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One-pass Algorithm
In computing, a one-pass algorithm or single-pass algorithm is a streaming algorithm which reads its input exactly once. It does so by processing items in order, without unbounded buffering; it reads a block into an input buffer, processes it, and moves the result into an output buffer for each step in the process. A one-pass algorithm generally requires ''O''(''n'') (see 'big O' notation) time and less than ''O''(''n'') storage (typically ''O''(1)), where ''n'' is the size of the input. An example of a one-pass algorithm is the Sondik partially observable Markov decision process. Example problems solvable by one-pass algorithms Given any list as an input: * Count the number of elements. Given a list of numbers: * Find the ''k'' largest or smallest elements, ''k'' given in advance. * Find the sum, mean, variance and standard deviation of the elements of the list. See also Algorithms for calculating variance. Given a list of symbols from an alphabet of ''k'' symbols, given in ...
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Streaming Algorithm
In computer science, streaming algorithms are algorithms for processing data streams in which the input is presented as a sequence of items and can be examined in only a few passes (typically just one). In most models, these algorithms have access to limited memory (generally logarithmic in the size of and/or the maximum value in the stream). They may also have limited processing time per item. These constraints may mean that an algorithm produces an approximate answer based on a summary or "sketch" of the data stream. History Though streaming algorithms had already been studied by Munro and Paterson as early as 1978, as well as Philippe Flajolet and G. Nigel Martin in 1982/83, the field of streaming algorithms was first formalized and popularized in a 1996 paper by Noga Alon, Yossi Matias, and Mario Szegedy. For this paper, the authors later won the Gödel Prize in 2005 "for their foundational contribution to streaming algorithms." There has since been a large body of work cen ...
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Buffer (computer Science)
In computer science, a data buffer (or just buffer) is a region of a memory used to temporarily store data while it is being moved from one place to another. Typically, the data is stored in a buffer as it is retrieved from an input device (such as a microphone) or just before it is sent to an output device (such as speakers). However, a buffer may be used when moving data between processes within a computer. This is comparable to buffers in telecommunication. Buffers can be implemented in a fixed memory location in hardware—or by using a virtual data buffer in software, pointing at a location in the physical memory. In all cases, the data stored in a data buffer are stored on a physical storage medium. A majority of buffers are implemented in software, which typically use the faster RAM to store temporary data, due to the much faster access time compared with hard disk drives. Buffers are typically used when there is a difference between the rate at which data is received and t ...
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Input Buffer
In computer science, a data buffer (or just buffer) is a region of a memory used to temporarily store data while it is being moved from one place to another. Typically, the data is stored in a buffer as it is retrieved from an input device (such as a microphone) or just before it is sent to an output device (such as speakers). However, a buffer may be used when moving data between processes within a computer. This is comparable to buffers in telecommunication. Buffers can be implemented in a fixed memory location in hardware—or by using a virtual data buffer in software, pointing at a location in the physical memory. In all cases, the data stored in a data buffer are stored on a physical storage medium. A majority of buffers are implemented in software, which typically use the faster RAM to store temporary data, due to the much faster access time compared with hard disk drives. Buffers are typically used when there is a difference between the rate at which data is received and t ...
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Big O Notation
Big ''O'' notation is a mathematical notation that describes the limiting behavior of a function when the argument tends towards a particular value or infinity. Big O is a member of a family of notations invented by Paul Bachmann, Edmund Landau, and others, collectively called Bachmann–Landau notation or asymptotic notation. The letter O was chosen by Bachmann to stand for ''Ordnung'', meaning the order of approximation. In computer science, big O notation is used to classify algorithms according to how their run time or space requirements grow as the input size grows. In analytic number theory, big O notation is often used to express a bound on the difference between an arithmetical function and a better understood approximation; a famous example of such a difference is the remainder term in the prime number theorem. Big O notation is also used in many other fields to provide similar estimates. Big O notation characterizes functions according to their growth rates: d ...
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Partially Observable Markov Decision Process
A partially observable Markov decision process (POMDP) is a generalization of a Markov decision process (MDP). A POMDP models an agent decision process in which it is assumed that the system dynamics are determined by an MDP, but the agent cannot directly observe the underlying state. Instead, it must maintain a sensor model (the probability distribution of different observations given the underlying state) and the underlying MDP. Unlike the policy function in MDP which maps the underlying states to the actions, POMDP's policy is a mapping from the history of observations (or belief states) to the actions. The POMDP framework is general enough to model a variety of real-world sequential decision processes. Applications include robot navigation problems, machine maintenance, and planning under uncertainty in general. The general framework of Markov decision processes with imperfect information was described by Karl Johan Åström in 1965 in the case of a discrete state space, and it ...
