Moon (1997 Video Game)
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Moon (1997 Video Game)
''Moon'' is a Japanese Eroge, adult Horror fiction, horror visual novel developed by Tactics (company), Tactics, a brand of Nexton, released on November 21, 1997, playable on Microsoft Windows, Windows Personal computer, PCs. The game was described by the development team as a . The story follows the protagonist Ikumi Amasawa, a teenage girl who joins a mysterious organization called Fargo in the hopes of discovering why and how her mother died, who was a member of the same group. The gameplay in ''Moon'' follows a Nonlinear gameplay#Branching storylines, branching plot line which offers pre-determined scenarios with courses of interaction, and focuses on the three female main characters. The game ranked twice in the national top 50 for best-selling PC games sold in Japan. Much of the staff that created the game later became the founding members of the visual novel brand Key (company), Key. ''Moon'' was the starting point for Key's origins, and was the first time the principal K ...
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Remix RPG Adventure
A remix (or reorchestration) is a piece of media which has been altered or contorted from its original state by adding, removing, or changing pieces of the item. A song, piece of artwork, book, video, poem, or photograph can all be remixes. The only characteristic of a remix is that it appropriates and changes other materials to create something new. Most commonly, remixes are a subset of audio mixing in music and song recordings. Songs may be remixed for a large variety of reasons: * to adapt or revise a song for radio or nightclub play * to create a stereo or surround sound version of a song where none was previously available * to improve the fidelity of an older song for which the original master has been lost or degraded * to alter a song to suit a specific music genre or radio format * to use some of the original song's materials in a new context, allowing the original song to reach a different audience * to alter a song for artistic purposes * to provide additional ver ...
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Nonlinear Gameplay
A video game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences. Each player may take on (or even encounter) only some of the challenges possible, and the same challenges may be played in a different order. Conversely, a video game with linear gameplay will confront a player with a fixed sequence of challenges: every player faces every challenge and has to overcome them in the same order. A nonlinear game will allow greater player freedom than a linear game. For example, a nonlinear game may permit multiple sequences to finish the game, a choice between paths to victory, different types of victory, or optional side-quests and subplots. Some games feature both linear and nonlinear elements, and some games offer a sandbox mode that allows players to explore an open world game environment independently from the game's main objectives, if any objectives are provided at all. A game that is significantly nonlinear is sometim ...
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Dialogue
Dialogue (sometimes spelled dialog in American English) is a written or spoken conversational exchange between two or more people, and a literary and theatrical form that depicts such an exchange. As a philosophical or didactic device, it is chiefly associated in the West with the Socratic dialogue as developed by Plato, but antecedents are also found in other traditions including Indian literature. Etymology The term dialogue stems from the Greek διάλογος (''dialogos'', conversation); its roots are διά (''dia'': through) and λόγος (''logos'': speech, reason). The first extant author who uses the term is Plato, in whose works it is closely associated with the art of dialectic. Latin took over the word as ''dialogus''. As genre Antiquity and the Middle Ages Dialogue as a genre in the Middle East and Asia dates back to ancient works, such as Sumerian disputations preserved in copies from the late third millennium BC, Rigvedic dialogue hymns and the ''Mahab ...
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Narrative
A narrative, story, or tale is any account of a series of related events or experiences, whether nonfictional (memoir, biography, news report, documentary, travel literature, travelogue, etc.) or fictional (fairy tale, fable, legend, thriller (genre), thriller, novel, etc.). Narratives can be presented through a sequence of written or spoken words, through still or moving images, or through any combination of these. The word derives from the Latin verb ''narrare'' (to tell), which is derived from the adjective ''gnarus'' (knowing or skilled). Narration (i.e., the process of presenting a narrative) is a rhetorical modes, rhetorical mode of discourse, broadly defined (and paralleling argumentation, description, and exposition (narrative), exposition), is one of four rhetorical modes of discourse. More narrowly defined, it is the fiction-writing mode in which a narrator communicates directly to an audience. The school of literary criticism known as Russian formalism has applied metho ...
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Doppelgänger
A doppelgänger (), a compound noun formed by combining the two nouns (double) and (walker or goer) (), doppelgaenger or doppelganger is a biologically unrelated look-alike, or a double, of a living person. In fiction and mythology, a doppelgänger is often portrayed as a ghostly or paranormal phenomenon and usually seen as a harbinger of bad luck. Other traditions and stories equate a doppelgänger with an evil twin. In modern times, the term twin stranger is occasionally used. Spelling The word ''doppelganger'' is a loanword from the German. The singular and plural forms are the same in German, but English writers usually prefer the plural "doppelgangers". The first known use, in the slightly different form ''Doppeltgänger'', occurs in the novel ''Siebenkäs'' (1796) by Jean Paul, in which he explains his newly coined word in a footnote; the word also appears in the novel, but with a different meaning. In German, the word is written (as is usual with German nouns) with ...
