Osu! TwitchCon 2018 Booth
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Osu! TwitchCon 2018 Booth
''Osu!'' (stylized as ''osu!'') is a free-to-play rhythm game primarily developed, published, and created by Dean "peppy" Herbert. Inspired by iNiS' rhythm game ''Osu! Tatakae! Ouendan'', it was written in C# on the .NET Framework, and was released for Microsoft Windows on 16 September 2007. The game has throughout the years been ported to macOS, Linux, Android and iOS. Aside from ''Osu! Tatakae! Ouendan'', the game has been inspired by titles such as ''Taiko no Tatsujin'', ''Beatmania IIDX'', '' EZ2DJ (EZ2CATCH)'', ''Elite Beat Agents'', ''O2Jam'', '' StepMania'' and ''DJMax''. All beatmaps in the game are community-made through the in-game map editor or through external tools. Four different game modes exist, offering various ways to play a beatmap. These modes can also be combined with optional modifiers which can increase or decrease the difficulty. Gameplay and features There are four official game modes: "osu!" (called "osu! standard"), "osu!taiko", "osu!catch", and ...
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Osu! Logo 2016
''Osu!'' (stylized as ''osu!'') is a free-to-play rhythm game primarily developed, published, and created by Dean "peppy" Herbert. Inspired by iNiS' rhythm game ''Osu! Tatakae! Ouendan'', it was written in C# on the .NET Framework, and was released for Microsoft Windows on 16 September 2007. The game has throughout the years been ported to macOS, Linux, Android and iOS. Aside from ''Osu! Tatakae! Ouendan'', the game has been inspired by titles such as ''Taiko no Tatsujin'', ''Beatmania IIDX'', '' EZ2DJ (EZ2CATCH)'', ''Elite Beat Agents'', ''O2Jam'', '' StepMania'' and ''DJMax''. All beatmaps in the game are community-made through the in-game map editor or through external tools. Four different game modes exist, offering various ways to play a beatmap. These modes can also be combined with optional modifiers which can increase or decrease the difficulty. Gameplay and features There are four official game modes: "osu!" (called "osu! standard"), "osu!taiko", "osu!catch", and ...
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Taiko No Tatsujin
, lead=yes, group=lower-alpha (Japanese: 太鼓の達人, Taiko no Tatsujin, lit. "Master of the drums") is a series of games created by Namco. In the games, players simulate playing a taiko drum in time with music. The series has released games for the arcade and for console and mobile platforms including PlayStation 2, Advanced Pico Beena, PlayStation Portable, Nintendo DS, Wii, Nintendo 3DS, Wii U, PlayStation Vita, PlayStation 4, Nintendo Switch, Xbox One, Xbox Series X and Series S, Xbox Series X/S, Microsoft Windows, iOS, Android (operating system), Android and Japanese feature phones. While the series is mainly designed for use within Japan, there are also localized versions for other regions, including English, Chinese and Korean-language versions. Gameplay Objective The main objective of ''Taiko no Tatsujin'' games is to hit a simulated Taiko, Taiko drum following a chosen piece of music, corresponding to scrolling from the right. A song is cleared when the is fill ...
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Brabanthallen
The Brabanthallen (; literally "Brabant Halls") is a convention center in 's-Hertogenbosch, Netherlands. Every year, it hosts several exhibitions, conferences, trade fairs, concerts and other big events. It is the third largest convention center in the Netherlands, after RAI Amsterdam and Jaarbeurs Utrecht The Jaarbeurs (; Dutch for 'Yearly Fair') is an exhibition and convention centre in Utrecht, the Netherlands. Noted events include the former Space '86, the Hobby Computer Club Days (''HCC Dagen''), and the Mega Record & CD Fair. The venue is .... External links Official website {{Authority control Convention centres in the Netherlands Buildings and structures in 's-Hertogenbosch Rijksmonuments in North Brabant ...
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Osu! TwitchCon 2018 Booth
''Osu!'' (stylized as ''osu!'') is a free-to-play rhythm game primarily developed, published, and created by Dean "peppy" Herbert. Inspired by iNiS' rhythm game ''Osu! Tatakae! Ouendan'', it was written in C# on the .NET Framework, and was released for Microsoft Windows on 16 September 2007. The game has throughout the years been ported to macOS, Linux, Android and iOS. Aside from ''Osu! Tatakae! Ouendan'', the game has been inspired by titles such as ''Taiko no Tatsujin'', ''Beatmania IIDX'', '' EZ2DJ (EZ2CATCH)'', ''Elite Beat Agents'', ''O2Jam'', '' StepMania'' and ''DJMax''. All beatmaps in the game are community-made through the in-game map editor or through external tools. Four different game modes exist, offering various ways to play a beatmap. These modes can also be combined with optional modifiers which can increase or decrease the difficulty. Gameplay and features There are four official game modes: "osu!" (called "osu! standard"), "osu!taiko", "osu!catch", and ...
