Pocket Music
''Pocket Music'' is a 2002 video game developed by Jester Interactive and published by Rage Games for the Game Boy Color and Game Boy Advance. The game is a handheld adaptation of the ''Music'' series of games released by the developer, and allows players to create tracks of music from pre-recorded samples using a grid-based interface. Gameplay ''Pocket Music'' is a music game that resembles a basic music tracker, allowing players to compose tracks of music to a maximum of five and a half minutes. Tracks are composed using pre-recorded samples, with 600 on the Game Boy Advance version and 150 for the Game Boy Color. Samples are categorised into six categories by genre, including drum and bass, techno and breakbeat. Players compose tracks by placing the samples upon a grid with a maximum of six channels playing at once. The Riff Editor allows players to use the samples to change the order of notes in a sample and add effects. The Game Boy Color version allows players to trade ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Jester Interactive
Jester Interactive is a video game developer based in North Wales in the United Kingdom. It was founded in 1997 as a trading arm of Morgan Computing Limited. It would later trade under the name Jester Interactive Limited, and after going into administration in 2003, it would re-emerge as Jester Interactive Publishing Limited. History Jester Interactive Limited was formed as part of a Database Software company based in North Wales, through funding from Morgan Computing Limited. The key staff who initiated this venture were Lee Wright (programmer), Lee Wright, Tim Wright (Welsh musician), Tim Wright and Gavin Morgan, managing director of Morgan Computing Limited. Jester Interactive initially consisted of a small team of five people working in offices based at Liverpool's Port of liverpool building, Port of Liverpool Building where they developed the company's first title ''NoiseToys''. ''NoiseToys'' was later renamed as ''Music Station'', then shortened to ''Music (video game), ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Eminem
Marshall Bruce Mathers III (born October 17, 1972), known professionally as Eminem (; often stylized as EMINƎM), is an American rapper and record producer. He is credited with popularizing hip hop in middle America and is critically acclaimed as one of the greatest rappers of all time. Eminem's global success and acclaimed works are widely regarded as having broken racial barriers for the acceptance of white rappers in popular music. While much of his transgressive work during the late 1990s and early 2000s made him widely controversial, he came to be a representation of popular angst of the American underclass and has been cited as an influence for many artists of various genres. After the release of his debut album ''Infinite'' (1996) and the extended play ''Slim Shady EP'' (1997), Eminem signed with Dr. Dre's Aftermath Entertainment and subsequently achieved mainstream popularity in 1999 with ''The Slim Shady LP''. His next two releases, ''The Marshall Mathers LP'' (200 ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Music Video Games
A music video game, also commonly known as a music game, is a video game where the gameplay is meaningfully and often almost entirely oriented around the player's interactions with a musical score or individual songs. Music video games may take a variety of forms and are often grouped with puzzle games due to their common use of "rhythmically generated puzzles". Music video games are distinct from purely audio games (e.g. the 1997 Sega Saturn release '' Real Sound: Kaze no Regret'') in that they feature a visual feedback, to lead the player through the game's soundtrack, although eidetic music games can fall under both categories. Overview Music video games are games where there is typically some type of interactivity of the gameplay with the game's music. This may be where the music is generated in response to the player's actions, or where the player reacts to the beats and notes of the music. As the genre has gained popularity and expanded, music video games have demonstrated ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Jester Interactive Games
A jester, court jester, fool or joker was a member of the household of a nobleman or a monarch employed to entertain guests during the medieval and Renaissance eras. Jesters were also itinerant performers who entertained common folk at fairs and town markets, and the discipline continues into the modern day, where jesters perform at historical-themed events. During the Middle Ages, jesters are often thought to have worn brightly colored clothes and eccentric hats in a motley pattern. Their modern counterparts usually mimic this costume. Jesters entertained with a wide variety of skills: principal among them were song, music, and storytelling, but many also employed acrobatics, juggling, telling jokes (such as puns, stereotypes, and imitation), and performing magic tricks. Much of the entertainment was performed in a comic style. Many jesters made contemporary jokes in word or song about people or events well known to their audiences. Etymology The modern use of the English word ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Game Boy Color Games