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Brain–computer Interface
A brain–computer interface (BCI), sometimes called a brain–machine interface (BMI) or smartbrain, is a direct communication pathway between the brain, brain's electrical activity and an external device, most commonly a computer or robotic limb. BCIs are often directed at researching, Brain mapping, mapping, assisting, Augmented cognition, augmenting, or repairing human Cognitive skill, cognitive or Sensory-motor coupling, sensory-motor functions. Implementations of BCIs range from non-invasive (Electroencephalography, EEG, Magnetoencephalography, MEG, Electrooculography, EOG, Magnetic resonance imaging, MRI) and partially invasive (Electrocorticography, ECoG and endovascular) to invasive (microelectrode array), based on how close electrodes get to brain tissue.Michael L Martini, BA, Eric Karl Oermann, MD, Nicholas L Opie, PhD, Fedor Panov, MD, Thomas Oxley, MD, PhD, Kurt Yaeger, MD, Sensor Modalities for Brain-Computer Interface Technology: A Comprehensive Literature Review, ...
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Moon
The Moon is Earth's only natural satellite. It is the fifth largest satellite in the Solar System and the largest and most massive relative to its parent planet, with a diameter about one-quarter that of Earth (comparable to the width of Australia). The Moon is a planetary-mass object with a differentiated rocky body, making it a satellite planet under the geophysical definitions of the term and larger than all known dwarf planets of the Solar System. It lacks any significant atmosphere, hydrosphere, or magnetic field. Its surface gravity is about one-sixth of Earth's at , with Jupiter's moon Io being the only satellite in the Solar System known to have a higher surface gravity and density. The Moon orbits Earth at an average distance of , or about 30 times Earth's diameter. Its gravitational influence is the main driver of Earth's tides and very slowly lengthens Earth's day. The Moon's orbit around Earth has a sidereal period of 27.3 days. During each synodic period ...
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Kanon (visual Novel)
''Kanon'' is a Japanese visual novel developed by Key, a brand of Visual Arts. It was released on June 4, 1999 for Windows as an adult game. Key later released versions of ''Kanon'' without the erotic content, and the game was ported to the Dreamcast, PlayStation 2, PlayStation Portable and Nintendo Switch. The story follows the life of Yuichi Aizawa, a high school student who returns to a city he last visited seven years prior, and he has little recollection of the events from back then. He meets several girls and slowly regains his lost memories. The gameplay in ''Kanon'' follows a branching plot line which offers pre-determined scenarios with courses of interaction, and focuses on the appeal of the five female main characters by the player character. The game once ranked as the second best-selling PC game sold in Japan, and charted in the national top 50 several more times afterwards. ''Kanon'' has sold over 300,000 units across several platforms. Following the game's release ...
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Anime
is Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japanese, (a term derived from a shortening of the English word ''animation'') describes all animated works, regardless of style or origin. Animation produced outside of Japan with similar style to Japanese animation is commonly referred to as anime-influenced animation. The earliest commercial Japanese animations date to 1917. A characteristic art style emerged in the 1960s with the works of cartoonist Osamu Tezuka and spread in following decades, developing a large domestic audience. Anime is distributed theatrically, through television broadcasts, Original video animation, directly to home media, and Original net animation, over the Internet. In addition to original works, anime are often adaptations of Japanese comics (manga), light novels, ...
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Comiket
, more commonly known as or , is a semiannual ''doujinshi'' convention in Tokyo, Japan. A grassroots market focused on the sale of '' doujin'' (self-published) works, Comiket is a not-for-profit fan convention administered by the volunteer-run Comic Market Preparatory Committee (ComiketPC). Inaugurated on 21 December 1975 with an estimated 700 attendees, Comiket has since grown to become the largest fan convention in the world, with an estimated turnstile attendance of 750,000 in 2019. Comiket is typically held at Tokyo Big Sight in August and December, with the two events distinguished as and , respectively. Programme ''Dōjin'' marketplace Comiket is focused primarily on the sale of ''dōjin'': non-commercial, self-published works. Approximately 35,000 circles (a term for groups or individuals who create ''dōjin'') participate in each edition of Comiket. Different circles exhibit on each day of Comiket; circles producing works on a common subject, such as a particular medi ...
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Dōsei
is a Japanese adult social simulation game developed by Tactics, a brand of Nexton. It was released on May 23, 1997 for Windows PCs, the same day as ''To Heart'' by Leaf. The gameplay in ''Dōsei'' follows a branching plot line which offers pre-determined scenarios with courses of interaction, and focuses on the appeal of the sole female main character Manami Minase. The player assumes the role of protagonist Masaki Yamada who is living with Manami shortly after they have graduated from high school. Masaki earns money at a job, and when he returns home will have sex with Manami often; this process of work in the day, and sex at night repeats many times throughout gameplay. ''Dōsei'' was re-released on September 14, 2000, with the title ''Dōsei Memorial Selection''. The game's original soundtrack was released bundled with ''Moon'' soundtrack in August 2000 at Comiket 58. Four of the staff that created the game—Itaru Hinoue, Shinji Orito, Miracle Mikipon, and Shinory—later b ...
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