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Nintendo Network Services
Nintendo Network Service Database (NSD), formerly known as Wii no Ma, was a Japanese company. Originally created by Nintendo to provide digital entertainment as a service for Wii owners, the company has since been renamed. Until its liquidation, Nintendo Network Services handled all Nintendo Network operations, including programming and server maintenance inside Nintendo's in-house projects through its Nintendo Network Business & Development division and throughout various other external online software infrastructures. Lastly, the company also cooperated in developing third party online infrastructures compatible with Nintendo consoles and the Nintendo Network. History Wii no Ma was a video-on-demand service channel run by Nintendo in co-operation with Dentsu to produce the programs and advertisements. Wii no Ma was viewable by those with a Wii and an Internet connection and it featured family-oriented content, such as cartoons, brain-training quizzes, cookery, educational ...
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Nintendo Network
The Nintendo Network is Nintendo's online service which provides online functionality for the Nintendo 3DS and Wii U systems and their compatible games. Announced on January 26, 2012 at an investors' conference, it is Nintendo's second online service after Nintendo Wi-Fi Connection. Former president of Nintendo Satoru Iwata said, "Unlike Nintendo Wi-Fi Connection, which has been focused upon specific functionalities and concepts, we are aiming to establish a platform where various services available through the network for our consumers shall be connected via Nintendo Network service so that the company can make comprehensive proposals to consumers." The Nintendo Switch only uses the subscription-based Nintendo Switch Online service instead of using Nintendo Network as its online platform, although active Nintendo Network IDs could still be linked to the Nintendo Switch via Nintendo Account, Nintendo Accounts. History Pre-announcement On January 20, 2012, an image of ''Theat ...
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Fuji Television
JOCX-DTV (channel 8), branded as and colloquially known as CX, is a Japanese television station based in Odaiba today is a large artificial island in Tokyo Bay, Japan, across the Rainbow Bridge from central Tokyo. Odaiba was initially built in this area for defensive purposes in the 1850s. Reclaimed land offshore Shinagawa was dramatically expanded durin ..., Minato, Tokyo, Japan. Owned-and-operated station, Owned and operated by the it is the flagship (broadcasting), key station of the Fuji News Network (FNN) and the Fuji Network System. It is also known for its long-time slogan, ''"If it's not fun, it's not TV!"'' Fuji Television also operates three premium television stations, known as "Fuji TV One" ("Fuji TV 739"—sports/variety, including all Tokyo Yakult Swallows home games), "Fuji TV Two" ("Fuji TV 721"—drama/anime), and "Fuji TV Next" ("Fuji TV CSHD"—live premium shows) (called together as "Fuji TV OneTwoNext"), all available in High-definition television, ...
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Satellaview
The is a satellite modem peripheral produced by Nintendo for the Super Famicom in 1995. Containing 1 megabyte of ROM space and an additional 512 kB of RAM, Satellaview allowed players to download games, magazines, and other media through satellite broadcasts provided by Japanese company St.GIGA. Its heavy third-party support included Squaresoft, Taito, Konami, Capcom, and Seta. To use Satellaview, players purchased a special broadcast satellite (BS) tuner directly from St.GIGA or rented one for a six-month fee, and paid monthly subscription fees to both St.GIGA and Nintendo. It attaches to the expansion port on the bottom of the Super Famicom. Satellaview is the result of a collaboration between Nintendo and St.GIGA, the latter known in Japan for its "Tide of Sound" nature sound music. By 1994, St.GIGA was struggling financially due to the Japanese Recession affecting the demand for its music; Nintendo initiated a "rescue" plan by purchasing a stake in the company. Satellavie ...
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Nintendo Video
Nintendo Video was a video on demand service for the Nintendo 3DS which streams hand-picked 3D and 2D video content from CollegeHumor, Aardman Animations, Blue Man Group, Channel Frederator Network and other studios. Previously, the service was available as a separate app that utilized SpotPass, downloading videos to the console's SD card via Wi-Fi Internet access for offline viewing. The Nintendo Video app launched in Australia, Europe, and Japan on the July 13, 2011, with initial videos including Oscar's Oasis and Magic Tricks for the Nintendo 3DS. New content could be automatically downloaded via SpotPass, replacing the old content. The app became available in North America on July 21, 2011. Since June 29, 2015, the app is no longer functional and videos can no longer be downloaded. In the following month, the Nintendo eShop offered most of the videos for streaming on demand, with a total of 164 videos available. History In 2012, Nintendo created a joint venture for Nintendo ...
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Video On Demand
Video on demand (VOD) is a media distribution system that allows users to access videos without a traditional video playback device and the constraints of a typical static broadcasting schedule. In the 20th century, broadcasting in the form of over-the-air programming was the most common form of media distribution. As Internet and IPTV technologies continued to develop in the 1990s, consumers began to gravitate towards non-traditional modes of content consumption, which culminated in the arrival of VOD on televisions and personal computers. Unlike broadcast television, VOD systems initially required each user to have an Internet connection with considerable bandwidth to access each system's content. In 2000, the Fraunhofer Institute IIS developed the JPEG2000 codec, which enabled the distribution of movies via Digital Cinema Packages. This technology has since expanded its services from feature-film productions to include broadcast television programmes and has led to lower bandw ...
