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Onyx (game)
Onyx is a two-player abstract strategy board game invented by Larry Back in 1995. The game features a rule for performing captures, making Onyx unique among connection games. The Onyx board is a grid of interlocking squares and triangles, with pieces played on the points of intersection (as in Go). Each side of the board comprises twelve points. Black tries to connect the two vertical (black) sides with an unbroken chain of black pieces, while White tries to connect the two horizontal (white) sides with an unbroken chain of white pieces. The first to do so wins the game. Onyx was featured in several issues of ''Abstract Games'' magazine edited by Kerry Handscomb. Game rules The initial setup has four black pieces and four white pieces pre-placed (see illustration). * Players alternate placing stones on the board, starting with Black. ** Black moves first by placing a black piece on any empty point of the board. ** White follows suit. Since moving first conveys an advantage, the ...
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Onyx (game) Init Config
Onyx primarily refers to the parallel banded variety of chalcedony, a silicate mineral. Agate and onyx are both varieties of layered chalcedony that differ only in the form of the bands: agate has curved bands and onyx has parallel bands. The colors of its bands range from black to almost every color. Commonly, specimens of onyx contain bands of black and/or white. Onyx, as a descriptive term, has also been applied to parallel banded varieties of alabaster, marble, calcite, obsidian and opal, and misleadingly to materials with contorted banding, such as "Cave Onyx" and "Mexican Onyx". Etymology ''Onyx'' comes through Latin (of the same spelling), from the Ancient Greek , meaning "claw" or "fingernail". Onyx with flesh-colored and white bands can sometimes resemble a fingernail. The English word "nail" is cognate with the Greek word. Varieties Onyx is formed of bands of chalcedony in alternating colors. It is cryptocrystalline, consisting of fine intergrowths of the silica ...
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Abstract Strategy Game
Abstract strategy games admit a number of definitions which distinguish these from strategy games in general, mostly involving no or minimal narrative theme, outcomes determined only by player choice (with no randomness), and perfect information. For example, Go is a pure abstract strategy game since it fulfills all three criteria; chess and related games are nearly so but feature a recognizable theme of ancient warfare; and Stratego is borderline since it is deterministic, loosely based on 19th-century Napoleonic warfare, and features concealed information. Definition Combinatorial games have no randomizers such as dice, no simultaneous movement, nor hidden information. Some games that do have these elements are sometimes classified as abstract strategy games. (Games such as '' Continuo'', Octiles, '' Can't Stop'', and Sequence, could be considered abstract strategy games, despite having a luck or bluffing element.) A smaller category of abstract strategy games manages to ...
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Board Game
Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a competition between two or more players. To show a few examples: in checkers (British English name 'draughts'), a player wins by capturing all opposing pieces, while Eurogames often end with a calculation of final scores. '' Pandemic'' is a cooperative game where players all win or lose as a team, and peg solitaire is a puzzle for one person. There are many varieties of board games. Their representation of real-life situations can range from having no inherent theme, such as checkers, to having a specific theme and narrative, such as ''Cluedo''. Rules can range from the very simple, such as in snakes and ladders; to deeply complex, as in ''Advanced Squad Leader''. Play components now often include custom figures or shaped counters, and distin ...
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Connection Game
A connection game is a type of abstract strategy game in which players attempt to complete a specific type of connection with their pieces. This could involve forming a path between two or more endpoints, completing a closed loop, or connecting all of one's pieces so they are adjacent to each other. Connection games typically have simple rules, but complex strategies. They have minimal components and may be played as board games, computer games, or even paper-and-pencil games. In many connection games, the goal is to connect two opposite sides of the board. In these games, players take turns placing or moving pieces until one player has a continuous line of pieces connecting their two sides of the playing area. Hex, TwixT, and ''PÜNCT'' are typical examples of this type of game. History According to Browne, ''Hex'' (developed independently by the mathematicians Piet Hein and John Nash in the 1940s) is considered to be the first connection game, although earlier games involving co ...
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Go (game)
Go is an abstract strategy board game for two players in which the aim is to surround more territory than the opponent. The game was invented in China more than 2,500 years ago and is believed to be the oldest board game continuously played to the present day. A 2016 survey by the International Go Federation's 75 member nations found that there are over 46 million people worldwide who know how to play Go and over 20 million current players, the majority of whom live in East Asia. The playing pieces are called stones. One player uses the white stones and the other, black. The players take turns placing the stones on the vacant intersections (''points'') of a board. Once placed on the board, stones may not be moved, but stones are removed from the board if the stone (or group of stones) is surrounded by opposing stones on all orthogonally adjacent points, in which case the stone or group is ''captured''. The game proceeds until neither player wishes to make another move. Wh ...
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White And Black In Chess
In chess, the player who moves first is called White and the player who moves second is called Black. Their pieces are the white pieces and the black pieces. The pieces are often not literally white and black, but some other colors, usually a light color and a dark color. The 64 squares of the chessboard, which is colored in a checkered pattern, are likewise the "white squares" or "light squares", and "black squares" or "dark squares"; they are usually of contrasting light and dark color rather than literally white and black. For example, the squares on vinyl boards may be off-white ("buff") and green, while those on wood boards are often light brown and dark brown. white: 1. There are 16 light-colored pieces and 32 squares called white. 2. When capitalized, the word refers to the player of the white pieces. An entry in the ''Glossary of terms in the Laws of Chess'' at the end of the current FIDE laws appears for black, too. In old chess writings, the sides are often called Red ...
