Monster Monpiece
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Monster Monpiece
is a card battle video game developed by Compile Heart for the PlayStation Vita. The game re-imagines mythological creatures and monsters, such as unicorns and minotaurs, as girls and women created by more than 50 different artists. The game allows multiplayer card battles online for 2 players. The game is based around battling with four types of cards, not all of which are monsters. ''Monster Monpiece'' was released on January 24, 2013 in Japan, and an English localization was released by Idea Factory International in May 2014.2014-01-20, Colin MoriartyIntroducing Vita’s New Card-Battling JRPG: Monster Monpiece IGN A port for Microsoft Windows, originally announced for a 2016 Steam release, will include all original uncensored artwork, however will not support multiplayer gameplay. The game was officially released on Steam on March 14, 2017. It is the first in Compile Heart's ''Genkai Tokki'' series of video games, followed by ''Moe Chronicle'', '' Moero Crystal'', and '' Gen ...
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Compile Heart
is a Japanese video game developer founded on June 2, 2006 as a subsidiary of Idea Factory. The company was formerly managed by Compile's former executive Masamitsu "Moo" Niitani, most well known as the creator of the ''Madou Monogatari'' and ''Puyo Puyo'' series, before his retirement in December 2012. Compile Heart is primarily known for its ''Hyperdimension Neptunia'' and ''Record of Agarest War'' brands. As of 2010, the company managed to acquire a licensing deal with D4 Enterprise (the copyright holder of most property rights under Compile) to create new video games based on franchises from the defunct developer. This does not affect the rights to the ''Puyo Puyo'' series which D4 does not own and remains the property of Sega. Games * CH Selection (Compile Heart Selection) is similar to "The Best" (JP) or "Greatest Hits" (US), but use specially for Compile Heart's games. Projects Compile Heart has announced a project titled ''Galapagos RPG'', that aims to create new RPGs ...
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Turn-based
In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based. Real-time Real-time games have game time progress continuously according to the game clock. One example of such a game is the sandbox game ''Terraria'', where one day-night cycle of 24 hours is equal to 24 minutes in real time. Players perform actions simultaneously as opposed to in sequential units or turns. Players must perform actions with the consideration that their opponents are actively working against them in real time, and may act at any moment. This introduces time management considerations and additional challenges (such as physical coordination in the case of video games). Real-time gameplay is the dominant form of time-keeping found in simulation video games, and has to a large degree supplanted turn-based systems in other video game genres as well (for instance real-time strateg ...
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2013 Video Games
Numerous video games were released in 2013. Many awards went to games such as ''BioShock Infinite'', ''Grand Theft Auto V'', ''The Last of Us'' and '' The Legend of Zelda: A Link Between Worlds''. New video game consoles released in 2013 include the PlayStation 4 from Sony Computer Entertainment and the Xbox One from Microsoft. Top-rated games Major awards Critically acclaimed titles Metacritic (MC) and GameRankings (GR) are aggregators of video game journalism reviews. Highest-grossing games The following were 2013's top ten highest-grossing video games in terms of worldwide revenue (including physical sales, digital purchases, subscriptions, microtransactions, free-to-play and pay-to-play) across all platforms (including mobile, PC and console platforms). Events Console releases The list of game consoles released in 2013 in North America. Series with new entries Series with new installments in 2013 include ''Ace Attorney'', '' ARMA'', ''Army of Two'', ''Assassin' ...
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Famitsu
formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the form of special topical issues devoted to only one console, video game company, or other theme. the original ''Famitsu'' publication, is considered the most widely read and respected video game news magazine in Japan. From October 28, 2011, the company began releasing the digital version of the magazine exclusively on BookWalker weekly. The name ''Famitsu'' is a portmanteau abbreviation of the word "Famicom" itself comes from a portmanteau abbreviation of "Family Computer" (the Japanese name for the Nintendo Entertainment System)—the dominant video game console in Japan during the 1980s. History , a computer game magazine, started in 1982 as an extra issue of ''ASCII'', and later it became a periodic magazine. was a column in ''Logi ...
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Metacritic
Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). Metacritic was created by Jason Dietz, Marc Doyle, and Julie Doyle Roberts in 1999. The site provides an excerpt from each review and hyperlinks to its source. A color of green, yellow or red summarizes the critics' recommendations. It is regarded as the foremost online review aggregation site for the video game industry. Metacritic's scoring converts each review into a percentage, either mathematically from the mark given, or what the site decides subjectively from a qualitative review. Before being averaged, the scores are weighted according to a critic's popularity, stature, and volume of reviews. The website won two Webby Awards for excellence as an aggregation website. Criticism of the site has focused on the assessment system, the ass ...
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GameRankings
GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff being merged with the similar aggregator Metacritic. Rankings GameRankings collected and linked to (but did not host) reviews from other websites and magazines and averages specific ones. While hundreds of reviews may get listed, only the ones that GameRankings deemed notable were used for the average. Scores were culled from numerous American and European sources. The site used a percentage grade for all reviews in order to be able to calculate an average. However, because not all sites use the same scoring system (some rate out of 5 or 10, while others use a letter grade), GameRankings changed all other types of scores into percentages using a relatively straightforward conversion process. When a game accumulated six total reviews, it w ...
