Mirror World
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A mirror world is a
representation Representation may refer to: Law and politics *Representation (politics), political activities undertaken by elected representatives, as well as other theories ** Representative democracy, type of democracy in which elected officials represent a ...
of the real world in digital form. It attempts to map real-world structures in a
geographically Geography (from Greek: , ''geographia''. Combination of Greek words ‘Geo’ (The Earth) and ‘Graphien’ (to describe), literally "earth description") is a field of science devoted to the study of the lands, features, inhabitants, and ...
accurate way. Mirror worlds offer a utilitarian software model of real human environments and their workings. It is very similar to the concept of a digital twin. The term differs slightly from virtual worlds in that these have few direct connections to real models and thus are described more as
fictions Fiction is any creative work, chiefly any narrative work, portraying individuals, events, or places that are imaginary, or in ways that are imaginary. Fictional portrayals are thus inconsistent with history, fact, or plausibility. In a traditio ...
, while mirror worlds are connected to real models and lie nearer to non-fiction. It's closely related to
augmented reality Augmented reality (AR) is an interactive experience that combines the real world and computer-generated content. The content can span multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. AR can be de ...
, but a mirror world can be seen as an autonomous manifestation of digitized reality including virtual elements or other forms in which information is embedded. The term in relation to digital media is coined by Yale University computer scientist David Gelernter. He first speaks of a hypothetical mirror world in 1991. Open geo-coding standards allow User (computing), users to contribute to mirror worlds. Thus it's possible to make one's own geographical data appear as a new "layer" on one's computer's copy of a mirror world. Mirror worlds can be created via spatial computing with prime meridian as a Foundation (engineering), foundation. And flatscreen Extended reality, XR, multisensory extended reality, Stimulated reality, simulated reality, and super cinema are terms to describe this mirror world technological convergence. Mirror worlds can be beneficial to medical professionals, as they combine several Academic discipline, academic disciplines and Health technology, medical technologies including neuromorphic engineering which consists of the mimicking of neuro-biological architectures present in Nervous system, nervous systems. Mirror worlds consist of perception, motor control, multisensory integration, vision systems, Gaze (physiology), head-eye systems, and auditory processing. Mirror worlds are a form of HCI human-computer interface, with Ray tracing (physics), ray tracing in physics and Ray tracing (graphics), ray tracing in graphics overlapped, intertwined and mirrored indiscernible and identical. Mirror worlds are a Unity of science, unification of Dimension, dimensions utilizing Fractal, fractals, and basic Flat (geometry), flat geometry principles.


Examples

Golden Age Volumes 1 and 2 are examples of mirror worlds. And according to their global investment banking financiers, these mirror world projects include asymmetry and 1:1 scale maps of real world settings. Programs such as Unreal Engine, Google Earth and Microsoft Virtual Earth are examples of 3D mirror worlds. The video game ''Anteworld'' of the Outerra engine is a mirror world that mirrors the entire planet Earth at a 1:1 scale. While the game is currently under development players can explore it in a free-camera mode, by feet as well as in vehicles such as planes, boats and cars and spawn user-made objects such as houses and (usable) vehicles. In game the user can blend in an embedded Google Maps of real Earth that is synchronized with the current camera position.


See also

* Hyperreality * Hyperrealism (visual arts) * Truth claim (photography)


References

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External links


Second Earth
by Roush, W.
AR Will Spark the Next Big Tech Platform—Call It Mirrorworld
by Kelly, Kevin, Wired, February 12, 2019 Augmented reality Virtual reality Persistent worlds