Normandy (board Wargame)
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Normandy (board Wargame)
''Normandy: The Invasion of Europe 1944'' is a board wargame published by Simulations Publications Inc. (SPI) in 1969 that simulates the D-Day landings on the beaches of Normandy, and the six days that followed as the German forces tried to prevent an Allied break-out. A second revised edition was published in 1971 Background On June 6, 1944, the Allies opened a western front during World War II by landing an invasion force on the beaches of Normandy. Although Allied forces fought their way off the beaches by the end of the first day, German reserves counterattacked fiercely, trying to pin the Allies against the beaches and then force them back into the sea. Description ''Normandy'' is a two-player wargame in which one player controls Allied landing forces, and the other controls the Germans. Rules cover naval artillery support, airborne troops, commandos and supply. Although relatively complex, with 255 counters and a large hex grid map, the game only lasts only a few turns ...
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Board Wargame
A board wargame is a wargame with a set playing surface or board, as opposed to being played on a computer or in a more free-form playing area as in miniatures games. The modern, commercial wargaming hobby (as distinct from military exercises, or war games) developed in 1954 following the publication and commercial success of ''Tactics''.. The board wargaming hobby continues to enjoy a sizeable following, with a number of game publishers and gaming conventions dedicated to the hobby both in the English-speaking world and further afield. In the United States, commercial board wargames (often shortened to "wargames" for brevity) were popularized in the early 1970s. Elsewhere, notably Great Britain where miniatures had evolved its own commercial hobby, a smaller following developed. The genre is still known for a number of common game-play conventions (or game mechanics) that were developed early on. The early history of board wargaming was dominated by The Avalon Hill Game Com ...
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Moves (magazine)
''Moves'' was a wargaming magazine originally published by Simulations Publications, SPI (Simulations Publications, Inc.), who also published manual wargames. Their flagship magazine ''Strategy & Tactics'' (''S&T''), was a military history magazine featuring a new wargame in each issue. While S&T was devoted to historical articles, ''Moves'' focused on the play of the games. Each issue carried articles dealing with strategies for different wargames, tactical tips, and many variants and scenarios for existing games. As time passed, reviews of new games also became an important feature. While the majority of the articles dealt with SPI games, the magazine was open to and published many articles on games by other companies. Founded by Jim Dunnigan, ''Moves'' began publication in 1972. SPI carried a huge inventory of their games, and was very successful as a direct mail marketer of their games. But with the rise of role playing games and multimillion-dollar sales for that arm of gamin ...
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Simulations Publications Games
A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of Conceptual model, models; the model represents the key characteristics or behaviors of the selected system or process, whereas the simulation represents the evolution of the model over time. Often, computers are used to execute the computer simulation, simulation. Simulation is used in many contexts, such as simulation of technology for performance tuning or optimizing, safety engineering, testing, training, education, and video games. Simulation is also used with scientific modelling of natural systems or human systems to gain insight into their functioning, as in economics. Simulation can be used to show the eventual real effects of alternative conditions and courses of action. Simulation is also used when the real system cannot be engaged, because it may not be accessible, or it may be dangerous or unacceptable to engage, or it is being designed bu ...
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Jim Dunnigan Games
Jim or JIM may refer to: * Jim (given name), a given name * Jim, a diminutive form of the given name James * Jim, a short form of the given name Jimmy * OPCW-UN Joint Investigative Mechanism * ''Jim'' (comics), a series by Jim Woodring * ''Jim'' (album), by soul artist Jamie Lidell * Jim (''Huckleberry Finn''), a character in Mark Twain's novel * Jim (TV channel), in Finland * JIM (Flemish TV channel) * JIM suit, for atmospheric diving * Jim River, in North and South Dakota, United States * Jim, the nickname of Yelkanum Seclamatan (died April 1911), Native American chief * ''Journal of Internal Medicine'' * Juan Ignacio Martínez (born 1964), Spanish footballer, commonly known as JIM * Jim (horse), milk wagon horse used to produce serum containing diphtheria antitoxin * "Jim" (song), a 1941 song. * JIM, Jiangxi Isuzu Motors, a joint venture between Isuzu and Jiangling Motors Corporation Group (JMCG). * Jim (Medal of Honor recipient) See also * * Gym * Jjim * Ǧīm * Jam ...
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Board Wargames Set In Modern History
Board or Boards may refer to: Flat surface * Lumber, or other rigid material, milled or sawn flat ** Plank (wood) ** Cutting board ** Sounding board, of a musical instrument * Cardboard (paper product) * Paperboard * Fiberboard ** Hardboard, a type of fiberboard * Particle board, also known as ''chipboard'' ** Oriented strand board * Printed circuit board, in computing and electronics ** Motherboard, the main printed circuit board of a computer * A reusable writing surface ** Chalkboard ** Whiteboard A whiteboard (also known by the terms marker board, dry-erase board, dry-wipe board, and pen-board) is a glossy, usually white surface for making non-permanent markings. Whiteboards are analogous to blackboards, but with a smoother surface al ... Recreation * Board game **Chessboard **Checkerboard * Board (bridge), a device used in playing duplicate bridge * Board, colloquial term for the rebound (basketball), rebound statistic in basketball * Board track racing, a type of moto ...
