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Air (video Game)
''Air'' is a Japanese visual novel developed by Key (company), Key, a brand of Visual Arts (company), Visual Arts. It was released on September 8, 2000 for Microsoft Windows, Windows as an Eroge, adult game. Key later released versions of ''Air'' without the erotic content, and the game was Porting, ported to the Dreamcast, PlayStation 2, PlayStation Portable, PlayStation Vita and Nintendo Switch. The story follows the life of Yukito Kunisaki, a traveling showman searching for the "girl in the sky". He arrives in a quiet, seaside town where he meets three girls, one of whom is the key to the end of his journey. The gameplay in ''Air'' follows a Nonlinear gameplay#Branching storylines, branching plot line which offers pre-determined scenarios with courses of interaction, and focuses on the appeal of the three female main characters by the player character. The game is divided into three segments—Dream, Summer, and Air—which serve as different phases in the overall story. The t ...
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Key (company)
Key is a Japanese visual novel studio known for making dramatic and plot-oriented titles. It was formed on July 21, 1998, as a brand under the publisher Visual Arts (company), Visual Arts, and is located in Kita-ku, Osaka, Kita, Osaka Prefecture, Osaka. Key's debut visual novel ''Kanon (video game), Kanon'' (1999) combined an elaborate Plot (narrative), storyline, up-to-date anime-style art, and a musical score which helped to set the mood for the game. Key's second game, ''Air (video game), Air'' (2000), had a similarly complex storyline to ''Kanon'' and a more thorough gameplay. Both ''Kanon'' and ''Air'' were originally produced as Eroge, adult games, but this trend was broken with Key's third title ''Clannad (video game), Clannad'' (2004), released for all ages. Key has released 18 visual novels to date, the latest being ''Stella of The End'' (2022). Key has worked in the past with Interchannel and Prototype (company), Prototype for the consumer Porting, port releases of the ...
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Nintendo Switch
The is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. Released in the middle of the Eighth generation of video game consoles, eighth generation of home consoles, the Switch succeeded the Wii U and competed with Sony Interactive Entertainment, Sony's PlayStation 4 and Microsoft's Xbox One; it also competes with the Ninth generation of video game consoles, ninth generation consoles, the PlayStation 5 and Xbox Series X and Series S, Xbox Series X/S. The Switch is a Tablet computer#Gaming tablet, tablet that can either be docking station, docked for home video game console, home console use or used as a handheld game console, portable device, making it a Video game console#Hybrid video game consoles, hybrid console. Its wireless Joy-Con controllers function as two halves of a standard controller and alternatively as individual controllers, featuring buttons, directional analog sticks for user input, motion sensing, and tactile ...
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Comic Anthology
A comics anthology collects works in the medium of comics, typically from multiple series, and compiles them into an anthology or magazine. The comics in these anthologies range from comic strips that are too short for standalone publication to comic book chapters that might later be compiled into collected comic book volumes (such as manga tankobon and comic albums). United States Asia Japan Malaysia Thailand Europe Belgium and France United Kingdom Britain has a long tradition of publishing comic anthologies, usually weekly (hence ''The Dandy'' going past 3,000 published issues). See also *British comics, the majority of which are anthologies *British small press comics, many of which are also anthologies * History of comics *List of manga magazines This is a list of notable manga magazines or published in Japan. The majority of manga magazines are categorized into one of five demographics, which correspond to the age and gender of their ...
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Comptiq
is a Japanese computer game magazine, first published in 1983, by Kadokawa Shoten. The name "Comptiq" came from combining the words "computer" and "boutique". Originally a PC magazine, its focus shifted from computers to computer games. As of September 2003, it was known as a "MediaMix Game Magazine". The magazine is sold every month on the tenth. The magazine is split into two sections: one with information about games, and one with manga information. It's also known for revealing information on upcoming games and includes a gift in each issue. However, unlike most game magazines, ''Comptiq'' does not publish game reviews. Serialized manga *'' .hack//GU+'' *'' .hack//Legend of the Twilight'' *''Air'' *'' D.C.: Da Capo'' *'' D.C.S.G.: Da Capo Second Graduation'' *'' Kishinhoukou Demonbane'' *'' Eden's Bowy'' *'' Eureka Seven: Gravity Boys & Lifting Girls'' *'' Fate/Extra'' *''Fate/stay night'' *'' Fortune Arterial'' *'' Gunbuster'' *'' Hero Legend'' *'' HoneyComing'' *'' Izum ...
