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Newsgames
Newsgames are a genre of video games that attempt to apply journalistic principles to their gameplay. Newsgames can provide context to complex situations which might be hard to explain without experiencing the situation firsthand.According to "Newsgames: Journalism at Play" written by Newsgame innovators Ian Bogost, Simon Ferrari and Bobby Schweizer, Newsgames are a “body of work produced at the intersection of video games and journalism.”, "Newsgames: Journalism at Play," p. 6, by Ian Bogost, Simon Farrari, and Bobby Schweizer. Journalists use Newsgames to expand on stories so the audience can learn more about the information in an immersive way. This genre of game is usually based on real concepts, issues, or stories, but the games can also be a representation of the original research, offering players a fictional experience based on real-world situations. They can also be thought of as the video game equivalent of political cartoons, Miguel Sicart describes them as games that ...
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Ian Bogost
Ian Bogost is an American academic and video game designer, most known for the game ''Cow Clicker''. He holds a joint professorship at Washington University as director and professor of the Film and Media Studies program in Arts & Sciences and the McKelvey School of Engineering. He previously held a joint professorship in the School of Literature, Media, and Communication and in Interactive Computing in the College of Computing at the Georgia Institute of Technology, where he was the Ivan Allen College of Liberal Arts Distinguished Chair in Media Studies. He is the author of ''Alien Phenomenology or What It's Like to be a Thing'' and ''Unit Operations: An Approach to Videogame Criticism'' and ''Persuasive Games: The Expressive Power of Videogames'' and the co-author of '' Racing the Beam: The Atari Video Computer System'' and ''Newsgames: Journalism at Play''. His Atari 2600 game, ''A Slow Year'', won two awards, Vanguard and Virtuoso, at IndieCade 2010. Bogost has released ma ...
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Sock And Awe
''Sock and Awe'' is a minimal 2008 Flash game created by British entrepreneur Alex Tew, recreating the Bush shoeing incident and putting the player in control of journalist Muntadar al-Zaidi who flung a shoe at George W. Bush during a news conference. While a hastily-put together crudity, it went viral and received widespread news coverage right around its release, only a day after the actual incident. It's a well-known example of a newsgame. The name of the game is a pun on the US shock and awe military tactic. Release Alex Tew, the author, was a "student entrepreneur" at the time, and previously "Internet famous" for The Million Dollar Homepage, a successful ploy website that helped him pay for his college tuition. On December 18, the day of the shoe throwing incident, Tew was part of a group of people on Twitter trading ideas on what might be a good tabloid headline describing the incident when somebody suggested "Sock and Awe." Already by the following day, Tew had registere ...
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Gonzalo Frasca
Gonzalo Frasca (born 1972) is a game designer and academic researcher focusing on serious and political videogames. His blog, Ludology.org, was cited by NBC News as a popular designation for academic researchers studying video games (see ludology for more information). For many years, Frasca also co-published Watercoolergames with Ian Bogost, a blog about serious games. Frasca was born in Montevideo, Uruguay, where he established Powerful Robot Games, a video game studio. He is Chief Design Officer at DragonBox, a Norwegian pedagogy studio which produces math-learning videogames. Frasca is also a professor at Universidad ORT Uruguay. In video game theory, Frasca belongs to the group of "ludologists" who consider video games to be simulations based on rules. They see video games as the first simulational media for the masses - which means a paradigm shift in media consumption and production. Frasca's game studies are influenced by the work of Norwegian game academic Espen J. Aarse ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote c ...
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Hypertext
Hypertext is E-text, text displayed on a computer display or other electronic devices with references (hyperlinks) to other text that the reader can immediately access. Hypertext documents are interconnected by hyperlinks, which are typically activated by a mouse (computing), mouse click, keypress set, or screen touch. Apart from text, the term "hypertext" is also sometimes used to describe tables, images, and other presentational content formats with integrated hyperlinks. Hypertext is one of the key underlying concepts of the World Wide Web, where Web pages are often written in the Hypertext Markup Language (HTML). As implemented on the Web, hypertext enables the easy-to-use publication of information over the Internet. Etymology The English prefix "hyper-" comes from the Greek language, Greek prefix "ὑπερ-" and means "over" or "beyond"; it has a common origin with the prefix "super-" which comes from Latin. It signifies the overcoming of the previous linear con ...
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Humanitarian Video Games
Humanitarianism is an active belief in the value of human life, whereby humans practice benevolent treatment and provide assistance to other humans to reduce suffering and improve the conditions of humanity for moral, altruistic, and emotional reasons. One aspect involves voluntary emergency aid overlapping with human rights advocacy, actions taken by governments, development assistance, and domestic philanthropy. Other critical issues include correlation with religious beliefs, motivation of aid between altruism and social control, market affinity, imperialism and neo-colonialism, gender and class relations, and humanitarian agencies. A practitioner is known as a humanitarian. An informal ideology Humanitarianism is an informal ideology of practice; it is "the doctrine that people's duty is to promote human welfare." Humanitarianism is based on a view that all human beings deserve respect and dignity and should be treated as such. Therefore, humanitarians work towards advanc ...
