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Pair Programming
Pair programming is an software development technique in which two programmers work together at one workstation. One, the ''driver'', writes code while the other, the ''observer'' or ''navigator'', reviews each line of code as it is typed in. The two programmers switch roles frequently. While reviewing, the observer also considers the "strategic" direction of the work, coming up with ideas for improvements and likely future problems to address. This is intended to free the driver to focus all of their attention on the "tactical" aspects of completing the current task, using the observer as a safety net and guide. Economics Pair programming increases the person-hours required to deliver code compared to programmers working individually. However, the resulting code has fewer defects. Along with code development time, other factors like field support costs and quality assurance also figure into the return on investment. Pair programming might theoretically offset these expenses by re ...
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Journal Of Universal Computer Science
The ''Journal of Universal Computer Science'' (''J.UCS'') is a monthly peer-reviewed open-access scientific journal covering all aspects of computer science. History The journal was established in 1994 and is published by the J.UCS Consortium, formed by nine research organisations. The editors-in-chief are Muhammad Tanvir Afzal (Capital University of Science & Technology), Wolf-Tilo Balke ( Leibniz University Hannover), Christian Gütl (Graz University of Technology), Rocael Hernández Rizzardini ( Galileo University), Matthias Jarke ( RWTH Aachen University), Stefanie Lindstaedt (Graz University of Technology), Peter Serdyukov ( National University), and Klaus Tochtermann (Graz University of Technology). Abstracting and indexing The journal is abstracted and indexed in Current Contents/Engineering, Computing & Technology, Science Citation Index Expanded, and Scopus. According to the ''Journal Citation Reports'', the journal has a 2017 impact factor The impact factor (IF) ...
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Team Programming
In software engineering, team programming is a project management strategy for coordinating task distribution in computer software development projects, which involves the assignment of two or more computer programmers to work collaboratively on an individual sub-task within a larger programming project. In general, the manner in which this term is used today refers to methods currently in vogue within the software development industry where multiple individuals work simultaneously on the same activity; in these systems, programmers are often grouped in pairs at the same computer workstation, one observing the other working on the software and alternating roles at time intervals. Traditional team management methods Traditional software development has nearly always involved multiple programmers working on separate parts of a computer system for any project of significant scope and scale—a method of division of labour. Clearly, it is unreasonable to imagine that a single progra ...
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Mob Programming
Mob programming (sometimes informally called mobbing or ensemble programming) is a software development approach where the whole team works on the same thing, at the same time, in the same space, and at the same computer. This is similar to pair programming where two people sit at the same computer and collaborate on the same code at the same time. With mob programming, the collaboration is extended to everyone on the team, while still using a single computer for writing the code and inputting it into the code base. It builds on principles of lean manufacturing, extreme programming, and lean software development. Early use of the phrase "mob programming" was made in ''Extreme Programming Perspectives''. In addition to software coding, a mob programming team can work together to tackle other typical software development tasks. Some examples include: defining user stories or requirements, designing, testing, deploying software, and working with subject matter experts. Almost a ...
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Joint Attention
Joint attention or shared attention is the shared focus of two individuals on an object. It is achieved when one individual alerts another to an object by means of eye-gazing, pointing or other verbal or non-verbal indications. An individual gazes at another individual, points to an object and then returns their gaze to the individual. Scaife and Bruner were the first researchers to present a cross-sectional description of children's ability to follow eye gaze in 1975. They found that most eight- to ten-month-old children followed a line of regard, and that all 11- to 14-month-old children did so. This early research showed it was possible for an adult to bring certain objects in the environment to an infant's attention using eye gaze. Subsequent research demonstrates that two important skills in joint attention are following eye gaze and identifying intention. The ability to share gaze with another individual is an important skill in establishing reference. The ability to identif ...
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Extreme Programming
Extreme programming (XP) is a software development methodology intended to improve software quality and responsiveness to changing customer requirements. As a type of agile software development,"Human Centred Technology Workshop 2006 ", 2006, PDFHuman Centred Technology Workshop 2006 /ref> it advocates frequent Software release life cycle, releases in short development cycles, intended to improve productivity and introduce checkpoints at which new customer requirements can be adopted. Other elements of extreme programming include: programming Pair programming, in pairs or doing extensive code review, unit testing of all code, You aren't gonna need it, not programming features until they are actually needed, a flat management structure, code simplicity and clarity, expecting changes in the customer's requirements as time passes and the problem is better understood, and frequent communication with the customer and among programmers.
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Terminal Multiplexer
A terminal multiplexer is a software application that can be used to multiplex several separate pseudoterminal-based login sessions inside a single terminal display, terminal emulator window, PC/workstation system console, or remote login session, or to detach and reattach sessions from a terminal. It is useful for dealing with multiple programs from a command line interface, and for separating programs from the session of the Unix shell that started the program, particularly so a remote process continues running even when the user is disconnected. Features A terminal multiplexer can be thought of as a text version of graphical window managers, or as a way of putting attach virtual terminals to any login session. It is a wrapper that allows multiple text programs to run at the same time, and provides features that allow the user to use the programs within a single interface productively. ; Persistence: Similar to Virtual Network Computing, many terminal multiplexers allow the us ...
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Integrated Development Environment
An integrated development environment (IDE) is a software application that provides comprehensive facilities to computer programmers for software development. An IDE normally consists of at least a source code editor, build automation tools and a debugger. Some IDEs, such as NetBeans and Eclipse, contain the necessary compiler, interpreter, or both; others, such as SharpDevelop and Lazarus, do not. The boundary between an IDE and other parts of the broader software development environment is not well-defined; sometimes a version control system or various tools to simplify the construction of a graphical user interface (GUI) are integrated. Many modern IDEs also have a class browser, an object browser, and a class hierarchy diagram for use in object-oriented software development. Overview Integrated development environments are designed to maximize programmer productivity by providing tight-knit components with similar user interfaces. IDEs present a single program i ...
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Software Development
Software development is the process of conceiving, specifying, designing, programming, documenting, testing, and bug fixing involved in creating and maintaining applications, frameworks, or other software components. Software development involves writing and maintaining the source code, but in a broader sense, it includes all processes from the conception of the desired software through to the final manifestation of the software, typically in a planned and structured process. Software development also includes research, new development, prototyping, modification, reuse, re-engineering, maintenance, or any other activities that result in software products. Methodologies One system development methodology is not necessarily suitable for use by all projects. Each of the available methodologies are best suited to specific kinds of projects, based on various technical, organizational, project, and team considerations. Software development activities Identification of need The sou ...
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