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Pie Rule
The pie rule, sometimes referred to as the swap rule, is a rule used to balance abstract strategy games where a first-move advantage has been demonstrated. After the first move is made in a game that uses the pie rule, the second player must select one of two options: # ''Letting the move stand.'' The second player remains the second player and moves immediately. # ''Switching places.'' The second player becomes the first-moving player with the move already done by the opponent, and the opponent plays the first move of their new color. Depending on the game, there may be two ways to implement switching places. # ''Switching colors'' means that the players exchange pieces. The player who made the first move becomes the second player and makes the second move on the board. This is demonstrated in the chess diagrams shown here. # ''Switching the first piece'' can occur in games where the board starts empty and the first move consists of placing one piece. Suppose the colors are whit ...
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Onyx (6x6) Example 01
Onyx primarily refers to the parallel banded variety of chalcedony, a silicate mineral. Agate and onyx are both varieties of layered chalcedony that differ only in the form of the bands: agate has curved bands and onyx has parallel bands. The colors of its bands range from black to almost every color. Commonly, specimens of onyx contain bands of black and/or white. Onyx, as a descriptive term, has also been applied to parallel banded varieties of alabaster, marble, calcite, obsidian and opal, and misleadingly to materials with contorted banding, such as "Cave Onyx" and "Mexican Onyx". Etymology ''Onyx'' comes through Latin (of the same spelling), from the Ancient Greek , meaning "claw" or "fingernail". Onyx with flesh-colored and white bands can sometimes resemble a fingernail. The English word "nail" is cognate with the Greek word. Varieties Onyx is formed of bands of chalcedony in alternating colors. It is cryptocrystalline, consisting of fine intergrowths of the silica ...
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Connection Game
A connection game is a type of abstract strategy game in which players attempt to complete a specific type of connection with their pieces. This could involve forming a path between two or more endpoints, completing a closed loop, or connecting all of one's pieces so they are adjacent to each other. Connection games typically have simple rules, but complex strategies. They have minimal components and may be played as board games, computer games, or even paper-and-pencil games. In many connection games, the goal is to connect two opposite sides of the board. In these games, players take turns placing or moving pieces until one player has a continuous line of pieces connecting their two sides of the playing area. Hex, TwixT, and ''PÜNCT'' are typical examples of this type of game. History According to Browne, ''Hex'' (developed independently by the mathematicians Piet Hein and John Nash in the 1940s) is considered to be the first connection game, although earlier games involving co ...
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Diamond (game)
Diamond is a two-player abstract strategy board game invented by Larry Back. The invention was inspired by the game Kensington, which uses a similar board pattern and game objective. Rules for Diamond were conceived in 1985 and finalized in 1994. Diamond introduces a new board geometry and neutral pieces, with the aim of enhancing the game dynamic and lowering the potential for draws. Diamond was featured in the February 2013 issue of ''Games'' magazine. Overview The Diamond gameboard consists of interlocking squares and triangles. and Black each control 12 game pieces of their own color. pieces (red-colored in the diagrams) enter the game via captures. The pieces are played on the line intersections (called , as in Go). White and black (but not red) pieces can move along straight lines to adjacent unoccupied points. A player wins by being the first to occupy all four corners (points) of a board square with their pieces. Game rules The game begins with an empty Diamond boa ...
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Board Games Introduced In 1995
Board or Boards may refer to: Flat surface * Lumber, or other rigid material, milled or sawn flat ** Plank (wood) ** Cutting board ** Sounding board, of a musical instrument * Cardboard (paper product) * Paperboard * Fiberboard ** Hardboard, a type of fiberboard * Particle board, also known as ''chipboard'' ** Oriented strand board * Printed circuit board, in computing and electronics ** Motherboard, the main printed circuit board of a computer * A reusable writing surface ** Chalkboard ** Whiteboard Recreation * Board game **Chessboard **Checkerboard * Board (bridge), a device used in playing duplicate bridge * Board, colloquial term for the rebound statistic in basketball * Board track racing, a type of motorsport popular in the United States during the 1910s and 1920s * Boards, the wall around a bandy field or ice hockey rink * Boardsports * Diving board (other) Companies * Board International, a Swiss software vendor known for its business intelligence software tool ...
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Abstract Strategy Games
Abstract strategy games admit a number of definitions which distinguish these from strategy games in general, mostly involving no or minimal narrative theme, outcomes determined only by player choice (with no randomness), and perfect information. For example, Go is a pure abstract strategy game since it fulfills all three criteria; chess and related games are nearly so but feature a recognizable theme of ancient warfare; and Stratego is borderline since it is deterministic, loosely based on 19th-century Napoleonic warfare, and features concealed information. Definition Combinatorial games have no randomizers such as dice, no simultaneous movement, nor hidden information. Some games that do have these elements are sometimes classified as abstract strategy games. (Games such as '' Continuo'', Octiles, '' Can't Stop'', and Sequence, could be considered abstract strategy games, despite having a luck or bluffing element.) A smaller category of abstract strategy games manages to ...
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