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Tow Center For Digital Journalism
The Columbia University Graduate School of Journalism is located in Pulitzer Hall on the university's Morningside Heights campus in New York City. Founded in 1912 by Joseph Pulitzer, Columbia Journalism School is one of the oldest journalism schools in the world and the only journalism school in the Ivy League. It offers four graduate degree programs. The school shares facilities with the Pulitzer Prizes. It directly administers several other prizes, including the Alfred I. duPont–Columbia University Award, honoring excellence in broadcast and digital journalism in the public service. It co-sponsors the National Magazine Awards, also known as the Ellie Awards, and publishes the ''Columbia Journalism Review''. In addition to offering professional development programs, fellowships and workshops, the school is home to the Tow Center for Digital Journalism, the Brown Institute for Media Innovation, and the Dart Center for Journalism and Trauma. Admission to the school is highly ...
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Immersive Journalism
Immersive Journalism is a form of journalism production that allows first person experience of the events or situations described in news reports and documentary film. Using 3D gaming and immersive technologies that create a sense of "being there" and offer the opportunity to personally engage with a story, immersive journalism puts an audience member directly into the event. By accessing a virtual version of the location where the story is occurring as a witness/participant, or by experiencing the perspective of a character depicted in the news story, the audience could be afforded unprecedented access to the sights and sounds, and even the feelings and emotions, which accompany the news. Historical precedents Well-crafted journalism always aims to elicit a connection between the audience and the news story. Creating that connection via different kinds of ‘immersion’ has long been considered ideal. Describing her reporting during World War II, reporter Martha Gellhorn calle ...
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Assassination Of John F
Assassination is the murder of a prominent or important person, such as a head of state, head of government, politician, world leader, member of a royal family or CEO. The murder of a celebrity, activist, or artist, though they may not have a direct role in matters of the state, may also sometimes be considered an assassination. An assassination may be prompted by political and military motives, or done for financial gain, to avenge a grievance, from a desire to acquire fame or notoriety, or because of a military, security, insurgent or secret police group's command to carry out the assassination. Acts of assassination have been performed since ancient times. A person who carries out an assassination is called an assassin or hitman. Etymology The word ''assassin'' may be derived from '' asasiyyin'' (Arabic: أَسَاسِيِّين‎, ʾasāsiyyīn) from أَسَاس‎ (ʾasās, "foundation, basis") + ـِيّ‎ (-iyy), meaning "people who are faithful to the foundati ...
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JFK Reloaded
''JFK Reloaded'' is a 2004 first-person shooter game developed and published by Traffic Games. It simulates the 1963 assassination of John F. Kennedy, the 35th president of the United States, according to the report of the Warren Commission. The player, controlling Lee Harvey Oswald, is tasked with recreating the three shots fired at Kennedy and gains higher scores the more accurately they line up with the report. Shots can be reviewed in slow motion and from multiple viewpoints. Traffic Games founder Kirk Ewing envisioned a small-scale simulation of a historical event after leaving VIS Entertainment. He chose Kennedy's killing over the Apollo 11 Moon landing in part due to the high amount of public domain information available on the former. A team of ten people worked in the game engine of ''Carmageddon'' to accurately recreate the event, taking several months each for research and development. Released on November 22, 2004, the 41st anniversary of the assassination, ''JFK Re ...
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Arkanoid
is a 1986 block breaker arcade game developed and published by Taito. In North America, it was published by Romstar. Controlling a paddle-like craft known as the Vaus, the player is tasked with clearing a formation of colorful blocks by deflecting a ball towards it without letting the ball leave the bottom edge of the playfield. Some blocks contain power-ups that have various effects, such as increasing the length of the Vaus, creating several additional balls, or turning the Vaus into a laser cannon. Other blocks may be indestructible or require multiple hits to break. Created by Taito designers Akira Fujita and Hiroshi Tsujino, ''Arkanoid'' expanded on the concept established in Atari's '' Breakout'', a successful game in its own right that was met with a large wave of similar clone games from other manufacturers. It was part of a contest within Taito, where two teams of designers had to complete a block breaker game and determine which one was superior to the other. The film ...
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Breakout (video Game)
''Breakout'' is an arcade video game developed and published by Atari, Inc. and released on May 13, 1976. It was designed by Steve Wozniak, based on conceptualization from Nolan Bushnell and Steve Bristow who were influenced by the seminal 1972 in video games, 1972 Atari arcade game ''Pong''. In ''Breakout'', a layer of bricks lines the top third of the screen and the goal is to destroy them all by repeatedly bouncing a ball off a paddle into them. The arcade game was released in Japan by Namco. ''Breakout'' was a worldwide commercial success, among the top five highest-grossing 1976 in video games, arcade video games of 1976 in both the United States and Japan and then among the top three highest-grossing 1977 in video games, arcade video games of 1977 in the US and Japan. The 1978 Atari 2600, Atari VCS port uses color graphics instead of a monochrome screen with colored overlay. While the concept was predated by Ramtek (company), Ramtek's ''Clean Sweep'' (1974), ''Breakout'' sp ...
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