Planetarian Sculptures
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Planetarian Sculptures
is a Japanese post-apocalyptic visual novel developed by Key, a brand of Visual Arts whose previous works include '' Kanon'' and ''Air''. It was released over the Internet on November 29, 2004, for Windows, and is rated for all ages. The game was later ported to the PlayStation 2 (PS2), PlayStation Portable and Nintendo Switch, as well as mobile devices. The story centers on a man who comes across a malfunctioning robot in a dead city. The man, known simply as "the junker", stays with this robot for a time and attempts to fix the projector of the planetarium where the story takes place. Key defines ''Planetarian'' as a "kinetic novel", since its gameplay offers no choices or alternate endings. Instead, the player proceeds through the story solely by reading. The story is written by Yūichi Suzumoto and character design is produced by Eeji Komatsu. The game's soundtrack was composed and arranged by Key's signature composers Magome Togoshi and Shinji Orito. A light novel of short s ...
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Planetarium
A planetarium ( planetariums or ''planetaria'') is a theatre built primarily for presenting educational and entertaining shows about astronomy and the night sky, or for training in celestial navigation. A dominant feature of most planetariums is the large dome-shaped projection screen onto which scenes of stars, planets, and other celestial objects can be made to appear and move realistically to simulate their motion. The projection can be created in various ways, such as a star ball, slide projector, video, fulldome projector systems, and lasers. Typical systems can be set to simulate the sky at any point in time, past or present, and often to depict the night sky as it would appear from any point of latitude on Earth. Planetaria range in size from the 37 meter dome in St. Petersburg, Russia (called “Planetarium No 1”) to three-meter inflatable portable domes where attendees sit on the floor. The largest planetarium in the Western Hemisphere is the Jennifer Chalsty Plan ...
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Single-player Video Game
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The ''Unreal Tournament'' series is one example of such. History The earliest video games, such as ''Tennis for Two'' (1958), ''Spacewar!'' (1962), and ''Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as ''Speed Race'' (1974) and ''Space Invade ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote c ...
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Dialogue
Dialogue (sometimes spelled dialog in American English) is a written or spoken conversational exchange between two or more people, and a literary and theatrical form that depicts such an exchange. As a philosophical or didactic device, it is chiefly associated in the West with the Socratic dialogue as developed by Plato, but antecedents are also found in other traditions including Indian literature. Etymology The term dialogue stems from the Greek διάλογος (''dialogos'', conversation); its roots are διά (''dia'': through) and λόγος (''logos'': speech, reason). The first extant author who uses the term is Plato, in whose works it is closely associated with the art of dialectic. Latin took over the word as ''dialogus''. As genre Antiquity and the Middle Ages Dialogue as a genre in the Middle East and Asia dates back to ancient works, such as Sumerian disputations preserved in copies from the late third millennium BC, Rigvedic dialogue hymns and the ''Mahab ...
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Planetarian Screenshot
is a Japanese Apocalyptic and post-apocalyptic fiction, post-apocalyptic visual novel developed by Key (company), Key, a brand of Visual Arts (company), Visual Arts whose previous works include ''Kanon (video game), Kanon'' and ''Air (video game), Air''. It was released over the Internet on November 29, 2004, for Microsoft Windows, Windows, and is rated for all ages. The game was later ported to the PlayStation 2 (PS2), PlayStation Portable and Nintendo Switch, as well as mobile devices. The story centers on a man who comes across a malfunctioning robot in a dead city. The man, known simply as "the junker", stays with this robot for a time and attempts to fix the projector of the planetarium where the story takes place. Key defines ''Planetarian'' as a "kinetic novel", since its gameplay offers no choices or alternate endings. Instead, the player proceeds through the story solely by reading. The story is written by Yūichi Suzumoto and character design is produced by Eeji Komatsu ...
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Anime
is Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japanese, (a term derived from a shortening of the English word ''animation'') describes all animated works, regardless of style or origin. Animation produced outside of Japan with similar style to Japanese animation is commonly referred to as anime-influenced animation. The earliest commercial Japanese animations date to 1917. A characteristic art style emerged in the 1960s with the works of cartoonist Osamu Tezuka and spread in following decades, developing a large domestic audience. Anime is distributed theatrically, through television broadcasts, Original video animation, directly to home media, and Original net animation, over the Internet. In addition to original works, anime are often adaptations of Japanese comics (manga), light novels, ...