A game is a structured form of play (activity), play, usually undertaken for enjoyment, entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games). Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a World Chess Championship, chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestr ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Game Boy Advance Games
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games). Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestricted play whereas games come with present rules. K ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Game Boy
The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same team that developed the Game & Watch series of handheld electronic games and several Nintendo Entertainment System (NES) games: Satoru Okada, Gunpei Yokoi, and Nintendo Research & Development 1. It is Nintendo's second handheld game console and combines features from both the Game & Watch handheld and NES home system. The console features a dot-matrix screen with adjustable contrast dial, five game control buttons (a directional pad, two game buttons, and "START" and "SELECT"), a single speaker with adjustable volume dial and, like its rivals, uses cartridges as physical media for games. The color scheme is made from two tones of grey with accents of black, blue, and dark magenta. All the corners of the portrait-oriented rectangular un ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Chee-Chai Alien
is a video game developed by Creatures, Inc. is a Japanese video game company affiliated with Game Freak, Nintendo and The Pokémon Company, and one of the owners of the Pokémon franchise. It was founded by Tsunekazu Ishihara in November 1995, with the assistance of then-president of HAL ... and released on the Game Boy Color in Japan on February 27, 2001. It utilizes the Game Boy Color's infrared port and has a built-in rumble feature. It is compatible with the Game Boy Printer. Because the game must use the Game Boy Color's IR sensor, the game will display an error screen when inserted in a Game Boy or a Game Boy Advance, being one of the only Game Boy Color games that the GBA does not support. Players use the infrared sensor on the Game Boy Color to find artificial light sources, to which the Game Pak responds by rumbling. The game comes with a "spectrum communicator", which enhances the sensitivity of the infrared sensor. The Game Boy Advance game ''Nonono Puzzle Chali ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Tokyo Game Show
, commonly known as TGS, is a video game expo / convention held annually in September in the Makuhari Messe, in Chiba, Japan. It is presented by the Computer Entertainment Supplier's Association (CESA) and Nikkei Business Publications, Inc. The main focus of the show is on Japanese games, but some international video game developers use it to showcase upcoming releases/related hardware. The duration of the event is four days. The first two days of Tokyo Game Show are open only to industry attendees (business) and the general public can attend during the final two days. History The first Tokyo Game Show was held in 1996. From 1996 to 2002, the show was held twice a year: once in the Spring and once in Autumn (in the Tokyo Big Sight). Since 2002, the show has been held once a year. It attracts more visitors every year. 2011’s show hosted over 200,000 attendees and the 2012 show bringing in 223,753. The busiest TGS was in 2016 with 271,224 people in attendance and 614 compan ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards. After venturing into various lines of business during the 1960s and acquiring a legal status as a public company, Nintendo distributed its first console, the Color TV-Game, in 1977. It gained international recognition with the release of ''Donkey Kong (video game), Donkey Kong'' in 1981 and the Nintendo Entertainment System and ''Super Mario Bros.'' in 1985. Since then, Nintendo has produced some of the most successful consoles in the video game industry, such as the Game Boy, the Super Nintendo Entertainment System, the Nintendo DS, the Wii, and the Nintendo Switch, Switch. It has created numerous major franchises, including ''Mario (franchise), Mario'', ''Donkey Kong'', ''The Legend of Zelda'', ''Pokémon'', '' ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Edge (magazine)
''Edge'' is a multi-format video game magazine published by Future plc. It is a UK-based magazine and publishes 13 issues annually. The magazine was launched by Steve Jarratt. It has also released foreign editions in Australia, Brazil, France, Germany, Italy, and Spain. History The magazine was launched in October 1993 by Steve Jarratt, a long-time video games journalist who has launched several other magazines for Future. The artwork for the cover of the magazine's 100th issue was specially provided by Shigeru Miyamoto. The 200th issue was released in March 2009 with 200 different covers, each commemorating a single game; 199 variants were in general circulation, and one was exclusive to subscribers. Only 200 magazines were printed with each cover, sufficient to more than satisfy ''Edge''s circulation of 28,898. In October 2003, the then-editor of ''Edge'', João Diniz-Sanches, left the magazine along with deputy editor David McCarthy and other staff writers. After the ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |