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Outerra
Outerra is a Slovak computer software company best known for its middleware 3D planetary graphics engine, called Outerra engine, in development since 2008. The engine renders high-quality terrain, terrain texturing, flora and water flow normal maps using relatively sparse and highly compressed data through fractal processing and other types of procedural generation. The game ''Anteworld'' uses real world data to create a virtual replica of planet Earth. Features Features of the engine and its tech-demo ''Anteworld'' include: * Fractal refinement of preexisting terrain data * Support of vector-based data, such as roads * Seamless transitioning from outer space to planet surface * Chromium browser integration * Land vehicle physics and JSBSim flight dynamics model library for aircraft physics * Unlimited visibility * Dynamic and adjustable time flow * FreeTrack support * FBX importer and export of models in self-installing OTX format * Oculus Rift support Anteworld Th ...
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Outerra Anteworld Engine The Middle-Earth DEM Project (12238972843)
Outerra is a Slovakia, Slovak computer software company best known for its middleware 3D computer graphics, 3D planetary Game engine, graphics engine, called Outerra engine, in development since 2008. The engine renders high-quality terrain, terrain Texture (computer graphics), texturing, flora and water flow normal mapping, normal maps using relatively sparse and highly compressed data through fractal, fractal processing and other types of procedural generation. The game ''Anteworld'' uses real world data to create a virtual replica of planet Earth. Features Features of the engine and its tech-demo ''Anteworld'' include: * Fractal refinement of preexisting terrain data * Support of Vector (geometric), vector-based data, such as roads * Seamless transitioning from outer space to planet surface * Chromium (web browser), Chromium browser integration * Land vehicle physics and JSBSim flight dynamics model library for aircraft physics * Unlimited visibility * Dynamic and adjustable ...
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Outerra Example
Outerra is a Slovakia, Slovak computer software company best known for its middleware 3D computer graphics, 3D planetary Game engine, graphics engine, called Outerra engine, in development since 2008. The engine renders high-quality terrain, terrain Texture (computer graphics), texturing, flora and water flow normal mapping, normal maps using relatively sparse and highly compressed data through fractal, fractal processing and other types of procedural generation. The game ''Anteworld'' uses real world data to create a virtual replica of planet Earth. Features Features of the engine and its tech-demo ''Anteworld'' include: * Fractal refinement of preexisting terrain data * Support of Vector (geometric), vector-based data, such as roads * Seamless transitioning from outer space to planet surface * Chromium (web browser), Chromium browser integration * Land vehicle physics and JSBSim flight dynamics model library for aircraft physics * Unlimited visibility * Dynamic and adjustable ...
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Mirror World
A mirror world is a representation of the real world in digital form. It attempts to map real-world structures in a geographically accurate way. Mirror worlds offer a utilitarian software model of real human environments and their workings. It is very similar to the concept of a digital twin. The term differs slightly from virtual worlds in that these have few direct connections to real models and thus are described more as fictions, while mirror worlds are connected to real models and lie nearer to non-fiction. It's closely related to augmented reality, but a mirror world can be seen as an autonomous manifestation of digitized reality including virtual elements or other forms in which information is embedded. The term in relation to digital media is coined by Yale University computer scientist David Gelernter. He first speaks of a hypothetical mirror world in 1991. Open geo-coding standards allow users to contribute to mirror worlds. Thus it's possible to make one's own geogr ...
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Procedural Generation
In computing, procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated assets and algorithms coupled with computer-generated randomness and processing power. In computer graphics, it is commonly used to create textures and 3D models. In video games, it is used to automatically create large amounts of content in a game. Depending on the implementation, advantages of procedural generation can include smaller file sizes, larger amounts of content, and randomness for less predictable gameplay. Procedural generation is a branch of media synthesis. Overview The term ''procedural'' refers to the process that computes a particular function. Fractals are geometric patterns which can often be generated procedurally. Commonplace procedural content includes textures and meshes. Sound is often also procedurally generated, and has applications in both speech synthesis as well as music. It has been used to ...
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Bratislava
Bratislava (, also ; ; german: Preßburg/Pressburg ; hu, Pozsony) is the Capital city, capital and largest city of Slovakia. Officially, the population of the city is about 475,000; however, it is estimated to be more than 660,000 — approximately 140% of the official figures. Bratislava is in southwestern Slovakia at the foot of the Little Carpathians, occupying both banks of the River Danube and the left bank of the Morava (river), River Morava. Bordering Austria and Hungary, it is the only national capital that borders two sovereign states. The city's history has been influenced by people of many nations and religions, including Austrians, Bulgarians, Croats, Czechs, Germans, Hungarian people, Hungarians, Jews, Romani people, Romani, Serbs and Slovaks. It was the coronation site and legislative center and capital of the Kingdom of Hungary from 1536 to 1783; eleven King of Hungary, Hungarian kings and eight queens were crowned in St Martin's Cathedral, Bratislava, St Martin' ...
