Immersive Journalism
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Immersive Journalism is a form of
journalism Journalism is the production and distribution of reports on the interaction of events, facts, ideas, and people that are the "news of the day" and that informs society to at least some degree. The word, a noun, applies to the occupation (profes ...
production that allows first person experience of the events or situations described in news reports and documentary film. Using 3D gaming and immersive technologies that create a sense of "being there" and offer the opportunity to personally engage with a story, immersive journalism puts an audience member directly into the event. By accessing a virtual version of the location where the story is occurring as a witness/participant, or by experiencing the perspective of a character depicted in the news story, the audience could be afforded unprecedented access to the sights and sounds, and even the feelings and emotions, which accompany the news.


Historical precedents

Well-crafted journalism always aims to elicit a connection between the audience and the news story. Creating that connection via different kinds of ‘immersion’ has long been considered ideal. Describing her reporting during World War II, reporter
Martha Gellhorn Martha Ellis Gellhorn (8 November 1908 – 15 February 1998) was an American novelist, travel writer, and journalist who is considered one of the great war correspondents of the 20th century. Gellhorn reported on virtually every major worl ...
called it ‘The view from the ground’. Writer
George Plimpton George Ames Plimpton (March 18, 1927 – September 25, 2003) was an American writer. He is widely known for his sports writing and for helping to found ''The Paris Review'', as well as his patrician demeanor and accent. He was also known for " ...
actually joined the Detroit Lions American football team in order to give his readers the most intimate sense of playing in this team. Television news correspondent
Walter Cronkite Walter Leland Cronkite Jr. (November 4, 1916 – July 17, 2009) was an American broadcast journalist who served as anchorman for the ''CBS Evening News'' for 19 years (1962–1981). During the 1960s and 1970s, he was often cited as "the mo ...
made a series of documentaries recreating historical events where he would offer a brief introduction before an announcer would give the date and the event, proclaiming, ‘You Are There!’ More recently, attempts to combine audio, video and photographs on the Internet have created what some journalists call ‘immersive storytelling.’ As technology editor at MSNBC,
Jonathan Dube Jonathan Dube is a digital media executive. He currently serves as Senior Vice President and General Manager, AOL News & Information. Dube leads the News content division, which includes the AOL News, Technology, Finance, and Sports groups. He pr ...
, said that he believes this can bring the reader or viewer ‘closer to the truth’.


Concepts

Immersive journalism constructs allow the audience to enter a virtually recreated scenario representing the story. The pieces are constructed as CGI (computer graphic imagery) virtual environments which can be inserted into persistent online virtual worlds, such as
Second Life ''Second Life'' is an online multimedia platform that allows people to create an avatar for themselves and then interact with other users and user created content within a multi player online virtual world. Developed and owned by the San Fra ...
or a web-based
Unity game engine Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a Mac OS X game engine. The engine has since been gradually extended to support a var ...
environment and viewed conventionally on a monitor or in fully immersive systems such as a
CAVE A cave or cavern is a natural void in the ground, specifically a space large enough for a human to enter. Caves often form by the weathering of rock and often extend deep underground. The word ''cave'' can refer to smaller openings such as sea ...
or head-tracked and
head-mounted display A head-mounted display (HMD) is a display device, worn on the head or as part of a helmet (see Helmet-mounted display for aviation applications), that has a small display optic in front of one (monocular HMD) or each eye ( binocular HMD). An H ...
systems (HMD). Head and body tracking can be achieved by any number of commercial systems, including inexpensive consumer-end products, which makes this a viable and growing field. (For more on how virtual reality can create a sense of presence and connection to a
virtual body A virtual body is the state of being when inhabiting virtual reality or a virtual environment. Balsamo, A 2000, The virtual body in Cyberspace, in ''Cybercultures reader'', Bell, D & Kennedy BM eds, Routledge, London, pp. 489-503. A person conne ...
, see and) Video and audio captured from the physical world are used to reinforce the concept that participants are experiencing a nonfiction story. For example, video triggers at key points in the virtual landscape remind a participant that the computer-generated environment is grounded in a real news story.


Scripted events

Scripted events that create a first person interaction with the reportage can also help create a feeling of “being there.” By using programming to move participants from one virtual location to the next, thus moving the embodied presence along the timeline, the experience employs “embodied edits.” These experiences blur the line between recreations and cinema verité because audio and video captured live from the physical world (cinema verité material) is embedded throughout the computer-generated environment and encountered in scripted/programmed variations. The computer-generated environment also can act as a replica of an actual space from the physical world, a recreation but with verité intent.


