Music And Artificial Intelligence
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Music And Artificial Intelligence
Artificial intelligence and music (AIM) is a common subject in the International Computer Music Conference, the Computing Society Conference and the International Joint Conference on Artificial Intelligence. The first International Computer Music Conference (ICMC) was held in 1974 at Michigan State University. Current research includes the application of AI in music composition, performance, theory and digital sound processing. A key part of this field is the development of music software programs which use AI to produce music. As with applications in other fields, AI in music also simulates mental tasks. A prominent feature is the capability of an AI algorithm to learn based on past data, such as in computer accompaniment technology, wherein the AI is capable of listening to a human performer and performing accompaniment. Artificial intelligence also drives interactive composition technology, wherein a computer composes music in response to a live performance. There are other A ...
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International Computer Music Conference
The International Computer Music Conference (ICMC) is a yearly international conference for computer music researchers and composers. It is the annual conference of the International Computer Music Association (ICMA). History In 1986, the Institute of Sonology institute was moved to the Royal Conservatory of The Hague, hosting the International Computer Music Conference there during its inaugural year. Each year there is a specific theme. For example, in 2007, the theme was "Immersed Music" and immersive media. ICMC 2007 took place in Copenhagen. On August 28, there was an "Underwater/Water Concert" at the DGI-byen swimcenter, in the hundred-metre DGI-byen pool, as well as the various other pools of the Vandkulturhuset. This "Immersed Music" theme of ICMC 2007 explored important issues in musical instrument classification and immersion. 2014 40th ICMC is organised joint with the 11th Sound and Music Computing Conference in Athens, Greece 14–20 September 2014. 2017 43rd ICM ...
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Machine Learning
Machine learning (ML) is a field of inquiry devoted to understanding and building methods that 'learn', that is, methods that leverage data to improve performance on some set of tasks. It is seen as a part of artificial intelligence. Machine learning algorithms build a model based on sample data, known as training data, in order to make predictions or decisions without being explicitly programmed to do so. Machine learning algorithms are used in a wide variety of applications, such as in medicine, email filtering, speech recognition, agriculture, and computer vision, where it is difficult or unfeasible to develop conventional algorithms to perform the needed tasks.Hu, J.; Niu, H.; Carrasco, J.; Lennox, B.; Arvin, F.,Voronoi-Based Multi-Robot Autonomous Exploration in Unknown Environments via Deep Reinforcement Learning IEEE Transactions on Vehicular Technology, 2020. A subset of machine learning is closely related to computational statistics, which focuses on making predicti ...
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Google
Google LLC () is an American Multinational corporation, multinational technology company focusing on Search Engine, search engine technology, online advertising, cloud computing, software, computer software, quantum computing, e-commerce, artificial intelligence, and Computer hardware, consumer electronics. It has been referred to as "the most powerful company in the world" and one of the world's List of most valuable brands, most valuable brands due to its market dominance, data collection, and technological advantages in the area of artificial intelligence. Its parent company Alphabet Inc., Alphabet is considered one of the Big Tech, Big Five American information technology companies, alongside Amazon (company), Amazon, Apple Inc., Apple, Meta Platforms, Meta, and Microsoft. Google was founded on September 4, 1998, by Larry Page and Sergey Brin while they were Doctor of Philosophy, PhD students at Stanford University in California. Together they own about 14% of its publicl ...
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Coca-Cola
Coca-Cola, or Coke, is a carbonated soft drink manufactured by the Coca-Cola Company. Originally marketed as a temperance drink and intended as a patent medicine, it was invented in the late 19th century by John Stith Pemberton in Atlanta, Georgia. In 1888, Pemberton sold Coca-Cola's ownership rights to Asa Griggs Candler, a businessman, whose marketing tactics led Coca-Cola to its dominance of the global soft-drink market throughout the 20th and 21st century. The drink's name refers to two of its original ingredients: coca leaves and kola nuts (a source of caffeine). The current formula of Coca-Cola remains a closely guarded trade secret; however, a variety of reported recipes and experimental recreations have been published. The secrecy around the formula has been used by Coca-Cola in its marketing as only a handful of anonymous employees know the formula. The drink has inspired imitators and created a whole classification of soft drink: colas. The Coca-Cola Company p ...
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Artificial Neural Networks
Artificial neural networks (ANNs), usually simply called neural networks (NNs) or neural nets, are computing systems inspired by the biological neural networks that constitute animal brains. An ANN is based on a collection of connected units or nodes called artificial neurons, which loosely model the neurons in a biological brain. Each connection, like the synapses in a biological brain, can transmit a signal to other neurons. An artificial neuron receives signals then processes them and can signal neurons connected to it. The "signal" at a connection is a real number, and the output of each neuron is computed by some non-linear function of the sum of its inputs. The connections are called ''edges''. Neurons and edges typically have a ''Weighting, weight'' that adjusts as learning proceeds. The weight increases or decreases the strength of the signal at a connection. Neurons may have a threshold such that a signal is sent only if the aggregate signal crosses that threshold. T ...
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Algorithmic Composition
Algorithmic composition is the technique of using algorithms to create music. Algorithms (or, at the very least, formal sets of rules) have been used to compose music for centuries; the procedures used to plot voice-leading in Western counterpoint, for example, can often be reduced to algorithmic determinacy. The term can be used to describe music-generating techniques that run without ongoing human intervention, for example through the introduction of chance procedures. However through live coding and other interactive interfaces, a fully human-centric approach to algorithmic composition is possible. Some algorithms or data that have no immediate musical relevance are used by composers as creative inspiration for their music. Algorithms such as fractals, L-systems, statistical models, and even arbitrary data (e.g. census figures, GIS coordinates, or magnetic field measurements) have been used as source materials. Models for algorithmic composition Compositional algorithms a ...