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JSBSim
''FlightGear Flight Simulator'' (often shortened to ''FlightGear'' or ''FGFS'') is a free, open source multi-platform flight simulator developed by the project since 1997. David Murr started the project on April 8, 1996. The project had its first release in 1997 and continued in development. It has specific builds for a variety of operating systems including Microsoft Windows, macOS, Linux, IRIX, and Solaris. ''FlightGear'' is an atmospheric and orbital flight simulator used in aerospace research and industry. Its flight dynamics engine (''JSBSim'') is used in a 2015 NASA benchmark to judge new simulation code to the standards of the space industry. History ''FlightGear'' started as an online proposal in 1996 by David Murr, living in the United States. He was dissatisfied with proprietary, available, simulators like the Microsoft Flight Simulator, citing motivations of companies not aligning with the simulators' players ("simmers"), and proposed a new flight simulator de ...
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Sandbox Game
A sandbox game is a video game with a gameplay element that provides players a great degree of creativity to interact with, usually without any predetermined goal, or alternatively with a goal that the players set for themselves. Such games may lack any objective, and are sometimes referred to as non-games or software toys. More often, sandbox games result from these creative elements being incorporated into other genres and allowing for emergent gameplay. Sandbox games are often associated with an open world concept which gives the players freedom of movement and progression in the game's world. The term "sandbox" derives from the nature of a sandbox that lets children create nearly anything they want within it. Early sandbox games came out of space trading and combat games like ''Elite'' (1984) and city-building simulations and tycoon games like ''SimCity'' (1989). The releases of ''The Sims'' and '' Grand Theft Auto III'' in 2000 and 2001, respectively, demonstrated that ...
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Google Maps
Google Maps is a web mapping platform and consumer application offered by Google. It offers satellite imagery, aerial photography, street maps, 360° interactive panoramic views of streets ( Street View), real-time traffic conditions, and route planning for traveling by foot, car, bike, air (in beta) and public transportation. , Google Maps was being used by over 1 billion people every month around the world. Google Maps began as a C++ desktop program developed by brothers Lars and Jens Rasmussen at Where 2 Technologies. In October 2004, the company was acquired by Google, which converted it into a web application. After additional acquisitions of a geospatial data visualization company and a real-time traffic analyzer, Google Maps was launched in February 2005. The service's front end utilizes JavaScript, XML, and Ajax. Google Maps offers an API that allows maps to be embedded on third-party websites, and offers a locator for businesses and other organizations in numero ...
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First Person (video Games)
In video games, first person is any graphical perspective rendered from the viewpoint of the player's character, or a viewpoint from the cockpit or front seat of a vehicle driven by the character. The most popular type of first-person video game today is the first-person shooter (FPS), in which the graphical perspective is an integral component of the gameplay. Many other genres incorporate first-person perspectives, including other types of shooter games (such as light gun shooters, rail shooters and shooting gallery games), adventure games (including visual novels), amateur flight simulations (including combat flight simulators), racing games (including driving simulators), role-playing video games, and vehicle simulations (including sailing simulators and vehicular combat games). Game mechanics Games with a first-person perspective are usually avatar-based, wherein the game displays what the player's avatar would see with the avatar's own eyes. Thus, players typical ...
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Virtual World
A virtual world (also called a virtual space) is a computer-simulated environment which may be populated by many users who can create a personal avatar, and simultaneously and independently explore the virtual world, participate in its activities and communicate with others. These avatars can be textual, graphical representations, or live video avatars with auditory and touch sensations. Virtual worlds are closely related to mirror worlds. In a virtual world, the user accesses a computer-simulated world which presents perceptual stimuli to the user, who in turn can manipulate elements of the modeled world and thus experience a degree of presence. Such modeled worlds and their rules may draw from reality or fantasy worlds. Example rules are gravity, topography, locomotion, real-time actions, and communication. Communication between users can range from text, graphical icons, visual gesture, sound, and rarely, forms using touch, voice command, and balance senses. Massively multi ...
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Latin
Latin (, or , ) is a classical language belonging to the Italic branch of the Indo-European languages. Latin was originally a dialect spoken in the lower Tiber area (then known as Latium) around present-day Rome, but through the power of the Roman Republic it became the dominant language in the Italian region and subsequently throughout the Roman Empire. Even after the fall of Western Rome, Latin remained the common language of international communication, science, scholarship and academia in Europe until well into the 18th century, when other regional vernaculars (including its own descendants, the Romance languages) supplanted it in common academic and political usage, and it eventually became a dead language in the modern linguistic definition. Latin is a highly inflected language, with three distinct genders (masculine, feminine, and neuter), six or seven noun cases (nominative, accusative, genitive, dative, ablative, and vocative), five declensions, four verb conjuga ...
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Technology Demonstration
A technology demonstration (or tech demo), also known as demonstrator model, is a prototype, rough example or an otherwise incomplete version of a conceivable product or future system, put together as proof of concept with the primary purpose of showcasing the possible applications, feasibility, performance and method of an idea for a new technology. They can be used as demonstrations to the investors, partners, journalists or even to potential customers in order to convince them of the viability of the chosen approach, or to test them on ordinary users. Computers and gaming Technology demonstrations are often used in the computer industry, emerging as an important tool in response to short development cycles, in both software and hardware development. * Computer game developers use tech demos to rouse and maintain interest to titles still in development (because game engines are usually ready before the art is finished) and to ensure functionality by early testing. Short segmen ...
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