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Board Games Introduced In 1969
Board or Boards may refer to: Flat surface * Lumber, or other rigid material, milled or sawn flat ** Plank (wood) ** Cutting board ** Sounding board, of a musical instrument * Cardboard (paper product) * Paperboard * Fiberboard ** Hardboard, a type of fiberboard * Particle board, also known as ''chipboard'' ** Oriented strand board * Printed circuit board, in computing and electronics ** Motherboard, the main printed circuit board of a computer * A reusable writing surface ** Chalkboard ** Whiteboard Recreation * Board game **Chessboard **Checkerboard * Board (bridge), a device used in playing duplicate bridge * Board, colloquial term for the rebound statistic in basketball * Board track racing, a type of motorsport popular in the United States during the 1910s and 1920s * Boards, the wall around a bandy field or ice hockey rink * Boardsports * Diving board (other) Companies * Board International, a Swiss software vendor known for its business intelligence software ...
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Phoenix (wargaming Magazine)
''Phoenix'' was a magazine primarily focussed on board wargames. It was published in the UK in the 1970s and 1980s by Simpubs Ltd., the British subsidiary of American game company Simulations Publications, Inc. (SPI). History In 1974, SPI started to ship some of their wargames to J.D. Bardsley in the UK, who acted as a sales representative using the name SP/UK. Bardsley sold the games either via mail order or face to face at games conventions. Sales increased rapidly, and by March 1976, SP/UK had sold 25,000 units. To handle the increased sales, SPI formed a formal British subsidiary, Simpubs Ltd. in June 1976. In much the same way that SPI published their own house magazine '' Moves'', Simpubs immediately created the bi-monthly periodical ''Phoenix'' with J.D. Bardsley as managing editor. In the first issue (June/July 1976), Bardsley editorialized that "''Phoenix'' is not envisaged as a 'house magazine'", and foresaw a publication of "game reviews, play strategy, game reports w ...
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Fire & Movement
''Fire & Movement: The Forum of Conflict Simulation'' was a magazine devoted to wargames, both traditional board wargames and computer wargames. It was founded by Rodger MacGowan in 1975, and began publication the following year. In February 1982, Fire & Movement was acquired by Steve Jackson Games. In January 1985 the magazine was sold again to Diverse Talents Inc. (DTI). In 1988, World Wide Wargames (also known as 3W) acquired Diverse Talents Inc. (DTI), publisher of ''Fire & Movement'', ''Battleplan'' and ''Space Gamer'', leading to a complete merger of the two companies. 3W then continued on to publish four gaming magazines simultaneously. John Vanore was the only "outsider" appointed to editorial duties, taking the reins of ''F&M'' at the time. ''F&M'' is now published by Decision Games. In January 2010, the last "print" edition of the magazine was published. Editing and layout had been outsourced to Jon Compton to preserve the independence of the magazine content, but subsc ...
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The Wargamer (magazine)
''The Wargamer'' was a magazine devoted to the hobby of board wargaming. Originally published as a British bimonthly magazine by UK Wargamers in 1977, it was subsequently published by World Wide Wargames, which then moved to the United States. The magazine ceased publication in 1990. History Keith Poulter, a political science teacher in England, became interested in board wargames in 1975, and decided to produce a wargaming magazine as a hobby. In 1977 he founded UK Wargamers (UKW) in order publish ''The Wargamer''. Like the American wargaming magazine ''Strategy & Tactics'' published by Simulations Publications Inc. (SPI), ''The Wargamer'' included a small pullout wargame in each issue. Although Poulter planned to make ''The Wargamer'' a bi-monthly magazine, he was only able to produce three issues by the end of 1977. He changed the name of the publishing company from UK Wargamers to World Wide Games (3W) and published quarterly for the next three years. Starting with Issue 13 ...
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D-Day (game)
''D-Day'' is a board wargame published by Avalon Hill in 1961 that simulates the six months of the European Campaign of World War II from the Normandy Invasion to the crossing of the Rhine. It was the first wargame to feature the now ubiquitous hex grid map and cardboard counters, and was revised and re-released in 1962, 1965, 1971, 1977 and 1991. Gameplay A two-player operational/strategic simulation of the Western Front between June and September, 1944, the game simulates the invasion by the Allies of France while it was occupied by the Axis Powers. The title references the Normandy Landings in France on 6 June 1944, but the game covers the entire campaign to liberate France in World War II from Normandy to the Rhine River. One unique aspect of the game offers the Allied player the choice of where to invade. Players may (and often do) choose the Normandy beach where the actual invasion took place, but are free to invade at several other alternate locations, including the ...
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John Hill (game Designer)
John Evans Hill (February 21, 1945 – January 12, 2015) was an American designer of military board wargames, as well as rules for miniature wargaming. He is best known as the designer of the Avalon Hill board game ''Squad Leader'' and the American Civil War miniatures game ''Johnny Reb (game), Johnny Reb''. He was inducted into the Charles Roberts Awards Hall of Fame. Early life John Evans Hill never knew his biological father, John T. Hill, who was killed in action during World War II while his mother Marian Jane Hill was pregnant. John Evans Hill was born on February 21, 1945 in Chicago and grew up in Elmhurst, Illinois. When Hill was three years old, his mother married Edward F. Whitley, who became the man Hill identified as his father. Hill also had a half-brother, Richard Whitley, a notable film and television writer. Hill was raised as a Catholic, attending and graduating from IC Catholic Prep (Elmhurst, Illinois), Immaculate Conception High School. After high school, ...
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