Mob Programming
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Mob Programming
Mob programming (sometimes informally called mobbing or ensemble programming) is a software development approach where the whole team works on the same thing, at the same time, in the same space, and at the same computer. This is similar to pair programming where two people sit at the same computer and collaborate on the same code at the same time. With mob programming, the collaboration is extended to everyone on the team, while still using a single computer for writing the code and inputting it into the code base. It builds on principles of lean manufacturing, extreme programming, and lean software development. Early use of the phrase "mob programming" was made in ''Extreme Programming Perspectives''. In addition to software coding, a mob programming team can work together to tackle other typical software development tasks. Some examples include: defining user stories or requirements, designing, testing, deploying software, and working with subject matter experts. Almost a ...
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Mob Prog
Mob or MOB may refer to: Behavioral phenomena * Crowd * Smart mob, a temporary self-structuring social organization, coordinated through telecommunication Crime and law enforcement * American Mafia, also known as the Mob * Irish Mob, a US criminal syndicate * A mob, in organized crime * MOB, Member of Bloods, a member of the Bloods street gang * A group of vigilantes * Other criminal organizations sometimes referred to as a "mob" include: ** Jewish mob ** Polish mob ** Japanese mob ** Russian mob ** Greek Mob (other) ** Black Mafia or Muslim Mob ** State Line Mob ** Armenian Mob ** Albanian mafia or Albanian Mob ** Serbian mafia or Serbian Mob ** Romanian mafia or Romanian Mob ** Bulgarian mafia or Bulgarian Mob Other uses * Mob, a family group, clan group or wider Aboriginal community group in Australian Aboriginal English * Mob, collective noun for a group of macropods * Mob (slamball team), a SlamBall team based in Chicago * Mob (video games), a term for non- ...
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Pair Programming
Pair programming is an software development technique in which two programmers work together at one workstation. One, the ''driver'', writes code while the other, the ''observer'' or ''navigator'', reviews each line of code as it is typed in. The two programmers switch roles frequently. While reviewing, the observer also considers the "strategic" direction of the work, coming up with ideas for improvements and likely future problems to address. This is intended to free the driver to focus all of their attention on the "tactical" aspects of completing the current task, using the observer as a safety net and guide. Economics Pair programming increases the person-hours required to deliver code compared to programmers working individually. However, the resulting code has fewer defects. Along with code development time, other factors like field support costs and quality assurance also figure into the return on investment. Pair programming might theoretically offset these expenses by re ...
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Lean Manufacturing
Lean manufacturing is a production method aimed primarily at reducing times within the production system as well as response times from suppliers and to customers. It is closely related to another concept called just-in-time manufacturing (JIT manufacturing in short). Just-in-time manufacturing tries to match production to demand by only supplying goods which have been ordered and focuses on efficiency, productivity (with a commitment to continuous improvement) and reduction of "wastes" for the producer and supplier of goods. Lean manufacturing adopts the just-in-time approach and additionally focuses on reducing cycle, flow and throughput times by further eliminating activities which do not add any value for the customer. Lean manufacturing also involves people who work outside of the manufacturing process, such as in marketing and customer service. Lean manufacturing is particularly related to the operational model implemented in the post-war 1950s and 1960s by the Japa ...
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Extreme Programming
Extreme programming (XP) is a software development methodology intended to improve software quality and responsiveness to changing customer requirements. As a type of agile software development,"Human Centred Technology Workshop 2006 ", 2006, PDFHuman Centred Technology Workshop 2006 /ref> it advocates frequent Software release life cycle, releases in short development cycles, intended to improve productivity and introduce checkpoints at which new customer requirements can be adopted. Other elements of extreme programming include: programming Pair programming, in pairs or doing extensive code review, unit testing of all code, You aren't gonna need it, not programming features until they are actually needed, a flat management structure, code simplicity and clarity, expecting changes in the customer's requirements as time passes and the problem is better understood, and frequent communication with the customer and among programmers.
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Lean Software Development
Lean software development is a translation of lean manufacturing principles and practices to the software development domain. Adapted from the Toyota Production System, it is emerging with the support of a pro-lean subculture within the agile community. Lean offers a solid conceptual framework, values and principles, as well as good practices, derived from experience, that support agile organizations. Origin The term lean software development originated in a book by the same name, written by Mary Poppendieck and Tom Poppendieck in 2003. The book restates traditional lean principles, as well as a set of 22 ''tools'' and compares the tools to corresponding agile practices. The Poppendiecks' involvement in the agile software development community, including talks at several Agile conferences has resulted in such concepts being more widely accepted within the agile community. Lean principles Lean development can be summarized by seven principles, very close in concept to ...