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The New York Times
''The New York Times'' (''the Times'', ''NYT'', or the Gray Lady) is a daily newspaper based in New York City with a worldwide readership reported in 2020 to comprise a declining 840,000 paid print subscribers, and a growing 6 million paid digital media, digital subscribers. It also is a producer of popular podcasts such as ''The Daily (podcast), The Daily''. Founded in 1851 by Henry Jarvis Raymond and George Jones (publisher), George Jones, it was initially published by Raymond, Jones & Company. The ''Times'' has won List of Pulitzer Prizes awarded to The New York Times, 132 Pulitzer Prizes, the most of any newspaper, and has long been regarded as a national "newspaper of record". For print it is ranked List of newspapers by circulation, 18th in the world by circulation and List of newspapers in the United States, 3rd in the U.S. The paper is owned by the New York Times Company, which is Public company, publicly traded. It has been governed by the Sulzberger family since 189 ...
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PLOrk
A laptop orchestra (lork or LO) or laptop ensemble (LE) is a chamber music ensemble consisting primarily of laptops. Education based laptop orchestras include BLOrk (University of Colorado Boulder Laptop Orchestra), CLOrk (Concordia Laptop Orchestra), CMLO (CMU Laptop Orchestra, Carnegie Mellon), HELO (Huddersfield Experimental Laptop Orchestra), L2Ork (Virginia Tech Linux Laptop Orchestra) OLO (Oslo Laptop Orchestra), PLOrk (Princeton Laptop Orchestra), SLOrk (Stanford Laptop Orchestra), SAMPLE (Portland State University Sonic Arts and Music Production Laptop Ensemble), anELUNM(Ensamble de Laptops de la Universidad Nacional de Música in Peru. City based laptop orchestras include BiLE (Birmingham Laptop Ensemble), MiLO (Milwaukee Laptop Orchestra), and BSBLOrk (The Brasília Laptop Orchestra). CLOrk Concordia Laptop Orchestra (CLOrk) is an ensemble of laptop performers, consisting of up to 25 members, based at Concordia University's Music Department in Montreal, Quebec, Ca ...
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SLOrk
A laptop orchestra (lork or LO) or laptop ensemble (LE) is a chamber music ensemble consisting primarily of laptops. Education based laptop orchestras include BLOrk (University of Colorado Boulder Laptop Orchestra), CLOrk (Concordia Laptop Orchestra), CMLO (CMU Laptop Orchestra, Carnegie Mellon), HELO (Huddersfield Experimental Laptop Orchestra), L2Ork (Virginia Tech Linux Laptop Orchestra) OLO (Oslo Laptop Orchestra), PLOrk (Princeton Laptop Orchestra), SLOrk (Stanford Laptop Orchestra), SAMPLE (Portland State University Sonic Arts and Music Production Laptop Ensemble), anELUNM(Ensamble de Laptops de la Universidad Nacional de Música in Peru. City based laptop orchestras include BiLE (Birmingham Laptop Ensemble), MiLO (Milwaukee Laptop Orchestra), and BSBLOrk (The Brasília Laptop Orchestra). CLOrk Concordia Laptop Orchestra (CLOrk) is an ensemble of laptop performers, consisting of up to 25 members, based at Concordia University's Music Department in Montreal, Quebec, C ...
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Signal Processing
Signal processing is an electrical engineering subfield that focuses on analyzing, modifying and synthesizing ''signals'', such as sound, images, and scientific measurements. Signal processing techniques are used to optimize transmissions, digital storage efficiency, correcting distorted signals, subjective video quality and to also detect or pinpoint components of interest in a measured signal. History According to Alan V. Oppenheim and Ronald W. Schafer, the principles of signal processing can be found in the classical numerical analysis techniques of the 17th century. They further state that the digital refinement of these techniques can be found in the digital control systems of the 1940s and 1950s. In 1948, Claude Shannon wrote the influential paper "A Mathematical Theory of Communication" which was published in the Bell System Technical Journal. The paper laid the groundwork for later development of information communication systems and the processing of signals ...
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Programming Languages
A programming language is a system of notation for writing computer programs. Most programming languages are text-based formal languages, but they may also be graphical. They are a kind of computer language. The description of a programming language is usually split into the two components of syntax (form) and semantics (meaning), which are usually defined by a formal language. Some languages are defined by a specification document (for example, the C programming language is specified by an ISO Standard) while other languages (such as Perl) have a dominant implementation that is treated as a reference. Some languages have both, with the basic language defined by a standard and extensions taken from the dominant implementation being common. Programming language theory is the subfield of computer science that studies the design, implementation, analysis, characterization, and classification of programming languages. Definitions There are many considerations when defining w ...
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Multimedia
Multimedia is a form of communication that uses a combination of different content forms such as text, audio, images, animations, or video into a single interactive presentation, in contrast to traditional mass media, such as printed material or audio recordings, which features little to no interaction between users. Popular examples of multimedia include video podcasts, audio slideshows and animated videos. Multimedia also contains the principles and application of effective interactive communication such as the building blocks of software, hardware, and other technologies. Multimedia can be recorded for playback on computers, laptops, smartphones, and other electronic devices, either on demand or in real time (streaming). In the early years of multimedia, the term "rich media" was synonymous with interactive multimedia. Over time, hypermedia extensions brought multimedia to the World Wide Web. Terminology The term ''multimedia'' ...
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