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Summation
In mathematics, summation is the addition of a sequence of any kind of numbers, called ''addends'' or ''summands''; the result is their ''sum'' or ''total''. Beside numbers, other types of values can be summed as well: functions, vectors, matrices, polynomials and, in general, elements of any type of mathematical objects on which an operation denoted "+" is defined. Summations of infinite sequences are called series. They involve the concept of limit, and are not considered in this article. The summation of an explicit sequence is denoted as a succession of additions. For example, summation of is denoted , and results in 9, that is, . Because addition is associative and commutative, there is no need of parentheses, and the result is the same irrespective of the order of the summands. Summation of a sequence of only one element results in this element itself. Summation of an empty sequence (a sequence with no elements), by convention, results in 0. Very often, the elements ...
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Mean
There are several kinds of mean in mathematics, especially in statistics. Each mean serves to summarize a given group of data, often to better understand the overall value (magnitude and sign) of a given data set. For a data set, the ''arithmetic mean'', also known as "arithmetic average", is a measure of central tendency of a finite set of numbers: specifically, the sum of the values divided by the number of values. The arithmetic mean of a set of numbers ''x''1, ''x''2, ..., x''n'' is typically denoted using an overhead bar, \bar. If the data set were based on a series of observations obtained by sampling from a statistical population, the arithmetic mean is the ''sample mean'' (\bar) to distinguish it from the mean, or expected value, of the underlying distribution, the ''population mean'' (denoted \mu or \mu_x).Underhill, L.G.; Bradfield d. (1998) ''Introstat'', Juta and Company Ltd.p. 181/ref> Outside probability and statistics, a wide range of other notions of mean are o ...
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Variance
In probability theory and statistics, variance is the expectation of the squared deviation of a random variable from its population mean or sample mean. Variance is a measure of dispersion, meaning it is a measure of how far a set of numbers is spread out from their average value. Variance has a central role in statistics, where some ideas that use it include descriptive statistics, statistical inference, hypothesis testing, goodness of fit, and Monte Carlo sampling. Variance is an important tool in the sciences, where statistical analysis of data is common. The variance is the square of the standard deviation, the second central moment of a distribution, and the covariance of the random variable with itself, and it is often represented by \sigma^2, s^2, \operatorname(X), V(X), or \mathbb(X). An advantage of variance as a measure of dispersion is that it is more amenable to algebraic manipulation than other measures of dispersion such as the expected absolute deviation; for e ...
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Standard Deviation
In statistics, the standard deviation is a measure of the amount of variation or dispersion of a set of values. A low standard deviation indicates that the values tend to be close to the mean (also called the expected value) of the set, while a high standard deviation indicates that the values are spread out over a wider range. Standard deviation may be abbreviated SD, and is most commonly represented in mathematical texts and equations by the lower case Greek letter σ (sigma), for the population standard deviation, or the Latin letter '' s'', for the sample standard deviation. The standard deviation of a random variable, sample, statistical population, data set, or probability distribution is the square root of its variance. It is algebraically simpler, though in practice less robust, than the average absolute deviation. A useful property of the standard deviation is that, unlike the variance, it is expressed in the same unit as the data. The standard deviation of a popu ...
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Algorithms For Calculating Variance
Algorithms for calculating variance play a major role in computational statistics. A key difficulty in the design of good algorithms for this problem is that formulas for the variance may involve sums of squares, which can lead to numerical instability as well as to arithmetic overflow when dealing with large values. Naïve algorithm A formula for calculating the variance of an entire population of size ''N'' is: :\sigma^2 = \overline - \bar x^2 = \frac . Using Bessel's correction to calculate an unbiased estimate of the population variance from a finite sample of ''n'' observations, the formula is: :s^2 = \left(\frac n - \left( \frac n \right)^2\right) \cdot \frac . Therefore, a naïve algorithm to calculate the estimated variance is given by the following: * Let * For each datum : ** ** ** * This algorithm can easily be adapted to compute the variance of a finite population: simply divide by ''n'' instead of ''n'' − 1 on the last line. Because and ...
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Median
In statistics and probability theory, the median is the value separating the higher half from the lower half of a data sample, a population, or a probability distribution. For a data set, it may be thought of as "the middle" value. The basic feature of the median in describing data compared to the mean (often simply described as the "average") is that it is not skewed by a small proportion of extremely large or small values, and therefore provides a better representation of a "typical" value. Median income, for example, may be a better way to suggest what a "typical" income is, because income distribution can be very skewed. The median is of central importance in robust statistics, as it is the most resistant statistic, having a breakdown point of 50%: so long as no more than half the data are contaminated, the median is not an arbitrarily large or small result. Finite data set of numbers The median of a finite list of numbers is the "middle" number, when those numbers are list ...
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Mode (statistics)
The mode is the value that appears most often in a set of data values. If is a discrete random variable, the mode is the value (i.e, ) at which the probability mass function takes its maximum value. In other words, it is the value that is most likely to be sampled. Like the statistical mean and median, the mode is a way of expressing, in a (usually) single number, important information about a random variable or a population. The numerical value of the mode is the same as that of the mean and median in a normal distribution, and it may be very different in highly skewed distributions. The mode is not necessarily unique to a given discrete distribution, since the probability mass function may take the same maximum value at several points , , etc. The most extreme case occurs in uniform distributions, where all values occur equally frequently. When the probability density function of a continuous distribution has multiple local maxima it is common to refer to all of the local ...
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