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Keyboard Technology
The technology of computer keyboards includes many elements. Among the more important of these is the switch technology that they use. Computer alphanumeric keyboards typically have 80 to 110 durable switches, generally one for each key. The choice of switch technology affects key response (the positive feedback that a key has been pressed) and pre-travel (the distance needed to push the key to enter a character reliably). Virtual keyboards on touch screens have no physical switches and provide audio and haptic feedback instead. Some newer keyboard models use hybrids of various technologies to achieve greater cost savings or better ergonomics. The modern keyboard also includes a control processor and indicator lights to provide feedback to the user (and to the central processor) about what state the keyboard is in. Plug and play technology means that its 'out of the box' layout can be notified to the system, making the keyboard immediately ready to use without need for further ...
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Computer Mouse
A computer mouse (plural mice, sometimes mouses) is a hand-held pointing device that detects two-dimensional motion relative to a surface. This motion is typically translated into the motion of a pointer on a display, which allows a smooth control of the graphical user interface of a computer. The first public demonstration of a mouse controlling a computer system was in 1968. Mice originally used two separate wheels to track movement across a surface: one in the X-dimension and one in the Y. Later, the standard design shifted to utilize a ball rolling on a surface to detect motion. Most modern mice use optical sensors that have no moving parts. Though originally all mice were connected to a computer by a cable, many modern mice are cordless, relying on short-range radio communication with the connected system. In addition to moving a cursor, computer mice have one or more buttons to allow operations such as the selection of a menu item on a display. Mice often also feature ...
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Graphics Tablet
A graphics tablet (also known as a digitizer, digital graphic tablet, pen tablet, drawing tablet, external drawing pad or digital art board) is a computer input device that enables a user to hand-draw images, animations and graphics, with a special pen-like stylus (computing), stylus, similar to the way a person draws images with a pencil and paper. These tablets may also be used to capture data or handwritten signatures. It can also be used to trace an image from a piece of paper that is taped or otherwise secured to the tablet surface. Capturing data in this way, by tracing or entering the corners of linear Polygonal chain, polylines or shapes, is called digitizing. The device consists of a rough surface upon which the user may "draw" or trace an image using the attached stylus (computing), stylus, a pen-like drawing apparatus. The image is shown on the computer computer display, monitor, though some graphic tablets now also incorporate an LCD screen for more realistic or natu ...
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Anime
is Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japanese, (a term derived from a shortening of the English word ''animation'') describes all animated works, regardless of style or origin. Animation produced outside of Japan with similar style to Japanese animation is commonly referred to as anime-influenced animation. The earliest commercial Japanese animations date to 1917. A characteristic art style emerged in the 1960s with the works of cartoonist Osamu Tezuka and spread in following decades, developing a large domestic audience. Anime is distributed theatrically, through television broadcasts, Original video animation, directly to home media, and Original net animation, over the Internet. In addition to original works, anime are often adaptations of Japanese comics (manga), light novels, ...
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Taiko
are a broad range of Japanese percussion instruments. In Japanese, the term refers to any kind of drum, but outside Japan, it is used specifically to refer to any of the various Japanese drums called and to the form of ensemble drumming more specifically called . The process of constructing varies between manufacturers, and the preparation of both the drum body and skin can take several years depending on the method. have a mythological origin in Japanese folklore, but historical records suggest that were introduced to Japan through Chinese and Korean cultural influence as early as the 6th century CE; pottery from the Haniwa period depicting drums has also been found. Some are similar to instruments originating from India. Archaeological evidence also supports the view that were present in Japan during the 6th century in the Kofun period. Their function has varied throughout history, ranging from communication, military action, theatrical accompaniment, religious ce ...
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Beatmania
(styled as ''beatmania'') is a Rhythm game, rhythm video game developed and distributed by Japan, Japanese game developer Konami and first released in December 1997. It contributed largely to the boom of music games in 1998, and the series expanded not only with arcade sequels, but also moved to video game console, home consoles and other portable devices, achieving a million unit sales. The Bemani line of music games from Konami is named after the series, was first adopted in the arcade release of ''Beatmania 3rdMix'' and kept ever since. The series came to an end with the last game being ''Beatmania The Final'', released in 2002. ''Beatmania'' gave birth to several spinoffs, such as the ''Beatmania IIDX'' series (a more advanced version featuring 7 keys and higher difficulty levels, and to this day still receiving new version updates) and the other being ''Beatmania III'', a remake of the 5-key series which featured a more modern hardware platform, a pedal for optional effe ...
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DJMax
''DJMax'' (Korean: 디제이맥스, ''dijeimaegseu'') is an action-rhythm video game series created by Neowiz MUCA. Games feature mostly experimental music and visual art from Korean DJs, artists and composers. Known South Korean experimental group Clazziquai Project has also made songs for the series. There are also a few Japanese composers who have given significant contributions to the series. Release history The first game in the series, ''DJMax Online'', started on June 13, 2004 (closed alpha test) as a web based service for the Windows platform. It was only accessible from Korea, Japan and China. Since then, Pentavision has developed and published seven ''DJMax'' games mostly for the PlayStation Portable under the title ''DJMax Portable''. Pentavision released an offline ''DJMax'' game for Windows under the title ''DJMax Trilogy'' on December 25, 2008. ''Trilogy'' is a compilation of songs from three earlier games (''DJMax Online'', ''DJMax Portable'' and ''DJMax Portabl ...
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