Wireless Adapters (the Game Boy Micro Wireless Adapter for the Game Boy micro and the Game Boy Advance Wireless Adapter for the Game Boy Player).
*
Games with integrated rumble for Game Boy Color: Game Boy Color games such as
Pokémon Pinball may have integrated rumble. While the manual claims that these games are incompatible with the Game Boy Player,
they can be played, but the
rumble
Rumble or Rumbling may refer to:
Sounds and vibrations
* Rumble (noise), a form of low frequency noise
* Rumble, a haptic feedback vibration feature in video game controllers
* Rumbling, a quality of a heart murmur
* Stomach rumble, or borbory ...
feature is not accessible to the player because it is only output through the Game Pak itself, not the GameCube controller. Additionally, the carts do not fit into the player as easily as most other carts.
*Action Pad/Beat Pad: The two dance pad controllers for the GameCube, the GCN Action Pad (bundled with ''
Dance Dance Revolution Mario Mix'') and the
Mad Catz Beat Pad (bundled with ''
MC Groovz Dance Craze''), do not properly interact with the
Game Boy Color ''Dance Dance Revolution'' games due to time synchronization issues. This is likely because they were never intended to be used together.
*Game Boy Color games incompatible with the Game Boy Advance: The games ''
Pocket Music
''Pocket Music'' is a 2002 video game developed by Jester Interactive and published by Rage Games for the Game Boy Color and Game Boy Advance. The game is a handheld adaptation of the ''Music'' series of games released by the developer, and allow ...
'' and ''
Chee-Chai Alien'' are incompatible with the Game Boy Advance, and thus the Game Boy Player, giving an error message stating that they can only be played on the Game Boy Color if attempted. ''Chee-Chai Alien'' uses the
infrared
Infrared (IR), sometimes called infrared light, is electromagnetic radiation (EMR) with wavelengths longer than those of visible light. It is therefore invisible to the human eye. IR is generally understood to encompass wavelengths from aroun ...
port of the Game Boy Color to detect light as a fundamental part of the game. ''Pocket Music'' utilizes the Game Boy Color's sound chip in ways not possible on the Game Boy Advance, so a separate version was released for the Game Boy Advance.
Rumble enabled
The Game Boy Player added a
rumble
Rumble or Rumbling may refer to:
Sounds and vibrations
* Rumble (noise), a form of low frequency noise
* Rumble, a haptic feedback vibration feature in video game controllers
* Rumbling, a quality of a heart murmur
* Stomach rumble, or borbory ...
feature to certain Game Boy Advance games when played with a GameCube controller. Those games included:
* ''
Drill Dozer
''Drill Dozer'' is a platform game for the Game Boy Advance developed by Game Freak and published by Nintendo. The game was released in 2005 in Japan, and in 2006 in North America, with a later European localisation being released on the Wii U Ni ...
'' (also has rumble built into cartridge for mobile use)
* ''
Mario & Luigi: Superstar Saga''
* ''
Pokémon Pinball: Ruby & Sapphire''
* ''Shikakui Atama wo Marukusuru Advance: Kokugo Sansu Rika Shakai''
* ''Shikakui Atama wo Marukusuru Advance: Kanji Keisan''
* ''
Summon Night Craft Sword Monogatari: Hajimari no Ishi''
* ''
Super Mario Advance 4: Super Mario Bros. 3''
Reception
Reception was mainly positive — many review sites cited how Nintendo effectively increased the GameCube's library by hundreds of games with the Game Boy Player, something that some reviewers praised and others mocked as a cheap ploy.
IGN mentioned that the filtering that the ''Game Boy Player'' uses (to relieve
strobe effect on games using a
flicker trick to make sprites seem transparent) "muddies" some of the graphics.
Advance Game Port
Datel's version of the Game Boy Player was released in 2003. This dongle connects to Memory Card Slot B and can be booted up with the included boot disc. Later models have code generators for built in cheat devices. The advantage is that no removal of plates on the bottom, nor tools, are needed to install it. Unlike the Game Boy Player, the Advance Game Port utilizes
software emulation, causing numerous audio and video issues in many games.
Up until System Menu 3.0's release, and later the dawn of
Wii homebrew, this was also the only way of running Game Boy Advance games on the Wii — because, as the Wii lacks the correct port, the Game Boy Player cannot be used. Before System Menu 3.0, the Wii allowed unofficial GameCube software, such as this and Action Replay. As the dongle plugs into the Memory Card Slot, it was fully compatible with the Wii.
System Menu 3.0 prevented unofficial GameCube software from running, rendering this unusable. With the dawn of
Wii homebrew
Homebrew, when applied to video games, refers to games produced by hobbyists for proprietary video game consoles which are not intended to be user-programmable. The official documentation is often only available to licensed developers, and the ...
, it is now possible to run the Game Boy lineup of games via an
emulator
In computing, an emulator is hardware or software that enables one computer system (called the ''host'') to behave like another computer system (called the ''guest''). An emulator typically enables the host system to run software or use peri ...
.
See also
*
Visteon Dockable Entertainment
References
{{Intelligent Systems
Game Boy accessories
Game Boy Advance
GameCube accessories
Discontinued video game consoles
Game console intercompatibility hardware
Intelligent Systems
Video game console add-ons