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Netflix
Netflix, Inc. is an American subscription video on-demand over-the-top streaming service and production company based in Los Gatos, California. Founded in 1997 by Reed Hastings and Marc Randolph in Scotts Valley, California, it offers a film and television series library through distribution deals as well as its own productions, known as Netflix Originals. As of September 2022, Netflix had 222 million subscribers worldwide, including 73.3 million in the United States and Canada; 73.0 million in Europe, the Middle East and Africa, 39.6 million in Latin America and 34.8 million in the Asia-Pacific region. It is available worldwide aside from Mainland China, Syria, North Korea, and Russia. Netflix has played a prominent role in independent film distribution, and it is a member of the Motion Picture Association (MPA). Netflix can be accessed via web browsers or via application software installed on smart TVs, set-top boxes connected to televisions, tablet computers, smartph ...
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List Of DSiWare Games And Applications
This is a list of games and applications, collectively known as DSiWare, for the Nintendo DSi handheld game console, available for download via the DSi Shop and unplayable on earlier DS models. An update released for the Nintendo 3DS in June 2011 added support for the Nintendo eShop service, which contained the DSi Shop's full library of DSiWare games (at the time) with the exception of certain games and applications. There were over 200 downloadable games available in North America as of August 2010. DSiWare games and applications typically have animated icons, but some of them, such as ''Bejeweled Twist'', have static icons. Note that blank boxes in some columns represent currently unconfirmed or otherwise unknown information. (This list is incomplete and missing some titles and many release dates outside of North America.) Release dates are subject to change. The DSi Shop has ceased activity on March 31, 2017. Although DSiWare games and apps on the Nintendo eShop are currently n ...
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Television
Television, sometimes shortened to TV, is a telecommunication medium for transmitting moving images and sound. The term can refer to a television set, or the medium of television transmission. Television is a mass medium for advertising, entertainment, news, and sports. Television became available in crude experimental forms in the late 1920s, but only after several years of further development was the new technology marketed to consumers. After World War II, an improved form of black-and-white television broadcasting became popular in the United Kingdom and the United States, and television sets became commonplace in homes, businesses, and institutions. During the 1950s, television was the primary medium for influencing public opinion.Diggs-Brown, Barbara (2011''Strategic Public Relations: Audience Focused Practice''p. 48 In the mid-1960s, color broadcasting was introduced in the U.S. and most other developed countries. The availability of various types of archival st ...
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Japan
Japan ( ja, 日本, or , and formally , ''Nihonkoku'') is an island country in East Asia. It is situated in the northwest Pacific Ocean, and is bordered on the west by the Sea of Japan, while extending from the Sea of Okhotsk in the north toward the East China Sea, Philippine Sea, and Taiwan in the south. Japan is a part of the Ring of Fire, and spans Japanese archipelago, an archipelago of List of islands of Japan, 6852 islands covering ; the five main islands are Hokkaido, Honshu (the "mainland"), Shikoku, Kyushu, and Okinawa Island, Okinawa. Tokyo is the Capital of Japan, nation's capital and largest city, followed by Yokohama, Osaka, Nagoya, Sapporo, Fukuoka, Kobe, and Kyoto. Japan is the List of countries and dependencies by population, eleventh most populous country in the world, as well as one of the List of countries and dependencies by population density, most densely populated and Urbanization by country, urbanized. About three-fourths of Geography of Japan, the c ...
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Subsidiary
A subsidiary, subsidiary company or daughter company is a company owned or controlled by another company, which is called the parent company or holding company. Two or more subsidiaries that either belong to the same parent company or having a same management being substantially controlled by same entity/group are called sister companies. The subsidiary can be a company (usually with limited liability) and may be a government- or state-owned enterprise. They are a common feature of modern business life, and most multinational corporations organize their operations in this way. Examples of holding companies are Berkshire Hathaway, Jefferies Financial Group, The Walt Disney Company, Warner Bros. Discovery, or Citigroup; as well as more focused companies such as IBM, Xerox, and Microsoft. These, and others, organize their businesses into national and functional subsidiaries, often with multiple levels of subsidiaries. Details Subsidiaries are separate, distinct legal entities f ...
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Cartoon
A cartoon is a type of visual art that is typically drawn, frequently animated, in an unrealistic or semi-realistic style. The specific meaning has evolved over time, but the modern usage usually refers to either: an image or series of images intended for satire, caricature, or humor; or a motion picture that relies on a sequence of illustrations for its animation. Someone who creates cartoons in the first sense is called a '' cartoonist'', and in the second sense they are usually called an '' animator''. The concept originated in the Middle Ages, and first described a preparatory drawing for a piece of art, such as a painting, fresco, tapestry, or stained glass window. In the 19th century, beginning in ''Punch'' magazine in 1843, cartoon came to refer – ironically at first – to humorous artworks in magazines and newspapers. Then it also was used for political cartoons and comic strips. When the medium developed, in the early 20th century, it began to refer to animate ...
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Internet Connection
Internet access is the ability of individuals and organizations to connect to the Internet using computer terminals, computers, and other devices; and to access services such as email and the World Wide Web. Internet access is sold by Internet service providers (ISPs) delivering connectivity at a wide range of data transfer rates via various networking technologies. Many organizations, including a growing number of municipal entities, also provide cost-free wireless access and landlines. Availability of Internet access was once limited, but has grown rapidly. In 1995, only percent of the world's population had access, with well over half of those living in the United States, and consumer use was through dial-up. By the first decade of the 21st century, many consumers in developed nations used faster broadband technology, and by 2014, 41 percent of the world's population had access, broadband was almost ubiquitous worldwide, and global average connection speeds exceeded one mega ...
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