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NeoGAF
NeoGAF, formerly known as the Gaming-Age Forums, is an Internet forum primarily dedicated to the discussion of video games. Founded as an adjunct to a video game news site, on April 4, 2006, it changed its name to NeoGAF and became independently hosted and administered. In 2017, site owner Tyler "Evilore" Malka was accused of sexual harassment. The allegations resulted in moderator resignations, mass exodus off the site and later site policy changes. Former members and moderators would later launch the new forum ResetEra. History NeoGAF began as "The Gaming-Age Forums", a forum for gaming website Gaming-Age. As Gaming-Age outgrew its hosting, IGN took over hosting of Gaming-Age's forums. After IGN ceased hosting of GAF in mid-2001, GAF moved to ezboard, and the administration of GAF became more estranged from Gaming Age. As the Gaming-Age staff became gradually more divorced from the day-to-day operation of GAF, problems with the new Gamesquad hosting cropped up. As software ...
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Entertainment Software Rating Board
The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that assigns age and content ratings to consumer video games in the United States and Canada. The ESRB was established in 1994 by the Entertainment Software Association (ESA, formerly the Interactive Digital Software Association (IDSA)), in response to criticism of controversial video games with excessively violent or sexual content, particularly after the 1993 congressional hearings following the releases of ''Mortal Kombat'' and ''Night Trap'' for home consoles and ''Doom'' for home computers. The industry, pressured with potential government oversight of video game ratings from these hearings, established both the IDSA and the ESRB within it to create a voluntary ratings system based on the Motion Picture Association of America film rating system with additional considerations for video game interactivity. The board assigns ratings to games based on their content, using judgment similar to t ...
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Computer Entertainment Rating Organization
The (CERO) is a Japanese entertainment rating organization based in Tokyo that rates video game content in console games with levels of ratings that informs the customer(s) of the nature of the product and what age group it is suitable for. It was established in June 2002 as a branch of Computer Entertainment Supplier's Association, and became an officially recognized nonprofit organization under Japanese law in December 2003. CERO rating marks On March 1, 2006, CERO implemented the latest revision of its rating system. The symbols that CERO uses are stylized Latin letters, named after academic grading, except "F" is replaced with "Z". Each is meant to convey a game's suitability for minors. "CERO rating marks" are grouped broadly into "age classification marks" and "other marks". Age classification marks include the following five marks. One of the marks is indicated on the left bottom of the game box front, and a corresponding color bar is also shown on the box spine. (Bar ...
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Pan European Game Information
PEGI () or Pan-European Game Information is a European video game content rating system established to help European consumers make informed decisions when buying video games or apps through the use of age recommendations and content descriptors. It was developed by the Interactive Software Federation of Europe (ISFE) and came into use in April 2003, replacing many national age rating systems with a single European system. The PEGI system is now used in 41 countries and is based on a code of conduct, a set of rules to which every publisher using the PEGI system is contractually committed. PEGI self-regulation is composed by five age categories and nine content descriptors that advise the suitability of a game for a certain age range based on the game's content. The age rating is not intended to indicate the difficulty of the game or the skill required to play it. Age ratings PEGI has five age categories. Black and white icons were used until June 2009, with new colour-coded ...
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Legendary Creature
A legendary creature (also mythical or mythological creature) is a type of fictional entity, typically a hybrid, that has not been proven and that is described in folklore Folklore is shared by a particular group of people; it encompasses the traditions common to that culture, subculture or group. This includes oral traditions such as tales, legends, proverbs and jokes. They include material culture, ranging ... (including myths and legends), but may be featured in historical accounts before modernity. In the classical era, monstrous creatures such as the Cyclops and the Minotaur appear in heroic tales for the protagonist to destroy. Other creatures, such as the unicorn, were claimed in accounts of natural history by various scholars of antiquity. Some legendary creatures have their origin in traditional mythology and were believed to be real creatures, for example dragons, griffins, and unicorns. Others were based on real encounters, originating in garbled accounts of ...
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Game Revolution
''GameRevolution'' (formerly ''Game-Revolution'') is a gaming website created in 1996. Based in Berkeley, California, the site includes reviews, previews, a gaming download area, cheats, and a merchandise store, as well as webcomics, screenshots, and videos. Their features pages include articles satirizing Jack Thompson, E³, the hype surrounding the next-generation consoles, and the video game controversy. Cameo writing appearances include Brian Clevinger of '' 8-Bit Theatre'' and Scott Ramsoomair of ''VG Cats''. The website has also participated in marketing campaigns for video games, including '' Gauntlet: Seven Sorrows''. Company history Net Revolution, Inc., a California corporation, was founded in April 1996 by Duke Ferris as a holding company and as the publisher of the ''GameRevolution'' website. Ferris served as president of the company until it was acquired in 2005 stock purchase by Bolt Media, Inc. for an undisclosed sum. E3 The staff of ''GameRevolution'' are ann ...
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