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Kadokawa Shoten
, formerly , is a Japanese publisher and division of Kadokawa Future Publishing based in Tokyo, Japan. It became an internal division of Kadokawa Corporation on October 1, 2013. Kadokawa publishes manga, light novels, manga anthology magazines such as '' Monthly Asuka'' and '' Monthly Shōnen Ace'', and entertainment magazines such as '' Newtype''. Since its founding, Kadokawa has expanded into the multimedia sector, namely in video games (as Kadokawa Games) and in live-action and animated films (as Kadokawa Pictures). History Kadokawa Shoten was established on November 10, 1945, by Genyoshi Kadokawa. The company's first publication imprint, Kadokawa Bunko, was published in 1949. The company went public on April 2, 1954. In 1975, Haruki Kadokawa became the president of Kadokawa Shoten, following Genyoshi Kadokawa's death. On April 1, 2003, Kadokawa Shoten was renamed to Kadokawa Holdings, transferring the existing publishing businesses to Kadokawa Shoten. On July 1, 2006, ...
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Yukimaru Katsura
is a Japanese manga artist. Most of her works are based on stories from other media, notably video games. She usually draws girls round-faced, and tends to use warm color tones. Works *''Air'' *''Ark'' (based on the song of the same name by the Japanese band Sound Horizon Sound Horizon is a Japanese symphonic rock musical group with composer () as the leader and only permanent member. They describe themselves as a "fantasy band" and have released works that closely resemble classical suites. Their songs often ...) *'' Kashimashi: Girl Meets Girl'' *'' Love Allergen'' *'' Magical Play'' *''Roman'' (based on an album by Sound Horizon) *'' Yumeria'' External links Yukipako, Katsura's website Manga artists Living people Year of birth missing (living people) Place of birth missing (living people) {{Manga-artist-stub ...
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Manga
are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long history in earlier Japanese art. The term is used in Japan to refer to both comics and cartooning. Outside of Japan, the word is typically used to refer to comics originally published in Japan. In Japan, people of all ages and walks of life read manga. The medium includes works in a broad range of genres: action, adventure, business and commerce, comedy, detective, drama, historical, horror, mystery, romance, science fiction and fantasy, erotica ( and ), sports and games, and suspense, among others. Many manga are translated into other languages. Since the 1950s, manga has become an increasingly major part of the Japanese publishing industry. By 1995, the manga market in Japan was valued at (), with annual sales of 1.9billion manga books and manga magazines (also known as manga anthologies) in Japan (equivale ...
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Player Character
A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive Attribute (rol ...
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Nonlinear Gameplay
A video game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences. Each may take on (or even encounter) only some of the challenges possible, and the same challenges may be played in a different order. Conversely, a video game with linear gameplay will confront a player with a fixed sequence of challenges: every player faces every challenge and has to overcome them in the same order. A nonlinear game will allow greater player freedom than a linear game. For example, a nonlinear game may permit multiple sequences to finish the game, a choice between paths to victory, different types of victory, or optional side-Quest (video games), quests and subplots. Some games feature both linear and nonlinear elements, and some games offer a sandbox mode that allows players to explore an open world game environment independently from the game's main objectives, if any objectives are provided at all. A game that is significantly nonli ...
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Gameplay
Gameplay is the specific way in which players interact with a game. The term applies to both video games and Tabletop game, tabletop games. Gameplay is the connection between the player and the game, the player's overcoming of challenges, and the pattern of player behavior defined through the game's rules. History Arising alongside game development, video game development in the 1980s, the term ''gameplay'' was initially used solely within the context of video games, though now it is also used for tabletop games. Definition of term There is no consensus on the precise definition of gameplay. It has been differently defined by different authors, but all definitions refer to player interaction with a game. For example: * "The structures of player interaction with the game system and with other players in the game." * "Gameplay here is seen as the interactive gaming process of the player with the game." Theorists also agree that video game gameplay is distinct from graphics and ...
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Showman
Showman can have a variety of meanings, usually by context and depending on the country. Australia Travelling Funfair, showmen ("showies") are people who run amusement and side show equipment at regional shows, state capital shows, events and festivals throughout Australia. In the past, the term has also been used for the people who organized freak shows, sideshows, circuses, travelling theatre wiktionary:troupe, troupes and boxing tents. In Australia, there are around 500 travelling show families, Australian travelling show families in the Eastern states have a travelling School that has approximately 90 children. Ireland Family names associated with funfairs in Ireland include Fox-McFadden, Cassells, Cullen, McFadden, Murray, Bird, Perks and Bell. Turbetts, Hudsons, McCormacks, McGurk, Wilmots and Grahams are associated with coastal amusements, particularly in the west of the country. Turkey "Showman" ( in Turkish language, Turkish) refers to a talk show host in Tu ...
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Porting
In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally designed for (e.g., different CPU, operating system, or third party library). The term is also used when software/hardware is changed to make them usable in different environments. Software is ''portable'' when the cost of porting it to a new platform is significantly less than the cost of writing it from scratch. The lower the cost of porting software relative to its implementation cost, the more portable it is said to be. This is distinct from cross-platform software, which is designed from the ground up without any single " native" platform. Etymology The term "port" is derived from the Latin '' portāre'', meaning "to carry". When code is not compatible with a particular operating system or architecture, the code must be "carried" to ...
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