A digital avatar

Participants in immersive constructs are typically represented in the form of a digital avatar, which can move freely through the virtually recreated scenario that represents the news story. This animated 3D digital representation allows them to see the world from the first-person perspective of that avatar. In an immersive system such as a Cave, individuals may see their own real body, with their avatar established through shadows and reflections in the environment (though other online people could also see the avatar directly.) In a system such as an HMD the participant will see their avatar as if it were actually their own body and they will be offered a first-person point of view. Ideally, depending on the extent of body tracking, the movements of the virtual body will match those of the movements on the person’s real body. The news story can be constructed to control how the participant may enter the story: as oneself, a visitor gaining first-hand access to a virtual version of the location where the story is occurring, or through the perspective of a character depicted in the story.


Example

For example, Gone Gitmo, a virtual recreation of Guantanamo Bay prison, uses real audio and photographs from the prison to create an immersive journalism experience. Similarly, a piece on the complicated carbon markets attempts to help an audience better understand
cap and trade Emissions trading is a market-based approach to controlling pollution by providing economic incentives for reducing the emissions of pollutants. The concept is also known as cap and trade (CAT) or emissions trading scheme (ETS). Carbon emission t ...
by literally following the money.


Comparisons and contrasts

Immersive nonfiction and immersive journalism might be compared to news or documentary games because the pieces are typically set in what has been previously solely the terrain of gaming platforms and relies on computer generated graphics. However, there are a number of distinctions, particularly to
news game Newsgames are a genre of video games that attempt to apply journalistic principles to their gameplay. Newsgames can provide context to complex situations which might be hard to explain without experiencing the situation firsthand.According to "News ...
s, with the most important being that games work best as systems. Games are better at reproducing the conditions under which events unfold rather than outlining the details of the events themselves. That means linear narrative structures or presentation of multiple specific facts, which can be key to nonfiction stories, do not work as well with a gaming setup. Often, players advance through the game by passing “levels” that do not necessarily relate to the inherently unchangeable nature of a nonfiction narrative (no matter from whose perspective it has been constructed).


Example

One example is Cutthroat Capitalism (2009), a news game appended to
Wired Magazine ''Wired'' (stylized as ''WIRED'') is a monthly American magazine, published in print and online magazine, online editions, that focuses on how emerging technologies affect culture, the economy, and politics. Owned by Condé Nast, it is headquar ...
’s story on Somali pirates. Since the audience is asked to become a Somali pirate, a deeper understanding of the economics of the highjack-and-ransom system is achieved through the play. However, it does not attempt to delineate any individual case in particular, and what happens to the player is based on his/her choices rather than reflecting the facts connected to one or more physical world events that have already transpired. Also, in contrast to immersive nonfiction, there is no virtual embodiment.


Documentary games

The difference between immersive nonfiction and documentary games, however, is more difficult to tease out, especially given that there has yet to be a body of research to help determine what constitutes news games versus documentary games. In
Tracy Fullerton Tracy Fullerton (born June 21, 1965) is an American game designer, educator and writer. She is a Professor in the USC Interactive Media & Games Division of the USC School of Cinematic Arts and Director of the Game Innovation Lab at USC. In 2014 ...
’s piece on documentary games, she offers a number of examples of games that recreate the events of Pearl Harbor, allow a player to reenact
John Kerry John Forbes Kerry (born December 11, 1943) is an American attorney, politician and diplomat who currently serves as the first United States special presidential envoy for climate. A member of the Forbes family and the Democratic Party (Unite ...
’s Vietnam swift boat tour of duty, participate in a recreation of real Iraqi war scenario in which Saddam Hussein’s sons were killed, or “play” a 9/11 victim. As Keith Halper, CEO of
KUMA Reality Games Kuma Games is an American video game developer, specializing in developing free episodic and first-person shooters (FPS) since 2004. The company has also created a number of machinima movies for their games, particularly The Dinohunters. Kuma ...
, notes: “Games allow us to be who we are not, to do what we cannot, to be in places and times we cannot go… Through entertainment and action, we can educate in novel and powerful ways.” However, each of these examples has shifting narratives—the player does not necessarily kill Kennedy or follow the exact documented path of any particular victim of 9/11. This includes the swiftboat exercise, which offers a player the ability to choose variations on the story.


Embodied experience

Perhaps key to clarifying the difference would be that immersive journalism uses an embodied experience in an unchangeable narrative that allows queries to the environment without changing any individual’s story trajectory. This reflects more closely a traditional journalistic or documentary practice. Consider the IPSRESS project which uses an HMD in which individuals were put in a virtual body of a detainee in a stress position. The individual in that experience heard an audio of a real transcript of an interrogation of
Mohammed al-Qahtani Mohammed Mani Ahmad al-Qahtani ( ar, محمد ماني احمد القحطاني) (sometimes transliterated as al-Kahtani) (born November 19, 1975) is a Saudi citizen who was detained as an al-Qaeda operative for 20 years in the United States's ...
read by actors as if it was coming from another room. This was a recreation of a real event and the experience proved to be journalistically accurate—after this immersive piece was complete, the British government released a video associated with the court trial over the death of civilian
Baha Mousa Baha Mousa was an Iraqi man who died while in British Army custody in Basra, Iraq, in September 2003. The inquiry into his death found that Mousa's death was caused by "factors including lack of food and water, heat, exhaustion, fear, previous inju ...
. The released video helped establish the veracity of this particular immersive journalism construct, which had relied on Freedom of Information Act reports and International Red Cross descriptions to inform the design. This is one example where, by being “embodied” in a location, an audience might understand and have an empathetic response to a nonfiction story that might otherwise be more difficult to convey. However, some may consider this an entry point for criticism, claiming that immersive journalism undermines objectivity because the audience can be put through an experience with a controlled viewpoint. Certainly in the digital age, visual and audio material can be rapidly manipulated to create a semblance of truth which has no relationship to facts. While immersive journalism is a digital platform and therefore vulnerable to similar manipulation, if appropriate news and nonfiction best practices are applied, the experience can be built with journalistic and editorial integrity. By retaining the same factual and ethical approaches as employed in traditional journalism and non-fiction storytelling, which includes explicit description of sources, immersive journalism can successfully become another platform for nonfiction storytelling.


Short characteristics

In general, immersive journalism is likely to include the following: # The audience should participate spatially in the story. # There is a place illusion which relates to where the news or non-fiction has occurred or is occurring. # The images, audio and environment must contextualize the story. # Audio and video from the physical world used in the piece must have been captured at a real event or place that is applicable to the immersive news story. # The story should reflect good journalistic/documentary practices for gathering and research material depicted in the immersive construct.


Journalism awards

In 2017, the
Online News Association The Online News Association (ONA), founded in 1999, is a 501(c)(3) non-profit organization located in Washington D.C., United States. It is the world's largest association of digital journalists, with more than 2,000 members. The majority of ONA ...
(ONA) introduced a category to the Online Journalism Awards to honor Excellence in Immersive Storytelling. The award was originally launched as part of the Journalism 360 initiative — a partnership between
Knight Foundation The John S. and James L. Knight Foundation, also known as the Knight Foundation, is an American non-profit foundation that provides grants for journalism, communities, and the arts. The organization was founded as the Knight Memorial Education ...
, Google News Initiative and ONA — and features a $5,000 cash prize. 2021 winners and finalists *Inside Xinjiang’s Prison State, The New Yorker (Winner) *Covid-19 Particle and Airflow Simulations, The New York Times 2020 winners and finalists *See How the World’s Most Polluted Air Compares With Your City’s, The New York Times (Winner) *1619: Searching for answers, USA TODAY *50th Anniversary: “Apollo 11: America’s Journey To The Moon," Florida Today, USA TODAY *Who We Are, USC / JOVRNALISM 2019 winners and finalists *Remembering Emmett Till: The Legacy of a Lynching, The New York Times (Winner) *12 Seconds of Gunfire, The Washington Post *SwampScapes, University of Miami 2018 winners and finalists *Yemen’s Skies of Terror, Al Jazeera Contrast (Winner) *Augmented Reality: David Bowie in Three Dimensions, The New York Times 2017 winners and finalists *After Solitary, Emblematic Group, FRONTLINE (Winner) *Cash Cow, Al Jazeera English *Fight for Falluja, The New York Times


References

{{Reflist Types of journalism