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Original Net Animation
An original net animation (ONA), known in Japan as , is an anime that is directly released onto the Internet. ONAs may also have been aired on television if they were first directly released on the Internet. The name mirrors original video animation, a term that has been used in the anime industry for straight-to-video animation since the early 1980s. The Internet is a relatively new outlet for animation distribution that has been made viable by the increasing number of streaming media websites in Japan. A growing number of trailers and preview episodes of new anime have been released as ONA. For example, the anime movie of '' Megumi'' can be considered an ONA. ONAs have the tendency to be shorter than traditional anime titles, sometimes running only a few minutes. There are many examples of an original net animation, such as '' Hetalia: Axis Powers'', which only last a few minutes per episode. But while that was true for the beginning of the 2010s, this began to change in the seco ...
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David Production
is a Japanese animation studio founded in September 2007 and is based in Nishitōkyō, Tokyo. Notable works from the studio include ''JoJo's Bizarre Adventure'', ''Cells at Work!'', and '' Fire Force''. Establishment The company was founded by former Gonzo president and producer Kōji Kajita and fellow producer Taito Okiura in September 2007 upon having left Gonzo. The company's first work was as an animation subcontractor, but in 2009 David Production undertook their first full animation production as a primary contractor with ''Ristorante Paradiso''. Fuji TV acquired the studio on August 1, 2014. The company's name is a reference to the Biblical story of ''David and Goliath'', a story chosen to represent " he creation ofgood animation with great storytelling and characters" despite being smaller than other well-known studios. It is also short for "Design Audio & Visual Illusion Dynamics", which signifies the studio's impactful animations. Productions Anime television se ...
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Audio Drama
Radio drama (or audio drama, audio play, radio play, radio theatre, or audio theatre) is a dramatized, purely acoustic performance. With no visual component, radio drama depends on dialogue, music and sound effects to help the listener imagine the characters and story: "It is auditory in the physical dimension but equally powerful as a visual force in the psychological dimension." Radio drama includes plays specifically written for radio, docudrama, dramatized works of fiction, as well as plays originally written for the theatre, including musical theatre, and opera. Radio drama achieved widespread popularity within a decade of its initial development in the 1920s. By the 1940s, it was a leading international popular entertainment. With the advent of television in the 1950s radio drama began losing its audience. However, it remains popular in much of the world. Recordings of OTR (old-time radio) survive today in the audio archives of collectors, libraries and museums, as well as ...
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Light Novel
A light novel (, Hepburn: ''raito noberu'') is a style of young adult novel primarily targeting high school and middle school students. The term "light novel" is a ''wasei-eigo'', or a Japanese term formed from words in the English language. Light novels are often called or, in English, LN. The average length of a light novel is about 50,000 words, and is published in the '' bunkobon'' format ( A6, 10.5 cm×14.8 cm or 4.1"x5.8"). Light novels are subject to dense publishing schedules, with new installations being published in 3–9-month intervals. Light novels are commonly illustrated in a manga art style and are often adapted into manga and anime. While most light novels are published only as books, some have their chapters first serialized monthly in anthology magazines before being collected and compiled into book format, similar to how manga is published. Details Light novels developed from pulp magazines. To please their audience, in the 1970s, most o ...
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Gameplay
Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and player's connection with it. Video game gameplay is distinct from graphics and audio elements. In card games, the equivalent term is play. Overview Arising alongside video game development in the 1980s, the term ''gameplay'' was used solely within the context of video games, though now its popularity has begun to see use in the description of other, more traditional, game forms. Generally, gameplay is considered the overall experience of playing a video game, excluding factors like graphics and sound. Game mechanics, on the other hand, is the sets of rules in a game that are intended to produce an enjoyable gaming experience. Academic discussions tend to favor ''game mechanics'' specifically to avoid ''gameplay'' since the latter is too vagu ...
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Air (video Game)
''Air'' is a Japanese visual novel developed by Key (company), Key, a brand of Visual Arts (company), Visual Arts. It was released on September 8, 2000 for Microsoft Windows, Windows as an Eroge, adult game. Key later released versions of ''Air'' without the erotic content, and the game was Porting, ported to the Dreamcast, PlayStation 2, PlayStation Portable, PlayStation Vita and Nintendo Switch. The story follows the life of Yukito Kunisaki, a traveling showman searching for the "girl in the sky". He arrives in a quiet, seaside town where he meets three girls, one of whom is the key to the end of his journey. The gameplay in ''Air'' follows a Nonlinear gameplay#Branching storylines, branching plot line which offers pre-determined scenarios with courses of interaction, and focuses on the appeal of the three female main characters by the player character. The game is divided into three segments—Dream, Summer, and Air—which serve as different phases in the overall story. The ti ...
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