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User Stories
In software development and product management, a user story is an informal, natural language description of features of a software system. They are written from the perspective of an end user or user of a system, and may be recorded on index cards, Post-it notes, or digitally in project management software. Depending on the project, user stories may be written by different stakeholders like client, user, manager, or development team. User stories are a type of boundary object. They facilitate sensemaking and communication; and may help software teams document their understanding of the system and its context. History * 1997: Kent Beck introduces user stories at the Chrysler C3 project in Detroit. * 1998: Alistair Cockburn visited the C3 project and coined the phrase "A user story is a promise for a conversation." * 1999: Kent Beck published the first edition of the book ''Extreme Programming Explained'', introducing Extreme Programming (XP), and the usage of user stories in ...
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Software Testing
Software testing is the act of examining the artifacts and the behavior of the software under test by validation and verification. Software testing can also provide an objective, independent view of the software to allow the business to appreciate and understand the risks of software implementation. Test techniques include, but not necessarily limited to: * analyzing the product requirements for completeness and correctness in various contexts like industry perspective, business perspective, feasibility and viability of implementation, usability, performance, security, infrastructure considerations, etc. * reviewing the product architecture and the overall design of the product * working with product developers on improvement in coding techniques, design patterns, tests that can be written as part of code based on various techniques like boundary conditions, etc. * executing a program or application with the intent of examining behavior * reviewing the deployment infrastructure a ...
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Software Deployment
Software deployment is all of the activities that make a software system available for use. The general deployment process consists of several interrelated activities with possible transitions between them. These activities can occur on the Software developer, producer side or on the User (computing), consumer side or both. Because every software system is unique, the precise Process (computing), processes or Algorithm, procedures within each activity can hardly be defined. Therefore, "deployment" should be interpreted as a ''general process'' that has to be customized according to specific requirements or characteristics. History When computers were extremely large, expensive, and bulky (mainframe computer, mainframes and minicomputers), the software was often bundled together with the hardware by manufacturers. If business software needed to be installed on an existing computer, this might require an expensive, time-consuming visit by a systems architect or a consultant. ...
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Pair Programming
Pair programming is an software development technique in which two programmers work together at one workstation. One, the ''driver'', writes code while the other, the ''observer'' or ''navigator'', reviews each line of code as it is typed in. The two programmers switch roles frequently. While reviewing, the observer also considers the "strategic" direction of the work, coming up with ideas for improvements and likely future problems to address. This is intended to free the driver to focus all of their attention on the "tactical" aspects of completing the current task, using the observer as a safety net and guide. Economics Pair programming increases the person-hours required to deliver code compared to programmers working individually. However, the resulting code has fewer defects. Along with code development time, other factors like field support costs and quality assurance also figure into the return on investment. Pair programming might theoretically offset these expenses by re ...
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Extreme Programming
Extreme programming (XP) is a software development methodology intended to improve software quality and responsiveness to changing customer requirements. As a type of agile software development,"Human Centred Technology Workshop 2006 ", 2006, PDFHuman Centred Technology Workshop 2006 /ref> it advocates frequent Software release life cycle, releases in short development cycles, intended to improve productivity and introduce checkpoints at which new customer requirements can be adopted. Other elements of extreme programming include: programming Pair programming, in pairs or doing extensive code review, unit testing of all code, You aren't gonna need it, not programming features until they are actually needed, a flat management structure, code simplicity and clarity, expecting changes in the customer's requirements as time passes and the problem is better understood, and frequent communication with the customer and among programmers.
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Team Programming
In software engineering, team programming is a project management strategy for coordinating task distribution in computer software development projects, which involves the assignment of two or more computer programmers to work collaboratively on an individual sub-task within a larger programming project. In general, the manner in which this term is used today refers to methods currently in vogue within the software development industry where multiple individuals work simultaneously on the same activity; in these systems, programmers are often grouped in pairs at the same computer workstation, one observing the other working on the software and alternating roles at time intervals. Traditional team management methods Traditional software development has nearly always involved multiple programmers working on separate parts of a computer system for any project of significant scope and scaleā€”a method of division of labour. Clearly, it is unreasonable to imagine that a single progra ...
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